Would you mind explaining who exactly you are trying to persuade to allow themselves to be evacuated? The tiny population on Larssen II, which will be evacuated before the action even completes? The Vulcans on Soltitude, who will allow themselves to be evacuated when they deem it logical? The science/listening post personnel, who aren't even living there permanently and who the action by its wording doesn't apply to?

The Vulcans on Solitude. I don't buy the "who will allow themselves to be evacuated when they deem it logical" line. We all know that Vulcans are capable of just as many stupid, bone-headed decisions as any other race. If the fears they will never admit to aren't soothed, it will funnily enough turn out that it's "not logical" to be evacuated, because that's how Vulcans and their emotions interact.

And I do want to evacuate them. Per this post, I think it can be done in only 2 months if we concentrate our teams. You notice the fear-soothing will finish the turn before the evacuation begins.
 
...
...
I was re-reading the quest, specifically the very first indication we're dealing with something the nightmare level of the Beast (or rather, re-reading the scenes of our blue Kirk keep needling their poor head-of-fleet... *ahem* searching for the actual title of the head of the Tal Shiar), when I came across an interesting passage.

...
...
... o.0
WHERE IS THAT SHIP NOW?!
The Romulans buried it beneath the surface of Mars in case the humans ever got too uppity *poker face*

So I was just rereading this for... reasons. LEGITIMATE REASONS I ASSURE YOU! And I notice that you've got Commander Velin sweating here.

I just thought that I'd note that it's explicit secondary canon (supported by a couple of bits of canon and my own headcanon > : V) that Vulcans/Romulans don't sweat.

Sweat would be an extremely maladaptive trait for a permanent desert species, and it seems that Vulcanoids instead have extremely fast blood circulation to speed up cooling (And the big ears!); on the order of a couple hundred beats per minute.

It's not at all important, just thought that I would mention it for interests sake.
Oh. Huh, legitimately did not know that.
 
The Vulcans on Solitude. I don't buy the "who will allow themselves to be evacuated when they deem it logical" line. We all know that Vulcans are capable of just as many stupid, bone-headed decisions as any other race. If the fears they will never admit to aren't soothed, it will funnily enough turn out that it's "not logical" to be evacuated, because that's how Vulcans and their emotions interact.

And I do want to evacuate them. Per this post, I think it can be done in only 2 months if we concentrate our teams. You notice the fear-soothing will finish the turn before the evacuation begins.
Fair enough, I don't want a full evacuation of Solitude at this point because I don't want to lose the outpost or the shipyards (though a voluntary partial evacuation of civilians and non-essential personnel seems like a good idea), but if you do then the smoothing action makes some sense.
 
Last edited:
Oh. Huh, legitimately did not know that.

It's not something that you usually think of > : V

I honestly didn't think of it either until I'd been RPing a Romulan PC for about a year on a regular basis, then it occurred to me and I decided to look it up.

Vulcs and Roms probably also have a higher body temperature and are used to warmer environments. Their Ships are probably kept at higher temperatures, and ships Adjusted for Human comfort are probably kinda chilly (Vulcans don't complain, because... Vulcans don't complain)

Which has left me with the impression that no one on a Starfleet ship is really comfortable with the temperature; too warm for Andorians, and too chilly for Vulcans, and presumably too dry or Humid for Humans. There is probably a generally agreed upon atmosphere that is slightly annoying for everyone.
 
Last edited:
It's not something that you usually think of > : V

I honestly didn't think of it either until I'd been RPing a Romulan PC for about a year on a regular basis, then it occurred to me and I decided to look it up.

Vulcs and Roms probably also have a higher body temperature and are used to wamer environments. Their Ships are probably kept at higher temperatures, and ships Adjusted for Human comfort are probably kinda chilly (Vulcans don't complain, because... Vulcans don't complain)

Which has left me with the impression that no one on a Starfleet ship is really comfortable with the temperature; too warm for Andorians, and too chilly for Vulcans, and presumably too dry or Humid for Humans. There is probably a generally agreed upon atmosphere that is slightly annoying for everyone.
I've been wondering if ships assigned to member world sectors are kept at environmental settings that match that world, and are mostly crewed by that species. Explorers are the ones with the truly diverse crews where everyone is too busy dodging disruptors and photon torpedoes to complain about the (ship-board) weather.
 
Is that possible? I'm having trouble seeing if rapid blood circulation can provide enough cooling without some sort of evaporative cooling mechanism. I mean it doesn't help circulating blood faster if your blood is already too hot, right?

The faster the circulation, the closer your core temperature is to your skin temperature. The higher the skin temperature, the faster it can dump heat to the environment.

Assuming it's in an environment it can dump heat in, that is.
 
Last edited:
Fair enough, I don't want a full evacuation of Solitude at this point because I don't want to lose the outpost or the shipyards (though a voluntary partial evacuation of civilians and non-essential personnel seems like a good idea), but if you do then the smoothing action makes some sense.

This is s civilian colony, so they're all "civilians". If you want to try to evacuate all personnel not necessary to run the shipyard and the outpost military defenses (presumably asking volunteers to remain) then that's still going to be a massive evacuation effort of hundreds of thousands of people.
 
