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An idea:
When we summon/de summon Branulhune the momentum of it is sent away: see momentum dump technique.
So if we were falling and summoned it, we would give it a bit of momentum to speed it up, thus slowing us down a bit. If we then desummomed it then summoned it again we would again be slowed down slightly. We could theoretically keep doing this repeatedly to slow our fall.
For those in the thread that would know the math of this situation, would the amount we would be slowed be a meaningful amount?
 
An idea:
When we summon/de summon Branulhune the momentum of it is sent away: see momentum dump technique.
So if we were falling and summoned it, we would give it a bit of momentum to speed it up, thus slowing us down a bit. If we then desummomed it then summoned it again we would again be slowed down slightly. We could theoretically keep doing this repeatedly to slow our fall.
For those in the thread that would know the math of this situation, would the amount we would be slowed be a meaningful amount?
It would depend how fast you could flicker it. If you did it fast enough - at least dozens of times a second, if not hundreds - it could work.

Of course, at that point Mathilde would probably just Smoke and Mirrors to the ground.
 
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It would depend how fast you could flicker it. If you did it fast enough - at least dozens of times a second, if not hundreds - it could work.

Of course, at that point Mathilde would probably just Smoke and Mirrors to the ground.
And then go splat, seeing as Smoke and Mirrors preserves momentum according to WoB.

@BoneyM does Smoke and Mirrors preserve our momentum? For example, if we jumped out of a gyrocopter stabbing downwards and teleported onto a dragon's face, would we hit it with the full speed of our drop without an awkward pause at a crucial moment? Or would it instead work so that if we jumped off of a mountain to descend faster, we could teleport near the bottom and safely bled off the momentum?
Yes, but let me be clear that there's no good plan that involves plummeting downward at terminal velocity.
 
Just undercast skywalk so we can break through it. I feel like that spell has been quite thoroughly ground into her head from Rite of Way.
 
Paranoth is one of the few humans (and maybe the only currently living human?) with a Mythical Artifact in Storm of Magic.
Arctovian Wyssan might be there too. He's a human in 4e (got banned from a bunch of gambling houses because of his magical dice), but while I think that's original it might've had older origins.
 
Arctovian Wyssan might be there too. He's a human in 4e (got banned from a bunch of gambling houses because of his magical dice), but while I think that's original it might've had older origins.
...Even disregarding the magic bit, what kind of gambling houses would permit people to bring along, let alone play with, their own dice? That just seems like it'd be an open floodgate to anyone trying to cheat at the games with rigged implements.
 
Arctovian Wyssan might be there too. He's a human in 4e (got banned from a bunch of gambling houses because of his magical dice), but while I think that's original it might've had older origins.
The only thing I have on Wyssan is Wyssan's Wildform the spell, as well as his weighted dice from Storms of Magic. I personally do think he's a human, but I assumed he was dead or something. I didn't know he's still alive in 4th Edition.

If we're talking about possibly still living artifact makers, then there's also Anraheir:
In this case it was just 'the order in which I remembered their names', and I was torn between two candidates for the Ambers so I just said 'Ambers' and figured I'd decided between Anraheir and Kerwen Sigmarrson if that option won.
This could be a Gehenna situation where this Anraheir isn't the original Anraheir, or it might be a Melkoth situation where it really is that Anraheir.

Anraheir is the one who made the "Cloak of Anraheir" magic item from Storm of Chaos as well as, I assume, the Curse of Anraheir Battle Magic spell.
 
I didn't know he's still alive in 4th Edition.
Ah, I meant specifically about the "human" bit rather than the "still alive" bit. He doesn't actually show up in the game, just his dice. Sorry for the unclarity.

EDIT:
...Even disregarding the magic bit, what kind of gambling houses would permit people to bring along, let alone play with, their own dice? That just seems like it'd be an open floodgate to anyone trying to cheat at the games with rigged implements.
So this definitely wouldn't be related to DL, but to answer the question, he doesn't play with them. The dice work without being rolled. You just need to have them in your possession.
Wyssan's Weighted Dice
These odd dice were carved in pairs by the fabled Wizard Wyssan, who was known both for his success at gambling and being the first person banned from gambling houses in every one of the Empire's Great Provinces.

