Man, when I signed off early last night and had a late start today, I did not know what I was in for.
Heh. Root. It's funny cause they're tree spirits.
I am not sure we should use the flask, it will make is harder for us to cast for half an hour or so and that might as well be en eternity in battle. I think that is the sort of weapon you use in desperate need or you end the battle with.
It's not half an hour:
As long as you give it a few minutes before doing any verbal spellcasting, none to speak of.
"A few minutes." My personal interpretation of that is "no more than five." Granted, five minutes is
also an eternity in hand-to-hand combat, but my pedantry knows no bounds.
[X] Leader
Was originally thinking Spellcasters, but reading the discussion convinced me. The key insight is that we don't actually have an option that avoids facing Drycha on the battlefield -- or, rather, we
did, but we chose not to pursue it when we decided to help out Kislev. So it's "try to get the first shot in on her," which is unlikely to end the fight but does seem likely to tie her up from whatever else she might do, or it's "ruin the day of one of her minions and hope that when she engages on
her terms it's not so bad," which seems wishful thinking to me. I don't want her to get to engage on her terms, so I'm willing to shift risk towards "risk to Mathilde's well-being personally" so that we can shift it away from "risk to the Tsarevich and to this battle as a whole."
Our goal here is still to get the Ice Witches on our side, and, if we can't do that, not to let Tsarevich Boris die. Assuming greater personal risk to make that happen is just part of the game.