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Maybe they do have accidental enchantments, but my interpretation is that humans are better in that specific field. It fits with their whole "Faith, Steel and Gunpowder" image.
Oh, for sure. I've always seen it as humanity having that sort of desperate, helpless spark that arises when you're so comically shit out of luck that, sometimes, ignites. A human never gets to be as long lived and agile as an elf, nor have the resilience of a dwarf, but the tenacity to know that and struggle anyway can be a strength in its own right, especially when the setting you live in thrives off that kind of spark.

That said, I didn't really read 'belief and veneration' in that quote as proper worship. I know, it directly compares it to priests getting power from their gods, and Elves are more laid back about that sort of thing, but to believe a sword is sharp or that a hammer crushes Orks doesn't really require prayer, it just needs, well, believing that. On the other hand, I'd also assume that thanks to the way elves approach worship in the first place, and thanks to their more advanced (in certain ways, what the fuck lord magisters) magical theory, that said belief would be way more understated. They wouldn't get swords that smote people or armour that melted arrows with its incredible gloriousness, enchantments would just last longer, or do a bit more.
 
Oh, for sure. I've always seen it as humanity having that sort of desperate, helpless spark that arises when you're so comically shit out of luck that, sometimes, ignites. A human never gets to be as long lived and agile as an elf, nor have the resilience of a dwarf, but the tenacity to know that and struggle anyway can be a strength in its own right, especially when the setting you live in thrives off that kind of spark.

That said, I didn't really read 'belief and veneration' in that quote as proper worship. I know, it directly compares it to priests getting power from their gods, and Elves are more laid back about that sort of thing, but to believe a sword is sharp or that a hammer crushes Orks doesn't really require prayer, it just needs, well, believing that. On the other hand, I'd also assume that thanks to the way elves approach worship in the first place, and thanks to their more advanced (in certain ways, what the fuck lord magisters) magical theory, that said belief would be way more understated. They wouldn't get swords that smote people or armour that melted arrows with its incredible gloriousness, enchantments would just last longer, or do a bit more.
It is possible that the Elves do have certain enchanted items as a result of their beliefs, the problem is I can't identify which ones were enchanted purposefully and which ones were enchanted through circumstance.

An example of this is the Armor of Caledor. The link will redirect you to the wiki page that contains a description of the Armor. The Armor has great cultural significance, and it's composed of multiple armor pieces made from great Caledorian heroes all over. It has a 2+ armor save that can't be improved, 6+ Ward Save and Fireborn (2+ Ward Save against Fire).

The question here is if the Armor's magical abilities are the result of its cultural significance, or if Elves are advanced enough that they can cobble together an armor with pieces from different armors and layer the enchantment over it so it doesn't matter if you add this armor piece later on, the enchantment still holds. With humans it can be easier to say "this looks like it's enchanted through circumstance", like the Shroud of Magnus. It's harder with the Elves.
 
Also, the belief thing is obviously not restricted to the Empire. Page 66 of Knights of the Grail details the Birth Sword talent:

"You have a Birth Sword. Whilst wielding this weapon you get +5% to Weapon Skill and deal SB+1 damage. You do not gain these bonuses with any other weapon, nor does anyone else gain these bonuses from your Birth Sword. In addition, whilst you carry the sword, even if you are not using it, you gain a +10% bonus on Fear and Terror Tests.

You may normally only take this talent if you were born a male noble in Carcassonne. Female characters may take it if they were raised as boys from the moment of their birth, generally by parents desperate for a son. Characters not of noble background may not take it."

To those not familiar with the mechanics, I think it's fairly intuitive what this does. You get scared less easily, you hit easier, you deal more damage.
 
Ranald and Shallyas kids are Myrmidia and Verena right?

Did we get access to 2-3 cults?
Oh my god. That has potential.

Divine lore claims that Verena and Morr had two kids, Shallya and Myrmidia. It is unlikely that they are also Shallya's children.

