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Supporting secessionists you agreed to support is objectively a far smaller evil than anything the dark elves do in the old world.

Of course, finding someone objective about it in the empire is quite difficult.
I'm not saying it isn't, nothing Ulthuan has ever done amounts to what the Drucchi have.

Just correcting on the "supporting Marienburg" front.
 
o_O
Heroic Killing Blow was a thing in 7th and 8th editions I believe. How is that different?
You had to roll a 6 to wound for Heroic Killing Blow. Master Rune of Death didn't care what number you rolled, it just killed someone as long as you wounded them. There were also abilities to nullify Heroic Killing Blow.

Belegar for example, cannot be killed by Heroic Killing Blow because of his shield.
 
I mean, a bit more than tacit. Ulthuan mages were with the Marienburg forces that fought at the Battle of Grootscher Marsh.
Ah, thanks, I was thinking about the current political situation (where nobody knows whether or not Ulthuan would intervene militarily to defend Marienburg's independence, possibly not even Ulthuan), and not enough about the original secession.
Is this a Warcraft reference?
Probably not, I think it's just deep Boney worldbuilding.
 
Is this a Warcraft reference?
Not sure what you mean, they're all dragons at least mentioned in canon (well, Total War in the case of Radixashen)

Draugnir is said to be the father of the dragons that joined Ulthuan, Kalgalanos is said to be the father of dragons in other sources, Umskaladrak was killed by Grimnir, Radixashen is assosiated with Athel Loren in TW, and the only thing I can find off-hand about Abraxas is that they lost a fight with Sigmar.
 
Probably not, I think it's just deep Boney worldbuilding.
There are several Dragons all over the Warhammer Setting that are all called "Father of Dragons", which is a bit contradictory unless Dragons had multiple fathers. What Boney did is that he took all of them and created a backstory that would explain it. It's just signature Boney stuff, taking stuff that's barely explained and pretty contradictory and making it make sense.
 
This is referring how some in the Empire would be more angry about Ulthuan's tacit support for Marienburg's independence than about the Druchii's, uh, incredible wholesale terribleness.
I think that's also a product of the Druchii not actually attacking the shores of the Empire all that often. There are a few mentions here and there, but the Druchii are so far away from the Empire that it's just not practical for them to do constant raids, so it's really just the occasional Black Ark that comes and takes people away. The people of Ostland and Nordland would have a bone to pick, but to the majority of the Empire, Dark Elves are a largely academic concern that only two out of the ten provinces ever have to deal with.

Marienburg, on the other hand, choke out the Empire with fees and taxes and economic control. I'm not making any statement on morality here, but my impression is that people in this time period hate merchants, and Marienburg is a city of Merchants that seceded from the Empire. It's understandable why so many in the Empire might hate Ulthuan for their involvement in the affair as much as they do the Druchii, who are a very distant concern.
 
Not sure what you mean, they're all dragons at least mentioned in canon (well, Total War in the case of Radixashen)
I think @Dragonofelder is coming at it from the angle of "five primordial dragons," which is an important component of the Warcraft dragon lore (or was, before they changed things), but I am pretty sure the number is a coincidence here and that Boney isn't deliberately shouting out the Dragon Aspects.
I think that's also a product of the Druchii not actually attacking the shores of the Empire all that often. There are a few mentions here and there, but the Druchii are so far away from the Empire that it's just not practical for them to do constant raids, so it's really just the occasional Black Ark that comes and takes people away. The people of Ostland and Nordland would have a bone to pick, but to the majority of the Empire, Dark Elves are a largely academic concern that only two out of the ten provinces ever have to deal with.

Marienburg, on the other hand, choke out the Empire with fees and taxes and economic control. I'm not making any statement on morality here, but my impression is that people in this time period hate merchants, and Marienburg is a city of Merchants that seceded from the Empire. It's understandable why so many in the Empire might hate Ulthuan for their involvement in the affair as much as they do the Druchii, who are a very distant concern.
Yeah, the distant monstrosity is a lot less important to most people than the nearby annoyance. Just how brains are wired. Hence Mathilde's "Many would agree" without actually agreeing.
 
Damnit now I want to read that story too.
What's there to tell? We wanted to leave, the dragon got angry, and then Grimnir killed it.
-Grim Durazokri, Living Ancestor
Elderly Toph Beifong summarized her teaching avatar Aang earthbending as "I threw some rocks at the avatar, he got whiny, and Sokka fell in a hole". Grim Durazokri = Dwarf expy of Toph, literaly Tough Stonecrafter
 
There has been 9 Kings since Bel Shanaar most of them haven't been total shit heads

Laurelorn doesn't care about who is and isn't a total shithead, they care about what the Phoenix Kings have done to them. And the Phoenix Kings abandoned them, reconquered them, started a war with the Dwarves, abandoned them again, and then ghosted them for almost four thousand years.

Is this a Warcraft reference?

No.
 
