What is the state of Orion Union politics with regards to anti-Federation sentiment and damages caused by the Syndicate conflict?

maybe? Or something similar but better-worded.

That doesn't really seem like a question for our Espionage department, though. The Orion Union is a close Federation affiliate with a vigorous and active free press. What exactly is the Intelligence Department going to be able to tell us that we couldn't learn by reading some Orion newspapers and drawing our own conclusions? How will codebreaking and spying contribute to this analysis?

I feel like @OneirosTheWriter is trying to give us looks at the Orion political situation in the Master of Orion posts. I'm honestly not sure what we would expect Linderly to be able to add to that.
 
That doesn't really seem like a question for our Espionage department, though. The Orion Union is a close Federation affiliate with a vigorous and active free press. What exactly is the Intelligence Department going to be able to tell us that we couldn't learn by reading some Orion newspapers and drawing our own conclusions? How will codebreaking and spying contribute to this analysis?

I feel like @OneirosTheWriter is trying to give us looks at the Orion political situation in the Master of Orion posts. I'm honestly not sure what we would expect Linderly to be able to add to that.
To a point, the intel reports kinda serve mechanically as our way of finding out all sorts of things, even things Starfleet should know or other departments should be the ones to figure out. Though we could perhaps ask instead for a specific report on the personal standings of high-profile Orion leaders, since that'd be more a job of analyzing them and doing sigint and bugging rooms etc?
 
The biggest problem isn't that the Pacifists have taken the plurality. No, Stesk is perhaps the easiest person on the entire Council to deal with - most of the time what he wants aligns with what Starfleet wants.

The problem is that the President is now a lame duck. She's the person we deal with on a more ongoing basis than the full Council.
 
"Wow, even Hayley Singh nearly lost her seat," mutters Patricia Chen. "Lalande, New Seoul and Joburg each have new Councillors."

Seats changing hands:

Klivvar Proxima, Development -> Hawks
Shrantet III, Expansionist -> Hawks
Joburg IV, Expansionist -> Development
Lalande, Expansionist -> Development
Hagelan, Expansionist -> Pacifist
Ord Grind Duk, Hawks -> Development
Andoria, Pacifist -> Development

Does this mean New Seoul voted in a new Councillor of the same party?

2. Because Development/Expansionists and Pacifists/Hawks represent opposed axis and are unlikely to cooperate, the Mercantile represents a critical swing vote for any vote where the Pacifists and Development are split.

While it's true that these parties are often at odds against each other on these axes, we don't know how often they actually would disagree with each other. I'd expect for many things we care about (namely the snakepit options), they'd share many of the same wants and concerns.

I'm also still not clear on exactly what each party wants, or where some concerns lie in. For example, I believe we've received grumbling that we're taking valuable resources up with budget increases - what factions are sympathetic to that?

I wonder if the PP cost of various things will change, it should technically be cheaper to build a starbase now cause it's development, defense, and protecting trade routes and the like.

This is probably going to be the most visible impact. New options might be available next snakepit, but I suspect that would have more to do with Sousa herself or the introduction of the Mercantile faction, rather than the results of this election.

Hard to predict what the new PP prices would be.
- Starbases/outposts (development+hawks) might go down.
- Diplo pushes (expansionist) might go up.
- Don't expect mining/research colonies or academy expansions to change.
- Not sure about ship designs, though with the throwing away of canon stat lines, I've been expecting this section to be revamped a bit, with discounts for meeting Council-dictated requirements (like how the Pacifists wanted "the next Explorer design has Science+Presence at least 17" back when we last requested a budget increase).
- Shipyards... there is a tension between building new shipyards vs expanding them, but I'm not sure how that would align among the factions.
 
So in short:
Both the Hawks and the Pacifists lost 1 seat but gained 2, for a net gain of 1 seat, Development lost 1 seat but gained 4, for a net gain of 3 seats and the Expansionists lost 5 seats.

The Hawks and Pacifists did okay, but the Hawks are still small and the Pacifists are only the largest faction because the Expansionists got pummeled, Development is the big winner, becoming the 2nd largest faction and the Expansionists are the big loser, going from largest faction to 3rd largest faction, becoming only slightly larger than the Hawks.
 
Crap, no.

New Seoul, Expansionist->Pacifist, Margaret Atwood lost her Council position. Will amend the post.

Ah okay, that makes more sense.

I was trying to add up the faction councilors before the election and I was coming up with 1 more expansionist and 1 less pacifist.

