We've known that for a couple days...
Yes, but it's good to have empirical confirmation. I'm trying to draw conclusions purely from actual, specific experience with our ships coming under fire here, where I can point to what happened and talk about what would have happened had things gone differently.
The problem wouldn't be so acute if there was a gradual gradient to the bonuses. That 5pp per explorer could be replaced with: 5pp per EC ship + 3pp per other explorer + 2pp per cruiser. Then the difference between cruiser and explorer wouldn't be a huge problem in this particular case.
edit: (Above numbers would actually make the bonus overpowered, but it's just an example.)
Yeah, or Oneiros could scale the bonus as he saw fit, depending on his own assessment. I mean, suppose hypothetically we have four classes of explorer available-
Galaxy, Ambassador, Excelsior, and a pocket explorer of 2.1 megatons that I'm going to provisionally call the
Pioneer-class.
If we're already building
Galaxies then
Ambassadors are no longer impressive, and
Excelsiors and
Pioneers would seem very ho-hum. The bonuses associated with the ship classes might be +5, +3, and +1. But then the rules might have changed from when there were no
Galaxies, and before they were commissioned, the bonuses for the other three classes might have been +5, +3, and +2, respectively.
Technically this isn't fully true. Swarm plus Forward Defense, if you can get the fleet's average combat below 2, would allow a very large fleet of ships. Given that the ships would probably be very small, they'd also have a high evasion chance.
However, given any sort of targeting priority and the ability of combat to act as armor that you noted above, I think we both hesitate to build that sort of fleet. On the other hand, I'm not inherently opposed to this sort of fleet. It would mean that most sector events are handled by roll-bar-less Miranda and similar crafts, wars are fought primarily with cruisers, and we'd have a small core of Explorers just for five year missions. This is defensibly close to canon.
Stuff like the above is why I've come to the conclusion that we should decide our defense doctrine before we start implementing our own designs.
Yeah, I pretty much agree with that for all future designs
EXCEPT the
Ambassador-class, because we know we'll want something recognizably like the
Ambassador no matter what we do. Doctrine may affect how many we build, but not whether we want them.
We should certainly do that before we design the next-generation escort.