Clearly we must journey to Nehekara and Lustria to help the last two groups of people who we haven't helped yet; Tomb Kings and Lizardmen. Let's purge all the evil vampires!
 
Looking at the picture of the Wolfship on the wiki, it looks like that one Wolfship has around 20 guns per ship. Going by that estimate, our navy's Wolfships have a combined 1,120 guns alone. Add in the Greatships, which are described as having 80 Guns in the Turn 22 Results, and our navy has at least 1,360 guns on it. I didn't include the Wargalleys because the picture on the wiki doesn't give me enough information, so I couldn't come up with plausible numbers for guns per Wargalley.

In other words, we actually do have quite a few guns on our navy. The key is to keep up our naval expansion, which should be easy to do, given that our new port will be finished by next turn.

I am almost entirely certain our wolfships don't have 20 guns. The next version might, but the ones we have where made as boarding boats, and modified to house cannons. There is no way they were built with gundecks.
 
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I am almost entirly certin our wolfships don't have 20 guns. The next version might, but hte ones we have where made as boarding boats, and modified to house cannons. There is no way they were built with gundecks.
😐 Maybe. I'm just going by what the wiki is showing, and the picture shows it having around 20 guns. Here's the picture, for reference.

 
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I am almost entirly certin our wolfships don't have 20 guns. The next version might, but hte ones we have where made as boarding boats, and modified to house cannons. There is no way they were built with gundecks.
Y'know that is a very good point. and one I don't think anyone has thought of before. I don't read any of the books and my knowledge comes from what I learn on the Forums and Warhammer fantasy wiki. So to the more experianced players. Have the canon ships ever gotten refits with better armor and equipment?

@torroar could we at some point commission a study in refitting and upgrading our Wolfships and Wargalleys?
 
I'm sure it will be fine, Nothing to worry about. So how's that sea of claws fleet coming?
I just had another thought. Sorry for posting so often but it literally just hit me and it seems pretty important.

We know that the Amethyst Order didn't note down the amount of firearms the Zombie Pirates had on hand, that they were just more concerned with the amount of undead that Luthor Harkon has amassed. But did they notice at all how the reanimated Zombie Pirates still had personality and the skills they had while they were alive (sailing, shooting, complaining, etc)? The necromancy that the Von Carnsteins used is the only example the Empire has of necromancy at all right? That form of necromancy was introduced to the region by Vlad Von Carnstein (can't remember his original name) when he fled to the Empire after Lamia fell. Vlad uses the necromancy of Nagash. The undead raised using Nagash's necromancy don't retain skills they had when they were alive and they definitely didn't have any personality left over from their time amongst the living.

Luthor Harkon doesn't know Nagash's Necromancy. He never had a chance to learn it. He fled Nehekera immediately after being turned into a vampire either when he drank the potion Aborrash gave him or when Aborrash himself turned him. The only encounter Luthor Harkon would have with undead would be through the Nehekharen Mortuary Cult. Those guy's 'necromancy' isn't the same necromancy that Negash innovated. The Mortuary Cult used theurgy to combine sorcery and godly miracles to get their results.

Which explains how Luthor Harkon is able to raise the dead even though he's cut off from the Winds of Magic don't it! He's using Nehekaren Theurgy instead of Nagash's Necromancy because the Theurgy is all he knows! The theurgy works because Luthor lacks magic of his own, but he's probably getting extra assistance from a godly source to get results. Likely one of the Nehekaren gods or more likely Stromfels, god of pirates (and definitely not Mannan). It makes sense!

Edit: In summary, Luthor Harkon uses Tomb King magic instead of Vampire magic. It's why his zombies can shoot guns and complain about the rum being gone.
Well these are concerning in their own special ways.

On plus side the Dreadfleet tends to stay in Lustria and rarely travels outside of it.
 
That doesn't sound right... Isn't that the explanation for why dwarfs can't use magic, and the reason Chaos Dwarf sorcerers are in such terrible pain all the time while turning to stone simultaneously is that they're using their connection to Hashut to access the winds of magic. Which just sounds like theurgy again...

Again, I can't find anything about vampire's souls being locked in their body having anything to do with divine power. If divine power can hurt them, then it can also help them.
Vampires having their souls locked into their bodies (or at least effectively so) is definitely canon. To give an idea, they don't pray to any gods because it would do nothing for said gods--they're just disconnected from the warp in that sense.

It also means, of course, that they get no afterlife--if their ashes are destroyed, for example, that's it. No gods will take their souls to any kind of afterlife, because they can't; there's nothing to take. This is also why vampires can just resurrect/be resurrected if their bodies are put back together.
 
