[X] SynchronizedWritersBlock
Now if only there was a Bajor push plan...
Current plan for the MWCO:
During Shipyard Phases you will be presented with a list of the current Shipyard Ops short/mid/long-term priorities of each full Member, and can vote to change them.
You will also get to see their current budget and crew pools, and current berths.
During each Quarter you will get a list of all ships commissioned or commenced by members or affiliates.
During crisis/states of emergency, "nationalising" assets will be easier.
Get the Iconians to invade the galaxy.Okay, Big, long-term question here. What, in general terms, do we have to do to get either the Romulans or the Klingons to actually become part of the Federation? I refuse to believe such a thing to be impossible.
Okay, Big, long-term question here. What, in general terms, do we have to do to get either the Romulans or the Klingons to actually become part of the Federation? I refuse to believe such a thing to be impossible.
Okay, Big, long-term question here. What, in general terms, do we have to do to get either the Romulans or the Klingons to actually become part of the Federation? I refuse to believe such a thing to be impossible.
I don't know how compatible the Klingons are. If we could kill the Romulan xenophobia they probably make more natural allies.
Kinda weird how it worked out differently in canon, actually. Romulans are clearly fanatic xenophobe.
While I'm willing to give him another shot, I'm a firm believer in giving second chances if you can, the problem, or at least my problem, was never the gamble itself. It was about his actions around the gamble.I know people are ticked at the Intelligence CO, but ultimately he proved to be RIGHT on his gamble of withholding information, incredibly annoying as it was. Replacing him might not be petty if we just want more intelligence bonuses, but it would certainly look petty after our recent confrontation.
for more details.Honestly while I don't agree with his assessment that isn't my problem with Linderly. My problem with him is that he made two critical fuckups in a very short period of time.
First and foremost he failed to properly advise Admiral Kahurangi with regards to informing the Klingons of the prototype cloak. While it's (apparently) his right to decide what information can and cannot be shared the simple fact that Admiral Kahurrangi was surprised is unacceptable. The instant she proposed alerting the Klingons he should have spoken up and said he's declared key information too sensitive to reveal. Even in the worst case scenario he should have told her before the message to the Klingons went out so she could decide if she still wanted to send it knowing it would be ignored.
His second mistake was blatantly disrespecting the head of Starfleet. Sure he said "Respectfully" but what followed was full on disrespect. He talked to her like a child who didn't understand the importance of intelligence gathering. To make matters worse not only did he do this not in private, where it could potentially be excused, but in front at least three Vice Admirals (Sulu, Sousa, and Eriksson). There was no reasoning, no calm discussion, just him flat out saying he knows better and then when warned about his behavior he doubled down and taunted her by saying she can't touch him.
This sort of behavior is flat out unacceptable for a Starfleet officer let alone a Rear Admiral and department head.
On generic teams, how important do you consider that every team has two specializations that make sense together, and how important that we don't have too many duplicates (teams that have the same pair of specializations)?
For instance, I'm avoiding training any generic team as Explorer/Escort specialized because being good at designing both small and large ships, but not ships with sizes in between doesn't make sense to me. And I'm thinking about moving generic team 5 to xenopsychology because that seems like a very good match for foreign analyis and we don't have any team with that combination yet, not for any mechanical reason. Do you feel differently and should I just ignore things like that in planning?
Also, I'm reconsidering researching 2.1mt crusiers. If researching those would stop us from designing a <2mt explorer (and earning 5pp for each) that actually seems like more of a disadvantage. Not sure where else to put Generic Team 3 to earn their second specialization though.
Even if that happens costing 2 points less towards the combat limit would still be a strong reason to go for explorers rather than cruisers for a just under 2mt design.While I'm not gungho about 2.1mt cruisers, I'm also not particular enthused about the pocket explorer idea. It sounds like it's abusing a mechanic, and I wouldn't be surprised if Oneiros changes it to something like: +5pp per latest flagship-class ship constructed.
edit: This kinda applies to all the escort vs cruiser vs explorer distinctions between techs. We shouldn't be severely disincentived from actually researching these max escort scale and max cruiser scale techs.
Even if that happens costing 2 points less towards the combat limit would still be a strong reason to go for explorers rather than cruisers for a just under 2mt design.
To put it bluntly? It was the right call and on reflection I don't think most people voting for telling everybody we know understood the full consequences of that decision. I'd bet my ass Sulu would have told us the same damn thing because he's nervy like that and we would have trusted his judgement. We wouldn't have devolved to threatening to have him sacked, and so he wouldn't have had to respond by saying it's in his remit to make that call.While I'm willing to give him another shot, I'm a firm believer in giving second chances if you can, the problem, or at least my problem, was never the gamble itself. It was about his actions around the gamble.