Then again, stranger things have happened. I once read a myth that claimed that Hephaestus was present for Athena's birth, and then immediately afterwards read another myth that claimed that Athena's birth inspired Hera to give birth to Hephaestus. That was very confusing.
 
Also, the belief thing is obviously not restricted to the Empire. Page 66 of Knights of the Grail details the Birth Sword talent:

"You have a Birth Sword. Whilst wielding this weapon you get +5% to Weapon Skill and deal SB+1 damage. You do not gain these bonuses with any other weapon, nor does anyone else gain these bonuses from your Birth Sword. In addition, whilst you carry the sword, even if you are not using it, you gain a +10% bonus on Fear and Terror Tests.

You may normally only take this talent if you were born a male noble in Carcassonne. Female characters may take it if they were raised as boys from the moment of their birth, generally by parents desperate for a son. Characters not of noble background may not take it."

To those not familiar with the mechanics, I think it's fairly intuitive what this does. You get scared less easily, you hit easier, you deal more damage.
Birth-Swords are supposed to be specially forged though (although whether that means magic, or not is not clear)
 
It's not like Bretonia is overflowing with magic smiths. There are a lot more birth swords than there are wizards out there and that includes the damsels who have better things to do than hang around Carcasone making identical minor magic items.
Actually if there was anywhere that would have a bunch of magic smiths in tiny villages banging out magic swords, it would be Bretonnia. Fits with their aesthetic. But I will point out that it would be entirely possible for a smith to get a 'nudge' of inspiration from the Lady and therefore the sword is magic. You could also argue that it's simply that the person wielding the sword is extra familiar with it, and so simply uses it more effectively, because they've literally had the sword since birth. It might very well be faith-enchanted, but it's not definitive, which is likely on purpose.
 
Birth-Swords are supposed to be specially forged though (although whether that means magic, or not is not clear)
Pretty sure that Carcassonne wouldn't be the only place with Birth Swords if it was a thing that could be forged without caveats. I think it's a cultural thing, and only Carcassonne people can do it for that reason.
 
Actually if there was anywhere that would have a bunch of magic smiths in tiny villages banging out magic swords, it would be Bretonnia. Fits with their aesthetic. But I will point out that it would be entirely possible for a smith to get a 'nudge' of inspiration from the Lady and therefore the sword is magic. You could also argue that it's simply that the person wielding the sword is extra familiar with it, and so simply uses it more effectively, because they've literally had the sword since birth. It might very well be faith-enchanted, but it's not definitive, which is likely on purpose.

I really do not see that, the Lady really does not like or care for peasants and she does not bless them, also if the smiths had magic they would have been snatched out of their cradles by fey.
 
People in-universe don't have access to statlines, so they can't see the +5WS and +1SB. They just see that Carcassonne knights are good at killing things, which they already knew.
 
People in-universe don't have access to statlines, so they can't see the +5WS and +1SB. They just see that Carcassonne knights are good at killing things, which they already knew.

People IC do have witch sight, if all swords of Carcasone were magic, even slightly so any wizard with good mage sight would be able to tell if they saw several of them at once, as would be the case in say a battle.
 
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People IC to have witch sight, if all swords of Carcasone were magic, even slightly so any wizard with good mage sight would be able to tell if they saw several of them at once, as would be the case in say a battle.

The people IC to do the seeing are generally Damsels, who aren't big on exposition, and when the Knights of Bretonnia go to war it's generally in a cloud of blessings.
 
Fair enough, I guess we will find out if we ever have a chance to loot several birth swords off the knights of Carcasone... or you know see them in battle, but looting sounds more fun. :V
They're only "magical" in the hands of a person whose Birth Sword it belongs to, so it could be the case that it's entirely mundane when it's not in the hands of its wielder. Things can be weird like that.

On another topic, I never really paid attention to Troop Types most of the time. I normally assume that special Characters are always Infantry, and they're cavalry if they're mounted. Simple enough.