Vampires having their souls locked into their bodies (or at least effectively so) is definitely canon. To give an idea, they don't pray to any gods because it would do nothing for said gods--they're just disconnected from the warp in that sense.

hm, if that is how that work then how does some one like Gwen work, she bless by Sigmar and she a vamp
 
We're not the world police, dude. That's the Asur's thing. We kinda have our hands full at the moment.

I dunno. There's not an overabundance of guns and overflowing bombastic patriotism with jacked muscles spouting random shit about 'FREEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMM!" and "ASUR FUCK YEAH!" going on. Clearly, Humanity must take over. :V

I know the Asur aren't supposed to be a 'MURICA analog but I couldn't pass this up.
 
Still, accelerating ship production (again) may be wise. We're still waiting for the shoe to drop on all those southern Centigors who stole an entire fleet shortly after we kind of killed their favorite drunken dad.

Ounce of prevention and all that.

EDIT: Actually, better idea. What if we schedule some wargames and cooperative training between the Imperial and Kislev navies for the coming year, alongside naval buildup? Make it an action, maybe put Magnus in charge of it - get some practical experience on the water as much as he's got on land. Pay a bit more attention to personal knowledge and ability in that arena, so if we need to fight a war on the Sea Of Claws, we don't end up eating maluses for lack of experience? Nordland's our bro, they'd probably be all over this.

Considering we've battled in forests, on land, underground, and in mountains - I think we're due for a change of location on the next big shindy. :p
 
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EDIT: Actually, better idea. What if we schedule some wargames and cooperative training between the Imperial and Kislev navies for the coming year, alongside naval buildup? Make it an action, maybe put Magnus in charge of it - get some practical experience on the water as much as he's got on land. Pay a bit more attention to personal knowledge and ability in that arena, so if we need to fight a war on the Sea Of Claws, we don't end up eating maluses for lack of experience? Nordland's our bro, they'd probably be all over this.

Considering we've battled in forests, on land, underground, and in mountains - I think we're due for a change of location on the next big shindy.
Oh fuck me the Kislev navy would be terrifying if it used Ice Witches and our cannons. Freeze ships into the water and then just circle them, pounding with the cannons until nothing is left.
hm, if that is how that work then how does some one like Gwen work, she bless by Sigmar and she a vamp
Excellent point.
 
That doesn't sound right... Isn't that the explanation for why dwarfs can't use magic, and the reason Chaos Dwarf sorcerers are in such terrible pain all the time while turning to stone simultaneously is that they're using their connection to Hashut to access the winds of magic. Which just sounds like theurgy again...

Again, I can't find anything about vampire's souls being locked in their body having anything to do with divine power. If divine power can hurt them, then it can also help them.
Halflings are the ones who can't use magic at all. Dwarves are just blind and resistant to it IIRC.

Runesmithing gets around the blindness of the Dwarves by trapping the magic inside an object and forcing it to move through pre-set channels as taught to the Dwarves by their ancestor gods.
And if Chaos Dwarf sorcerers only accessed the winds through their connection to Hashut, they'd be priests, not sorcerers.
I want more Greatships. We have 3 so far but that's not enough. Realistically like I have pointed out before we want at least 12 Greatships in total with 6 Greatships sailing at any one time with the other 6 docked for R&R and maintenance.
Not against getting more, just arguing against the idea that Greatships are the 'future'. Greatships are very useful and I hope they start showing up in other imperial Fleets soon.
You made it seem like we should stop building Greatships now to focus on more walls, more ships, more docks. Greatships are the future, for about the next six turns. And improving the quality of our fleet is a thing we should do, through putting the flyers on board or other ideas.
Hrm, 6-12 Greatships might not be as powerful as 60-120 Wolf Ships but it'd be a lot more efficient in terms of capacity and yearly gold expenditures.

On one hand, the more efficient capacity is good, as it means we can focus on building ships over expanding our naval capacity. On the other hand, not focusing on expanding our naval capacity means our pool of available shipwrights might not grow as hard due us not needing to cajole people into settling near the coast.

A third option would be to spam both Wolf Ships and Greatships(ignoring port expansions) and deliberately go over capacity(possibly firing the naval mercs to tank the gold cost if necessary) in the hope of pressuring our fleet into developing more efficient drydocking procedures(or training a larger pool of apprentice shipwrights) to keep up with the workload.
hm, if that is how that work then how does some one like Gwen work, she bless by Sigmar and she a vamp
How can Daemons hurt vampires? Why can vampires be weak to holy iconography(aside from the curse of Nagash giving them an additional weakness to Sigmarite iconography in particular)?
A vampire's prayer not granting a god any power does not necessarily prevent a god from using their power on a vampire.

Still, accelerating ship production (again) may be wise. We're still waiting for the shoe to drop on all those southern Centigors who stole an entire fleet shortly after we kind of killed their favorite drunken dad.