Temple of Valaya to be passed through the smoke of Her hearth and to be given its first spoonful of stone soup.
Is the smoke referring to the ritual that make dwarfs magic-repellent?


my impression is that people in this time period hate merchants, and Marienburg is a city of Merchants that seceded from the Empire.
I've read somewhere that in the past, merchants were seen with suspicion because they didn't created concrete value, like food or textile. They bought things in one place and somehow made a profit selling it in another. Obviously now we know about the law of offering and demand, but back then it looked really strange to most people, both nobles and peasants. In the mind of those people, merchants weren't directly making things, so they had to be cheating someone.
 
Regarding the Library purchase vote, I'm going to dig up the list of books from previous losing plans again:
I will continue to claim that we should vote for books that are directly useful to us and then use backfill whenever we don't want anything specific.

On that note, here's a list of books that didn't win the last book vote, just so nobody forgets what they wanted before:

Library of Mourning:
- Geography of Laurelorn
- Beastmen
- Karaz Ankor
- Hoeth
- History of the Old World
- Hekarti
- Vaul
Barak Varr booksellers:
- Faiths of the Old World
- Medicine
- Tradecraft
Out of pocket:
- Asuryan
- Isha
- Vaul
- Hoeth
- Hekarti
- Loec
- Eonir Romance
- Imperial Verena Extensive
- Nordland History & Culture

Personally out of this list I care mostly about Hoeth, Hekarti and Faiths of the Old World right now. I want to approach both of those Houses and not do it blindly. And I want stuff on the minor gods.
After removing the ones that since won and adding new ones that lost last turn, we have:

Library of Mourning:
- Geography of Laurelorn
- Beastmen
- Karaz Ankor
- Hoeth
- History of the Old World
- Vaul
- Agriculture

Barak Varr booksellers:
- Faiths of the Old World*
- Medicine
- Tradecraft
- Engineering
- Logistics

Out of pocket:
- Asuryan
- Isha
- Vaul
- Atharti
- Imperial Verena Extensive
- Nordland History & Culture

* I don't know if Faiths of the Old World is fully covered by Minor Gods of the Empire (Extensive and Esoteric) but it might be.

Still, there's quite a few topics on that list that interest me. Mostly Mourning ones (even if that option has the lowest yield). I still want their Beastmen, Hoeth and Vaul books and am at least curious about their take on Dwarf and Human history.

Another thing to note is that, if I understood correctly, Backfill can get us Imperial and Dwarven books for topics where we only have Eonir (or Bretonnian) books, but not the other way around. So it might make sense to from now on do out of pocket purchases from there first, even for mundane subjects.

think we should get some books on spirits. They've gone massively more important since we started doing stuff with Laurelorn so I think it's prudent.
I'm pretty sure Boney has already said that Laurelorn considers those books military assets more so than they would consider the books on their deities something to restrict (like the Empire would).
I've read somewhere that in the past, merchants were seen with suspicion because they didn't created concrete value, like food or textile. They bought things in one place and somehow made a profit selling it in another. Obviously now we know about the law of offering and demand, but back then it looked really strange to most people, both nobles and peasants. In the mind of those people, merchants weren't directly making things, so they had to be cheating someone.
I still don't get how this could have seemed so strange when long distance trade had been a thing older than writing. Clearly they must have been useful for something if they hadn't been declared criminal by any culture or religion by then.
 
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Clearly they must have been useful for something if they hadn't been declared criminal by any culture or religion by then.

Merchants were absolutely considered implicitly criminal by a lot of different cultures.

Article:
The old, feudal model of society was dominated by the concept that there were three divinely ordained orders: knights, clergy, and peasants. Each of these groups had a role to play, either defense of the realm, maintenance of the soul of society, or the growing of essential foodstuffs. The merchant, as a class, was discriminated against for not contributing to these essential duties, but rather for aiming to get rich himself. His pursuit of gain was considered against the laws of God, because he was not a producer of real goods, but rather a resaler, or a usurer.

Although medieval society increasingly came to rely upon the merchant's services in distributing and obtaining items not produced locally, he was nonetheless considered a parasite and a sinner, barely tolerated for his questionable contribution to society's output. The objection to the presence of commerce and banking in early medieval times was spearheaded by the clergy, who thundered against the sinful nature of their calling. No sin was worse than that of the usurer, no activity more repugnant to the Lord. But by the time of Boccaccio, the merchant's place in society was much more secure, his numbers had proliferated, his standing in society backed up by land and power, and his services accepted as essential to urban life. They were still hated, especially during certain periods when they were blamed for natural occurrences, thought to be God's punishment for the excesses of greed and usurious activity, but their numbers had grown so large, and their services so essential, that they were not in danger of extinction.
 
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Laurelorn doesn't care about who is and isn't a total shithead, they care about what the Phoenix Kings have done to them. And the Phoenix Kings abandoned them, reconquered them, started a war with the Dwarves, abandoned them again, and then ghosted them for almost four thousand years.
Doesn't help that 4000 years is living memory for some of them.
This is no ancestral grudge handed down from parent to child through the generations.
 
