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Being fair, Laurelorn and Athel Loren are firmly connected to the World Roots, but Laurelorn is completely ignorant of Athel Loren to any significant degree, which indicates despite the connection they haven't had much contact if any.

Not that I'd recommend making a Worldroot connection unless there is something to gain from it.

Didn't Boney state that World Roots under Laurelorn are dead?
 
No? Boney never mentioned the World Roots of Laurelorn, but canon sources from 4th WFRP say they're active. The Worldroot Map from 8th Edition also shows that it's active. If you could point me to the post that made you think that I'd appreciate it.

His latest post about it says they are marked dead -

From the agonizingly low-resolution map of them in 8e's Wood Elf Army Book, it appears that there are still live worldroots going to Middenheim and the Middle Mountains, but the branch that went to Laurelorn via the Drakwald is marked as dead.
 
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I don't see it? I'm looking at my higher resolution map and it doesn't look like the Drakwald/Laurelorn connection is dead. The Laurelorn/Forest of Shadows connection is dead, but the Drakwald looks like it's still live.
 
Let's stick to the historical explanations instead of the latest libertarian rehash of "taxation is theft", please.

The historical explanation is that the most successful warlords put their kids in charge. It isn't a uniquely libertarian position to consider that the bandit kings Counts are in fact thieves from a long line of thieves who happen to have really pretty hats. The story of the Pirate and the Emperor is not a modern invention.

Seconded. Especially given that we are in warhammer and not having enough armed men to see potential threats off will usually result in much worse things then having to pay taxes to a different set of armed men.

There are ways to organize collective defense that don't involve putting a Big Man in charge of everything and hoping that he doesn't screw up too badly.

Boris Goldgather and Dieter IV both sabotaged the security of the Empire. The Elector Counts explicitly chose Boris because they thought he would be bad at his job. The ruling class's infighting is one of the greatest problems the Empire faces, and I don't think it's unfair to note that the lack of any real system of accountability creates problems.

In-character, this isn't really an issue, because the system is the system and the main character doesn't have any grand ideas about changing it.
 
There are ways to organize collective defense that don't involve putting a Big Man in charge of everything and hoping that he doesn't screw up too badly.

Boris Goldgather and Dieter IV both sabotaged the security of the Empire. The Elector Counts explicitly chose Boris because they thought he would be bad at his job. The ruling class's infighting is one of the greatest problems the Empire faces, and I don't think it's unfair to note that the lack of any real system of accountability creates problems.

In-character, this isn't really an issue, because the system is the system and the main character doesn't have any grand ideas about changing it.

While there are ways to do that, it should be noted that this is a world in which hero characters are real military assets. You are not going to be killing a lot of chaos champions with citizen armies and no heroes. Now of course there is no obligation to have the heroes in charge politically, but you are still going to need some kind of political or cultural mechanism to keep them from claiming that power. In a world of constant military peril from external implacable foes there are going to be a lot of generals... with a lot of soldiers loyal to them and not to the ideals of the state. Even if one started from a premise of long term republican and collective action I do not have much confidence that it would hold out for long.
 
Apropos of nothing, here's a random turnplan idea I've been kicking around. I don't know if it's the thing I like best, but I'm curious about what people think of it.

[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something

This is a plan that puts recruiting on pause so we can get 1) a track record of results 2) some idea of what other magical disciplines we might actually need before we hit LinkedIn again and start sliding into folks' DMs. So far, so usual. But I was thinking about how I don't particularly think the Coin on Lay the Foundations is useful, but others do, but I really want to codify Rite of Way, but we don't know how hard it is because we have yet to Try It And Find Out, and it occurred to me: there's another thing we have lying around that someone was interested in us codifying.
"Only if I have to. It's not exactly quiet." You concentrate for a moment and summon a dagger of solid Ulgu into your hands. "Mostly I'd be using this."

He squints at it thoughtfully. "Is that a Shadow Knives manifestation?"

"Sort of, I think. Or halfway between that and a shadow chisel."

"A what?"

You dismiss the dagger and reform the energies into a chisel. "Cantrip to replace enchantment paraphernalia. Learned it from who I think was one of Algard's Hands."

"I take it the chisel doesn't bypass armour like Shadow Knives?" You nod. "Pity. Let me know if you do manage to codify the dagger." He looks at it thoughtfully, drumming his fingers on his armrest. "Have you ever studied anatomy?"
It's not on our AP list, but I think this should be a valid action, since Regimand suggested it: try codifying our Shadow Knives mastery, Shadow Dagger. It's not as big a deal as Rite of Way, so if we fuck it up, we shrug and move on, but it's still worth doing and adding to the College's arsenal, so it's not a wasted action. And it will give us context for what codifying a spell is like so we can figure out how much we need to stack onto Rite of Way when we do it.