This item grants their owner +1 SL on any Gamble Test which involves dice. Once per session, the owner of Wyssan's Weighted Dice may reverse the results of the tens and units die of any roll made (so that a 17 becomes a 71, etc.), including rolls made by other players or the GM. Any time this second effect is used, the owner of the dice must make an additional D100 roll — if the result is a double, the dice become inert and lose all magical properties.
 
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Ah, I meant specifically about the "human" bit rather than the "still alive" bit. He doesn't actually show up in the game, just his dice. Sorry for the unclarity.
Ah, well I'm pretty sure a decent number of those Mythic Artifacts in Storm of Magic were made by humans, my statement was specifically that Paranoth might be the only still living human who's made a Mythic Artifact available in Storm of Magic.

Algard didn't really make an item, he made an entire battlefield, so he doesn't count.
 
I went back to the update where we first met the Emperor and Dragomas to check on a few things. A few notes and musings:
You pass the Imperial Dragon, the size of a horse and growing at a terrifying rate, whose enclosure is becoming home to more and more of the Imperial Treasury as its size and greed increase. And finally, you meet the man that hatched and raised it, the Supreme Patriarch of the Colleges of Magic, Dragomas.
Here Mathilde outright says that the Imperial Dragon is "growing at a terrifying rate". So it seems that I'm not the only one thinking he's growing pretty fast. Mathilde seems to be under that impression too.
and him transforming into a Celestial Dragon in the Hall of Duels caused the previous Supreme Patriarch Alric to concede and go into a peaceful retirement.
In hindsight, this statement is incredibly ironic. Yeah sure, Alric has gone into "a peaceful retirement" alright. Mathilde was seriously out of the loop back when she was a Magister. One could argue she's still kind of out of the loop, and the only reason she even knows about the Alric fiasco is because she involved herself with poaching Horstmann.
Emperor Luitpold von Holswig-Schliestein the First has a regal bearing at first glance, but a longer look reveals the furrowed brow and sunken eyes of a man under enormous pressure.
This is the reason I went back to this update. I was curious to see if I could pick up any hints if Luitpold was like his son Karl Franz in canon, if he was a warrior and general.

The description isn't enough to go on. No description of his physicality aside from the fact that he has a regal bearing and sunken eyes. From the way he spoke and dealt with things I get the feeling he's more of a statesman and leader rather than a warrior, and he's probably not riding Griffons into the sunset carrying Ghal Maraz and inspiring the Empire's army to crush his enemies. I guess not every Emperor can be Karl Franz (and I suppose there is an argument to be made that a warrior Emperor isn't always ideal).
 
I think that any leader in warhammer must have some level of martial prowess, certainly any Emperor or the electors would not choose them out of concerns that they could not lead the armies of the Empire in battle, that said old Karl was on a whole other level, shouting down a orc Waagh with the voice of Sigmar and all that.
 
I think that any leader in warhammer must have some level of martial prowess, certainly any Emperor or the electors would not choose them out of concerns that they could not lead the armies of the Empire in battle, that said old Karl was on a whole other level, shouting down a orc Waagh with the voice of Sigmar and all that.
Yeah but just because you can fight doesn't mean you will fight. Karl wasn't just exceptional because he was strong, he was exceptional because he had a list of military achievements and battles he was personally involved in a mile long. I doubt most Emperors can claim that, and certainly you can argue that you're tempting fate by doing that. The Empire needs a leader, there's a lack of stability that can come from constant shifting leaders.

The Empire generally tends to have longer reigns for their Emperors than the foolhardy Bretonnian Kings who die every 8-12 years or something. Part of that is that their Emperors aren't obligated to charge into battle on Griffon/Horse back.

There's also the fact that the Electors often choose Emperors for reasons that aren't ability in combat. Boris Goldgather was chosen because they thought he would be easy to manipulate. Dieter IV was an emperor in living memory and he was infamous for being an absolute coward. Combat ability isn't always a factor for an Emperor being chosen.
 