I've been wondering if ships assigned to member world sectors are kept at environmental settings that match that world, and are mostly crewed by that species. Explorers are the ones with the truly diverse crews where everyone is too busy dodging disruptors and photon torpedoes to complain about the (ship-board) weather.

@Iron Wolf and I have discussed that most worlds still have their planetary forces on hand, which is where most of their people serve, (Like the all Vulcan ships that pop up here and there) and the Starfleet is the "Federal" force. Which is why after Wolf 359 about 40 ships are seen as a huge loss, but during the Dominion war they loose hundreds without it being crippling.

They probably call up/Federalize that Planetary/sector forces to beef up the fleet. So presumably We have:
1) Starfleet, all volunteer, the best of the best, the screening programs are extremely strict, and the Academy is extremely picky about who they let in, as it seems that out of a multibillions strong population only like tens of thousands of officers graduate each year.
-a) Explorer corps
-b) the rest

2) The local forces, the Andorian Imperial Guard, Vulcan Space Patrol or whatever, and so on. These use mostly Starfleet vessels because the designs are good and the parts are plentiful and there are plenty of Starfleet types familiar with them.
 
1) Starfleet, all volunteer, the best of the best, the screening programs are extremely strict, and the Academy is extremely picky about who they let in, as it seems that out of a multibillions strong population only like tens of thousands of officers graduate each year.
Yet the redshirts don't seem to last long. :V
 
I've been wondering if ships assigned to member world sectors are kept at environmental settings that match that world, and are mostly crewed by that species. Explorers are the ones with the truly diverse crews where everyone is too busy dodging disruptors and photon torpedoes to complain about the (ship-board) weather.

I imagine that the crew uniforms are technological marvels that help keep the people in question at optimum temperature at the very least.
 
This is s civilian colony, so they're all "civilians". If you want to try to evacuate all personnel not necessary to run the shipyard and the outpost military defenses (presumably asking volunteers to remain) then that's still going to be a massive evacuation effort of hundreds of thousands of people.
The point is that if we are going to continue to defend that planet anyway letting those civilans who want to stay stay behind isn't much of an issue, so there is no need to persuade them. It's not like the smaller planets we want to evacuate completely so there is one less location to defend.
I imagine that the crew uniforms are technological marvels that help keep the people in question at optimum temperature at the very least.
Uniforms... which Admiral do we need to control to pick the next design?
 
Last edited:
@Iron Wolf and I have discussed that most worlds still have their planetary forces on hand, which is where most of their people serve, (Like the all Vulcan ships that pop up here and there) and the Starfleet is the "Federal" force. Which is why after Wolf 359 about 40 ships are seen as a huge loss, but during the Dominion war they loose hundreds without it being crippling.

They probably call up/Federalize that Planetary/sector forces to beef up the fleet. So presumably We have:
1) Starfleet, all volunteer, the best of the best, the screening programs are extremely strict, and the Academy is extremely picky about who they let in, as it seems that out of a multibillions strong population only like tens of thousands of officers graduate each year.
-a) Explorer corps
-b) the rest

2) The local forces, the Andorian Imperial Guard, Vulcan Space Patrol or whatever, and so on. These use mostly Starfleet vessels because the designs are good and the parts are plentiful and there are plenty of Starfleet types familiar with them.
I have considered actually adding ships like that as combat teams that could be assigned to different fleets, actually. Part of why I haven't was concern about how to keep track of member world fleets. I figure that if I go down this road in future, I'll excuse it not being available here by saying Starfleet didn't want second-liners they couldn't trust to blow up the ship if infected facing the Biophage. Like Imperial Guard not wanting the PDF to give the Tyranids free meals :V

Edit: Actually, this does also neatly explain why you only have to garrison Core Worlds, not Colonies.
 
Last edited:
I have considered actually adding ships like that as combat teams that could be assigned to different fleets, actually. Part of why I haven't was concern about how to keep track of member world fleets. I figure that if I go down this road in future, I'll excuse it not being available here by saying Starfleet didn't want second-liners they couldn't trust to blow up the ship if infected facing the Biophage. Like Imperial Guard not wanting the PDF to give the Tyranids free meals :V
With exceptions for distinguished elite units like the Andorian Orbit Guard, obviously.
 
Are there colonies that are not part of one of our 6 sectors? I assumed it was just that the sector fleets are usually stationed at a Core World.
There's not, but that's kind of what I mean. I've worried periodically about the fact I only require garrisons that sit at the coreworld. If everyone has a few small ships that can hold down the prime first gen colony worlds, that makes more sense.

...

...

...

It also gives people a reason to keep up light cruiser research :V since members wouldn't be able to make big explorers!
 
It's honestly an explanation that I'd been toying with for why they change them so often.

It'd make sense, as they add new species to the federation and more of them enter starfleet the uniforms need to be updated. My presumption has always been that the uniforms control things like heat more or less perfectly whilst on ship and maybe even moisture content of the actual uniform its self to keep the users comfortable, otherwise difference species would suffer horrendously depending on their various tolerances to thermal conditions. It's not like Trek doesn't easily have the tech to make it work either. Presumably they use nano scale heating elements that just draw power from the ship wirelessly to keep the uniforms warm or cool as needed.
 
Back
Top