Okay, here's a plan that includes anti-Syndicate stuff. I'm not particularly satisfied with it, since I'm sacrificing a diplo push. But I do think anti-Syndicate action is extremely high priority (more on this later) and that the Apiatan issue can't wait (could cause war, blocks membership), and I figure crewing is a bit more important at the moment (Academy expansion + EC recruitment drive).
[X][COUNCIL] Base Plan Anti-Syndicate, Apiata, Crew
-[X] Request Mining Colony at
Corvo, 8pp (4 turns, gain +10 (15) sr/year)
-[X] Request Research Colony at
Aga Carmide, 8pp (4 turns, gain +7rp/year)
-[X] Request
Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request
Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
-[X] Amend the Anti-Syndicate Legislation, 30pp (Present options for changing your anti-Syndicate legislation)
-[X] Acquire new
Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
-[X] Request a Council Sesssion for discussing
Apiata-Cardassian conflict options, 30pp
-[X] Request focused
Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy): Yrillian
[X][COUNCIL] Plan Anti-Syndicate, Apiata, Crew
8+8+35+25+30+20+30+20 = 176pp, 8 left over
Choosing Yrillians since at least we'll have a good chance of getting them past 100 relationship this turn.
I do think the earlier we try to improve on our Syndicate problems, the better, since at our current rate, we're going to be stuck in this quagmire for several years. I'm pretty sure that the Syndicate options don't just provide direct impact (or resilience), but rather also influence the event tables and rewards and penalties and whatnot. For ex, that "[DEVICES] Seed the most likely vectors. (1 Influence, +2 Impact)" option we got last time is misleading - it's likely doing more than just getting us +2 impact per year.
I really don't know what the "approach any faction to try to make a deal on a topic" thing will do for us, so I'm abstaining from that vote.
edit: convert into base plan
edit2: I've created a second plan now that I know that we can bank influence without spending it:
https://forums.sufficientvelocity.c...a-starfleet-quest.32005/page-947#post-7686344
Reposting it here (hopefully it won't clobber my later vote)
[X][COUNCIL] Base Plan Bank Anti-Syndicate Influence for Next Year, Apiata, Sydraxians, Crew
-[X] Request Mining Colony at
Corvo, 8pp (4 turns, gain +10 (15) sr/year)
-[X] Request Research Colony at
Aga Carmide, 8pp (4 turns, gain +7rp/year)
-[X] Request
Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request
Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
-[X] Acquire new
Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
-[X] Request a Council Sesssion for discussing
Apiata-Cardassian conflict options, 30pp
-[X] Request a Council Session for discussing
Sydraxian Hierarchy options, 30pp
-[X] Request focused
Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy): Yrillian
[X][COUNCIL] Plan Bank Anti-Syndicate Influence for Next Year, Apiata, Sydraxians, Crew
[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions
To a certain extent crew is fungible over the long haul, though, as we can adjust Academy intake to reduce Techs and increase other categories during academy steering events.
Problem is that we currently only can exchange a total of 1 crew income every 4 years. Perhaps getting rid of Seruk or equivalent would help with that, but who knows.