"Supernatural agility and dexterity" kind of speaks for itself?
Not to that extent, no. Remember, they would be climbing in full armor, with two handed swords kept... somewhere, while facing active resistance. Oh, and the wall is made by the dwarfs, notorious perfectionists, so there aren't going to be many imperfections to use as handholds either.
 
"Supernatural agility and dexterity" kind of speaks for itself?

That can only do so much. They aren't all supernatural Spidermen that are gonna backflip up our walls and shank us (maybe the Witch Elves, but again, very much besides the point). The Executioners are all in heavy armor, they're gonna need ladders at least, same as with the normal elves. They aren't all magic acrobats, supernatural agility and dexterity just means they're a bit faster than us, and a bit more naturally capable with weapons than us, but besides the Witch Elves generally sorta cranking that up to 11 and maybe making what you say possible for them, it doesn't mean our walls are just a complete non-factor to be literally skipped over by the Druchii.

And if something is actively stabbing you in the side, the worst thing you can do is ignore it and let it keep stabbing you, as you're suggesting with the approach to their artillery
 
Last edited:
However, the Flagellants do have those carrying explosives among them, which probably will do much more damage to DE units if they can actually reach DE infantry, instead of beeing mowed down by Reaper Bolt Throwers.
If the bolt throwers are mowing down our Flagellants then they're not shooting at our artillery teams and are shooting through their own Shackled.

I see this as a fantastic trade.


As I have mentioned above, Druchii artillery is much more anti-infantry than ours. If we would target anything but their artillery right now, it would a match of which side's artillery would do more damage against enemy infantry and heavies. Which the anti-heavy and anti-unit Reaper Bolt Throwers would probably win handily.
The issue is that so long as the Druchii dont reach danger close, we can afford that kind of trade in the first place. That was the benefit of the ordered retreat sacrificing our mercs to preserve our core strength
 
Not to that extent, no. Remember, they would be climbing in full armor, with two handed swords kept... somewhere, while facing active resistance. Oh, and the wall is made by the dwarfs, notorious perfectionists, so there aren't going to be many imperfections to use as handholds either.
We saw a dragon rider tiptoe in the middle of a flamboyant sword fight around a dragon flailing in midair without ever losing his footing, and another elf dive onto said dragon without sliding off and falling to her death.

Yes. It is to that extent. Climbing up a damaged wall is a considerably lesser ask then what we've already seen.
 
There is nothing else capable of doing so on hand. Its either the artillery, or betting on the scrum which really isnt a good idea
If the walls are actually relevant, which I believe, they are, scram is not in fact impossible. So long as we prevent any pockets from forming, each elf would be figting multiple our soldiers, while having little to no space for footwork. Should be doable IMO.
We saw a dragon rider tiptoe in the middle of a flamboyant sword fight around a dragon flailing in midair without ever losing his footing, and another elf dive onto said dragon without sliding off and falling to her death.


Yes. It is to that extent. Climbing up a damaged wall is a considerably lesser ask then what we've already seen.
And both of tbose elves were hero units. Claiming that regular, if elite soldiers can do the same, is like believing all our knights can fight as well as Freddy. Furthermore, you claim our wall is "damaged". What made you think it is?
 
Last edited:
We saw a dragon rider tiptoe around a dragon flailing in midair without ever losing his footing, and another elf dive onto said dragon without sliding off and falling to her death.

Yes. It is to that extent. Climbing up a damaged wall is a considerably lesser ask then what we've already seen.

Those were two extreme examples. One was an extremely exceptional example of the Eonir, an exceptional example of a Waywatcher at that, so an exceptional example among exceptional examples, the other was a thousands+ year old warrior who's entire reputation has been gained by fighting on dragon back. They are absolutely not examples comparable to the generic troops you're saying will ignore our walls as if they weren't even there.
 
Last edited:
That can only do so much. They aren't all supernatural Spidermen that are gonna backflip up our walls and shank us (maybe the Witch Elves, but again, very much besides the point). The Executioners are all in heavy armor, they're gonna need ladders at least, same as with the normal elves. They aren't all magic acrobats, supernatural agility and dexterity just means they're a bit faster than us, and a bit more naturally capable with weapons than us, but besides the Witch Elves generally sorta cranking that up to 11 and maybe making what you say possible for them, it doesn't mean our walls are just a complete non-factor to be literally skipped over by the Druchii.

