And what kind of benefit does having more Federation members provide? I mean, I can imagine all sorts of things but I don't know how exactly you'd implement it.
Your base annual income, including bulk and special resources, political will, research points, and Starfleet Academy intake, are the accumulation of income from the four main member worlds. So if you get a fifth member, you have another new member world that provides budgetary increases across the board. Exact degree depends on exactly who you bring in. Depending on the circumstances, they may also come with their own shipyards, starbases, research teams, crisis assets, and other opportunities.
 
No one noticed the Andorian Ambassadorial Team should be free? They started a 3 turn mission in Q4.M2 and the post didn't mention any delays so being listed in bold should be a clerical error.

[X] Plan Double Down and Hold the Line
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Andorian Civil Service] Mobilise an Asset (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[X] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (2 turn)
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative

Special features:
  • Using all available teams.
  • Mobilizing two assets, intended to be a industry and a recon team.
  • Not using any actions that probably take effect too late or simply aren't needed anymore.
  • Compatible with choosing to fortify Solitude further rather than evacuating (no wasted actions if we don't evacuate it), though evacuation very much remains an option.
 
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No one noticed the Andorian Ambassadorial Team should be free? They started a 3 turn mission in Q4.M2 and the post didn't mention any delays so being listed in bold should be a clerical error.
The end date I listed against the Fed-Klingon cooperation action listed an ETC of 2304.Q1.M2, so they're still tied up. I'll double check, though.

Edit: *swears loudly* the action should have completed last turn, but I listed the wrong end date when the action was first made and it was never caught... -.-

I'll edit in a report from the Ambassadors into the last result post, but for now know that the Klingons will report any incursion into their space from the NZ to you.

Edit 2: To avoid this screwing people over, I'll extend the voting overnight, Australian time, to make sure everyone gets a chance to respond.
 
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[] Plan Double Exploration Double Help Bugfix edition
Internal Diplomacy
-[] [Starfleet Command] Mobilise an Asset (1 turn)
-[] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
Research
-[] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush (1 turn)
-[] [Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
External Diplomacy
-[] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
Civil Engineering Projects
-[] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[] [Tellarite Mining Expedition 1] Evacuate RBZ Science Outposts (2 turns)
Industry Projects
-[] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[] [North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
Combat Projects
-[] [Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (1 turn with help)
-[] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (1 turn with help)
Busy or Inactive
-[] [Andorian Civil Engineering Team]
Fleet Command
-[] [RBZ Fleet - Commodore T'Faer] Own Initiative

The bugfix being to use the Andorian Ambassadorial Team to poke the Gaeni: inform and ask if they have anything to offer. Also "bugfixed" is the flipping of teams to evacuate as per Nix's vote: Starfleet Medical Command to evacuate the colony, Tellarite Mining Expedition to evacuate the (numerically less) RBZ Science Outposts

Otherwise, the only difference from Nix's "Double Down and Hold the Line" are:
a) Smooth Over Evacuation Fears (, not Mobilise an Asset)


Edit: you'll also notice that the above fixed plan does not have "x" inside the brackets... because I'm jumping over to Nix's plan.
[X] Plan Double Down and Hold the Line
 
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Otherwise, the Differences from Nix's "Double Down and Hold the Line" are:
a) Smooth Over Evacuation Fears (, not Mobilise an Asset)
b) Evacuate RBZ Science Outposts
b) shouldn't be?

EDIT: noticed your edit.

As for smoothing over Evacuation fears, the only evacuation that even applies to should be Larsen II, which will finish in one turn, before the smoothing action even finishes, and very likely without any issues anyway. It's the smallest colony and the other colonies evacuated without issues from the colonists. Science and listening posts don't even have colonists, and even for Solitude I'm rethinking whether smoothing over makes sense. They are Vulcans, of course they will do the rational thing when we tell them we can't defend them there. The smoothing over action is probably just there as a general crisis action to familiarize ourselves with just like recruiting drives, not particularly fit to this specific crisis.

On that general topic, @OneirosTheWriter, can we partially evacuate Solitude, volunteers only, after telling them that we continue to be committed to defending the colony and the outpost, and only non-essential personnel?
 
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Finally I can post again without double posting.

