Well, I guess we're spending way too much on on the bedsheets, because I don't want to try fragmenting the plan at this point.
We've just become best friends for life with an elven furniture dealer.
Well, I guess we're spending way too much on on the bedsheets, because I don't want to try fragmenting the plan at this point.
Look, it'll come in handy when we inexplicably need an Asur armchair from the reign of Aethis on short notice.We've just become best friends for life with an elven furniture dealer.
If they aren't silk, words will be had.Well, I guess we're spending way too much on on the bedsheets, because I don't want to try fragmenting the plan at this point.
[X] Plan Don't Ignore Engrim
Huh, apparently I can't read.It's not though. "-[] Investigate how the Vitae reacts with Divine Magic." is still in the Engrim plan. It's hanging with the Faniour that got kicked off.
The idea that Egrimm will be fine if we don't give him a job this turn sounds contrary to the point Boney was trying to get across. We shouldn't be thinking in terms of "Can we not do something with this person this turn without consequence", but rather "Unless we need something from them, we should kick them out, and only take in people we need."I don't see Horstmann being unhappy if we give him 6 months without a project, no.
We're not exactly going to be consuming all his time.I don't see Horstmann being unhappy if we give him 6 months without a project, no. We shouldn't make a habit of it, but right now he'd welcome the break.
Well, at least we've put to rest any question of hiring more people into WEB-MAT for the time being. Frankly, I'm not convinced 3 subordinate actions are worth 2 personal actions, but we spent our Deed on the Branch College, so I suppose that's not changing any time soon.
...I had thought it was simply directing them to do the action, not Mathilde taking part - I withdraw my moaning.A subordinate action is a personal action except with another Wizard contributing. Instead of Mathilde doing X, it's Mathilde+1 doing X. And you get three for two AP, and the scope of what those actions can be will expand once the Waystone Project has more than zero partners and zero foundational work done. If anything it might be OP.
this is fair concerning the context.If the idea was being presented in a different context I would be more willing to engage with it, but I'm not going to pretend this isn't coming up because it's a freezer to stuff a Wizard into so they don't expire. When I say 'this is how I want you to engage with the mechanics' and I suddenly get a bunch of questions very closely examining those mechanics for loopholes, I know it's not just some whacky coincidence.
So... How worried should we be that we are indeed unprecedentedly successful at recruiting Magisters, thus depriving the Empire of capable Wizards in multiple other areas of importance?Sure there are only 50 magister per order but "You get to work with Elves and Dwarves on a project that will go down in history if successful, oh and also we have state of the art facilities and decadently decorated living quarters for you to stay in" is a pretty big draw. And that's on top of the cutting edge magical science they get to be a part of, you don't become a magister without having some drive to you.
Sure. But among the Dwarves, many of her friends are rulers or heirs or at least nobility who are expected to marry more so than average Dwarves. And even among Muggles Humans the vast majority seems single or at least not openly in relationships that last longer than (presumably) a turn or two.Many of Mathilde's friends are Wizards or Dwarves, and the majority of both never marry.
I think the divide in expectations isn't that simple. Many of us imagine the Waystone Project to be a grand collaboration between at least five Colleges, a couple of Elves and Dwarves, and maybe even Human casters from non-Teclisian traditions. They then would combine their understandings to eventually achieve gods know what with Waystones. At the bare minimum (without firing Max or Johann) that would be eight people working alongside Mathilde. But if we have to spend an AP on each person each turn, then we have one AP too little even of we invest all five (plus two) AP into the WEB-MAT actions.You're coming at this from the entirely wrong direction. Don't think of this as 'what is the bare minimum amount of effort we can expend to keep the Wizards in their pokeballs'. Wizards are a scarce, expensive, valuable resource and Mathilde is going out of her way to snatch them up, taking them away from the good they would otherwise be doing for the Empire. If you don't have work for them, don't hire them.
That's uncharitable. I think it's less about examining loopholes and more about grappling with the idea that (some of our) future visions of what WEB-MAT could be in the future are plain unworkable due to said mechanics.If the idea was being presented in a different context I would be more willing to engage with it, but I'm not going to pretend this isn't coming up because it's a freezer to stuff a Wizard into so they don't expire. When I say 'this is how I want you to engage with the mechanics' and I suddenly get a bunch of questions very closely examining those mechanics for loopholes, I know it's not just some whacky coincidence.
I guess personally I didn't think being a member of WEB-MAT would mean that the Wizard doesn't do independent Wizard things anymore. Like, when we chose the charter I kind of thought that there would eventually be Wizards contributing to WEB-MAT's missions statement and using WEB-MAT's resources without ever even having the time to routinely serve Mathilde's whims. More like a research umbrella organization than Mathilde's task team of personal research assistants.Okay, to keep things from swinging all the way in the other direction, I'm not outright saying you have to give every Wizard a task every turn. If you need a rule of thumb, if you don't give someone work in a given turn you probably should for the next two turns. The point I'm trying to make is that if it is a hardship to find a way to make someone useful on a regular basis, they shouldn't be on the payroll in the first place. This isn't some mechanical barrier to try to figure out a way around, this is the way Mathilde should be thinking. Each Wizard in WEB-MAT is 2% of their Order not doing Wizard things elsewhere. Employing and then underutilizing a Wizard directly weakens the Empire.