Started with the post-Betazoid-ratification councilor listing: https://forums.sufficientvelocity.c...a-starfleet-quest.32005/page-550#post-7283885

Expansionist: 11
Pacifist: 9
Development: 6
Hawk: 5

Then the 3 Caitian councilors:
With the Caitian Councillors taking their seats, one sitting with the pacifists, one with the expansionists, and one with the developmentalists

And finally the 4 Rigel councilors that are all mercantile.

So before the election we had:

Expansionist: 12
Pacifist: 10
Development: 7
Hawk: 5
Mercantile: 4
 
I don't really see why a starbase at Shrantet III would be nonsensical without one in Tipperary. If they manage to push hard enough for a Shrantet III starbase to get down to 20pp or lower I'd be quite happy to give them one, and later also build one at Caldonia. A central location would perhaps be better for logistical support and as sector headquarter, but those two starbases would be a lot better for protecting assets in the sector and for wider sensor coverage.
 
I don't really see why a starbase at Shrantet III would be nonsensical without one in Tipperary. If they manage to push hard enough for a Shrantet III starbase to get down to 20pp or lower I'd be quite happy to give them one, and later also build one at Caldonia. A central location would perhaps be better for logistical support and as sector headquarter, but those two starbases would be a lot better for protecting assets in the sector and for wider sensor coverage.
I was under impression that Tipperary already was the KBZ's HQ, since it's basically the end of the supply route. So I think it would make more sense to build a Starbase to protect the Sector's HQ than to protect a not-as-important colony world. The Caldonian homeworld is a different story.
 
Any sudden requests or reminders for entries into the Snakepit options list should show up now...

A couple several things:

1) Can you clarify whether getting an anti-Syndicate legislation amendment would get us 5 more influence (to total 20) to spend on specific options? Or it doesn't get us any more influence (still at 15) and we only get to rechoose between options?

2) Options for sending more resources to the Kadeshi expedition within a year or two, like building that warp core within that time frame and ferrying it over.

3) An equivalent to Science Academies except for enlisted. Ditto for officers.

4) Sydraxian options?

5) There was an earlier concern about the increasing costs of multiple starbases per sector, which made it really hard to justify building a starbase per homeworld, which you'd think everyone in the Council would want. This was especially acute in Sol sector, before Vega got portioned off into the SBZ, because we had starbases in Sol and Vega, but no starbases in Betazed and eventually Gaen.

6) With the throwing away of future canon stat lines, will the separation between "Ambassador" and "custom explorer" ship designs still exist? I was thinking that they would be replaced with explorer ship design but with discounts for meeting Council-dictated requirements, like how the Pacifists wanted "the next Explorer design has Science+Presence at least 17" back when we last requested a budget increase.

7) Don't forgot the Corvo System +5 (10) sr/yr mining colony option that wasn't mentioned in the 2311 EOY.

And finally, there's my ongoing reservations about the diplomacy push system, but I won't repeat that here.
 
I was under impression that Tipperary already was the KBZ's HQ, since it's basically the end of the supply route. So I think it would make more sense to build a Starbase to protect the Sector's HQ than to protect a not-as-important colony world. The Caldonian homeworld is a different story.
Yes, it's currently the HQ, but I don't agree that protecting starfleet's local HQ is more important than protecting a major colony world, particularly one as exposed as Shrantet III and without so much as an outpost at the moment, and the commodore and much of their staff probably spending most of their time on the flagship anyway. Also early in the Ghost and Whispers arc we moved the KBZ fleet there and would likely do so again in a war with the Cardassians.
 
Last edited:
@OneirosTheWriter
You wanted options:
- MWDO (Member Worlds Development Organisation) - a organisation that slightly decreases the br/sr budget but helps subsidise infrastructure in the least developed member worlds.
- MWTO (Member Worlds Trade Organisation) - a organisation that slightly decreases the br/sr budget but helps subsidise trade ship/facility building.
- xBZ Convoy Command - creates a new garrison option where ships can be assigned, reduces attacks on civilian shipping in targeted zone it is setup for, or means that in addition to normal response roll for attacks on shipping a Convoy Command ship gets a bonus response roll as well.
- Sector Command Centre - CCC facility for a sector that gives some sort of bonus to events in a sector.
 
2312.Q2 - Snakepit
2312.Q2

"Welcome to Paris, Councillor," you repeat once more, introducing yourself to another of the newly elected officials.


You shake hands with the new representative of Joburg as they pass. You're making a point to introduce yourself to every new Councillor who arrives, letting them know how best to get a hold of you if they need you. Hikaru Sulu and Shey ch'Tharvasse, your next two best political operators from among your senior commanders, are with you in Paris. You feel thankful on one level that these fiascos only come about every six years. Uh, well, that is, they used to come around every six years, with all the new members that date is now staggered a little. However, on another level, you relish the mayhem; a wheeler and dealer such as yourself can definitely make things happen. With all of the factions at near parity, being someone who can facilitate between them is worth its weight in dilithium.