Note: Fresh and Refreshed papers confer a +10 bonus; faded ones a -10 malus.
Papers get one step less 'fresh' each turn: Fresh; Fading; Mostly Faded: Faded. Only the first and last have an effect on the diceroll.


Observations of Johann's prosthetic arm (FRESH)

Windsoak Mushrooms - Ghur (FADING)
Windsoak Mushrooms - Hysh (FADING)

Observations on the Windfall north of the Dark Lands (MOSTLY FADED)
Observations on the Chaos Wastes in the western Great Steppes (MOSTLY FADED)
Windsoak Mushrooms - Ulgu (MOSTLY FADED)
Windsoak Mushrooms - Aqshy(MOSTLY FADED)
Windsoak Mushrooms - Ghyran (MOSTLY FADED)
Windsoak Mushrooms - Azyr (MOSTLY FADED)
Comprehensive notes on possible terrain obstacles (MOSTLY FADED)

Waaagh energy and magic witnessed during the Expedition. (FADED)
The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual. (FADED)

Preliminary paper on Aethyric Vitae. (TIMELESS)
Coins of Nehekhara's Fifth Dynasty (TIMELESS)


You can literally write the book on a topic for the same amount of effort as two papers; this can be split over multiple turns. You don't need to have all the pieces to do so, but it would be more efficient and impressive if you did.
Windsoak Mushrooms (missing: Chamon, Shyish)
The Currency of Strygos
The Currency of Tylos
Coins of Nehekhara's Fourth Dynasty
Coins of Nehekhara's Sixth Dynasty
How up to date is this? I know that the observations on the arm should be removed from there, but are all the Mostly Fadeds ticking over to Faded before the start of the next turn or do we still have one turn of time before that?


Influence:

Village of Biderhof - your distant relation to the Headman got you in the door, and you managed to charm the inhabitants of the Village. It's built on lumber and agriculture.
Wurtbad Thieves Guild - You're still annoyed that Ranald did most of the work here. Currently, the 'Guild' is basically a church group combined with a gossip ring, lead by Heideck, heister turned priest.
I don't think this matters much, but would it make sense to add Karag Nar to that list now that we don't officially work for K8P anymore or am I misunderstanding how Influence works?
Merchants were absolutely considered implicitly criminal by a lot of different cultures.
That's what I kind of meant though. That they were so hated in the feudal period despite having existed just fine long before it.

Banking and money lending as a profession at least were new-ish iirc.

Edit: One answer of course is that human cultural value systems can be really stupid some times and that as Christianity took over the maintenance of culture across Europe there were many other things that became reviled despite having been fine for centuries before that, but it's still hard for me to wrap my head around it when it comes to something as essential, ancient and ubiquitous as trade.
 
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Library of Mourning:
- Geography of Laurelorn
- Beastmen
- Karaz Ankor
- Hoeth
- History of the Old World
- Vaul
- Agriculture

Barak Varr booksellers:
- Faiths of the Old World*
- Medicine
- Tradecraft
- Engineering
- Logistics

Out of pocket:
- Asuryan
- Isha
- Vaul
- Atharti
- Imperial Verena Extensive
- Nordland History & Culture
I'm also particularly interested in Forest Spirits (both Eonir and Imperial), Liminal Pathways, and Apparitions (the latter two are Imperial-only, since the Eonir consider them militarily relevant).
 
In case people are curious, this is old lore that Boney might not use, but the axe Grimnir (4th Edition says Grungni killed Urmskaladrak but they changed that) used to kill Urmskaladrak had the Master Rune of Death on it, which is a Rune from older Editions.

What does it do? If it hits and wounds someone, that person instantly dies. Regardless of any number of wounds they have.

Yeah, there's a reason that Rune is no longer available to the Dwarfs in later Editions.
Powerful, but not gamebreaking. Especially considering later editions introduced points caps for runes.

Doesn't help that 4000 years is living memory for some of them.
This is no ancestral grudge handed down from parent to child through the generations.
Not many. This is mostly ancestral, Elves live a long time but it's very rare for them to live four thousand years.

How does this work? Wouldn't the baby start turning to stone on the way to the Hold?
Even assuming the naming is what confers them their protection, there are other ways of shielding Dwarfs. We know that enough stone protects them, and I wouldn't be surprised if they had other methods. Clans having Runes of Valaya specifically for the purpose or that sort of thing.
 
How up to date is this? I know that the observations on the arm should be removed from there, but are all the Mostly Fadeds ticking over to Faded before the start of the next turn or do we still have one turn of time before that?

It's as of last turn, they tick over at the start of Turn 38, before the turn voting.

I don't think this matters much, but would it make sense to add Karag Nar to that list now that we don't officially work for K8P anymore or am I misunderstanding how Influence works?

It's pretty much a redundant mechanic I haven't got around to pruning from the character sheet.

How does this work? Wouldn't the baby start turning to stone on the way to the Hold?

Why would a baby turn to stone just because it hasn't been officially named?
 
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