And if something is actively stabbing you in the side, the worst thing you can do is ignore it and let it keep stabbing you, as you're suggesting with the approach to their artillery
We're going to have to ignore stabbing something in our side regardless. You can't just keep pretending we have the resources to address and check every threat as it presents itself.

We simply never had that leeway to begin with.

If the walls are actually relevant, which I believe, they are, scram is not in fact impossible. So long as we prevent any pockets from forming, each elf would be figting multiple our soldiers, while having little to no space for footwork. Should be doable IMO.
The issue is that if enough Druchii reach the walls they will be able to make those pockets. That's why the priority needs to be mass casualties while the opportunity exists. Even if the ramparts are free game, our forces from behind the walls can endlessly reinforce to try and knock them off. The casualties will be awful for sure, but we have our own elites still in reserve and ready to go.
 
We saw a dragon rider tiptoe in the middle of a flamboyant sword fight around a dragon flailing in midair without ever losing his footing, and another elf dive onto said dragon without sliding off and falling to her death.

Yes. It is to that extent. Climbing up a damaged wall is a considerably lesser ask then what we've already seen.

You can't use the dreadlord, the established master of druchii mounted combat, as an example of what the next level of elites underneath him are capable of as far as climbing goes. Let alone what the bulk of the druchii infantry and cavalry can do.

And Kerillian is on par with Frederick in her martial skill, so not to be presented as a typical elf of any stripe either.

The bulk of them will have to go through the gate, which means fighting at a choke point. Now hopefully the flagellants and cavalry succeed and it won't come to that, but our troops, including our ogres, can manage at a choke point if need be.
 
Last edited:
You both do know @TehChron, has by this point won right?

Svers, are some of the most emotional and lazy groups in voting. After whoever won the majority by day one, the rest have more or less settled on that vote, and moved on. Even in some cases where it is hotly contested, those are few and far between the vast majority, and as a rule, an exception. What both of you two are doing at this point is trying to persuade maybe, 3?4? More people that haven't/have voted, to vote/change their vote, to your own plan.

Besides talking about a strategy that will be decided in the a couple of days, and a vote that closes tomorrow, this whole argument about which side is right, is pointless. Nevermind, the dice from either plan could royally fuck everything over regardless of the winner. Don't get me wrong, I'm all for discussions, but I would like some meaning behind them.

This right now, is genuinely boring, and nothing is going to change the result that already happened yesterday. I saying this, to remind everyone that unless their is some new events that are worth discussing, we should move on to the next topic of discussion. Because this here? This is not only boring, but stupid. And the sooner we finally have this vote called, we can get onto other things, like trying to tally how much gold we could get by selling Tullaris's head on a silver platter to Finubar's courtroom.

Mmm, things aren't really heated so I don't think there's a need to get overexcited. Perhaps a break from this would help calm down? That's what I do. There's certainly no reason to MAKE things get heated.
Was just getting tired of listening to a argument that dosent really matter much anymore, that was all.
 
Last edited:
The issue is that if enough Druchii reach the walls they will be able to make those pockets
No? The entire point of the wall is that only a few(relative to the overall number of combatants) attackers can fight at the same time. Meaning the defenders will have local numerical superiority. And this balance will not significantly change with any but the most extreme of casualties imposed on the attacker.
 
Those were two extreme examples. One was an extremely exceptional example of the Eonir, an exceptional example of a Waywatcher at that, so an exceptional example among exceptional examples, the other was a thousands+ year old warrior who's entire reputation has been gained by fighting on dragon back. They are absolutely not examples comparable to the generic troops you're saying will ignore our walls as if they weren't even there.
I direct you to the following
Sadrina looks even more grave than before, actually.

"I assure you, the Sisters of Slaughter and Witch Elves are no jokes," she says, gaze becoming cold and hard at some memory or another. "The former fight as quicksilver flows, without pattern, without thought, killing and leaping about without pause. These are gladiatorial devotees, who spend every waking moment of every day perfecting their deadly dance against everything from captured Asur, greenskins, slaves of all kinds, beasts, and even daemons."

Indeed," Sadrina nods curtly. "So if they are on the field, do not underestimate them. They are eager to leap atop and behind shieldwalls, to hack and kill and, as their name suggests, slaughter. Whereas these," she pokes at the other image, this one who you can actually tell is slathered in blood, "The Witch Elves and Death Hags, are the battlefield priestesses of Khaine himself. They are the highest devotees he has."

"Ah," you say, "Warrior Priestesses."

