On the Intel reports:
I'm less worried about the Syndicates resilience, and more concerned about the Orion Unions feelings on the take down so far, bout on a civilian level and the political level.
But what specific question would you like to ask?
On the Intel reports:
I'm less worried about the Syndicates resilience, and more concerned about the Orion Unions feelings on the take down so far, bout on a civilian level and the political level.
What is the state of Orion Union politics with regards to anti-Federation sentiment and damages caused by the Syndicate conflict?
What is the state of Orion Union politics with regards to anti-Federation sentiment and damages caused by the Syndicate conflict?
maybe? Or something similar but better-worded.
To a point, the intel reports kinda serve mechanically as our way of finding out all sorts of things, even things Starfleet should know or other departments should be the ones to figure out. Though we could perhaps ask instead for a specific report on the personal standings of high-profile Orion leaders, since that'd be more a job of analyzing them and doing sigint and bugging rooms etc?That doesn't really seem like a question for our Espionage department, though. The Orion Union is a close Federation affiliate with a vigorous and active free press. What exactly is the Intelligence Department going to be able to tell us that we couldn't learn by reading some Orion newspapers and drawing our own conclusions? How will codebreaking and spying contribute to this analysis?
I feel like @OneirosTheWriter is trying to give us looks at the Orion political situation in the Master of Orion posts. I'm honestly not sure what we would expect Linderly to be able to add to that.
"Wow, even Hayley Singh nearly lost her seat," mutters Patricia Chen. "Lalande, New Seoul and Joburg each have new Councillors."
Seats changing hands:
Klivvar Proxima, Development -> Hawks
Shrantet III, Expansionist -> Hawks
Joburg IV, Expansionist -> Development
Lalande, Expansionist -> Development
Hagelan, Expansionist -> Pacifist
Ord Grind Duk, Hawks -> Development
Andoria, Pacifist -> Development
2. Because Development/Expansionists and Pacifists/Hawks represent opposed axis and are unlikely to cooperate, the Mercantile represents a critical swing vote for any vote where the Pacifists and Development are split.
I wonder if the PP cost of various things will change, it should technically be cheaper to build a starbase now cause it's development, defense, and protecting trade routes and the like.
Does this mean New Seoul voted in a new Councillor of the same party?
Crap, no.
New Seoul, Expansionist->Pacifist, Margaret Atwood lost her Council position. Will amend the post.
With the Caitian Councillors taking their seats, one sitting with the pacifists, one with the expansionists, and one with the developmentalists
I was under impression that Tipperary already was the KBZ's HQ, since it's basically the end of the supply route. So I think it would make more sense to build a Starbase to protect the Sector's HQ than to protect a not-as-important colony world. The Caldonian homeworld is a different story.I don't really see why a starbase at Shrantet III would be nonsensical without one in Tipperary. If they manage to push hard enough for a Shrantet III starbase to get down to 20pp or lower I'd be quite happy to give them one, and later also build one at Caldonia. A central location would perhaps be better for logistical support and as sector headquarter, but those two starbases would be a lot better for protecting assets in the sector and for wider sensor coverage.
Any sudden requests or reminders for entries into the Snakepit options list should show up now...
Any sudden requests or reminders for entries into the Snakepit options list should show up now...
Yes, it's currently the HQ, but I don't agree that protecting starfleet's local HQ is more important than protecting a major colony world, particularly one as exposed as Shrantet III and without so much as an outpost at the moment, and the commodore and much of their staff probably spending most of their time on the flagship anyway. Also early in the Ghost and Whispers arc we moved the KBZ fleet there and would likely do so again in a war with the Cardassians.I was under impression that Tipperary already was the KBZ's HQ, since it's basically the end of the supply route. So I think it would make more sense to build a Starbase to protect the Sector's HQ than to protect a not-as-important colony world. The Caldonian homeworld is a different story.
Crap, no.
New Seoul, Expansionist->Pacifist, Margaret Atwood lost her Council position. Will amend the post.
Legitimately a coincidenceMargaret Atwood the famed Canadian author? She oooooold...............
She actually became an Augment at some point and was kept in cryogenic stasis for some time.
Any sudden requests or reminders for entries into the Snakepit options list should show up now...
- Amend the Anti-Syndicate Legislation, 30pp (Present options for changing your anti-Syndicate legislation)
- NEW Acquire new Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
- Request Excelsior berth at a shipyard, 35pp (6 turns, gain new 3m t berth) [+5 for every extra 3mt berth present at shipyard past the first]
- Request Cruiser berth at Utopia Planitia, 12pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
- Request development of Utopia Planitia, 35pp, (4 turns, gain 1 3mt, 1 1mt berth)
- Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
- Request new Shipyard at Amarkia, 35pp (12 turns, 1 3mt Berth, 1 1mt Berth)
- Request new Shipyard at Ferasa, 25pp, (12 turns, 1 3mt Berth)
- Request new Shipyard at Rigel, 25pp, (12 turns, 1 3mt Berth)
- Request new Starbase I [Write in Sector] 15pp for home sectors or CBZ , 25pp for KBZ, +12pp for each Starbase past the first in-sector
- Request Ongoing Budget increase 40pp (Roll for success)
- Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
- Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Science Academy Development, 15pp (Gain +1 Techs throughput)
- Request Start of Explorer project, receiving one-off boost of Research Points and go-ahead for some projects, 34pp
- Request Start of Cruiser project, receiving one-off boost of Research Points and go-ahead for some projects, 28pp
Request new Tech Team to be added to your Ship Design Bureau, 20pp
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to four times]