I think we can start talking about our actions next turn.
-[] [Starfleet Command] Mobilise an Asset (1 turn)
-[] [Federation Emergency Council] Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
-[] [Andorian Civil Service] Mobilise an Asset (1 turn)
It's time for another expansion, and appropriate that each happened shortly after major bad news. We could use another industry team since the one we just recruited is going to be tied down helping with the repairs. I could be convinced to change one mobilization action to something else if there is a good reason.
-[] [Federation Diplomatic Service] Request Asset from Affiliate - Amarki: Flagship
-[] [Andorian Ambassadorial Team] Request Asset from Affiliate - Betazed: more empaths
We need the flagship as replacement for the Sarek, and the Empaths have shown their worth. The experience of sensing the Inflictor, while pretty bad, doesn't seem to have been quite as horrible as feared.
-[][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
Get the Sarek back in service asap.
-[] [Starfleet Engineering Command] Design and Build a Supply of Tachyon Detection Sensors (1 turn)
We will start to distibute them the month after and will have a large-scale Tachyon Detection Network in 3 months, making it much harder for cloaked ships to sneak up on us.
-[] [Starfleet Medical Command] Evacuate Larssen II (15k) to Andor Sector (1 turn)
-[] [Tellarite Mining Expedition] Evacuate RBZ Science Outposts (2 turns)
Continue the evacuation. Unfortunately the Andorian team is out of action, otherwise we would be done in 2 months except for Solitude. Since no teams are available for either task we need not yet decide whether to evacuate Solitude now that it is viable, or continue to fortify it.
-[] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
-[] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
Business as usual.
-[] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 4 (2 turn)
-[] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 5 (2 turn)
Continue scouting rimwards, the new team handling the area further away from a known enemy location and likely less dangerous.
-[] [RBZ Fleet - Commodore T'Faer] Own Initiative
Once again T'Faer has made all the right calls.