From a Quest mechanic standpoint I get that. And I even agree with you that it might be too OP. Like, right now we are heavily incentivised to only ever use a single AP on personal projects that are completely unrelated to our organizations (or free paper writing). But from an IC perspective it seems to severely limit what WEB-MAT could ever be. Like, Hochland College is considered a failure, but I never imagined it as eight guys in a little house occasionally teaching eight other guys that didn't fit into Altdorf.A subordinate action is a personal action except with another Wizard contributing. Instead of Mathilde doing X, it's Mathilde+1 doing X. And you get three for two AP, and the scope of what those actions can be will expand once the Waystone Project has more than zero partners and zero foundational work done. If anything it might be OP.
I think there's a distinction between WEB-MAT and the Waystone project.I think the divide in expectations isn't that simple. Many of us imagine the Waystone Project to be a grand collaboration between at least five Colleges, a couple of Elves and Dwarves, and maybe even Human casters from non-Teclisian traditions. They then would combine their understandings to eventually achieve gods know what with Waystones. At the bare minimum (without firing Max or Johann) that would be eight people working alongside Mathilde. But if we have to spend an AP on each person each turn, then we have one AP too little even of we invest all five (plus two) AP into the WEB-MAT actions.
OK, so next turn and the turn after we should use all three of our WEBMAT actions, if we don't this turn. And it sounds like hiring Hugo Bann is a bad idea until we have a specific idea for what to do with him.If you need a rule of thumb, if you don't give someone work in a given turn you probably should for the next two turns. The point I'm trying to make is that if it is a hardship to find a way to make someone useful on a regular basis, they shouldn't be on the payroll in the first place.
Oh, does this mean that "assign one of our wizards to study an artifact" works more like the "study an artifact with X" actions from Duckling Club? That's really useful to know, if so!A subordinate action is a personal action except with another Wizard contributing. Instead of Mathilde doing X, it's Mathilde+1 doing X.
This plan is solid and I would approval vote it, but I really don't like the Max action. I don't think this is a good use of his time before we bring the Jades on board, since we'll get better access to their library then and the action will be better. May I instead suggest asking him to write "Observations on the Chaos Wastes in the western Great Steppes"? It's a low-priority paper, but it's a thing for him to do (and he can actually write this paper without us dictating it, unlike some of the others in our backlog) and the CF is useful.[X] Plan WEB-MAT & Culture
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
Get the 3:2 AP deal while not abandoning the Fanior.
see, this is what I don't get: why does mathy have to be involved everytime for every action?A subordinate action is a personal action except with another Wizard contributing. Instead of Mathilde doing X, it's Mathilde+1 doing X. And you get three for two AP, and the scope of what those actions can be will expand once the Waystone Project has more than zero partners and zero foundational work done. If anything it might be OP.
Not the elf with the gun, the elf with the guns.Is spending a web-mat action on Johann meeting gun elf particularly wise, then? It's cool and I agree they should meet, but is that really something to use them in their wizardly capacity for instead of just being something they do on their own time if they want to?
but if I do, actually, really think this way, and I bring it up again at a time again in the future that doesn't look like 'stuff a wizerd in a freezer'. would you be more willing to ingage?
because it done make sense, at least to me.
I think the divide in expectations isn't that simple. Many of us imagine the Waystone Project to be a grand collaboration between at least five Colleges, a couple of Elves and Dwarves, and maybe even Human casters from non-Teclisian traditions. They then would combine their understandings to eventually achieve gods know what with Waystones. At the bare minimum (without firing Max or Johann) that would be eight people working alongside Mathilde. But if we have to spend an AP on each person each turn, then we have one AP too little even of we invest all five (plus two) AP into the WEB-MAT actions.
That's uncharitable. I think it's less about examining loopholes and more about grappling with the idea that (some of our) future visions of what WEB-MAT could be in the future are plain unworkable due to said mechanics.
I guess personally I didn't think being a member of WEB-MAT would mean that the Wizard doesn't do independent Wizard things anymore. Like, when we chose the charter I kind of thought that there would eventually be Wizards contributing to WEB-MAT's missions statement and using WEB-MAT's resources without ever even having the time to routinely serve Mathilde's whims. More like a research umbrella organization than Mathilde's task team of personal research assistants.
Like, to give an example, I thought that maybe one day some Jade Journeyman and Mannaan Cleric duo would come with an exciting idea and ask to join WEB-MAT and get funding, research space and peer review/participation (in exchange for sharing their findings and providing their own eyes and hands on other people's projects) because they read the charter and thought "this is the place to be".
Quick question: Can we assign a single wizard to multiple tasks? That is, can we take two MAX actions on a given turn if we pay the AP cost? Some people made convincing arguments that we could based on the wording, but I don't think we ever asked you directly, and I don't think we could before.
Oh, does this mean that "assign one of our wizards to study an artifact" works more like the "study an artifact with X" actions from Duckling Club? That's really useful to know, if so!
see, this is what I don't get: why does mathy have to be involved everytime for every action?
Like, for some stuff yes, cant do windherding without her, and she really does need to be in changer and around for waystonee stuff.
but the wizards under her really should have the capability to do some projects/parts of projects on their own on behalf of the WEB-MAT ( in the future, as you said, right now its 4 wizards and a shoestring budget.)
that's the difference between a college, even a small one, and a micromanage team.
ok, I'll stop, didn't quite realize how not up for this topic you were until this post. sorry.This is not the eternal and never-changing form of WEB-MAT actions for the rest of eternity. This might not even be how it will be next turn.