Sure, but Kepler isn't going to be ready for at least several years, and our crew bottlenecks for officers and enlisted is more acute.

Actually, something that's probably more critical than the Science Academy, and something Briefvoice also advocated for, is the EC recruitment drive, so that the 2313Q1 Excelsior can be crewed with EC. Which helps make up for Stargazer that we sent off to the Kadeshi.

To a certain extent crew is fungible over the long haul, though, as we can adjust Academy intake to reduce Techs and increase other categories during academy steering events.
 
I can see how the Apiata thing is urgent, but can't Syndraxians wait another year? I'd really like to up he pressure on syndicate while we have pp.
 
Can we approach the pacifists about mediating a peace between the licori and ked-padda? Seems like a good way to win brownie points with the new strongest party, and it also legitimately serves our interests by stopping a war that could otherwise drag in the Gaeni.
 
I can see how the Apiata thing is urgent, but can't Syndraxians wait another year? I'd really like to up he pressure on syndicate while we have pp.
I would love to exchange the Council Session on the Sydraxians for more pressure on the Syndicate, but we would still be 2 points short. So what else do you want to give up?
 
Okay, here's a plan that includes anti-Syndicate stuff. I'm not particularly satisfied with it, since I'm sacrificing a diplo push. But I do think anti-Syndicate action is extremely high priority (more on this later) and that the Apiatan issue can't wait (could cause war, blocks membership), and I figure crewing is a bit more important at the moment (Academy expansion + EC recruitment drive).

[X][COUNCIL] Base Plan Anti-Syndicate, Apiata, Crew
-[X] Request Mining Colony at Corvo, 8pp (4 turns, gain +10 (15) sr/year)
-[X] Request Research Colony at Aga Carmide, 8pp (4 turns, gain +7rp/year)
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
-[X] Amend the Anti-Syndicate Legislation, 30pp (Present options for changing your anti-Syndicate legislation)
-[X] Acquire new Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
-[X] Request a Council Sesssion for discussing Apiata-Cardassian conflict options, 30pp
-[X] Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy): Yrillian

[X][COUNCIL] Plan Anti-Syndicate, Apiata, Crew

8+8+35+25+30+20+30+20 = 176pp, 8 left over

Choosing Yrillians since at least we'll have a good chance of getting them past 100 relationship this turn.

I do think the earlier we try to improve on our Syndicate problems, the better, since at our current rate, we're going to be stuck in this quagmire for several years. I'm pretty sure that the Syndicate options don't just provide direct impact (or resilience), but rather also influence the event tables and rewards and penalties and whatnot. For ex, that "[DEVICES] Seed the most likely vectors. (1 Influence, +2 Impact)" option we got last time is misleading - it's likely doing more than just getting us +2 impact per year.


I really don't know what the "approach any faction to try to make a deal on a topic" thing will do for us, so I'm abstaining from that vote.

edit: convert into base plan

edit2: I've created a second plan now that I know that we can bank influence without spending it: https://forums.sufficientvelocity.c...a-starfleet-quest.32005/page-947#post-7686344

Reposting it here (hopefully it won't clobber my later vote)

[X][COUNCIL] Base Plan Bank Anti-Syndicate Influence for Next Year, Apiata, Sydraxians, Crew
-[X] Request Mining Colony at Corvo, 8pp (4 turns, gain +10 (15) sr/year)
-[X] Request Research Colony at Aga Carmide, 8pp (4 turns, gain +7rp/year)
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
-[X] Acquire new Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
-[X] Request a Council Sesssion for discussing Apiata-Cardassian conflict options, 30pp
-[X] Request a Council Session for discussing Sydraxian Hierarchy options, 30pp
-[X] Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy): Yrillian

[X][COUNCIL] Plan Bank Anti-Syndicate Influence for Next Year, Apiata, Sydraxians, Crew
[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions


To a certain extent crew is fungible over the long haul, though, as we can adjust Academy intake to reduce Techs and increase other categories during academy steering events.