Your carefully coalescing plans are brought to an abrupt halt as someone collides with you.

"What-! Ah, excuse me, Councillor!" you say, before straightening. "I did not see you there." As you walked into my stationary back, you neglect to add.

The woman who has walked into you looks up at you with uncomprehending eyes, blinking slowly. "What? Oh, of course. My apologies, Admiral. I'll see you in the Council session..."

"Goodness," you mutter to Sulu as you watch the woman walk away. "Hayley Singh is not taking this election result well..."

"Oh my..."

[ ][COUNCIL] Submit a plan to the Council
(You may select any number of options, as long as you can pay the Political Will cost. You currently have one-hundred and eighty-four (184) Political Will to spend.

(You can approach any faction to try to make a deal on a topic)
[ ][FACTION] Approach the Pacifists
[ ][FACTION] Approach the Expansionists
[ ][FACTION] Approach the Developers
[ ][FACTION] Approach the Hawks
[ ][FACTION] Approach the Mercantilists



======================================

Federation Council Options for 2312.Q2
  • NEW Request Mining Colony at Corvo, 8pp (4 turns, gain +10 (15) sr/year)
  • NEW Request Research Colony at Aga Carmide, 8pp (4 turns, gain +7rp/year)
  • Request development of San Francisco Fleet Yards, 15pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of 40 Eridani A Shipyards, 20pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Ana Font Shipyard, 15pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Lor'Vela Orbital Construction Facility, 15pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request Excelsior berth at a shipyard, 35pp (6 turns, gain new 3m t berth) [+5 for every extra 3mt berth present at shipyard past the first]
  • Request Cruiser berth at Utopia Planitia, 12pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Utopia Planitia, 35pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
  • Request new Shipyard at Amarkia, 35pp (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Request new Shipyard at Ferasa, 25pp, (12 turns, 1 3mt Berth)
  • Request new Shipyard at Rigel, 25pp, (12 turns, 1 3mt Berth)
  • Request new Starbase I [Write in Sector] 15pp for home sectors or CBZ , 25pp for KBZ, +12pp for each Starbase past the first in-sector
  • Reduce Militarisation Level 120pp
  • Increase Threat Level 90pp
  • Request Ongoing Budget increase 40pp (Roll for success)
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
  • Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Science Academy Development, 15pp (Gain +1 Techs throughput)
  • Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
  • Request Start of Explorer project, receiving one-off boost of Research Points and go-ahead for some projects, 34pp
  • Request Start of Cruiser project, receiving one-off boost of Research Points and go-ahead for some projects, 28pp
  • Request Start of Escort project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
  • Request Refit Program for Constellation class [+1 C,S,D, for 20br, 10sr, 1 Year (4 turns)], 6 turns 18pp (NB: new unit cost for Constellation will be 70/45)
  • Request new Tech Team to be added to your Ship Design Bureau, 20pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to four times]
  • Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
  • Amend the Anti-Syndicate Legislation, 30pp (Present options for changing your anti-Syndicate legislation)
  • NEW Acquire new Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 20pp for Starfleet Intelligence, 30pp for Medical, 30pp for Explorer Corps.
  • Reorganise a Starfleet Command from a Vice Admiral position to an Admiral position. Pick one: 40pp for Starfleet Operations, 50pp for Shipyard Ops, 55pp for Ship Design Bureau, 45pp for Starfleet Tactical (This may create subordinate Vice Admiral positions)
  • NEW Request a Council Session for discussing Sydraxian Hierarchy options, 30pp
  • NEW Request a Council Sesssion for discussing Apiata-Cardassian conflict options, 30pp
  • NEW Sponsor efforts to create additional Critical Ship Infrastructure on another world, 60pp (Pick world)
  • NEW Sponsor efforts to create Heavy Industrial park to reduce construction times by 1 month/year in that system, 125pp (pick world)
[Excelsior Refit Program in the works, will become available within the next couple years]

====

Federation Grading:
Current Minimum Science = 100 [Now 120]
Current Maximum Combat = 310 [Now 144]

(Maximum Combat is a Soft cap, will gain +1 Militarisation per 10 pts over - Each point of Threat Level adds 10 to Max Combat)

Minimum Concurrent 5 Year Missions = 4
Current Militarisation Level = 0
Current Federation Threat Level = 13

Council Objectives:

