I mean, it's an interesting point. On the one hand, it'd be nice to save the fate point, but on the other, Frederick is 55. At some point, given the life he lives, his number is going to come up and it won't be that far in the future.

Might not be a bad idea to wring some truly enormous favour out of ol' spiky McBadtempered.


We regenerate that FP in a day, so I don't really see the problem.
...Clearly I need to familiarize myself more with the quest mechanics.
Fate Points do not replenish. Fortune Points do, at my GM discretion as to when they do. This means that once the Fate Point is used, it is gone forever. Fortune Points might replenish within a single post, or not, depending on what I judge as 'too soon' or not. Like, obviously, you aren't going to replenish your Fortune Points every other roll in a turn, but, you also will certainly have access to them more than once while on campaign. Over the course of one big 'battle', it depends. For instance, during the length of the Battle of the Bone Gate or the Battle of Three Armies, Frederick would have been able to re-roll one thing, once. Karak Ungor, Nordland Campaign, Vampire War? Multiple uses, across multiple posts, do the lengths of time involved.
We don't.

Fate Points generate Fortune Points.

Burning a Fortune Points is a +10 to a roll. Burning a Fate Point is a "I survive this scene" card.
 
Negotiating some kind of payment plan of building and gifting ships over the years is just weregild by another name, which isn't a good idea. It strengthens the mercantile factions of the cult, which Maghda and we do not want. It legitimizes the idea that we're making a payment and not a sacrifice, allowing those mercantile factions to point out that we should really be building enough ships to match the projected weregild of everyone we killed. It could be taken as an insult that we think our shipyards are better than the Manaanites and that we should just give them the money so they can build the ships themselves. And spreading it out over the years won't have the same impact as an immediate payment.

"To burn them at sea, the more prestigious and historied the ship the better. Or," she rolls her hand through the air. "To dedicate them to Manann more fully, giving up control of that which they have fought for, prized, maintained, spent effort and blood and gold on, and give them wholly and forever unto his faithful."
"The pinnacle of your fleet. The pride of them, you could say," she says, both eyebrows raised as she looks at you, "Vessels that have battled Norscans and Druchii and even greenskin ships regularly for the past several years, storied in their own rights."
It's about how much we're sacrificing and giving up, not about how much the Manaanites gain. Because Maghda deliberately wants to step away from the idea of this being a transaction.

The more…monetary minded," her face twists in disgust.
"We came here to discuss how best to placate Manann's wrath. A considerable portion of Marienburg's faithful would prefer gold. The priests, however, are more dedicated to Manann's will and less so the clink of coin."

She sneers at the last word.

"I have found, even in the short amount of time I have been invested in this office, that perhaps too many of my kind not blessed to be Sea-Born have fallen prey to the influence of Haendryk," she growls the words lowly before refocusing on you. "We do not have the luxury or chains of such things when we live the whole of our lives on the open water."

"So," you unfold your stance slightly and reposition your arms by crossing them over your chest. "You won't take gold, then?"

"Unlike some, I do not consider money to be the be-all answer to all ills in the world," she shakes her head so vigorously that it sends a few wet braids of dirty blonde hair to whip about with the motion.
I think 2-3 Greatships and a keelhauling is more than sufficient, but if we must do more I'd rather give away all of our Greatships because then at least that'll accomplish something and then we can start rebuilding immediately.
 
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Not only they are relatively apolitical, it bears remembering that the various cults of Manann are usually semi-independent, so a matriarch can't simply order to stop all the trade somewhere. They can unite in case something big disturbs them, like killing half the priests of one cult, but it is a rare occurrence.
Saying they are apolitical over and over isn't going to solve the problem, they control the equivalent of an independent national guard AND own most of the highways equivalents of your country, they NEED to be given political power just to coordinate effectively for the country to run smoothly.
 
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Would be acceptable, as a way of avoiding losing the light of Summer during the knerhauling, to literally sew the pendant to our chest?

I mean that way it would be almost impossible to lose the pendant, it would heal Fred from the worst damage taken with the kneehauling, and he has taken much more painful wounds without being affected...
Or we could just thread it through the collar of our shirt instead?
There's a chance, man. On the other hand, there's a chance it won't.

Maghda didn't tell him to definitely super not use it. The earlier reference to others wearing jewelry and stuff was not meant as a 'and they get torn off by the barnacles' thing. It was an addition to the 'wear your clothes, for sure'. As in wear your finery, and then on the other side it enhances how miserable the experience was, not a 'haha you lost your rings' sort of thing. It could happen, but it could just was if not more easily not.
Just thread it through the shirt and it'll be just as secure without having to mutilate ourselves.
 