Anyway. I'm not sure I love this plan, or even if the zero-recruitment approach is better than the multi-recruitment approach (or if some sort of happy medium, where we recruit just like one more group this coming turn, would be ideal). But I figured I'd throw it into the water and see if it sinks or floats.
 
While there are ways to do that, it should be noted that this is a world in which hero characters are real military assets. You are not going to be killing a lot of chaos champions with citizen armies and no heroes. Now of course there is no obligation to have the heroes in charge politically, but you are still going to need some kind of political or cultural mechanism to keep them from claiming that power. In a world of constant military peril from external implacable foes there are going to be a lot of generals... with a lot of soldiers loyal to them and not to the ideals of the state. Even if one started from a premise of long term republican and collective action I do not have much confidence that it would hold out for long.
8th Edition specifically changed the rules so you could drown heroes in a sea of chaff and win. Hordes of low tier infantry can tear through the strongest of Heroes. Cannons can take out the strongest of monsters. Warhammer at the end of its lifecycle pretended that it was about Heroes when it was really about armies and the heroes only had to sit and look pretty.
 
8th Edition specifically changed the rules so you could drown heroes in a sea of chaff and win. Hordes of low tier infantry can tear through the strongest of Heroes. Cannons can take out the strongest of monsters. Warhammer at the end of its lifecycle pretended that it was about Heroes when it was really about armies and the heroes only had to sit and look pretty.

Yeah, you can drown heroes, that is fine, but you cannot drown elites (note that I said Chaos Champions not Arheon). Order cannot win a fair fight with chaos, orc or vampire elites, that why they need order heroes to kill the load bearing boss. I mean just consider how unfair units that need magic weapons to fight at all are from that PoV.
 
8th Edition specifically changed the rules so you could drown heroes in a sea of chaff and win. Hordes of low tier infantry can tear through the strongest of Heroes. Cannons can take out the strongest of monsters. Warhammer at the end of its lifecycle pretended that it was about Heroes when it was really about armies and the heroes only had to sit and look pretty.
On the other hand, drowning a hero in chaff still does result in a lot of people dying just to kill the hero. So having heroes of your own is still pretty useful, and it's difficult to refuse them at least some political power.
 
Apropos of nothing, here's a random turnplan idea I've been kicking around. I don't know if it's the thing I like best, but I'm curious about what people think of it.

[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something

I really like it, we can still recruit the house focused on magic and the Amber Wizards the next turn.
The idea of trying to codify the shadow daggers first can be argued against since the spells have very different origins, but I want to do both anyway.
 
It's not on our AP list, but I think this should be a valid action, since Regimand suggested it: try codifying our Shadow Knives mastery, Shadow Dagger. It's not as big a deal as Rite of Way, so if we fuck it up, we shrug and move on, but it's still worth doing and adding to the College's arsenal, so it's not a wasted action. And it will give us context for what codifying a spell is like so we can figure out how much we need to stack onto Rite of Way when we do it.
Personally, I'd argue that codifying Shadow Dagger is a bigger deal than RoW.

One is a spell potentially usable by about a dozen people in the Colleges, the other could see use by dozens.
 
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Mathilde's razor whit sounds like a good name for a spell. Also codifying the shadow dagger spell should be easier than codifying rite of way.
 
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Personally, I'd argue that codifying Shadow Dagger is a bigger deal than RoW.

One is a spell potentially usable by about a dozen people in the Colleges, the other could see use by hundreds.
That's arguable depending on how useful our codified RoW can be, because it is a logistical and battlefield altering spell, as opposed to the personal benefits of a Shadow Dagger. The Dagger might pay off in the long run with how many people learn it, but a couple casts of RoW are enough to match the results of hundreds of Dagger users because of its scale. It's variable.
 
Apropos of nothing, here's a random turnplan idea I've been kicking around. I don't know if it's the thing I like best, but I'm curious about what people think of it.

[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something

This is a plan that puts recruiting on pause so we can get 1) a track record of results 2) some idea of what other magical disciplines we might actually need before we hit LinkedIn again and start sliding into folks' DMs. So far, so usual. But I was thinking about how I don't particularly think the Coin on Lay the Foundations is useful, but others do, but I really want to codify Rite of Way, but we don't know how hard it is because we have yet to Try It And Find Out, and it occurred to me: there's another thing we have lying around that someone was interested in us codifying.