Problem is that we currently only can exchange a total of 1 crew income every 4 years. Perhaps getting rid of Seruk or equivalent would help with that, but who knows.
 
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I can see how the Apiata thing is urgent, but can't Syndraxians wait another year? I'd really like to up he pressure on syndicate while we have pp.
We already have a bit of an idea what the amended Syndicate legislation would do, something like an extra 10 impact per year with some running pp cost. So about a months worth of impact at the current rate. By going for it this year rather than next we might accelerate reaching the next threshold by a month. Ignoring the Sydraxians for another year could easily result in a lost explorer or worse. Given that the Syndicate legislation is also more expensive and would require a painful cult somewhere else and given that we already have an alternate means of applying more pressure (assigning more ships to the task force/the relevant sector fleets) I don't see why it should be anywhere near as urgent, let alone more urgent.
 
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[X][FACTION] Approach the Pacifists about creating a special Starfleet/Diplomatic Corps joint operation to investigate and eventually mediate in the Licori/Ked Paddah War.

[X][COUNCIL] Base Plan Pull Your Head Out of the Sand

It has both Council Sessions and Yrillians + Gretarians, which is pretty much what I wanted.
 
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[X][COUNCIL] Plan Anti-Syndicate, Apiata, Crew

[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions
 
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I personally don't know if either of these council meetings are going to lead to the solutions people WANT or indeed if they're going to turn into anything but more quagmires for us to shovel ships into. We can handle One anti-syndicate operation safely, but adding peacekeeping squadrons along our Core-Spinward border will be very difficult to handle without shorting Defense somewhere. That said, I'm sure that any plan without at least one will get itself no votes at all, so I'll include the Apiata-Cardassian thing in mine, as it seems more 'about to explode'. I'd love to amend the anti-syndicate legislation, but right now I think we can stand to have a few extra slips available.

For next year, I'm planning to call for a Shipyard at Indoria and a Starbase to hover protectively over it. Some people might have cold feet about putting infrastructure so close to the front but I prefer to think ahead and give it a permanent bodyguard.

[X] Plan: Round off The Edges
[X] Request Mining Colony at Corvo, 8pp (4 turns, gain +10 (15) sr/year)
[X] Request Research Colony at Aga Carmide, 8pp (4 turns, gain +7rp/year)
[X] Request development of Ana Font Shipyard, 15pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
[X] Request development of Lor'Vela Orbital Construction Facility, 15pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
[X] Request new Shipyard at Ferasa, 25pp, (12 turns, 1 3mt Berth)
[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
[X] Request focused Diplomacy on Dawiar, 20pp (One affiliate or prospective race will undergo accelerated diplomacy)
[X] Request focused Diplomacy on Yrillians, 20pp (One affiliate or prospective race will undergo accelerated diplomacy)
[X] Request a Council Session for discussing Apiata-Cardassian conflict options, 30pp

8 PP Banked
 
Can we approach the pacifists about mediating a peace between the licori and ked-padda? Seems like a good way to win brownie points with the new strongest party, and it also legitimately serves our interests by stopping a war that could otherwise drag in the Gaeni.

That's an excellent idea!

[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions

[X][COUNCIL] Base Plan Pull Your Head Out of the Sand
 
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Anyway, Dawiar can wait. They're not urgent, and will probably join us soon enough on their own at this rate. I doubt the Cardassians much care about keeping them at this point.

Apiata sitdown is a must. We should also either push the Yrillians and Gretarans, OR do the Sydraxian sitdown. I'd like to do both, but I'm not sure we can afford that.

Start building a shipyard somewhere near the western frontier, and maybe a star base to protect it. Industrial Park for Earth should be next snakepit, not this one.

Syndicate legislation...idek.
 