Spitballing ideas a bit here. I think the Fist of Frederick should be burned. It's a bigger symbolic move, the first of our Greatships and the one named after Freddy himself. The rest (or all but one, keeping either Natasha's Grace or Oskar's Omen but tbh I recommend giving away them all) can be given over to the Cult. Torrar has already hinted that some of the ships we give would be still patrolling our portion of the Sea of Claws, as Salkalten is shaping up to be a major holy site, they'll just be under the Cult's flag and not our own. Not to say we won't coordinate, because to not do so would be stupid.

The Druchii ships get burned because there's no reason not to.

As for the keelhauling, I have a preference for the second most dangerous, the Marvelous Maisel. It's dangerous enough to show we're serious without being super duper over the top. For those thinking we can try to get Mannan's boons, I rather doubt it. Even if we burn everything and keelhaul on the Temple Ship, it's still gonna take a roll, and this being Mannan it'll be a coinflip at best. So I'd rather play it a little more safe.
 
Saying they are apolitical over and over isn't going to solve the problem, they control the equivalent of an independent national guard AND own most of the highways equivalents of your country, NEED to be given political power just to coordinate effectively for the country to run smoothly.
And they do, when they need it.

If the priest says "nay I'm not blessing that ship" people then ask "why are you not blessing that ship" and the priest then goes and explains why and it gets sorted out.

It's about how much we're sacrificing and giving up
Yah.

Like I'm echoing what Swordo said here, but do not think of this like a transaction of money!

This is a demonstration of faith to the truley pious, the message is what's important, the actual value of the ships is immaterial.
 
We don't.

Fate Points generate Fortune Points.

Burning a Fortune Points is a +10 to a roll. Burning a Fate Point is a "I survive this scene" card.
Except that we have a trait that specifically gives us and a Fate and a Fortune point, per day/scene.
[] Tipsy Fate: Frederick von Hohenzollern, who once thought little and worse of the Gods, has seen a substantial amount of attention from them. Whether for good or for ill, that is. Once more, he stands confronted by such things, now by two powerful Avatars of Isha, but has supped from the brew of Gazul and had his very body and soul altered by Sigmar and others. It simply cannot be denied that he bears attention from the Gods more than most average citizens of the Empire. Frederick gains 1 Fate Point, and 1 Fortune Point To Use 'Per Day' I.E. In/around 24 hours within-universe.
This is the reward that won the 5th anniversary celebration.
 
And they do, when they need it.
What I find surprising is how monlithic they are across the Old World. I honestly expected more sea gods. Minor ones yes but a single god?

What even happened to these guys?;
Aach -- God of Aach River and Aachen (Ostland)
Altaver -- God of the River Aver (Averland)
Bögenauer -- God of Bögenhafen and the River Bögen (Reikland)
Grandfather Reik -- God of the River Reik (Reikland)
Manalt -- God of Fishermen (Nordland)
Mermedus -- God of the Sea of Claws (Norsca)

Manalt is not noted to be same as Manaan. So there should be them coming out of woodwork to try and fill the vacuum because hey won't get chance like this ever risk or no risk.
 
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And they do, when they need it.

If the priest says "nay I'm not blessing that ship" people then ask "why are you not blessing that ship" and the priest then goes and explains why and it gets sorted out.
When that power goes from that to "summon an elector count and make him grovel , or else"
it goes a little further, politically than your local priest.
You want the power to be all pervasive, going from local village to national, but not have the political power and representation that the latter implies (or at least not Always and only when convenient as the very existence of the matriarch suggests organisation and hierarchies as does their private army).

You can't have it both ways, i get that you really, really want to, but you can't. Stop trying to.
 
Heh, I can't help recall the last time Freddy gave himself up to a cult for punishment and we got three crits in a row! Obviously not banking on something like that happening, but wouldn't it be awesome if we copied Magnus again and Triton shows up or something to lift Freddy out of the water? :p
 
What I find surprising is how monlithic they are across the Old World. I honestly expected more sea gods. Minor ones yes but a single god?
IIRC They exist, the issue is that they tend to be synchronised with Mannan if they get to big. AKA they become his children/have a connection to him, or are him under a different name.

And before that you have the thing of "X is the god of the Seas, but Y is the god of this sea in particular." So you appease both for extra insurance.

You can't have it both ways, i get that you really, really want to, but you can't. Stop trying to.
I sure as hell can, because the only way to make an elector count "grovel" in your words was for us to kill half the ones in our province and piss off the head of the entire cult!

They're normally too independent for them to do anything more than stop individual ships for about as long as it takes a different priest to override them, why are you acting like the cult is some monolithic entity that can just snap fingers and stop all trade? An abject impossibility when considering how every priest is off doing their own thing.

The only way its possible for them to do this sort of trade cut off is to piss off the only centralsied leader they have, or to give them someone they can all unite against.

Whoopsie we did both!
 
