I am new to this but i have a few things that i dont like:in medieval times archers were usseles against knights in platemail or soldiers who had steel breastplate and the crossbow was only slighty more efficient that that but only from short distance.they were best from walls or behind fortification.so why in your quest archer are good against heavly armored enemies or crossbowman are good in open without any fortification?
Platemail was one of the best armour in medieval times so why your soldiers and knights fall so easily?
In medieval times a victorious army suffered maxim 15% casualties from an open battle.The worst casualties were suffered when the army run from the field.even with the level of care avaible they lost very few soldiers if they won.You make the victourius army of human and dawrf suffer so many losses from a sense of fair play or what?
Okay, so. Orc Arrer Bows can punch through plate armor because they are literally just muscular enough to do so, while thinking that they
can, plus maybe painting the arrows red and black so they fly extra fast and kill extra hard. Which, also literally, can cause them to do just that. Goblin archers cannot manage the same penetrating power, but their arrows are more accurate, and often poisoned, covered in some kind of filth to cause visibility issues, or that can get in the armor. At the least, they can harry the enemy long enough for others to get into close range. Which is often what happens. Then you have to run into magical aid being granted by either pure arcane or divine sources, which can further buff such attacks. Same for Nehekharans, or Skeleton Archers, or what have you.
And I swear I've talked about this before in-thread, or maybe in pms, or both. Hopefully, in the future if/when this comes up again, there'll be this post to be referred to.
But you are applying Earth battle concepts to Mallus psychology, and that just doesn't work.
Orcs, when they start attacking and chopping through guys, do so well enough that they shatter bones and thunk crude chunks of metal vaguely beaten in the shape of a sword into a person, they cut them apart. Earth human vs. human battles have low casualties because of their armor and human incapability to do the same. But here, orcs can. Goblins can climb up you and shank you through the gaps in your armor easily. Undead are tireless, and are harder to wound, and do not bleed, do not reel from shock, and will just hack at you until they drag you down to the ground to suffocate even if your plate armor protects you perfectly well from their attacks. Or maybe, you run into Chaos Warriors, who are strong enough and wield blades made so that they can stab through and cut through plate armor just fine enough, regardless of whatever toughness you can imagine steel plate armor to possess. Beastmen are equally considered to be, in some cases, so heavily matted and filthy - whether this is mundane or supernatural is up for debate - that they can have furred bodies able to withstand arrows and gunshots. And definitely strong enough to wield hammers and mallets and axes strong enough to kill a man if he takes a bad hit, plate armor or not. Shields help, armor helps, any inch of survivability helps, but it doesn't make one invulnerable.
Frederick, the main POV character of the quest, has had his chainmail shredded, plates of armor repeatedly punctured, whole suits of armor rendered into little more than scraps of metal multiple times from the foes he faces. Sometimes that is due to magic, other times due to the sheer power of inhuman physiology being rendered against him. Frankly, the amount of healing he receives has done incredible work on the immense internal yet unseen damage he's sustained over his lifetime, because for every cut or stab or bruise he's possessed, I guarantee that the sheer impacts and worse that he's sustained over the course of his lifetime would have caused severe organ damage/failure and brittle bones due to so many repeated fractures/breaks. If not for the Jade Wizards and other measures, that is.
But lets return to psychology. I appreciate you bringing in the percentages there, and the mention that most casualties were won in the retreats. Here's the problem with that.
Orcs keep fighting well past the point that a medieval Earth human army would retreat. They are far more likely to keep going, literally
laughing as their smaller fellows are cut down, because they live to fight. They love it more than anything else in the world. Way after a medieval Earth, let's say Englishman, would scream and run, will an orc and a goblin keep fighting gleefully. Beastmen will grow further enraged, and are bestial - literally so - with added mentality differences caused by worshipping the Dark Gods who quite literally reward bloody sacrifice of yourself or others with power. And have visible and tangible proof of it, stretching out for thousands of years. The same goes for the worshippers of Chaos. To retreat is to shame oneself before the Dark Gods, who can, have, and will continue to punish those of their followers who do such things. Like, if a man calls for a retreat, he might well be suddenly transformed, screaming, into a Chaos Spawn as his soul is sentenced to oblivion for eternity. Then you have the undead, who will not stop until their controller decides to do so. Can you imagine that? Fighting and fighting and fighting, and growing thirsty, and hungry, and bloodied and bruised, but the skeletons and zombies and undead knights keep coming? Keep firing their arrows? Eventually, your shield arm grows leaden, and an arrow finds its place. A few will scatter against plate armor, a few dozen more? A few hundred? As you stagger in the mud and dust and bodies of the fallen - some of whom are getting back up with a baleful light filling their ruined eyesockets? Probability will win out, and the knight will go down. And you've also mentioned the whole 'level of care' for the victors. Great, there is only so much that can be done for a man who was struck in the chest by an eight foot tall orc massing six hundred pounds of obscene muscle dressed in black armor blessed by an orc shaman to hit even harder, the impact of said maul literally exploding the man's insides out of his shattered back and spraying all of his internals over his fellows. Even if that orc was then subsequently stabbed or hacked or battered to death by the remaining soldiers, who are on the winning side? That one guy? He ain't getting back up. People lose arms, lose their lives, and this is not Earth, where plague and such could be a major issue to the point of poor sanitation and things like that being responsible for more casualties than the actual fighting occasionally. No, here, the plague is sentient, and planted by servants of a God who wants it to happen, and can literally turn you into a daemon if you get infected wit hit, just as those in battle can have to fight people who are so blessed by another God who desires only bloodshed that the arrows they fire - should they strike you - cause your blood to boil out of your eyesockets and are surrounded by a fell crimson light that lets them penetrate not just through your full plate, but the man behind you as well.