Yeah but just because you can fight doesn't mean you will fight. Karl wasn't just exceptional because he was strong, he was exceptional because he had a list of military achievements and battles he was personally involved in a mile long. I doubt most Emperors can claim that, and certainly you can argue that you're tempting fate by doing that. The Empire needs a leader, there's a lack of stability that can come from constant shifting leaders.

The Empire generally tends to have longer reigns for their Emperors than the foolhardy Bretonnian Kings who die every 8-12 years or something. Part of that is that their Emperors aren't obligated to charge into battle on Griffon/Horse back.

There's also the fact that the Electors often choose Emperors for reasons that aren't ability in combat. Boris Goldgather was chosen because they thought he would be easy to manipulate. Dieter IV was an emperor in living memory and he was infamous for being an absolute coward. Combat ability isn't always a factor for an Emperor being chosen.

True, though being fair to the Bretonians they can get away with changing kings like socks because the Lady is stupidly interventionist and there are always more Grail Knights where the last one came from
 
Some theory crafting on the nature of magic:

Data points:
Magic hates being bound in an enchantment when a wizard is involved.
Magic will, under some circumstances, spontaneously enchant objects, particularly when they have a strong legend to them.
The crystal impression of Ranald was described as "uncomfortably still" in contrast to the god Himself.
The Coin of Ranald was easily able to change its nature when the appropriate moment came.
There are reports of cults that have gone from being accepted gods of Order to being fronts for Chaos gods, whether that be true or false.
Deathfang and the Imperial Dragon are both unusually active for dragons.
Deathfang can see gods, just as Mathilde can.
Deathfang is a legendarily unstoppable terror of battlefields.

Hypothesis: Magic, particularly Divine magic, is a living and malleable thing, and its nature is not static, but instead reflects, and under certain circumstances objects, ideas, and even people can become naturally enchanted by it, as it is drawn strongly to their legends.
-Subhypothesis: Perhaps magic rejects enchantment because it forces something vital and changing to instead become still and determined? Perhaps magic rejects the dwarves and their culture for a similar reason.

Potential Test: Could you enchant an object easier by crafting a powerful legend around it and then fitting the enchantment to the legend?
Potential Test: Could it be possible to make a living enchantment this way? Some object or being with a magical nature can change and shift as its legend does, rather than the spells within it remaining static.
Potential test: For a test with a bit less confidence from its outcome, Controlling and refining an arcane mark to take a form based on the deeds and legends of its wielder, as a specific case of the above.
(Another good candidate for these might be an otherwise mundane souvenir of the Sylvanian campaign, or some other work of legend Mathilde was involved with.)

Additional Hypothesis: The gods themselves are not static. They can grow and change, for better and for worse alike, just as any person can.
(If this is the case, it would imply that the crystal imprints idea was to some extents an inherently limited project. At best, it would only ever to capture the gods imprints as they were at one moment in time, at worst, in one particular context, and one moment in time.)

And for a further step...
Data points:
Dwarves are known as great craftsfolk who operate in a world of very simple and consistent social rules, and their magic reflects this: Simple rules that build to greater things.
Elves are a long lived, slow growing, socially extremely complex, and again, their magic reflects this, with difficult to learn High Magic based on mastering the layered subtleties and interactions of eight distinct winds.
Humans are described as particularly malleable among all the mortal races.
Human mages are routinely capable of feats that defy the Teclisian paradigm.
Elementalists wield a form of magic that has adapted to the natural world, ceasing to be akin to the winds and instead becoming the elements of nature.
There are records and prophecies that some entire human magical traditions, like Ice Magic, could change nature in the course of time.

Hypothesis: If magic reflects those who wield it, then the native trait of Human magic in general, is that it's rules are as malleable as humanity themselves. A human mage's art can never be everything, but it can easily become anything.
 
Yeah but just because you can fight doesn't mean you will fight. Karl wasn't just exceptional because he was strong, he was exceptional because he had a list of military achievements and battles he was personally involved in a mile long. I doubt most Emperors can claim that, and certainly you can argue that you're tempting fate by doing that. The Empire needs a leader, there's a lack of stability that can come from constant shifting leaders.

