It's the most likely option to result in Mathilde's death, and we don't really have anything at stake in this battle.
Surely the option mostly likely to result in Mathlide's death is to ignore Drycha until she's ready to attack us first?
It's the most likely option to result in Mathilde's death, and we don't really have anything at stake in this battle.
This is assuming Drycha will somehow decide that Mathilde is her top priority. She's looking for her target, not here to kill everyone.Surely the option mostly likely to result in Mathlide's death is to ignore Drycha until she's ready to attack us first?
WOG me please. I seem to recall the delay after using it was for one round of combat to recover, not several minutes of wait time while silenced.Problem is, Mathilde will have severe difficulty casting for at least several minutes after using the Flask.
Because she won't be able to speak.
This is assuming Drycha will somehow decide that Mathilde is her top priority. She's looking for her target, not here to kill everyone.
Surely the option mostly likely to result in Mathlide's death is to ignore Drycha until she's ready to attack us first?
The assumption is that she's looking to kill him, and that she'll be successful in doing so. You're also moving the goalpost. You went from "Highest chance of Mathilde dying" to "One of Mathilde's friends dying". This isn't the same thing.Ignoring Drycha until she kills one of our friends isn't much better.
WOG me please. I seem to recall the delay after using it was for one round of combat to recover, not several minutes of wait time while silenced.
From when we got it."Any residual Aqshy?" you ask, turning it over in your hands.
"As long as you give it a few minutes before doing any verbal spellcasting, none to speak of. Oh, but do refrain from drinking anything magically-active for at least twelve hours after using it."
"Any residual Aqshy?" you ask, turning it over in your hands.
"As long as you give it a few minutes before doing any verbal spellcasting, none to speak of. Oh, but do refrain from drinking anything magically-active for at least twelve hours after using it."
You look up at him, and the angry red scar marring what would otherwise be a handsome face. "Is that burn from the enchantment?" you ask.
"The process of creating it, yes," he says breezily. "It's of no matter, normal hazard of the Wind, and a small price to pay for the opportunities that so much goodwill will afford me."
You take it out to a cratered clearing almost entirely free of vegetation near Altdorf that the Colleges own collectively to put it through its paces, brace yourself, hold the arm that has the Seed in it behind your back just in case, and drink. The taste is both painful and confusing, as if your tongue can't decide if it's unbearably spicy or more conventionally boiling but does know it doesn't like it, but it seems to evaporate before it hits your stomach. You stand confused for a moment until a sensation very like an oncoming sneeze starts to build, and you do your best to aim your face as the charred tree stump you'd decided on as a target before you unleash whatever's trying to happen. With a sound like a reverberating bark, Aqshy explodes from your mouth and nostrils, and you're momentarily blinded as the world before you transforms into fire.
After you collect yourself, you examine the site of the former stump as best you can as you wipe your streaming eyes and brush pieces of ash from your scorched eyebrows. Everything above the ground and several inches below it was apparently transformed into splinters and sent directly away from you at a substantial speed, and the field beyond is peppered with small, smouldering craters. A crunch underfoot reveals that wood wasn't the only victim, as some of the soil surrounding the stump was apparently vitrified and shattered by the heat and force of the blast. It's certainly effective, but as you blow your nose and consider the soot it leaves in your handkerchief, you think you might have been better served if you had specified something more self-contained.
I think the first one is a fair assumption.The assumption is that she's looking to kill him, and that she'll be successful in doing so.
We don't know if she wants to kill her target or need them alive for something.I think the first one is a fair assumption.
He's certainly her target.
That… depends a lot on what you consider losing. Sure, her army is probably going to get wrecked regardless when our reinforcements show up. But there are still several very valuable targets we don't want her killing or capturing, one of which is explicitly her goal here. Is it losing if your opponent still wins?Fair enough. I was more thinking of once the army is gathered. Pretty sure Drycha doesn't have an auto-win if she is not immediately focused down by an Ulgu user. Which means that this choice isn't face Drycha or lose.