New version of the map:


Change log:
  • Symbol for mining colonies based on the usual mine symbol, just with a laser drill crossing the pick instead of a hammer, shovel or another pick.
  • Mining colony locations for the ones we built.
  • Changed the outpost symbol to be less similar to the mine symbol, used the image search results for "starfleet outpost" as inspiration (though apparently none of those is an actual canonical outpost that is not also a starbase?)
  • Added Alepsis II
  • Tweaked some homeworld locations.
  • Tweaked Federation border to bend away from independents/affiliates we had contact with at the start of the game (some of that already was in the previous version).
  • Added Independent and Neutral Zone to the ledgend.
  • Made Neutral Zone grey a bit darker.
 
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[X] Plan Double Exploration Double Help Bugfix edition
Internal Diplomacy
-[X] [Starfleet Command] Mobilise an Asset (1 turn)
-[X] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
Research
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush (1 turn)
-[X] [Starfleet Tactical Command Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
-[X] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
External Diplomacy
-[X] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship (1 turn)
-[X] [Andorian Ambassadorial Team] Request Asset from Affiliate - Gaeni: inform and ask if they have anything to offer
Civil Engineering Projects
-[X] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[X] [Tellarite Mining Expedition 1] Evacuate RBZ Science Outposts (2 turns)
Industry Projects
-[X] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
-[X] [North America Productivity Commission (Earth)] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek) (3 turns)
Combat Projects
-[X] [Starfleet Tactical Command Runabout Recon Squadron] Scout Neutral Zone Area 4 (1 turn with help)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 4 (1 turn with help)
Busy or Inactive
-[X] [Andorian Civil Engineering Team]
Fleet Command
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
 
IRW Devoras, Stardate 21375.2

Nash ka'Sharren blinks as the motes of exotic energy flutter and disperse around her, leaving her on a Romulan transport pad. She gives the area a quick look-around. It is her first time on a Romulan vessel after all. Well, at least as far as the Romulans know; there was that incident at Canbor VI... Everything in the room is a shade of dark green. Nash supposes it ought to be a comforting colour, but something about the shade lends everything almost as much menace as the blood-red and cold steel of Klingon designs.

The officer behind the transporter controls eyes the Starfleet captain suspiciously, and when the doors to the transporter open to admit a security officer, his look is no less suspicious.

"Captain ka'Sharren, you are early for the meeting," the security officer says in clipped tones.

"Commander Velin asked me to come aboard early for a discussion," replies Nash.

"I was not informed of this," replies the security officer. "Wait here." He steps outside, but returns swiftly. "It seems you are right, but you are early even for that."

Nash shrugs at that. "Commander Velin just said come early."

A dark and probing look comes over the security officer, and Nash bites back comments about over-paranoid Romulans. "Very well," the Romulan says. "Follow me."

A trip through a maze of emerald corridors follows, broken up by a long turbolift trip. By time that they arrive at their destination, Nash is beginning to wonder if the good Commander is showing off the size of the Heavy Warbird, which has slightly more mass behind it than the Excelsiors. Even if the Excelsior is still a better designed, more balanced ship. And really, cloaks are just ways to get into more trouble, and space already provides plenty of those.

The security officer stops by a door marked Exercise Room and hit an intercom button beside it. "Commander, the Federation Captain is here." The door opens moments later and the security officer ushers you within.

Inside Nash finds a room that appears rather out of place, with wooden walls and a firm but springy matting underneath. It takes her a few moments to realise that there was holographic technology at play, and wonders if this is something the Xyrillians sold to the Romulans. There were moves afoot in the Federation to be able to make something much more comprehensive in the future, but this seems pretty close to state of the art. It doesn't have the proper smell, but the look and feel is just like a training hall, high in the mountains away from civilisation.

Commander Velin and another Romulan officer that Nash doesn't recognise are present, the normal grey patterned uniforms eschewed for sleeveless green shirts and loosely fitted pants. A ceremonial looking sword is held by each woman. Velin has a thin sheen of sweat as she stretches, then turns to her comrade. "That will be all, Sub-Commander, return to your duties."

"Yes, Commander."

Nash steps aside to allow the officer to depart, then cocks an eyebrow at the Commander.

"That is an almost Romulan looking gesture," muses Velin. "Many would doubt that civilisation can truly be taught, but I guess you're full of surprises."

