Seems a bit much for a border adjustment to incorporate a mining colony. At least too much for me to do unilaterally with a map update. Also it's a somewhat aggressive move. IMO it's better to wait with that until the Sybdicate is dealt with, the (fist wave of) Connie-Bs are completed and we integrate the Seyek.Also, with colonizing Gamma Canidae V are we able to connect our border with Seyek space to close the Themis corridor between the Cardassians and the Dawiar?
Seems a bit much for a border adjustment to incorporate a mining colony. At least too much for me to do unilaterally with a map update. Also it's a somewhat aggressive move. IMO it's better to wait with that until the Sybdicate is dealt with, the (fist wave of) Connie-Bs are completed and we integrate the Seyek.
It's in a solar system, right?I'm curious what we'll do about that Cardassian listening post in five-ish years if and when it gets buried deep in our territory, provided the Seyek and Qloathi both become advanced affiliates.
We'll probably ask them to dismantle it. Or it could trigger the Cardassian war. Depends on how quickly they recover from their post Kadak-Tor purge.I'm curious what we'll do about that Cardassian listening post in five-ish years if and when it gets buried deep in our territory, provided the Seyek and Qloathi both become advanced affiliates.
Broken Chains is the capital for 1/4 of the year according to my omake report, I was a little surprised not to see it either.Wasn't there supposed to be a world called "Broken Chains" or was that just an alt-name for one of the other major worlds?
Or separate system and sector values.@Briefvoice
@OneirosTheWriter
I'd suggest moving towards doing D requirements by sector. Make the actual defense requirement met by installations cap based on the importance of what they defend, and maybe place some sort of limit on what percent D requirement can be met by installations?
Something so we're not having this silly situation were placing a starbase anywhere in the Sol Sector BUT Betazed is more efficient than placing it over Betazed for silly game-mechanical reasons.
Oh not more numbers, please.
We need to make Oneiros' spreadsheet so complex it makes Skynet happen
But then the robots will run this quest and that's no fun.We need to make Oneiros' spreadsheet so complex it makes Skynet happen
@Briefvoice
@OneirosTheWriter
I'd suggest moving towards doing D requirements by sector. Make the actual defense requirement met by installations cap based on the importance of what they defend, and maybe place some sort of limit on what percent D requirement can be met by installations?
Something so we're not having this silly situation were placing a starbase anywhere in the Sol Sector BUT Betazed is more efficient than placing it over Betazed for silly game-mechanical reasons.
I don't see how this makes the quest either more Fun, more interesting, or easier to play. It's just complexity for the sake of complexity, eliminating a level of abstraction to eliminate abstraction.So @OneirosTheWriter (and everyone else) I have been thinking about Defense requirements and outposts/starbases. Now that we're getting into a lot of cases where there are more than one key system per sector, I think it deserves a rethink.
In most cases Defense requirements are for Key Systems, not for sectors. Designated Border Zones are the only exception. But on the other hand, our fleets are organized as sector fleets, with all of the ships in that sector under the command of a single commodore. When a ship is "assigned" to a key system, what that seems to mean in practice is that it is based out of there but will still spend a fair amount of time on missions throughout the sector as required. With the example of Betazed, it seems like if there are multiple key systems in a single sector, the total Defense requirement is lower than if each key system were in a different sector.
Now how do Outposts throughout the sector interact with that, and how will Starbases not in a key system interact? How we did it with the Outposts in Tellar sector and Amarkia sector was that the extra Outposts supposedly add +5 Defense for making up the requirement in Tellar Prime and Amarkia, respectively. But that doesn't make much sense, as those requirements are for the system rather than for the sector. And now we're adding a Starbase in Vega system in Sol sector. Is that going to give +5 to Sol's defense? Then why Sol and not Betazed? Is it not going to affect Defense? Then why do Outposts?
If a starbase is actually in a Key System, it makes sense that it contributes directly to Defense requirements. However if it's in a sector but not in a key system, or if we're talking about Outposts spread throughout a sector, I don't think it should work that way. What makes more sense to me is that it would slightly lower the Defense requirements for key systems in that sector. I'm not sure by how much. 5 (the benefit you get for having a Starbase actually in the same system) seems like it would be too much. Maybe lower the Defense for each key system in the sector by -2?
What does everyone think makes the most sense? Or would it be better to give up on the whole 'Defense for key systems" paradigm and have Defense requirements be for entire sectors?
I don't see how this makes the quest either more Fun, more interesting, or easier to play. It's just complexity for the sake of complexity, eliminating a level of abstraction to eliminate abstraction.
You know, looking at the map of the Federation, it kind of becomes humbling how vast it is, especially in comparison to the other powers. The amount of Cardassian worlds that are in existence that we know of from the Karak-Tor's defection, is equatable to a single core sector of the federation. In fact, counting their homeworld, the amount of major systems they have can be counted on a single hand! It may just be because of our lack of knowledge about the other powers that border us though leading to their regions looking like barren wastelands in comparison, but if our knowledge of their space is accurate, well, if war occurs with Cardassia, the phrase that comes to my mind is "curbstomp".Using the opportunity to also claim the space up to the existing colonies Yel'urulausu and Tallow III, but otherwise leaving as large a buffer zone to Dawiar space as possible seems to make the most sense. So probably something like this:
You know, looking at the map of the Federation, it kind of becomes humbling how vast it is, especially in comparison to the other powers. The amount of Cardassian worlds that are in existence that we know of from the Karak-Tor's defection, is equatable to a single core sector of the federation. In fact, counting their homeworld, the amount of major systems they have can be counted on a single hand! It may just be because of our lack of knowledge about the other powers that border us though leading to their regions looking like barren wastelands in comparison, but if our knowledge of their space is accurate, well, if war occurs with Cardassia, the phrase that comes to my mind is "curbstomp".
Occupying Cardasian space is a different problem though. Just look at what we're dealing with trying to shutdown the Syndicate, and they aren't actually a government fighting a guerilla war. No matter what they like to claim.You know, looking at the map of the Federation, it kind of becomes humbling how vast it is, especially in comparison to the other powers. The amount of Cardassian worlds that are in existence that we know of from the Karak-Tor's defection, is equatable to a single core sector of the federation. In fact, counting their homeworld, the amount of major systems they have can be counted on a single hand! It may just be because of our lack of knowledge about the other powers that border us though leading to their regions looking like barren wastelands in comparison, but if our knowledge of their space is accurate, well, if war occurs with Cardassia, the phrase that comes to my mind is "curbstomp".
Given the Obsidian Order I'm sure there are some hidden mining and research colonies we don't know about along with a shipyard or 2 that are kept secret from the Cardassian military. Though if it came to a war we have our member fleets to call on that would be another hundred ships available for covering our borders or defense so we can have 40-50 ships raiding or on offense. Combined with a dozen Excelsior vanguard means we're in good shape now, better with the Connie-Bs and great when we get our first Renaissance run finished.You know, looking at the map of the Federation, it kind of becomes humbling how vast it is, especially in comparison to the other powers. The amount of Cardassian worlds that are in existence that we know of from the Karak-Tor's defection, is equatable to a single core sector of the federation. In fact, counting their homeworld, the amount of major systems they have can be counted on a single hand! It may just be because of our lack of knowledge about the other powers that border us though leading to their regions looking like barren wastelands in comparison, but if our knowledge of their space is accurate, well, if war occurs with Cardassia, the phrase that comes to my mind is "curbstomp".