…No. that's a literal reading. We are catching glimpses of something that Is trying to hide and getting rejected by the forest. Which is what I said. Now, you could try to argue that it's not Drycha and is something else she's hiding, or that Mathilde focusing her Windsight won't let her see better, but we're definitely seeing something already.We are? That's a very generous interpretation of the following statement:
There is the possibility of capturing him so she can sacrifice him in a ritual. There are several instances where you need the target alive for a ritual to be performed. Killing him in the battle straight up isn't a guarantee.I think the first one is a fair assumption.
He's certainly her target.
We don't know if she wants to kill her target or need them alive for something.
Even if it's kidnapping, that does leave us in the same position- where we have to pursue her if we want Boris to continue to live.There is the possibility of capturing him so she can sacrifice him in a ritual. There are several instances where you need the target alive for a ritual to be performed. Killing him in the battle straight up isn't a guarantee.
Agreed, and see my edit on why even needing him alive may not mean she holds back at all - you can't really kill a vampire after all.I think it's fair to assume the worst in this case. Even if she needs them alive, that doesn't mean "with all their limbs and not in a coma".
Sorry for not being clear. I was referring to in general as in Drycha has in her long life lost battles where her opponent didn't have an Ulgu user to counter her. Thus it is not essential that we counter her or risk automatically losing.That… depends a lot on what you consider losing. Sure, her army is probably going to get wrecked regardless when our reinforcements show up. But there are still several very valuable targets we don't want her killing or capturing, one of which is explicitly her goal here. Is it losing if your opponent still wins
I mean, you are assuming, again, that if we go hunting for her we WILL find her and we WILL get first strike. Neither of those two things is reliable. And that changes the odds a lot.
The assumption is that she's looking to kill him, and that she'll be successful in doing so. You're also moving the goalpost. You went from "Highest chance of Mathilde dying" to "One of Mathilde's friends dying". This isn't the same thing.
I'll be honest, I view Drycha attempting to wade into the middle of the battlefield to reach Boris who's surrounded by two Ice Witches with Mathilde and Milica close by enough to intervene if they finish up with their respective opponenets to be a far safer environment than Mathilde confronting Drycha in the middle of the forest and expecting to win. Worst case scenario, Drycha kills Mathilde and moves on so she can capture Boris, and Mathilde, being dead, has nothing to contribute to the battle until she gets revived by the Seed.Even if it's kidnapping, that does leave us in the same position- where we have to pursue her if we want Boris to continue to live.
I suppose it'd be easier to fight her if she's lugging Boris around, but she'd also be aiming to disengage instead of fight. Which could leave her rather tricky to follow.
I mean, she wouldn't be wading, she'd be teleporting.I'll be honest, I view Drycha attempting to wade into the middle of the battlefield to reach Boris who's surrounded by two Ice Witches with Mathilde and Milica close by enough to intervene if they finish up with their respective opponenets to be a far safer environment than Mathilde confronting Drycha in the middle of the forest and expecting to win. Worst case scenario, Drycha kills Mathilde and moves on so she can capture Boris, and Mathilde, being dead, has nothing to contribute to the battle until she gets revived by the Seed.
She won't be wading. She'll teleport in and probably try more or less the same tricks we pull to grab him and cause chaos, then teleport out with him, dead or alive.I'll be honest, I view Drycha attempting to wade into the middle of the battlefield to reach Boris
It is moviing the goalposts because all of us here care about Mathilde far more than we do anyone in Kislev. If I have the choice between all of Kislev or Mathilde, I'm choosing Mathilde.That is not moving the goalposts.
There are two ideas here: one, that Mathilde challenges Drycha first, and the other is that Drycha attacks the army first.
If Mathlide attacks first, we get a chance to take her out. A risky one, yes, but one which we are in control off.
If Drycha attacks first, she will be in control, and will get to pick her target. Maybe it's the "boyar" she came here to hunt. Maybe it's the Ice Monster ripping apart a treeman. Maybe it's the shadowmage that just assassinated a triad of mages. Whatever she picks, it will be bad for us. It is not "moving goalposts" to suggest that Drycha attacking an ally is just as bad as her attacking us.
We should attack her first, which puts her on the defensive, where she is currently lacking several advantages, to deny her the opportunity to deal the most harm as she wants.
If you think that leaving Drycha to act freely is safer than attempting to counter her, you should say why you think so instead of accusing people of arguing in bad faith.