- Location
- somewhere
By the way, could we get some more people voting? Unlike the last few votes we don't have a clear lead yet.
The differences between the plans basically boil down to the third internal diplomacy action. Options are:
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 87 | Sufficient Velocity
##### NetTally 1.7.4
[X] Plan Double Down and Hold the Line
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Andorian Civil Service] Mobilise an Asset (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 4
[x] Plan Recruiting Drive
-[x][Starfleet Command] Ask the Federation President to make a recruiting drive (1 turn to complete drive, results seen in 12 turns)
-[x][Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[x][Andorian Civil Service] Mobilise an Asset [Options for activating teams made available] (1 turn)
-[x][Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[x][Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[x][Tellarite Mining Expedition 1] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[x][Starfleet Medical Command] Evacuate RBZ Science Outposts (2 turns)
-[x][Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[x][Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[x][Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[x][Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[x][North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
-[x][Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turns)
-[x][Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 5 (2 turns)
-[x][RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
[X] Plan Double Exploration Double Help
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (double-up on scouting for 1 turn finish) (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
[X] Plan Double Exploration Double Help Bugfix edition
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush (1 turn)
-[X] [Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[X] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition 1] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
-[X] [Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (1 turn with help)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (1 turn with help)
-[X] [Andorian Civil Engineering Team]
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
[X] Plan Double Exploration Double Help
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (double-up on scouting for 1 turn finish) (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
-[x] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[x] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush (1 turn)
-[x] [Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[x] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[x] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[x] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[x] [Tellarite Mining Expedition 1] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[x] [Starfleet Medical Command] Evacuate RBZ Science Outposts (2 turns)
-[x] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[x] [North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
-[x] [Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (1 turn with help)
-[x] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (1 turn with help)
-[x] [Andorian Ambassadorial Team]
-[x] [Andorian Civil Engineering Team]
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
Total No. of Voters: 8
##### NetTally 1.7.4
[X] Plan Double Down and Hold the Line
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Andorian Civil Service] Mobilise an Asset (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 4
[x] Plan Recruiting Drive
-[x][Starfleet Command] Ask the Federation President to make a recruiting drive (1 turn to complete drive, results seen in 12 turns)
-[x][Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[x][Andorian Civil Service] Mobilise an Asset [Options for activating teams made available] (1 turn)
-[x][Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[x][Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[x][Tellarite Mining Expedition 1] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[x][Starfleet Medical Command] Evacuate RBZ Science Outposts (2 turns)
-[x][Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[x][Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[x][Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[x][Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[x][North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
-[x][Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turns)
-[x][Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 5 (2 turns)
-[x][RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
[X] Plan Double Exploration Double Help
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (double-up on scouting for 1 turn finish) (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
[X] Plan Double Exploration Double Help Bugfix edition
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush (1 turn)
-[X] [Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[X] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition 1] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
-[X] [Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (1 turn with help)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (1 turn with help)
-[X] [Andorian Civil Engineering Team]
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
[X] Plan Double Exploration Double Help
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (double-up on scouting for 1 turn finish) (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
-[x] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
-[x] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush (1 turn)
-[x] [Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[x] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[x] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[x] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[x] [Tellarite Mining Expedition 1] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[x] [Starfleet Medical Command] Evacuate RBZ Science Outposts (2 turns)
-[x] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[x] [North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
-[x] [Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (1 turn with help)
-[x] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (1 turn with help)
-[x] [Andorian Ambassadorial Team]
-[x] [Andorian Civil Engineering Team]
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
No. of Votes: 1
Total No. of Voters: 8
The differences between the plans basically boil down to the third internal diplomacy action. Options are:
- Recruit another team to help with scouting or building stuff.
- Try out the recruiting drive action that will only have results after 12 months.
- Soothe the fears of Vulcanian civilians so that more of them will accept evacuation from a place
we are going to defendthere is a good argument for defending anyway.
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