Is Jessica Rivers still captain, or has she been promoted already?Combat log from coming turn. Pretty sure I forgot a bonus in the set-up now that I think about it, but all ended well.
Side 1: Federation Fleet, Ships 2, Combat 7, Hull 5
Side 2: Outpost Fleet, Ships 1, Combat 4, Hull 8
================== STATUS UPDATE ==================
Federation Fleet Ship Casualties:
Federation Fleet Crew Casualties, Officers: 0, Enlisted: 0, Techs: 0
Outpost Fleet Ship Casualties:
Outpost Fleet Crew Casualties, Officers: 0, Enlisted: 0, Techs: 0
Federation Fleet
Ship Yukikaze: Hull: 3 / 3, Combat 4 / 4, Shield: 4 / 4, Crew 1-2-2/1-2-2
Ship UE Centaur-A: Hull: 2 / 2, Combat 3 / 3, Shield: 3 / 3, Crew 1-2-2/1-2-2
Outpost Fleet
Ship Syndicate Outpost: Hull: 8 / 8, Combat 4 / 4, Shield: 8 / 8, Crew 4-4-4/4-4-4
================== END UPDATE ==================
Turn 1 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.0406
Turn 1 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 7 / 8
Turn 2 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.6070
Turn 2 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 6 / 8
Turn 3 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.3730
Turn 3 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 5 / 8
Turn 4 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.2254
Turn 4 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 4 / 8
Turn 5 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.6225
Turn 5 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 3 / 8
Turn 6 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.1721
Turn 6 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 2 / 8
Turn 7 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.0260
Turn 7 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 1 / 8
Turn 8 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.7727
Turn 8 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship Yukikaze
Ship Yukikaze has successfully evaded fire!
Turn 9 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.7999
Turn 9 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship Yukikaze
Ship Yukikaze Shields hit, now 3 / 4
Turn 10 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.5223
Turn 10 - Outpost Fleet is hit!
Ship UE Centaur-A fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 0 / 8
* Ship Syndicate Outpost shields have collapsed! *
================== STATUS UPDATE ==================
Federation Fleet Ship Casualties:
Federation Fleet Crew Casualties, Officers: 0, Enlisted: 0, Techs: 0
Outpost Fleet Ship Casualties:
Outpost Fleet Crew Casualties, Officers: 0, Enlisted: 0, Techs: 0
Federation Fleet
Ship Yukikaze: Hull: 3 / 3, Combat 4 / 4, Shield: 3 / 4, Crew 1-2-2/1-2-2
Ship UE Centaur-A: Hull: 2 / 2, Combat 3 / 3, Shield: 3 / 3, Crew 1-2-2/1-2-2
Outpost Fleet
Ship Syndicate Outpost: Hull: 8 / 8, Combat 4 / 4, Shield: 0 / 8, Crew 4-4-4/4-4-4
================== END UPDATE ==================
Turn 11 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.7195
Turn 11 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship Yukikaze
Ship Yukikaze Shields hit, now 2 / 4
Turn 12 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.0718
Turn 12 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 7/8
Turn 13 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.7791
Turn 13 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship Yukikaze
Ship Yukikaze Shields hit, now 1 / 4
Turn 14 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.8560
Turn 14 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship Yukikaze
Ship Yukikaze Shields hit, now 0 / 4
* Ship Yukikaze shields have collapsed! *
Shields Replenishing
Turn 15 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.2090
Turn 15 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Shields hit, now 0 / 8
* Ship Syndicate Outpost shields have collapsed! *
Turn 16 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.0278
Turn 16 - Outpost Fleet is hit!
Ship UE Centaur-A fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 6/8
Turn 17 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.8040
Turn 17 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship Yukikaze
Ship Yukikaze Shields hit, now 0 / 4
* Ship Yukikaze shields have collapsed! *
Turn 18 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.9182
Turn 18 - Federation Fleet is hit!
Ship Syndicate Outpost fires upon ship UE Centaur-A
Ship UE Centaur-A has successfully evaded fire!
Turn 19 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 4.92457765337966 - Federation's Chance to Land Hit: 0.6556 RNG: 0.2923
Turn 19 - Outpost Fleet is hit!
Ship UE Centaur-A fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 5/8
** Turn 19 - Ship Syndicate Outpost has dropped below 75% HP **
Ship Syndicate Outpost has suffered casualties! 0 Officer, 1 Enlisted, and 0 Techs.
Turn 20 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 3.5374429370441 - Federation's Chance to Land Hit: 0.7260 RNG: 0.4486
Turn 20 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 4/8
Ship Syndicate Outpost has suffered casualties! 0 Officer, 1 Enlisted, and 0 Techs.