The Empire generally tends to have longer reigns for their Emperors than the foolhardy Bretonnian Kings who die every 8-12 years or something. Part of that is that their Emperors aren't obligated to charge into battle on Griffon/Horse back.

There's also the fact that the Electors often choose Emperors for reasons that aren't ability in combat. Boris Goldgather was chosen because they thought he would be easy to manipulate. Dieter IV was an emperor in living memory and he was infamous for being an absolute coward. Combat ability isn't always a factor for an Emperor being chosen.
Yeah, to my knowledge Karl Franz was an outlier among the leaders of the Empire, aside from Sigmar himself. He was kind of the shining exemplar of humanity within the Empire as one of the many, many, last hurrahs of all the factions in the dangerous times of canon Fantasy.
 
Potential Test: Could you enchant an object easier by crafting a powerful legend around it and then fitting the enchantment to the legend?
Potential Test: Could it be possible to make a living enchantment this way? Some object or being with a magical nature can change and shift as its legend does, rather than the spells within it remaining static.
I don't know about the actual enchantment process, but I find this part of Page 202 of Realms of Sorcery interesting: "or being used to slay a particularly loathsome Daemon".

It brings to mind Guts' sword from Berserk. Guts had a mundane sword, albeit a hilariously large and impractical one that he could swing around like a normal sword. It was entirely mundane by the beginning of the story, but as the story progressed and he killed more and more Apostles (basically Daemons), the sword developed magical abilities that made it more effective against Apostles.

I imagine that such a thing is entirely possible in Warhammer. The problem here is that it involves you defeating many Daemons, or particularly powerful/horrible Daemons, with a mundane weapon. Since Daemons are resistant to non-magical weapons, that's not exactly an easy task. Trying to build a legend isn't exactly that easy, and trying to do it with a mundane weapon is even harder.

I also think that the legend might be further enhanced by who is doing it. If an Elf or Dwarf kills a Daemon with a mundane weapon, there's a chance that it doesn't get enchanted as well as if it was a human doing it. Elves and Dwarves don't seem to have the spontaneous accidental magic of belief that humans have, and humans are likely to find it less impressive for an Elf or Dwarf to do something because they're usually older and seen as having inherent advantages. The same thing might also be the case if they see a Wizard doing something.

My hypothesis is that if a regular human soldier used a mundane weapon to kill a powerful Daemon, that weapon is likely to be enchanted. If an Ulthuan Archmage used a "mundane" weapon (if you can call any weapon they use mundane) to kill a Daemon, then it probably won't be enchanted through belief. But it's not like the Archmage needs it, he can just enchant the blade normally.
 
I don't know about the actual enchantment process, but I find this part of Page 202 of Realms of Sorcery interesting: "or being used to slay a particularly loathsome Daemon".

It brings to mind Guts' sword from Berserk. Guts had a mundane sword, albeit a hilariously large and impractical one that he could swing around like a normal sword. It was entirely mundane by the beginning of the story, but as the story progressed and he killed more and more Apostles (basically Daemons), the sword developed magical abilities that made it more effective against Apostles.

I imagine that such a thing is entirely possible in Warhammer. The problem here is that it involves you defeating many Daemons, or particularly powerful/horrible Daemons, with a mundane weapon. Since Daemons are resistant to non-magical weapons, that's not exactly an easy task. Trying to build a legend isn't exactly that easy, and trying to do it with a mundane weapon is even harder.

I also think that the legend might be further enhanced by who is doing it. If an Elf or Dwarf kills a Daemon with a mundane weapon, there's a chance that it doesn't get enchanted as well as if it was a human doing it. Elves and Dwarves don't seem to have the spontaneous accidental magic of belief that humans have, and humans are likely to find it less impressive for an Elf or Dwarf to do something because they're usually older and seen as having inherent advantages. The same thing might also be the case if they see a Wizard doing something.