It's not on our AP list, but I think this should be a valid action, since Regimand suggested it: try codifying our Shadow Knives mastery, Shadow Dagger. It's not as big a deal as Rite of Way, so if we fuck it up, we shrug and move on, but it's still worth doing and adding to the College's arsenal, so it's not a wasted action. And it will give us context for what codifying a spell is like so we can figure out how much we need to stack onto Rite of Way when we do it.

Anyway. I'm not sure I love this plan, or even if the zero-recruitment approach is better than the multi-recruitment approach (or if some sort of happy medium, where we recruit just like one more group this coming turn, would be ideal). But I figured I'd throw it into the water and see if it sinks or floats.

I also think that having too many participants to lay down the foundations for the first time might be counterproductive (and hard to manage for the QM).

Now, my only problem with that is that the Father is Ranald's gift to us for our devotion. Considering the timing when we were already involved in the Waystone Project, I wonder if he gave us access to that aspect of the Coin because it would be useful to the Project to recruit his daughters' followers...

But then again, I'm not sure there is a rush. It's not like we can't add those traditions to the framework in one or two turns...
 
[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something
[-] Plan Windherder
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] WEB-MAT: Continue Windherder experiments with Egrimm
-[-] WEB-MAT: [Free] Write two papers or a book with Max?
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something
I am more interested in continuing our windherder experiments than the ghyran nut.
It also gives us an additional free WEB-MAT action to play with.
 
That's arguable depending on how useful our codified RoW can be, because it is a logistical and battlefield altering spell, as opposed to the personal benefits of a Shadow Dagger. The Dagger might pay off in the long run with how many people learn it, but a couple casts of RoW are enough to match the results of hundreds of Dagger users because of its scale. It's variable.
Sure, but Battle Mages have a lot of options for battlefield-scale effects.

Grey Wizards don't have any spells below Battle Magic level to really help them in melee unless they have a personal spell.

(apart from aetheric armor)
 
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That's arguable depending on how useful our codified RoW can be, because it is a logistical and battlefield altering spell, as opposed to the personal benefits of a Shadow Dagger. The Dagger might pay off in the long run with how many people learn it, but a couple casts of RoW are enough to match the results of hundreds of Dagger users because of its scale. It's variable.

Well the problem with that is that ROW is so powerful for Mathilde because it's explicitly not battle magic in requirements, it's likely for others to be much more onerous and dangerous.
 
I may be misremembering, but wasn't there talk at some point about how we could maybe create a variation of our unique Branalhune fighting style but with Shadow Daggers, or something along those lines?

Also while I'm still thinking on whether I'd vote for studying the Nut this turn, I do want to mention I like the idea of seeing Panoramia more outside of social actions.
 
I feel the need to say that studying Mathilde's nut/seed with Panoramia is ripe for all sorts of jokes that I'm sad I can't make.
 
I may be misremembering, but wasn't there talk at some point about how we could maybe create a variation of our unique Branalhune fighting style but with Shadow Daggers, or something along those lines?

Also while I'm still thinking on whether I'd vote for studying the Nut this turn, I do want to mention I like the idea of seeing Panoramia more outside of social actions.
Laden with a whole lot of "maybe" and "if" statements, yes.
using Mathilde's mastery over the shadow knives spell, she might be able to create a spell that's a sword instead of a knife that might result in a weapon that's basically Branalhune but worse correct?
Alterations in bold. If both of those go exactly right, then Mathilde might be able to adapt the style to be useful with the Ulgu sword spell.
Don't count on it.
 
Sure, but Battle Mages have a lot of options for battlefield-scale effects.

Grey Wizards don't have any spells below Battle Magic level to really help them in melee unless they have a personal spell.

(apart from aetheric armor)

You know I am not sure the numbers of people who could use Shadow Dagger are really that much larger than the numbers who could use Rite of Way. That spell would likely come out Fiendishly complicated, which is safe... at the upper bounds of human magic. For most people that is still a miscast chance and for best use you need something like illusion and smoke and mirrors, really hard to manage. It feeels like we are designing less a spell for Grey Wizards and more a spell for Mathildes (that is to say very powerful and skilled mages who are hesitant to use outright battle magic)
 
Personally I would only consider the Shadow Dagger if it were greatsword sized.

It would be deviously tricksome to have potential enemies try to prepare for getting hit by either "magic blade of cutting" or "runic sword cannon".
 
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