"Romulan civilised? No fear of that, Commander," replies Nash. "I could spend my whole life dedicated to it and still not end up half as paranoid as that."

Velin smirks at that and points to a sword resting on a rack. "They're holographic," she says, and demonstrates by striking her palm with the edge of her own weapon. A loud 'brrzt' sound echoes in the room.

Nash laughs as she pulls the weapon from the rack. "I should warn you, Commander, as an Andorian I practice for Ushaan. You may find me a far more dangerous opponent than you expected."

A human would have missed it, but Nash is just able to discern a muttered, "I already have," from Commander Velin.

"So what did you want me here to discuss?" asks Nash as she places the sword back on the wrack and strips off the cumbersome overcoat of her uniform, leaving her with a white undershirt.

"After the debacle at Ithrid II, my warbird and your Type-E are the only battlecruisers-"

"Explorers."

"-in the fleet," continues Velin. "I want to make sure we're on the same page."

Nash steps out onto the practice mat, taking a few swings to get the feel for the weapon. "As far as I understand it, the Enterprise is here to use its sensors for early-warning. Wow, you actually feel the weight behind this sword."

"Clever use of force fields and transporter technology," says Velin offhandedly. "And we may need your phasers now that we've lost the Admiral's disruptors a lot more."

"We'll do our part in a fight." Nash grins wickedly as she settles into a stance. "No one can say that any Enterprise would ever run from a scrap."

The two ship masters come together in a blaze of steel, the sound of the weapons coming through pure and sweet. The weapons tie up in a bind and Velin's leg crashes through behind Nash, who tumbles to the mat. A desperate roll backwards spares her a quick end to the fight, Velin's weapon thrusting into the mat where Nash landed. The two foes begin to circle warily after that.

"The new Admiral is considering using the Enterprise as a flagship," says Velin. "Access to the sensors and quicker coordination with Starfleet."

Nash snorts. A Romulan Admiral on her bridge? That'll be the day. "I may have to run that one through Starfleet Command, there are regulations there."

"Of course."

"Sounds dangerous, though," continues Nash. "Your Admirals sound accident prone."

"You can't reach Admiral without a keen sense of duty."

"More like a lucky streak."

Velin's brow raises again. "If luck is all it takes, your promotion should come through any day now."

"Hey, my ship runs on skill and talented junior officers, not luck," protests Nash. "Well, maybe a bit of luck, too, but..."

Nash abruptly slashes in on the attack, nearly catching Velin off-guard. But in a four-blow exchange the buzzer sounds when Velin's strike catches her across the wrist. "Damnation," mutters Nash as she steps back.

Velin's face splits into a predatory grin. "You'll need more than luck here."

"Heh. So, are we just going to camp here in Alepsis II orbit? It is the last Romulan colony in the quarantine zone, after all," asks Nash. "I appreciate the peace and quiet we've had last month, but I'm pretty sure we can't simply rest."

"That's undecided. We'd like to evacuate here, too, but if the Federation can keep their evacuation plans ongoing, soon we can have our Vulcan kin in Solitude, plus the million colonists of Alepsis II as the last places to defend, then we can sweep up along the Neutral Zone and burn the Inflictor away." After a moment, Velin shrugs. "Or our scouting forces can turn up the Inflictor early and we go counter attack. This constant defence is unbecoming."

With that the Commander attacks again, thrusting in a blow only barely turned aside. They bind after another exchange, and Velin again tries to sweep Nash, but the Andorian hooks her foe's foot and grabs a hold of her shirt. Falling backwards, she throws the Commander across the room. Nash is on her feet and lunging as Velin scrambles to regain her footing. A loud buzzer sounds again, the holographic sword sweeping right through Velin's neck, leaving no external mark. Velin looks up with wide, startled eyes.

The door opens to readmit the Sub-Commander from earlier, now back in uniform. "Commander, it's time to prepare for the ... uh..."

Nash grins at the startled Sub-Commander and walks to the weapon rack. "Don't underestimate Andorians." She then feels the lightest of breezes, and then a tap as Velin's lays the flat of her sword on Nash's shoulder.

"Point. And don't turn your back on an armed Romulan."

"Point."

Velin sighs and walks past Nash to place her weapon the rack. "Computer, End Simulation. Can't believe you decapitated me."