Manalt is not noted to be same as Manaan. So there should be them coming out of woodwork to try and fill the vacuum because hey won't get chance like this ever risk or no risk.
Yes, I am sure there will be a great number of takers for the position that recently had half of its members killed by overzealous Witch Hunters.
 
Yes, I am sure there will be a great number of takers for the position that recently had half of its members killed by overzealous Witch Hunters.
Also god of fishermen.

Not the god of the sea. Like by sheer implication one is a subordinate to the other, there's no theological basis for one to ever try and swap/take over divine portfolios...

It doesn't even make a lick of sense!
 
Not really, the barnacles are much more likely to tear our shirt from our body (and the LoS with it) than ripping the entirety of the skin of our chest.
What you are suggesting will cause the LoS to waste energy repairing self-inflicted wounds, making it more likely that we will die from the barnacles tearing up our back anyway. The back of the shirt may get shredded but the front might not, and it is just as likely that our skin will not fare any better.
We could put a piece of brightly-painted cork through the thread so if it tears off it will float to the surface and be easily spotted. I think that would be the best way to avoid losing it forever.
 
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Yes, I am sure there will be a great number of takers for the position that recently had half of its members killed by overzealous Witch Hunters.
What you see risk, most would see oppurtunity. Also since they are defnitely not connected to HoS since they are different cult they should feel safe enough to act.
 
Manalt is not noted to be same as Manaan. So there should be them coming out of woodwork to try and fill the vacuum because hey won't get chance like this ever risk or no risk.
There are far far far less Manalt cultists than there are Manann cultists. Even then, many of the sailors who primarily worship Manalt will still be paying respect to Manann simply because Sailors Don't Piss Off Manann.

The only way to get completely around Manann in the Old World as a human is to worship Stromfels, a proscribed god.
 
What you see risk, most would see oppurtunity. Also since they are defnitely not connected to HoS since they are different cult they would feel safe enough to act.
I think the hundreds of dead priests would be an indication that not sticking your neck out is a decent reason, to not go into the fact that Manslat has no fucking skills for it!

You cannot navigate a fishing boat hundreds of miles down a continent, or take it into a navel war.

Its almost like its a petty god of fishermen for a reason beyond just not being the one with a big cult...

Edit: oh yeah and the big one all his worshipers likely worship MANNAN AS WELL!

The empire is polytheistic, so a fishermen certainly worships a god of fishermen and the god of the fucking sea and do are likely horrified we just butchers so many priests!
 
The only way to get completely around Manann in the Old World as a human is to worship Stromfels, a proscribed god.
Yes my point it is weird. Like there is at least 3 gods when it comes to war but Seas are monolithic in its gods? It makes no sense to me. But I suppose It is GW fault. They didn't really care for it since Empire is not a sea power.
 
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The problem with Greatship option of giving all away is that it leaves us open and lacking in the navy department. The greatships are our tanks or heavies, while it's possible to give all 5 away (We'll need to select the build Greatship immediately after that.), we have to consider our navy too.
Well...
Going the extra mile on these penances isn't just (hopefully) going to gain Manaan's favour, it's going to shore up the fresh new Matriarch's position. A Matriarch who has not only gone out of her way to be reasonable about this, but whose main opposition is one of our own political enemies. That's not just getting them on-side, it's denying a really quite major resource to an enemy.
Manann being cross with us essentially means we currently have no navy. As far as weakening maritime trade goes, it's hard to fall much further. Conversely, being in Manann's good books is something that the merchants can't buy back.

Also, Maghda doesn't seem to be the type to hand over command of her newest acquisitions to Marienburg's bourgeois priesthood instead of her former comrades on the seas.
Well, the thing is. I wonder -- do you think it's possible that, if we went crazy-all-in and donated all the ships, that Maghda would decide to have some of them stationed in Ostland anyway? In recognition of our dedication? Probably best not to rely on this would be what would happen, but it occurs to me that that's a possibility! A great act of faith and sacrifice, can be met with a great boon or favor in turn.

Not that I'm necessarily for maximum amount of ships. Though I'm thinking of 3 at least. (I think a good choice would be the ones bearing Frederick's, Natasha's, and Oskar's names -- for the symbolism. That seems the most appropriate, no? Plus the Fist of Frederick is the first one built, so the greater and more storied sacrifice.) But. But... The maximum option tempts me.

Especially because Manaan's blessing, if it happens (it might, it might not), is not something you can just get via time or money easily.

And also because... Look at it this way: having LESS navy is better than having NO navy.

That is to say. Having tons of ships would matter not one bit, if everybody refused to sail them out of fear (or anger). Whereas having to build Greatships again would suck, but, we'd manage it over time.

That said, I'm still favoring "Give 3 Greatships" over "All in! Give all 5!" as an option.

The keelhaul option though, I'm favoring the most dangerous or the second most dangerous.
 
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