================== STATUS UPDATE ==================
Federation Fleet Ship Casualties:
Federation Fleet Crew Casualties, Officers: 0, Enlisted: 0, Techs: 0
Outpost Fleet Ship Casualties:
Outpost Fleet Crew Casualties, Officers: 0, Enlisted: 2, Techs: 0
Federation Fleet
Ship Yukikaze: Hull: 3 / 3, Combat 4 / 4, Shield: 0 / 4, Crew 1-2-2/1-2-2
Ship UE Centaur-A: Hull: 2 / 2, Combat 3 / 3, Shield: 3 / 3, Crew 1-2-2/1-2-2
Outpost Fleet
Ship Syndicate Outpost: Hull: 4 / 8, Combat 3 / 4, Shield: 0 / 8, Crew 4-2-4/4-4-4
================== END UPDATE ==================
Turn 21 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 3.5374429370441 - Federation's Chance to Land Hit: 0.7260 RNG: 0.1001
Turn 21 - Outpost Fleet is hit!
Ship UE Centaur-A fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 3/8
** Turn 21 - Ship Syndicate Outpost has dropped below 50% HP **
Ship Syndicate Outpost has suffered casualties! 1 Officer, 0 Enlisted, and 0 Techs.
Turn 22 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 2.21913894413569 - Federation's Chance to Land Hit: 0.8086 RNG: 0.1520
Turn 22 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 2/8
Ship Syndicate Outpost has suffered casualties! 0 Officer, 1 Enlisted, and 2 Techs.
Turn 23 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 2.21913894413569 - Federation's Chance to Land Hit: 0.8086 RNG: 0.0234
Turn 23 - Outpost Fleet is hit!
Ship UE Centaur-A fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 1/8
** Turn 23 - Ship Syndicate Outpost has dropped below 25% HP **
Ship Syndicate Outpost has suffered casualties! 0 Officer, 0 Enlisted, and 1 Techs.
Turn 24 - Federation Fleet Power: 9.37265747605922 v Outpost Fleet Power: 1 - Federation's Chance to Land Hit: 0.9000 RNG: 0.1576
Turn 24 - Outpost Fleet is hit!
Ship Yukikaze fires upon ship Syndicate Outpost
Ship Syndicate Outpost Hit - Now Hp 0/8
Ship Syndicate Outpost Hull 8 vs Average Attack 1
Defender Roll: 8 + 3 vs Attacker: 1 + 8
**** Turn 24 - Ship Syndicate Outpost has been Disabled! ****
Ship Syndicate Outpost has suffered casualties! 0 Officer, 1 Enlisted, and 0 Techs.
=========================
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End of Battle - Turn 24
Side 1: Federation Fleet, Ships 2, Combat 7, Hull 5
Side 2: Outpost Fleet, Ships 0, Combat 0, Hull 0
Side two has been Wiped Out.
================== STATUS UPDATE ==================
Federation Fleet Ship Casualties:
Federation Fleet Crew Casualties, Officers: 0, Enlisted: 0, Techs: 0
Outpost Fleet Ship Casualties:
Syndicate Outpost has been Disabled
Outpost Fleet Crew Casualties, Officers: 1, Enlisted: 4, Techs: 3
Federation Fleet
Ship Yukikaze: Hull: 3 / 3, Combat 4 / 4, Shield: 0 / 4, Crew 1-2-2/1-2-2
Ship UE Centaur-A: Hull: 2 / 2, Combat 3 / 3, Shield: 3 / 3, Crew 1-2-2/1-2-2
Outpost Fleet
Ship Syndicate Outpost: Hull: 0 / 8, Combat 0 / 4, Shield: 0 / 8, Crew 3-0-1/4-4-4
================== END UPDATE ==================
Post-battle tactical analysis:Combat log from coming turn. Pretty sure I forgot a bonus in the set-up now that I think about it, but all ended well.
[Combat log pew pew pew]
I'm a bit worried about the long term implications of this, what with it becoming impossible to 'grow' our cruisers over time. And with us being committed to really expensive explorers in place of being able to ultimately construct what I hope would be relatively cheaper heavy cruisers....Also, I'm reconsidering researching 2.1mt crusiers. If researching those would stop us from designing a <2mt explorer (and earning 5pp for each) that actually seems like more of a disadvantage. Not sure where else to put Generic Team 3 to earn their second specialization though.
I'm going to stop you right here. You see it wasn't a vote. Now maybe I missed it somewhere but as far as I remember, and five minutes of searching through posts seems to back me up, there was no vote on revealing information on the cloak. That was all Admiral Kahurangi there.To put it bluntly? It was the right call and on reflection I don't think most people voting for telling everybody we know understood the full consequences of that decision.