Then she speaks of the corsairs of the Black Arks, whose entire near-eternal elven lives are spent raiding and pillaging the world itself. Lightly armored, by comparison to those like the Dreadspears, but certainly deadly themselves, with a variety of weapons to help them in fighting atop ships or through the streets of the ports they sack.
None of the Druchii elites are comparable to generic troops in the first place. It doesnt matter if not every Druchii can do the stuff I'm concerned about.

All that matters is that there are enough present who can for them to make a go of it, and so long as we reduce them beneath that threshold of sufficiency then we can still make a fight of it.

No? The entire point of the wall is that only a few(relative to the overall number of combatants) attackers can fight at the same time. Meaning the defenders will have local numerical superiority. And this balance will not significantly change with any but the most extreme of casualties imposed on the attacker.
And the Druchii have singular units capable of imposing that disparity of casualties. If a group of Sisters of Slaughter make it over in sufficient concentration, then shits going to get enormously bad incredibly quickly.

But we do have that leeway. It's called our artillery
That artillery is gonna be gone very soon unless we are spectacularly lucky. And it's already halfway gone from where it started as is.
 
Last edited:
You both do know @TehChron, has by this point won right?

Svers, are some of the most emotional and lazy groups in voting. After whoever won the majority by day one, the rest have more or less settled on that vote, and moved on. Even in some cases where it is hotly contested, those are few and far between the vast majority, and as a rule, an exception. What both of you two are doing at this point is trying to persuade maybe, 3?4? More people that haven't/have voted, to vote/change their vote, to your own plan.

Besides talking about a strategy that will be decided in the a couple of days, and a vote that closes tomorrow, this whole argument about which side is right, is pointless. Nevermind, the dice from either plan could royally fuck everything over regardless of the winner. Don't get me wrong, I'm all for discussions, but I would like some meaning behind them.

This right now, is genuinely boring, and nothing is going to change the result that already happened yesterday. I saying this, to remind everyone that unless their is some new events that are worth discussing, we should move on to the next topic of discussion. Because this here? This is not only boring, but stupid. And the sooner we finally have this vote called, we can get onto other things, like trying to tally how much gold we could get by selling Tullaris's head on a silver platter to Finubar's courtroom.


Was just getting tired of listening to a argument that dosent really matter much anymore, that was all.


Hah. Nah. I helped argue towards falling back to the fifth wall as opposed to the fourth last turn, and that saw a shift of I think 40-50 votes after falling back to the fourth wall had a big lead after the first day.

I don't see any outcome of a vote tally as inevitable until it's over.
 
Last edited:
You can't use the dreadlord, the established master of druchii mounted combat, as an example of what the next level of elites underneath him are capable of as far as climbing goes. Let alone what the bulk of the druchii infantry and cavalry can do.
They have the Blood Cauldrons on hand to buff their infantry en masse, I absolutely can.

I don't see any outcome of a vote tally as inevitable until it's over.
I happen to agree with this sentiment. No argument is pointless, and lord knows I've seen wilder swings over smaller timescales
 
Hah. Nah. I helped argue towards falling back to the fifth wall as opposed to the fourth last turn, and that saw a shift of I think 40-50 votes after falling back to the fourth wall had a big lead after the first day.

I don't see any outcome of a vote tally as inevitable until it's over.
fair enough, but I'm not seeing enough activity for it to go and do another switch like that twice.
 
And the Druchii have singular units capable of imposing that disparity of casualties. If a group of Sisters of Slaughter make it over in sufficient concentration, then shits going to get enormously bad incredibly quickly.
While SoS are indeed insanely dangerous, we are not out of elites and heroes yet. We can counter attack and drive them off the wall. Furthermore, unless you believe our remaining artillery can kill all or at least overwhelming majority of SoS and Witch elves, they will be a problem. But of the enemy artillery is free to blast away, our ability to deal with said problem will be greatly diminished.
 
I will freely admit to having been wrong about the fallbacks, by the way. That was a gamble that was primarily a gamble (and I said as much before stepping back from that argument)

This. However, is not a gamble. It's a matter of choosing what we trade for in terms of losses.
 
I direct you to the following





None of the Druchii elites are comparable to generic troops in the first place. It doesnt matter if not every Druchii can do the stuff I'm concerned about.

All that matters is that there are enough present who can for them to make a go of it, and so long as we reduce them beneath that threshold of sufficiency then we can still make a fight of it.