My hypothesis is that if a regular human soldier used a mundane weapon to kill a powerful Daemon, that weapon is likely to be enchanted. If an Ulthuan Archmage used a "mundane" weapon (if you can call any weapon they use mundane) to kill a Daemon, then it probably won't be enchanted through belief. But it's not like the Archmage needs it, he can just enchant the blade normally.
A big reason why Guts' sword became magical was because it essentially become part of the magical world from all the monster guts and blood it'd been soaked in, mind, which gave it a kind of magical inertia. Hypothetically, there's nothing saying that couldn't happen to another mundane blade in Fantasy, should it be used to kill some particularly nasty demon. Some echo of the warpspawn's makeup remaining on the blade, granting it its own sort of magical weight? It might not need faith, although on reflection I'm not actually sure if Fantasy runs on that sort of belief. I know 40K does, but are there tools in Fantasy that've become magic through nothing but age and legend?
 
A big reason why Guts' sword became magical was because it essentially become part of the magical world from all the monster guts and blood it'd been soaked in, mind, which gave it a kind of magical inertia. Hypothetically, there's nothing saying that couldn't happen to another mundane blade in Fantasy, should it be used to kill some particularly nasty demon. Some echo of the warpspawn's makeup remaining on the blade, granting it its own sort of magical weight? It might not need faith, although on reflection I'm not actually sure if Fantasy runs on that sort of belief. I know 40K does, but are there tools in Fantasy that've become magic through nothing but age and legend?
I made a post about this yesterday, but yes, there are:
Being fair, the Jade Griffon is called that because it's made from enchanted Jade. That doesn't mean it's not enchanted by the Jade College, but it also doesn't mean it has to have been enchanted by the Jade College. My personal interpretation before you said that was that the Jade Griffon was enchanted by pure belief and cultural significance.

Page 202 of Realms of Sorcery says this:

"Not all magic items were intentionally created. Some developed special properties by being present during a significant event, such as on a battlefield where tens of thousands died or being used to slay a particularly loathsome Daemon. Other items might become magical after being stored in a holy (or unholy) place for centuries, while others still develop unexpected abilities simply by dint of their significance such as a suit of armour worn by a famous and beloved martyr.

The common explanation for these magical manifestations is that these items were magical all along, but only a person found worthy of them can unlock their powers. A bold knight's sword may have served its owner in killing countless Greenskins, but with the owner's death, the sword loses its special power against Orcs and Goblins until such time that a suitable heir is found.

While romantic, this explanation is likely false. In truth, these objects gain their magical powers in the same way that priests and cultists derive power from the gods. Through widespread veneration of a particular object, the object becomes a focus of thought and prayer and hope. In effect, the object, perhaps through the Realm of Chaos, conforms to the expectations of Humanity and as a result attains some measure of power."
 
This is the reason I went back to this update. I was curious to see if I could pick up any hints if Luitpold was like his son Karl Franz in canon, if he was a warrior and general.

The description isn't enough to go on. No description of his physicality aside from the fact that he has a regal bearing and sunken eyes. From the way he spoke and dealt with things I get the feeling he's more of a statesman and leader rather than a warrior, and he's probably not riding Griffons into the sunset carrying Ghal Maraz and inspiring the Empire's army to crush his enemies. I guess not every Emperor can be Karl Franz (and I suppose there is an argument to be made that a warrior Emperor isn't always ideal).
Karl is something of a rarity, because he's noted to be a brilliant statesman, as well as an excellent warrior and general.
 
I made a post about this yesterday, but yes, there are:
Uh, whoops, sorry. Though in that case I don't think it'd be unlikely for elves to develop those sorts of weapons, they'd just be overshadowed by the actual enchantments. Although, hm, could that mean a magical artefact becomes more powerful over time through the reinforcement of its power and belief in it? Could Ghal Maraz or the Runefangs be stronger now than they were at their creation? Although that runs into the question of how faith interacts with runes or enchantments.
 
Uh, whoops, sorry. Though in that case I don't think it'd be unlikely for elves to develop those sorts of weapons, they'd just be overshadowed by the actual enchantments. Although, hm, could that mean a magical artefact becomes more powerful over time through the reinforcement of its power and belief in it? Could Ghal Maraz or the Runefangs be stronger now than they were at their creation? Although that runs into the question of how faith interacts with runes or enchantments.
There are far less Elves than humans, and humans tend to have very strong Faith. Elves don't have divine magic as humans know it, they simply utilise Arcane magic. I don't see why they would be particularly good at the accidental enchantment that Humans do.