Sulu would have told Admiral Kahurangi about the giant gaping hole in her plan (IE: depending upon information that she can not order revealed) right away rather then waiting until hours/days after the message was sent.I'd bet my ass Sulu would have told us the same damn thing because he's nervy like that and we would have trusted his judgement.
While I'm obviously not Admiral Kahurangi and can't say exactly what was going through her head at the time I would wager she was threatening him over being a disrespectful ass to a superior officer and countermanding one of her orders without having the decency of even telling her.We wouldn't have devolved to threatening to have him sacked, and so he wouldn't have had to respond by saying it's in his remit to make that call.
You seem to be missing my point; it's not about whether it was his call or if it was the right call. The problem is how he went about making the call and his actions following it.Because if the charter agrees with him, it was his call to make.
I'm not sure how it wasn't clear but I was talking about the stuff before that. Specifically:I'm not sure how you expected him to 'respectfully' respond to a threat to have him fired
"Respectfully, Admiral, there's always a cloak, or a monster, or some other danger," replies the chief spy. "But information gathering methods are not so easily replaced. I can't allow them to become compromised, I must protect the integrity of Starfleet Intelligence."
Maybe we're having a clash over differing interpretations of the events but I took that as less threatening him, because that would be wrong, and more rebuking him over his behavior.but it's a fine tradition in Starfleet embraced by Kirk and Picard and pretty much everyone worth talking about to do what you think is right rather than to cave to authority when they threaten you.
This really sounds like you contradicting yourself here. On one hand you say it was perhaps (and it definitely was) cowardly to avoid confronting the Admiral to begin with but on the other hand you say that he felt strongly enough about the issue that he was willing to risk his career over it by going behind her back.Now, was it a bit cowardly of him to try to skate by without confronting us to begin with? Maybe. But if he felt strongly enough about it to risk his career, he wanted to ensure that risk protected what he felt needed protection.
I'm also a bit worried about the gaminess of the "all-pocket-explorer" fleet concept because the Federation Council may start to seriously wonder whether all our 'pocket explorers' of 1.95 megatons or whatever are really, in any meaningful sense, 'explorers,' when we're using them as garrison ships and wandering around with something like the Galaxies as our frontline five year mission ships
EXACTLY! I made that exact point, either in the post you quoted or elsewhere.Ah, no...
Linderley wouldn't be in the running. Insufficient time in rank. He would keep a senior position as the Org Chart below the top was reshuffled to match, but a new person would be selected as a Vice Admiral. Almost by necessity you would be going outside of Starfleet Intelligence to find a new commander.
Firstly, the fact that Linderley says the charter gives him the power to refuse to divulge classified information in a crisis despite the direct orders of his superior doesn't necessarily mean he's supposed to have that power. There may be dodgy interpretations of the charter, and some people tend to favor dodgy interpretations of the rules that let them do what he want.To put it bluntly? It was the right call and on reflection I don't think most people voting for telling everybody we know understood the full consequences of that decision. I'd bet my ass Sulu would have told us the same damn thing because he's nervy like that and we would have trusted his judgement. We wouldn't have devolved to threatening to have him sacked, and so he wouldn't have had to respond by saying it's in his remit to make that call.
Maybe, or maybe not; we had this argument at the time.Because if the charter agrees with him, it was his call to make. I'm not sure how you expected him to 'respectfully' respond to a threat to have him fired, but it's a fine tradition in Starfleet embraced by Kirk and Picard and pretty much everyone worth talking about to do what you think is right rather than to cave to authority when they threaten you. His call will probably prevent the next Cardassian plot.
I'm not saying to never research 2.1mt cruisers, just that it doesn't make sense to do so soon, before we had the chance to design an explorer in that weight range.I'm a bit worried about the long term implications of this, what with it becoming impossible to 'grow' our cruisers over time. And with us being committed to really expensive explorers in place of being able to ultimately construct what I hope would be relatively cheaper heavy cruisers.
When we get to, oh, the TNG era, I'd kind of like to be able to say that since an 'explorer' is now a ship of five million tons or whatever, a 2.4 or 3.0 million ton 'cruiser'
I'm also a bit worried about the gaminess of the "all-pocket-explorer" fleet concept because the Federation Council may start to seriously wonder whether all our 'pocket explorers' of 1.95 megatons or whatever are really, in any meaningful sense, 'explorers,' when we're using them as garrison ships and wandering around with something like the Galaxies as our frontline five year mission ships
The idea of a fleet that consists of (basically) all pocket explorers plus full-sized explorers was raised when I was debating the merits of Lone Ranger, Combined Arms, and Swarm doctrines.Who has wanted an all Pocket Fleet? I know when I designed mine, they were to replace garrison flagship Explorers, not whole fleets.