Ounce of prevention and all that.

EDIT: Actually, better idea. What if we schedule some wargames and cooperative training between the Imperial and Kislev navies for the coming year, alongside naval buildup? Make it an action, maybe put Magnus in charge of it - get some practical experience on the water as much as he's got on land. Pay a bit more attention to personal knowledge and ability in that arena, so if we need to fight a war on the Sea Of Claws, we don't end up eating maluses for lack of experience? Nordland's our bro, they'd probably be all over this.

Considering we've battled in forests, on land, underground, and in mountains - I think we're due for a change of location on the next big shindy. :p
Why detract from the naval buildup by spending an action on wargames when our fleets get to practice against actual Norscans/Druchii/Greenskins anyway? Unless you're talking about a diplo action?

Also, there's the "Kislev stands alone" mentality that would bring Kattarin more flak if she spent time and effort that could've been turned to bolstering Kislev's navy towards better coordinating with Imperial fleets.
 
Why detract from the naval buildup by spending an action on wargames when our fleets get to practice against actual Norscans/Druchii/Greenskins anyway? Unless you're talking about a diplo action?

Also, there's the "Kislev stands alone" mentality that would bring Kattarin more flak if she spent time and effort that could've been turned to bolstering Kislev's navy towards better coordinating with Imperial fleets.

To be fair, a crapton of dead Norscans payeth many sins. And less burning Kislevian fishing and trading ships.

EDIT: Okay, there's more to it than that. Napoleon once said (paraphrased) that he loved to fight allies, and that old saw's been proven right in a lot of different wars; both past and modern. The general principle of more allies = good can bring numbers to the table, but are often broken apart and beaten piecemeal due to a lack of experience in cooperation and coordination. Imperial troops prove this frequently fighting Chaos and Norscan forces, too; ideally, it wouldn't be something Freddy'd be unaware of (I hope).

To that end, ensuring there's some form of doctrine - or at least familiar principles and rules - for both sides to fall back on rather than just "Screw you I gotta protect mine!", means less chance of zippy druuchi ships or hard-hitting Norscan longships managing to break apart allied formations. In theory.
 
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To be fair, a crapton of dead Norscans payeth many sins. And less burning Kislevian fishing and trading ships.

EDIT: Okay, there's more to it than that. Napoleon once said (paraphrased) that he loved to fight allies, and that old saw's been proven right in a lot of different wars; both past and modern. The general principle of more allies = good can bring numbers to the table, but are often broken apart and beaten piecemeal due to a lack of experience in cooperation and coordination. Imperial troops prove this frequently fighting Chaos and Norscan forces, too; ideally, it wouldn't be something Freddy'd be unaware of (I hope).

To that end, ensuring there's some form of doctrine - or at least familiar principles and rules - for both sides to fall back on rather than just "Screw you I gotta protect mine!", means less chance of zippy druuchi ships or hard-hitting Norscan longships managing to break apart allied formations. In theory.
So again, why not focus on making our own navy stronger and larger instead of trying to get our numbers through allies?

There might be strength in unity, but there's also strength in strength.
 
I am new to this but i have a few things that i dont like:in medieval times archers were usseles against knights in platemail or soldiers who had steel breastplate and the crossbow was only slighty more efficient that that but only from short distance.they were best from walls or behind fortification.so why in your quest archer are good against heavly armored enemies or crossbowman are good in open without any fortification?
Platemail was one of the best armour in medieval times so why your soldiers and knights fall so easily?
In medieval times a victorious army suffered maxim 15% casualties from an open battle.The worst casualties were suffered when the army run from the field.even with the level of care avaible they lost very few soldiers if they won.You make the victourius army of human and dawrf suffer so many losses from a sense of fair play or what?
 
I am new to this but i have a few things that i dont like:in medieval times archers were usseles against knights in platemail or soldiers who had steel breastplate and the crossbow was only slighty more efficient that that but only from short distance.they were best from walls or behind fortification.so why in your quest archer are good against heavly armored enemies or crossbowman are good in open without any fortification?
Platemail was one of the best armour in medieval times so why your soldiers and knights fall so easily?
In medieval times a victorious army suffered maxim 15% casualties from an open battle.The worst casualties were suffered when the army run from the field.even with the level of care avaible they lost very few soldiers if they won.You make the victourius army of human and dawrf suffer so many losses from a sense of fair play or what?
Maybe because the average enemy looks like this:
 