200 Science by 2321
250 Defence by 2321

Starfleet Ambitions:
Have Ambassador prototype into production by 2321

Federation Council:
President - Jorlyth sh'Arrath, Expansionist Faction

Factions -
Expansionist (Human, Andor) - 20% [Langford (Earth), Singh (Alpha Centauri)]
Pacifist (Vulcan) - 30% [Stesk (Vulcan), T'Torah (82 Eridani)]
Hawkish (Amarki) - 15% [Korielis (Tales Har), Aelanna (Leas Akaam)]
Development (Tellar) 25% [Jorth (Tellar), Sadek (Atatan)]
Mercantile (Rigel) 10% [Rangyad (Rigel), Meiyama (Welleck)]

[Current Polling suggests gains for the Development and Hawks faction in next election]

(Species listed in brackets are principal backers, not exclusive membership)

Current Federation Full Members:
Humans
Vulcans
Andorians
Tellarites
Amarki
Betazoids
Caitians
Rigellians

Current Federation Affiliates:
Apiata 500/500 - Ratification Pending other events
Indorions 486/500 + 21 = 500/500 - Ratification to Occur in 2313
Caldonians 417/500 + 26 = 443/500
Orions 393/500 + 27 = 420/500
Risa 351/500 + 28 = 379/500
Gaeni 356/500 + 12 = 368/500
Qloathi 272/500 + 31 = 303/500 - Further Integration Pending
Seyek 186/500 + 36 = 222/500
Kadeshi 207/500 + 16 = 223/500

Currently Known Others Possible Members:
Bajorians 109/100 - Affiliate Status impossible [Cardassian Patronage]
Yrillians 90/100
Licori 105/100 - Affiliate Status impossible [Conflict w/ Ked Paddah, Mentats]
Honiani 80/100
Dawiar 76/100
Gretarians 50/100
Sotaw 35/100
Ked Paddah 35/100
Lecarrens -30/100
Sydraxians -40/100 - High Tension Levels

Major Powers
Romulans - Trending Positive
Klingons - At Peace
Cardassians - High Tension Levels
 
Last edited:
Kind of want more influence...

E:
Maybe get something cooking with Development faction? That might help mitigate consequences of our larger battle with syndicate.
 
Last edited:
Diplomacy, resource requests and budget increases became much more expensive, recruitment drives a bit more expensive, shipyards, starbases, tech teams and academy expansions a bit cheaper, colonies, ship designs and Admiral/Vice Admiral positions the same cost.
 
Last edited:
Oh wow that's a lot of price changes.

  • Amend the Anti-Syndicate Legislation, 30pp (Present options for changing your anti-Syndicate legislation)
  • NEW Acquire new Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)

So...if we spend the 20pp to gain more influence, can we choose new options, or do we have to spend the additional 30pp just to be able to do that?

  • Request Excelsior berth at a shipyard, 35pp (6 turns, gain new 3m t berth) [+5 for every extra 3mt berth present at shipyard past the first]
  • Request Cruiser berth at Utopia Planitia, 12pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Utopia Planitia, 35pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
  • Request new Shipyard at Amarkia, 35pp (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Request new Shipyard at Ferasa, 25pp, (12 turns, 1 3mt Berth)
  • Request new Shipyard at Rigel, 25pp, (12 turns, 1 3mt Berth)
  • Request new Starbase I [Write in Sector] 15pp for home sectors or CBZ , 25pp for KBZ, +12pp for each Starbase past the first in-sector

All cheaper by about 5pp. (Cruiser berth and additional Starbase past 1st in-sector ones 3pp cheaper instead of 5pp. Ferasa shipyard is also a new option.

  • Reduce Militarisation Level 120pp
  • Increase Threat Level 90pp

A LOT more expensive. Can we even reduce our militarisation level below 0? :V

  • Request Ongoing Budget increase 40pp (Roll for success)
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp

15pp more expensive, each.

  • Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Science Academy Development, 15pp (Gain +1 Techs throughput)

5pp cheaper, each.

  • Request Start of Explorer project, receiving one-off boost of Research Points and go-ahead for some projects, 34pp
  • Request Start of Cruiser project, receiving one-off boost of Research Points and go-ahead for some projects, 28pp

So the "Ambassador" specific explorer project is gone (as expected), and it looks like the base cost of the explorer ship design decreased from 50pp to 45pp (with the 25% discount because 34pp).

The base cost of the cruiser actually increased though, from 30pp to ...37pp (with the 25% discount becomes 28pp)?

edit: Constellation refit base cost decreased from 30pp to 24pp (with the 25% discount becomes 18pp)

Request new Tech Team to be added to your Ship Design Bureau, 20pp

5pp cheaper.

Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to four times]

10pp more expensive :o
 
Last edited:
Back
Top