"Hey, there's a club for people who have lost to the Enterprise and its captains but can't believe it," informs Nash as she stretches. "It's called the Beta Quadrant, and it meets at the bar."

Velin picks the weapon up off the rack again. "Actually, one more round. I'm going to make you eat those words."

Nash just grins.

====

Romulans scouting Neutral Zone Area 2.
Quarantine Fleet has taken position in orbit around the remaining colony world, Alepsis II.
Damaged Heavy Warbird is set for 12 months repair.
Romulan High Command currently debating whether to go through with a very difficult evacuation order for the colony.

So I was just rereading this for... reasons. LEGITIMATE REASONS I ASSURE YOU! And I notice that you've got Commander Velin sweating here.

I just thought that I'd note that it's explicit secondary canon (supported by a couple of bits of canon and my own headcanon > : V) that Vulcans/Romulans don't sweat.

Sweat would be an extremely maladaptive trait for a permanent desert species, and it seems that Vulcanoids instead have extremely fast blood circulation to speed up cooling (And the big ears!); on the order of a couple hundred beats per minute.

It's not at all important, just thought that I would mention it for interests sake.
 
...
...
I was re-reading the quest, specifically the very first indication we're dealing with something the nightmare level of the Beast (or rather, re-reading the scenes of our blue Kirk keep needling their poor head-of-fleet... *ahem* searching for the actual title of the head of the Tal Shiar), when I came across an interesting passage.
"Over a thousand years ago, we encountered what we came to know as the Inflictor, busily consuming a colony world of ours," explains the Praetor. "We destroyed the colony world, and tracked it back to a derelict, extra-galactic ship that had been drifting through our space. We took a sample of this creature, and after realising it was intelligent, we attempted to harness it." He sighs and reclines back in his chair. "It failed, with great loss. Nothing can alter the mental template of the Inflictor, it is ruthlessly self-correcting. The Inflictor, is the Inflictor, is the Inflictor. So we buried the project in bases on inhospitable worlds and the project was lost to time."
...
...
... o.0
WHERE IS THAT SHIP NOW?!
 
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...
...
I was re-reading the quest, specifically the very first indication we're dealing with something the nightmare level of the Beast (or rather, re-reading the scenes of our blue Kirk keep needling their poor head-of-fleet... also, the actual title of the head of the Tal Shiar), when I came across an interesting passage.

...
...
... o.0
WHERE IS THAT SHIP NOW?!

Presumably in a Homeworld game somewhere > : V
 
Sweat would be an extremely maladaptive trait for a permanent desert species, and it seems that Vulcanoids instead have extremely fast blood circulation to speed up cooling (And the big ears!); on the order of a couple hundred beats per minute.
Is that possible? I'm having trouble seeing if rapid blood circulation can provide enough cooling without some sort of evaporative cooling mechanism. I mean it doesn't help circulating blood faster if your blood is already too hot, right?

Also, do Romulans have Vulcan super strength?
 
Is that possible? I'm having trouble seeing if rapid blood circulation can provide enough cooling without some sort of evaporative cooling mechanism. I mean it doesn't help circulating blood faster if your blood is already too hot, right?
If Vulcan body temperature is significantly higher than air temperature it would help, otherwise it doesn't. If body temperature is lower it would actually hurt.
 
Is that possible? I'm having trouble seeing if rapid blood circulation can provide enough cooling without some sort of evaporative cooling mechanism. I mean it doesn't help circulating blood faster if your blood is already too hot, right?

Also, do Romulans have Vulcan super strength?

Apparently there is also some other stuff on the micro level like increased pore dilation and stuff. But desert Earth animals don't sweat either, or only very little (Cats only sweat through their paws for instance). Sweat Evaporation will dehydrate you in short order if you're not careful.

As far as super strength there is some debate with no clear answer, and outliers on either side; though it seems safe assume somewhere between Vulcans and Humans.
 
-[X] [Andorian Civil Service] Smooth Over Evacuation Fears (2 turns)
Would you mind explaining who exactly you are trying to persuade to allow themselves to be evacuated? The tiny population on Larssen II, which will be evacuated before the action even completes? The Vulcans on Soltitude, who will allow themselves to be evacuated when they deem it logical? The science/listening post personnel, who aren't even living there permanently and who the action by its wording doesn't apply to?
 
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