hm, if that is how that work then how does some one like Gwen work, she bless by Sigmar and she a vamp
Easy, Sigmar does not get anything prayerswise from Gwen, but does get amusement through liberal applications of schadenfreude and just general enjoyment of her shenanigans.
Also, it could be argued that Gwen acts as Sigs agent on Mallus in exchange for what protections he could offer her?
I am new to this but i have a few things that i dont like:in medieval times archers were usseles against knights in platemail or soldiers who had steel breastplate and the crossbow was only slighty more efficient that that but only from short distance.they were best from walls or behind fortification.so why in your quest archer are good against heavly armored enemies or crossbowman are good in open without any fortification?
Platemail was one of the best armour in medieval times so why your soldiers and knights fall so easily?
In medieval times a victorious army suffered maxim 15% casualties from an open battle.The worst casualties were suffered when the army run from the field.even with the level of care avaible they lost very few soldiers if they won.You make the victourius army of human and dawrf suffer so many losses from a sense of fair play or what?
Take that up with G-dubs, they built the system, Tor is just playing in.
Be advised, though, If you actually manage to reach anyone willing to listen to your complaints about yonder, I'll personally build a shrine to you, since Games Workshop is notoriously infamous for having fallow fields of fucks to give for such criticism.
 
Easy, Sigmar does not get anything prayerswise from Gwen, but does get amusement through liberal applications of schadenfreude and just general enjoyment of her shenanigans.
Also, it could be argued that Gwen acts as Sigs agent on Mallus in exchange for what protections he could offer her?

Take that up with G-dubs, they built the system, Tor is just playing in.
Be advised, though, If you actually manage to reach anyone willing to listen to your complaints about yonder, I'll personally build a shrine to you, since Games Workshop is notoriously infamous for having fallow fields of fucks to give for such criticism.
Yes i know.G-dude likes to invent new enemies and wars from nowhere both in this universe and 40k.
 
Yes i know.G-dude likes to invent new enemies and wars from nowhere both in this universe and 40k.

To be fair, the latter has people in-setting note that for all the Imperium's hegemony of the galaxy, few areas are fully explored, and suddenly rising up is practically what the Orks were designed to do.
 
Halflings are the ones who can't use magic at all. Dwarves are just blind and resistant to it IIRC.

Runesmithing gets around the blindness of the Dwarves by trapping the magic inside an object and forcing it to move through pre-set channels as taught to the Dwarves by their ancestor gods.
And if Chaos Dwarf sorcerers only accessed the winds through their connection to Hashut, they'd be priests, not sorcerers.



Hrm, 6-12 Greatships might not be as powerful as 60-120 Wolf Ships but it'd be a lot more efficient in terms of capacity and yearly gold expenditures.

On one hand, the more efficient capacity is good, as it means we can focus on building ships over expanding our naval capacity. On the other hand, not focusing on expanding our naval capacity means our pool of available shipwrights might not grow as hard due us not needing to cajole people into settling near the coast.

A third option would be to spam both Wolf Ships and Greatships(ignoring port expansions) and deliberately go over capacity(possibly firing the naval mercs to tank the gold cost if necessary) in the hope of pressuring our fleet into developing more efficient drydocking procedures(or training a larger pool of apprentice shipwrights) to keep up with the workload.

How can Daemons hurt vampires? Why can vampires be weak to holy iconography(aside from the curse of Nagash giving them an additional weakness to Sigmarite iconography in particular)?
A vampire's prayer not granting a god any power does not necessarily prevent a god from using their power on a vampire.


Why detract from the naval buildup by spending an action on wargames when our fleets get to practice against actual Norscans/Druchii/Greenskins anyway? Unless you're talking about a diplo action?

Also, there's the "Kislev stands alone" mentality that would bring Kattarin more flak if she spent time and effort that could've been turned to bolstering Kislev's navy towards better coordinating with Imperial fleets.
Gauschdorf's expansion will be finished next turn, so we should definitely built more Wolfships then. In general, when we have the ship capacity, we should build as many Wolfships as we can, and if we don't have the capacity, then we should build Greatships. That would ensure that we're constantly expanding our navy in one way or another.

We should also definitely take actions to reverse engineer the captured Druchii ships if we can. More ship varieties to strengthen our navy is always a good thing.
 
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hm, if that is how that work then how does some one like Gwen work, she bless by Sigmar and she a vamp
Well, she hasn't been canon in like, 15 years.

I do think it's important to bear in mind here, this is Torroar's quest and how the metaphysics runs in the background is entirely up to his interpretation. So I wouldn't assume that any given interpretation of the lore in this discussion is necessarily right.

Do you have some proof that even with Nordland and Kislev we are very outnumbered? I only see the Druchii at High.
The collective navies of Kislev and the Empire need to roll at least a 60 to achieve naval victory in the Sea of Claws every turn. That's with Low- Norscans, Low Greenskins, and High Drucchi. I don't know if they outnumber us, but they do seem to be capable of outfighting us.
 
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