And the Druchii have singular units capable of imposing that disparity of casualties. If a group of Sisters of Slaughter make it over in sufficient concentration, then shits going to get enormously bad incredibly quickly.


That artillery is gonna be gone very soon unless we are spectacularly lucky. And it's already halfway gone from where it started as is.

Knew I should've kept mentioning the Witch Elves and Sisters lmao. I did account for them, but they're a small, albeit terrifying chunk of the greater Druchii whole. And I have too much faith in the dice to write off the artillery already, just because they took some hits earlier. There's honestly solid odds the dragon might not even come back out, based on your own psychological arguments from earlier actually. The Master will be busy asserting control of the Black Ark at this time presumably, making sure that no one else tries to take over, and will at the very least be delayed returning, long enough for either our artillery, or our air forces, to manage some wins and be able to counter the dragon.
 
fair enough, but I'm not seeing enough activity for it to go and do another switch like that twice.

And we thank you for your service in light of the results.

I will freely admit to having been wrong about the fallbacks, by the way. That was a gamble that was primarily a gamble (and I said as much before stepping back from that argument)

This. However, is not a gamble. It's a matter of choosing what we trade for in terms of losses.

Just to be clear, I didn't bring that up to say I told you so on that or to preen...though I will preen a bit at @Zentoshi 's thanks. *preen*

The wall argument back then and who was right/wrong has no bearing on the arguments this turn. I only mentioned it as an example of how the vote can change.

But if people want to thank/praise me more, then I can't help that. :whistle:;)

And give it time. People on the US east coast are only starting to get off work.
 
Last edited:
While SoS are indeed insanely dangerous, we are not out of elites and heroes yet. We can counter attack and drive them off the wall. Furthermore, unless you believe our remaining artillery can kill all or at least overwhelming majority of SoS and Witch elves, they will be a problem. But of the enemy artillery is free to blast away, our ability to deal with said problem will be greatly diminished.
Which is why the advantage needs to be leveraged now while they're forming up in their largest concentration, and we have the cavalry charge to bite deeper into their lines to take advantage of the bombardment. It's a singular opportunity to inflict casualties en masse.

Moroever, all of our Hero units are going to be occupied. Anna is playing commander, Urgdug is handling the gates along with Freddie and Krellian. Natasha, Oskana, and Roland are up trying to control the aerial fight, and Arthur simply cant be everywhere along the walls at once.

It's the same reason why the dragon riders return represents such a massive threat. Wed have to take forces from elsewhere to patch up that issue, and thatll take time.
And I have too much faith in the dice to write off the artillery already, just because they took some hits earlier. There's honestly solid odds the dragon might not even come back out, based on your own psychological arguments from earlier actually
Correct. And if not, then fan fucking tastic for us we can turn the artillery back towards suppressing the enemy artillery as well.

But I'm not betting on hoping for the best here, I'm trying to keep the fighting at a level where the tempo remains in our favor. If we get lucky then we get the benefits of disproportionately high casualties at our best available opportunity while being able to pivot back immediately afterwards towards super hardening our defenses once the moment has passed.

The slower tempo at that point absolutely favors us, so long as we reach the point where we can more reasonably afford to send out sallies. But that requires we inflict a certain threshold of casualties on the Druchii so that we can afford to field said sallies in the first place.

The wall argument and whi was right/wrong has no bearing on the arguments this turn. I only mentioned it as an example of how the vote can change.
And I brought up that I was wrong because I am cognizant of my own limitations. It's why I'm persisting in this argument at all.

If you had a point I couldnt address reasonably, I'd have already conceded or otherwise backed off.
 
Which is why the advantage needs to be leveraged now while they're forming up in their largest concentration, and we have the cavalry charge to bite deeper into their lines to take advantage of the bombardment. It's a singular opportunity to inflict casualties en masse.

Moroever, all of our Hero units are going to be occupied. Anna is playing commander, Urgdug is handling the gates along with Freddie and Krellian. Natasha, Oskana, and Roland are up trying to control the aerial fight, and Arthur simply cant be everywhere along the walls at once.
You do realise that our guns will have a couple shots tops before they are under return fire, right? Loading and firing a muzzleloader canon is not a quick process.
As for our Hero units, we have many more heroes then just those you named. We have at least 3 knighly order grandmasters. We have 55 warrior priests, not counting Manaanites. We have Valdemar. At least some mercenary commanders are bound to be alive. You completly forgot about Sadrina. We have taken some licks, but we are far from done here.
 
Back
Top