- Location
- Aotearoa
Mostly helpful to extra shitty, murderous, xenophobic elves (and the woodland spirits they fight/f***), as I understand it though.
Being fair, Laurelorn and Athel Loren are firmly connected to the World Roots, but Laurelorn is completely ignorant of Athel Loren to any significant degree, which indicates despite the connection they haven't had much contact if any.
Not that I'd recommend making a Worldroot connection unless there is something to gain from it.
No? Boney never mentioned the World Roots of Laurelorn, but canon sources from 4th WFRP say they're active. The Worldroot Map from 8th Edition also shows that it's active. If you could point me to the post that made you think that I'd appreciate it.
No? Boney never mentioned the World Roots of Laurelorn, but canon sources from 4th WFRP say they're active. The Worldroot Map from 8th Edition also shows that it's active. If you could point me to the post that made you think that I'd appreciate it.
From the agonizingly low-resolution map of them in 8e's Wood Elf Army Book, it appears that there are still live worldroots going to Middenheim and the Middle Mountains, but the branch that went to Laurelorn via the Drakwald is marked as dead.
Let's stick to the historical explanations instead of the latest libertarian rehash of "taxation is theft", please.
Seconded. Especially given that we are in warhammer and not having enough armed men to see potential threats off will usually result in much worse things then having to pay taxes to a different set of armed men.
There are ways to organize collective defense that don't involve putting a Big Man in charge of everything and hoping that he doesn't screw up too badly.
Boris Goldgather and Dieter IV both sabotaged the security of the Empire. The Elector Counts explicitly chose Boris because they thought he would be bad at his job. The ruling class's infighting is one of the greatest problems the Empire faces, and I don't think it's unfair to note that the lack of any real system of accountability creates problems.
In-character, this isn't really an issue, because the system is the system and the main character doesn't have any grand ideas about changing it.
It's not on our AP list, but I think this should be a valid action, since Regimand suggested it: try codifying our Shadow Knives mastery, Shadow Dagger. It's not as big a deal as Rite of Way, so if we fuck it up, we shrug and move on, but it's still worth doing and adding to the College's arsenal, so it's not a wasted action. And it will give us context for what codifying a spell is like so we can figure out how much we need to stack onto Rite of Way when we do it."Only if I have to. It's not exactly quiet." You concentrate for a moment and summon a dagger of solid Ulgu into your hands. "Mostly I'd be using this."
He squints at it thoughtfully. "Is that a Shadow Knives manifestation?"
"Sort of, I think. Or halfway between that and a shadow chisel."
"A what?"
You dismiss the dagger and reform the energies into a chisel. "Cantrip to replace enchantment paraphernalia. Learned it from who I think was one of Algard's Hands."
"I take it the chisel doesn't bypass armour like Shadow Knives?" You nod. "Pity. Let me know if you do manage to codify the dagger." He looks at it thoughtfully, drumming his fingers on his armrest. "Have you ever studied anatomy?"
8th Edition specifically changed the rules so you could drown heroes in a sea of chaff and win. Hordes of low tier infantry can tear through the strongest of Heroes. Cannons can take out the strongest of monsters. Warhammer at the end of its lifecycle pretended that it was about Heroes when it was really about armies and the heroes only had to sit and look pretty.While there are ways to do that, it should be noted that this is a world in which hero characters are real military assets. You are not going to be killing a lot of chaos champions with citizen armies and no heroes. Now of course there is no obligation to have the heroes in charge politically, but you are still going to need some kind of political or cultural mechanism to keep them from claiming that power. In a world of constant military peril from external implacable foes there are going to be a lot of generals... with a lot of soldiers loyal to them and not to the ideals of the state. Even if one started from a premise of long term republican and collective action I do not have much confidence that it would hold out for long.
8th Edition specifically changed the rules so you could drown heroes in a sea of chaff and win. Hordes of low tier infantry can tear through the strongest of Heroes. Cannons can take out the strongest of monsters. Warhammer at the end of its lifecycle pretended that it was about Heroes when it was really about armies and the heroes only had to sit and look pretty.
On the other hand, drowning a hero in chaff still does result in a lot of people dying just to kill the hero. So having heroes of your own is still pretty useful, and it's difficult to refuse them at least some political power.8th Edition specifically changed the rules so you could drown heroes in a sea of chaff and win. Hordes of low tier infantry can tear through the strongest of Heroes. Cannons can take out the strongest of monsters. Warhammer at the end of its lifecycle pretended that it was about Heroes when it was really about armies and the heroes only had to sit and look pretty.
