Voted best in category in the Users' Choice awards.
Thanks for this. I still think it would have been easier/safer to just scout and wait for the Boyar/Boris to appear and to ambush him (she certainly has a method to detect her target), but you have certainly presented a viable alternative I hadn't thought of.
Drycha is… not the best at rational plans. She's extremely dangerous and deadly, but she is not particularly sane and it shows.
 
Problem with the Leader vote is that we possibly won't be in the battle. If something weird happens outside of Drycha, we possibly won't be able to do anything about it.
 
There is three of them, they have natural connection to the forests, we have no idea what preparations they have made here because they were here for a year and they only really need to wake up the nearest several miles, not the entire forest from here to Ostland. I am just not going to discount it as the worst possible scenario and act accordingly.
Wake the forest up and get it on side. The latter will be the more difficult half, if the narration is any indication.
 
Honestly, I half expect the dryads' attempts to backfire on them, if only because Drycha thought the forest was just incapable of communicating with her, not actively hostile. Granted, that might have changed now that it's fighting her attempts at hiding, but if she hadn't noticed in all the time she's been here…

Chances are the dryads could wake up the woods, but not control it, which would end very badly for them.
 
Wake the forest up and get it on side. The latter will be the more difficult half, if the narration is any indication.
Honestly, I half expect the dryads' attempts to backfire on them, if only because Drycha thought the forest was just incapable of communicating with her, not actively hostile. Granted, that might have changed now that it's fighting her attempts at hiding, but if she hadn't noticed in all the time she's been here…

Chances are the dryads could wake up the woods, but not control it, which would end very badly for them.
That makes a bunch of assumptions about the spell, which may not be true. Human ghyran users are capable of casting this spell, remember, and I don't think they generally rely on the trees being happy and willing to help them as fellow plant-beings. It could easily be a case that the spell does an 'assuming direct control' effect, or something. I suspect it won't work as well as they were hoping, but a complete backfire would surprise me.
 
I'm just sick and tired of having this same argument every time there's even a hint of danger. Mathilde is a powerful, competent, well armed and armoured hero unit. She has stupidly high stats and a broad range of skills and weapon training. She's not weak, and she's not helpless.

She can fight, and more than that, she can fight well.

She drew against a Chaos Champion sworn to Khorne. She ambushed a great demon as it was fighting a dragon, and the only thing that was wounded was her pride.

Is Drycha a terrifying monster that is thousands of years old? Yes, of course. But you know what she isn't? Invincible. She can still lose.

Our belt has two important effects—first, it counters the first spell that targets Mathilde and burns it from the caster's mind. Based on past experiences, this is very painful. It also reflects damage dealt to her. Combine this with the seed, which lets Mathilde heal, means that Mathilde is very tanky. She's also wearing mage armour, and has a teleporting sword that can not only hit like a truck, but dispels any buffs on the target.

Drycha does not know we are here, she does not know what we can do, and she does not know the forest has exposed her and that she isn't as hidden as she thinks.

It is not suicide to hunt her down. It is the best chance we will have to remove her from the battle before she starts to interfere.
 
That makes a bunch of assumptions about the spell, which may not be true. Human ghyran users are capable of casting this spell, remember, and I don't think they generally rely on the trees being happy and willing to help them as fellow plant-beings. It could easily be a case that the spell does an 'assuming direct control' effect, or something. I suspect it won't work as well as they were hoping, but a complete backfire would surprise me.
It probably is a control spell - but the question is is it designed for the forest, already awake with magic of its own, going "No."? Because this forest seems to dislike the Athel Loren dryads for reasons I can only guess at.
 
She drew against a Chaos Champion sworn to Khorne.
We didn't draw to the Champion, we drew blood but were losing. We were one wound from going down- recall the sanguine, done-all-I've-can 'moment of peace' Mathilde felt- and were bailed out by Ljiljana at the urgent instigation of Ranald.
Like against Alkharad, we were bailed out by a... hmm, let's call it a very fortuitously failed Magical Spot check. Like we also almost died to regular Orcs when we went Orc Boss hunting.