So I was entirely caught by surprise when I just found out that Orion is categorised as a Monster.

Now I'm imagining the funny interactions, mechanically, between Markus Wulfhart and Orion. Orion, for all intents and purposes, looks like an Elf. A large and muscular Elf with antlers yes, but that doesn't necessarily mean he's a monster. But because Wulfhart has Hatred (Monsters), Monster Hunter and the Amber Bow he has the sudden inexplicable urge to hate Orion, and is surprisingly effective against him.

The odd thing is that Drycha is considered Infantry, but Orion is a Monster. I don't get it.
 
GW isn't best known for its sense and coherency?
 
They're only "magical" in the hands of a person whose Birth Sword it belongs to, so it could be the case that it's entirely mundane when it's not in the hands of its wielder. Things can be weird like that.

Magic is a quantifiable thing that is either on the item or not, if the swords are proper magic and this is not psychological there will still be traces of power on the sword even when not in the hand of those who can unlock the use... well unless there is something really strange going on like all knights of Carcasone being a specific sort of minor talents that instinctively empowers Birth Swords and nothing else.
 
GW isn't best known for its sense and coherency?
It might be for rule reasons. Monsters can't join units, they can only be Ridden, and only by specific characters. Since Ariel isn't playable, there is no one to ride him, so he's just a solo unit (although he has a unique rule that lets his Hounds join him).

Never being part of another unit might be for balance reasons, since Orion's pretty damn powerful stat wise. It means he can never benefit from "Look Out Sir!" enhanced version (I think he can still benefit from the nerfed Look Out Sir!).
 
Magic is a quantifiable thing that is either on the item or not, if the swords are proper magic and this is not psychological there will still be traces of power on the sword even when not in the hand of those who can unlock the use... well unless there is something really strange going on like all knights of Carcasone being a specific sort of minor talents that instinctively empowers Birth Swords and nothing else.
Could be divine blessing that activates only when specific person wields a specific sword.
 
They're only "magical" in the hands of a person whose Birth Sword it belongs to, so it could be the case that it's entirely mundane when it's not in the hands of its wielder. Things can be weird like that.

On another topic, I never really paid attention to Troop Types most of the time. I normally assume that special Characters are always Infantry, and they're cavalry if they're mounted. Simple enough.

So I was entirely caught by surprise when I just found out that Orion is categorised as a Monster.

Now I'm imagining the funny interactions, mechanically, between Markus Wulfhart and Orion. Orion, for all intents and purposes, looks like an Elf. A large and muscular Elf with antlers yes, but that doesn't necessarily mean he's a monster. But because Wulfhart has Hatred (Monsters), Monster Hunter and the Amber Bow he has the sudden inexplicable urge to hate Orion, and is surprisingly effective against him.

The odd thing is that Drycha is considered Infantry, but Orion is a Monster. I don't get it.

The 'Troop Type' is pretty much a size category and comes with a few special rules. As a Monster, Orion would be able to 'Thunderstomp' (D6 Always Strikes Last bonus hits on Infantry/War Beast/Swarm enemies at base strength value) and can't enter buildings.

The size categories are Infantry, Monstrous Infantry, Cavalry, Monstrous Cavalry, Swarms, War Beasts, Monstrous Beasts, Monsters.
 
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It might be for rule reasons. Monsters can't join units, they can only be Ridden, and only by specific characters. Since Ariel isn't playable, there is no one to ride him, so he's just a solo unit (although he has a unique rule that lets his Hounds join him).
So, Ariel 'rides' Orion, does she? :V
 
It's so you need the Monstrous Killing Blow special rule to one-shot him, not the much more common Killing Blow (or Heroic Killijg Blow).
8th Edition doesn't have a separate Monstrous Killing Blow. Just regular or Heroic. Heroic covers every troop type that isn't a Swarm in 8th.

That could be one of the reasons though.
 
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