[X][COUNCIL] Plan Anti-Syndicate, Apiata, Crew

[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions

Omakes aside, they're stuck in a middle of a bloody civil war and really could use some help rebuilding their lives, before they try to pull a Syrian Refugee Crisis on us.
 
[X][COUNCIL] Plan Anti-Syndicate, Apiata, Crew

[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions

I'm more concerned with putting out fires than winning further affiliates at this point.
 
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Okay, here's a plan that includes anti-Syndicate stuff. I'm not particularly satisfied with it, since I'm sacrificing a diplo push. But I do think anti-Syndicate action is extremely high priority (more on this later) and that the Apiatan issue can't wait (could cause war, blocks membership), and I figure crewing is a bit more important at the moment (Academy expansion + EC recruitment drive).

[X][COUNCIL] Base Plan Anti-Syndicate, Apiata, Crew
-[X] Request Mining Colony at Corvo, 8pp (4 turns, gain +10 (15) sr/year)
-[X] Request Research Colony at Aga Carmide, 8pp (4 turns, gain +7rp/year)
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
-[X] Amend the Anti-Syndicate Legislation, 30pp (Present options for changing your anti-Syndicate legislation)
-[X] Acquire new Influence to spend on Anti-Syndicate Legislation, 20pp/5 (Can only be taken once)
-[X] Request a Council Sesssion for discussing Apiata-Cardassian conflict options, 30pp
-[X] Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy): Yrillian

I think @Nix has an excellent argument that amending the legislation isn't likely to get us more than 10 extra impact per year. We get that in a good month. While the Sydraxian situation exploding on us could be a huge disaster. Do you have a counterargument? It seems like waiting another year to amend the Orion legislation won't have a huge (lack of) Impact, maybe making the entire Syndicate struggle only one month longer.
 
If we do build more berths, I'd like to see the focus on building to take advantage of Patricia Chen's ability in existing locations, such as increasing from 1 to 2 1mt berts at Ana Font.
 
[X][COUNCIL] Base Plan Pull Your Head Out of the Sand

[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions

Because the Pacifists are actually pretty damn handy here, we can probably lose some cost just by deploying starfleet assets to undo the collateral, and if the Syndicate tries to hit those that A. brings them out into the open. B. brings the pacifist further onside (because even they have limits for tolerance for murder in response to aid programs and C. probably eats into their resilience, because this is a guerrilla war and resilience is in part public support/approval.
 
[X][COUNCIL] Pull Your Head Out of the Sand

[X][FACTION] Approach the Pacifists about fueling extra sophontitarian relief aid to the Orions
 
I think @Nix has an excellent argument that amending the legislation isn't likely to get us more than 10 extra impact per year. We get that in a good month. While the Sydraxian situation exploding on us could be a huge disaster. Do you have a counterargument? It seems like waiting another year to amend the Orion legislation won't have a huge (lack of) Impact, maybe making the entire Syndicate struggle only one month longer.

Yes, I think that the Syndicate options provide more than just direct impact or resilience. That they actually can alter the event tables, DCs, rewards/penalties, and even work on a separate angle, like the gendarmes and the whole unit HP and unit stats thing.

Basically, what I argued before the last time we got to amend anti-Syndicate legislation:
I'd like to remind everyone that anti-Syndicate plan options can have more effective impact than their direct annual bonus. There's clearly some event table(s) of sorts that are influenced by plan options.

The Anti-Slavery Act of 2309, for example, only provides 2 annual impact, but is possibly the most critical part of the whole plan. It could easily define the main anti-Syndicate event table, behind the scenes. Or if the "focus on the security aspects" might be conflating the point, look at the "Stop any ship with a sensor anomaly" policy. It also only provides 2 annual impact, but from the narrative of recent Captain's Logs, it might actually be increasing smuggling event DCs for the Syndicate, behind the scenes.

Trying to peel back the curtain a bit, it looks like Syndicate-related events involve Syndicate assets that are each worth some amount of impact if successfully detained or destroyed, and similar applies for cost.

...
 
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