There are many bigger badder things out there than Mathilde, and in this situation no guarantee anyone will be able to find her if she engages the concealed Drycha.
 
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Has anyone already confirmed with Boney whether we can direct the scouts to take out the three casting branchwraiths, without us also picking that target to attack?
 
Honestly, I half expect the dryads' attempts to backfire on them, if only because Drycha thought the forest was just incapable of communicating with her, not actively hostile. Granted, that might have changed now that it's fighting her attempts at hiding, but if she hadn't noticed in all the time she's been here…

Chances are the dryads could wake up the woods, but not control it, which would end very badly for them.
Look, it's one thing to say that you think the risks of your preferred option are worth it, or that they are not as great as your opponents argue, and their own option has its own risks which they failed to consider. But are you seriously suggesting that taking down the spellcasters will be worse than useless? That we are literally better off doing anything else, including nothing whatsoever, because they are going to screw up so badly that they will hinder their own forces?

You are vastly overstating your case.
 
Look, it's one thing to say that you think the risks of your preferred option are worth it, or that they are not as great as your opponents argue, and their own option has its own risks which they failed to consider. But are you seriously suggesting that taking down the spellcasters will be worse than useless? That we are literally better off doing anything else, including nothing whatsoever, because they are going to screw up so badly that they will hinder their own forces?

You are vastly overstating your case.
And you're vastly overstating my case. It's a minor possibility depending on what the spell is meant to do. Not something I would bet on, but a thought to be noted regardless.

Basically, I was just commenting that it was something that could happen, not something I'm saying will happen.
 
Once this is all over, I kind of want to try to talk to and thank the spirits of "Loren Arhain" for their help. Perhaps Athen Loren could help facilitate relations between Kislev and their forest?
 
Once this is all over, I kind of want to try to talk to and thank the spirits of "Loren Arhain" for their help. Perhaps Athen Loren could help facilitate relations between Kislev and their forest?
...the Forest of Shadows might not like Drychas' interlopers, but I very much doubt they'll be well disposed to woodsmen currently clear-cutting swathes of trees down either- woodsmen whose ancestors have been pushing the Forest back for centuries.
 
...the Forest of Shadows might not like Drychas' interlopers, but I very much doubt they'll be well disposed to woodsmen currently clear-cutting swathes of trees down either- woodsmen whose ancestors have been pushing the Forest back for centuries.

I mean, all the more reason to set up diplomatic relations. After all, fighting a common enemy together is a good way to make friends, just ask Laurelorn and their Elector Count friend. The hags probably could probably be part of an initiative to institute diplomatic relations between the forest and Kislev. Perhaps Laurelorn could even send a few interpreters to help smooth things up.

EDIT : laurelorn
 
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[X] Leader
[X] Spellcasters

Either way is fine with me really.

Seen a few "We have the seed! We'll be fine!" Sentiments floating around and do wanna mention that the seed is actually really awful at mid-combat major healing.

Alakazam fucked up and did the exact thing he shouldn't have to give us time to heal from almost certain death, by setting his brain on fire. Any debilitating/killing blow we need to heal from mid-combat is going to lead to most going "Oh look, you're being stitched back together right in front of me." *slams Mathilde's body against a rock until she stops freakishly wriggling with vines*

It's great when we have allies that could drag our not-corpse away from a battlefield or provide a distraction, but one on one/mobbed by enemies it's not a particularly surefire thing. :V

I'm still down to go bonk a tree on the head with a rolled up cannonball newspaper, but I'm definitely weighing the seed drawbacks against it haha.
 
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Alakazam fucked up and did the exact thing he shouldn't have to give us time to heal from almost certain death, by setting his brain on fire. Any debilitating/killing blow we need to heal from mid-combat is going to lead to most going "Oh look, you're being stitched back together right in front of me." *slams Mathilde's body against a rock until she stops freakishly wriggling with vines*

It's great when we have allies that could drag our not-corpse away from a battlefield or provide a distraction, but one on one/mobbed by enemies it's not a particularly surefire thing. :V
Well, let's hope that any blow that she deals that takes us out is also enough to distract her, thanks to the belt retaliation.

The problem with Al-Kharid is that he didn't need his organs.
 
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