Apropos of nothing, here's a random turnplan idea I've been kicking around. I don't know if it's the thing I like best, but I'm curious about what people think of it.
[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something
Personally, I'd argue that codifying Shadow Dagger is a bigger deal than RoW.It's not on our AP list, but I think this should be a valid action, since Regimand suggested it: try codifying our Shadow Knives mastery, Shadow Dagger. It's not as big a deal as Rite of Way, so if we fuck it up, we shrug and move on, but it's still worth doing and adding to the College's arsenal, so it's not a wasted action. And it will give us context for what codifying a spell is like so we can figure out how much we need to stack onto Rite of Way when we do it.
That's arguable depending on how useful our codified RoW can be, because it is a logistical and battlefield altering spell, as opposed to the personal benefits of a Shadow Dagger. The Dagger might pay off in the long run with how many people learn it, but a couple casts of RoW are enough to match the results of hundreds of Dagger users because of its scale. It's variable.Personally, I'd argue that codifying Shadow Dagger is a bigger deal than RoW.
One is a spell potentially usable by about a dozen people in the Colleges, the other could see use by hundreds.
Apropos of nothing, here's a random turnplan idea I've been kicking around. I don't know if it's the thing I like best, but I'm curious about what people think of it.
[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something
This is a plan that puts recruiting on pause so we can get 1) a track record of results 2) some idea of what other magical disciplines we might actually need before we hit LinkedIn again and start sliding into folks' DMs. So far, so usual. But I was thinking about how I don't particularly think the Coin on Lay the Foundations is useful, but others do, but I really want to codify Rite of Way, but we don't know how hard it is because we have yet to Try It And Find Out, and it occurred to me: there's another thing we have lying around that someone was interested in us codifying.
It's not on our AP list, but I think this should be a valid action, since Regimand suggested it: try codifying our Shadow Knives mastery, Shadow Dagger. It's not as big a deal as Rite of Way, so if we fuck it up, we shrug and move on, but it's still worth doing and adding to the College's arsenal, so it's not a wasted action. And it will give us context for what codifying a spell is like so we can figure out how much we need to stack onto Rite of Way when we do it.
Anyway. I'm not sure I love this plan, or even if the zero-recruitment approach is better than the multi-recruitment approach (or if some sort of happy medium, where we recruit just like one more group this coming turn, would be ideal). But I figured I'd throw it into the water and see if it sinks or floats.
[-] Plan Windherder[-] Plan Too Many Cooks
-[-] Overwork: Slot 1
-[-] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] Investigate how the Vitae reacts to a power stone.
-[-] Attempt to codify Mathilde's Shadow Dagger Mastery so that others can learn it.
-[-] Study an artefact: Ghyran Nut
--[-] With Panoramia
-[-] EIC: Something
-[-] KAU: Something
-[-] Serenity: Something
Sure, but Battle Mages have a lot of options for battlefield-scale effects.That's arguable depending on how useful our codified RoW can be, because it is a logistical and battlefield altering spell, as opposed to the personal benefits of a Shadow Dagger. The Dagger might pay off in the long run with how many people learn it, but a couple casts of RoW are enough to match the results of hundreds of Dagger users because of its scale. It's variable.
That's arguable depending on how useful our codified RoW can be, because it is a logistical and battlefield altering spell, as opposed to the personal benefits of a Shadow Dagger. The Dagger might pay off in the long run with how many people learn it, but a couple casts of RoW are enough to match the results of hundreds of Dagger users because of its scale. It's variable.
Laden with a whole lot of "maybe" and "if" statements, yes.I may be misremembering, but wasn't there talk at some point about how we could maybe create a variation of our unique Branalhune fighting style but with Shadow Daggers, or something along those lines?
Also while I'm still thinking on whether I'd vote for studying the Nut this turn, I do want to mention I like the idea of seeing Panoramia more outside of social actions.
using Mathilde's mastery over the shadow knives spell, she might be able to create a spell that's a sword instead of a knife that might result in a weapon that's basically Branalhune but worse correct?
Don't count on it.Alterations in bold. If both of those go exactly right, then Mathilde might be able to adapt the style to be useful with the Ulgu sword spell.
Sure, but Battle Mages have a lot of options for battlefield-scale effects.
Grey Wizards don't have any spells below Battle Magic level to really help them in melee unless they have a personal spell.
(apart from aetheric armor)