Then there's the Lizardmen, who are primitive in the extreme, whose javelins are thrown and poison darts are shot that can still take down not just daemons, marauders, pirates, conquistadors, but even Chaos Warriors as well in their unholy blessing-draped armors of black iron and poisoned steel? Far more hardy things than mere Imperial plate armor. Elves whose arrows are able to find your eye sockets, every vulnerable point, who might be tipped with special arrowheads that burn at your very soul even from striking your shield and armor, enchanted or blessed to slip through solid steel regardless?
What, do you imagine, should be the response of humanity faced with such threats?
Would they simply hope to retreat, time and again, and again, and again, because that's what medieval Earth humans would do if they suffered the level of casualties offered, no,
forced by their enemies as a matter of course of living on Mallus? No. Because they can't. Because doing so, following what Earth's armies would do when faced with 10% or 15% or even 20% casualties, would ensure absolute and total destruction, every single time. Every. Single. Time. Trying to apply the old battle/acceptable casualty percentages of Earth
cannot work on the planet of Mallus. It's been this way for humans for 2,339+ years. In Nehekhara, they were already fighting the dead and greenskins for even longer, against Lizardmen as well, and while they crafted enormous living statuary to help them fight, their legions of human soldiers fought plenty without them. On Mallus, a Priest of Sigmar can say that the Hammer God is with you, and when you fight, a nimbus of golden light will fall upon your weapons. A Priest of Ulric can, with nothing more than his breath and the blessings of the Wolf God, blow out a freezing blast that can freeze the enemy solid long enough for soldiers to cut these new sculptures apart before they can warm.
And they
will fight on long past the point where Medieval humans would flee and break, because to do otherwise would be to
surely die. And as such, they will win, because they remain, and they fight on, amongst the bodies of their brethren and their foes, because that is how you
have to fight. Are there battles where less than 10% are lost when winning? Sure. Of course that still exists. But to expect that every time? It just doesn't work on this planet, against these enemies, for so long. Humanity is supremely adaptable, and after so many years, with magic and Gods and powers aplenty, to think that they would break when you posit just doesn't work like that. Not on Mallus, at least. So they have to fight back, and they have to stand their ground, and they have to keep fighting that long and that hard, accepting the casualties that come with that, because to have any chance at victory rather than simply an endless stream of losses fading into the Empire's outright disappearance and death? They
have to fight that long.
And to address the falling so easily portion? Sometimes, yes, they fall to surprise, to poison, to foes that can simply overwhelm them, and 'fall easily'. But they don't fall easily just because they are weak in body or mind, or their armor is not as strong as it would be on Earth, or their training is not up to snuff - though it is possible for all three to be true depending on the soldiers in question. Perhaps they are cowards, and so run and get a choppa or daemon-blade to the back, or the smith was greedy and made lower quality armor so he would retain more money, or they were hastily thrust into the field. But the others? Professionals and such? The knights?
It is not that they fall easily to their enemies, it is that their enemies are that much of a threat. That their enemies are that strong, that willing to keep fighting to the last, refusing to retreat either because the concept is literally foreign to them or because they fear their Dark Gods consuming them should they do so, that their enemies are that blessed, that well-equipped, that magically aided.
But the Empire stands, because its people refuse to back down, and to whimper their way into the grave. And, stubbornly, they'll keep fighting. They'll keep building their walls, training their soldiers, forging their weapons and armor, and will fight long past where a man of England or France or Spain would give it up, because they must. They have to, they have been, and they will in the future. To do otherwise would be to sentence oneself to the gallows, and not just themselves, but their brothers in arms, their families, their homes, their country. Do they still retreat? Yes. Can they break? Of course! They are human, not fearless space marines, and morale can strangle an army as well as any Nurgle's Rot or machinations of Tzeentch or distractions of Slaanesh or fear of Khorne.
So...no. I don't make humans and dwarfs tally losses lightly, nor out of a sense of fair play. But because those just
are the losses sustained in victory in this world. Sometimes, there will be victories were there are almost no losses at all, where victory is one with a perfect ambush or trap or something. But those are not going to be constant, common things.
That's...just Warhammer to me.