Maybe they do have accidental enchantments, but my interpretation is that humans are better in that specific field. It fits with their whole "Faith, Steel and Gunpowder" image.

And also because I'm tired of the Elves monopolising every single cool magic thing and just want the humans to have their own cool magic shit.

Also, if you're interested in reading about Ghal Maraz possibly doing something that might not have been in its intended design, I recommend you read this thing I transcribed a while ago:
Due to a unique set of circumstances, I actually read 6th Edition Empire Army Book before I did the 8th Edition one. I went back to refresh my memory on the 6th Edition book, and it actually has a few neat parts. Most notably it details the duel between Gelt and Gormann for Supreme Patriarch, although the magic used in that fight is... kind of weird. Gelt literally turns into a blob of gold and slinks around the ground at one point.

There is one part that interested me though. Mostly because I found it funny that the story snippet they were presenting was literally "Reject Civilisation, Return to Sigmar", but also because of some of the implications that could be derived from it:
Karl Franz was overwhelmed with pain. He understood that he was losing the duel because his race had lost that blood lust, that same savage spirit that filled his opponent with strength. Civilisation had brought many advantages to mankind, but Men nowadays relied more and more on blackpowder and other technological means to fight for them, and the warrior spirit of their barbaric ancestors was not as strong as it used to be. If only he could have the same strength as holy Sigmar of old, who vanquished this very same enemy millenia ago in this same mountain pass… If only he could regain that spirit to save his subjects and protect his land.

His silent prayer was sincere and was not ignored.

Karl Franz did not know where the new energy came from. Was it from the hammer he was still wielding in his hand or was it from within the recesses of his own soul, he could not tell. All of a sudden the pain was gone, his muscles flexed with unearthly strength and a primal fighting spirit filled his heart.

The Emperor rose once more to meet the Orc.

The Warlord stopped. He could not believe what he was seeing. He had been fighting a man in armour… so why was the figure standing before him that of a gigantic warrior wearing furs? This was not the same person. He was taller, more powerful, but the hammer he raised in the air was the very same weapon. The man shouted a loud battle cry that boomed among the mountains as it had so many centuries before:

"UNBEROGEN!"

At that sound the instincts of the Warlord were overcome by memories inscribed in the soul of his race, memories of mighty barbarians defeating the Orcs in the war for the domination of the rich plains, and driving them to the desolation of the mountains. In those times Men were led by this very same champion, he who had denied the possession of this land to the Orcs.

If the Orc Warlord could have known such an emotion, this would have been the moment he felt fear. Instead his reaction was one of hesitation, a split second of hesitation that was to cost him everything.

Ghal Maraz struck home on the Orc's forehead with a thunderous crack.

The green giant fell, life quickly draining from his crushed skull. The Orc stared through his own blood at the enemy that had vanquished him. Once again he could see the wounded man in the black armour, and not the god-like barbarian warrior.
This is me paraphrasing the general vibe of the battle of 2520 IC when Orcs invade the Empire through Blackfire Pass and kill Marius Leitdorf. The interesting parts to me is the "racial memory" thing presented with the Orcs here, which I believe was implied in the Orcs and Goblins Army Books. Basically, Shamans have the ability to access the Waagh to channel the memories of stories that happened to other Greenskins, creating a visual representation of something that the Shaman himself never saw, but that the Greenskin race saw at one point. As much of an advantage as that can be, it can be quite the disadvantage when you're facing the Avatar of the guy who slaughtered one of the largest Waaaghs ever.

The second thing I want to note is that it looks to me like the whole "Karl Franz is Sigmar's Avatar" thing was pretty old? At least 6th Edition, even though 6th Edition also introduced Valten to serve as an Avatar in Storm of Chaos. I suppose Sigmar is not restricted to one mortal representation of himself. Unfortunately no Karl Franz in DL, but Mandred can be just as good!

Well, I doubt he could channel Sigmar to turn himself into a hulking brute momentarily, but brute strength isn't everything!
 
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