I gave you two Andorian options and only one Human option! And the Human option gives bonuses to something you guys didn't even *use* last time! D:<

I'm in a thread full of Terra First types!
Technically we did research foreign analysis. Not particularly expecting a repeat unless we get a huge rush of rp again though.
 
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Yeah! Stupid Hunams.

Stupid sexy humans.

> : 3

Andorian: There's something about that pink skin booty that makes you want to stand at attention.

Vulcan: Indeed. It offers that sweet statistical medium between too thin or too thick.

Tellarite: Plus have you ever seen one of them having to bend over to pick up that strategically placed accidentally dropped tool!

Q: I'd hit it.

*many fist bumps were shared that day*
 
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One thing I do want to warn people about, is that although higher-end decisions will be up to you guys (assigning who gets what resources, etc), your ability to actually make ground level command decisions will be limited. Once forces engage, you're kind of already locked in and just hoping that you've provided sufficient resources, put the right commanders into place, and that the enemy hasn't got a rabbit to pull out of the hat. In fact, in a lot of cases, events will be determined by decisions you may have made IC years before hand.

The person in the hot-seat in between turns will be your field officers. Some of them will succeed, some of them will fuck up. After that, you assess the spoils or the rubble, and decide where to shift the fat bulk that is the mobilised Federation in response.
 
I rather quite like this approach... It feels more thoughtful
 
It makes sense, too. Means that our decision making process has to reflect the position that we nominally hold, that is: (sort-of-)Supreme Leader of Starfleet. Incentives us to think of Logistic and Strategic concerns, with tactical implications being afterthoughts, at best. Has the nice knock-off effect of dodging the entire issue of war/battle turns.

I mean, sure, we now have these quarterly turns that won't include the snake-pit, but they still function using the same basic models that have already been established in the Snake-pit and research turns (which will still be happening, we just have extra-decisions to make in between).

1738
 
Ulith III Biophage Crisis - 2303.Q4.M1
Looks like Rear Admiral ABBA is now Vice Admiral ABBA, without much chance of being caught. So on with the show!

===

Federation News Service, Breaking News, 2303.Q4.M1

Following the tragic loss of the Dunwich IV colony near the Romulan Neutral Zone, the Federation Council has declared that a State of Emergency now exists. This declaration under the Articles of Federation entitles the Emergency Committee to mobilise resources from across the UFP to bring to bear upon the threat in the Neutral Zone.

Starfleet Admiral Vitalia Kahurangi issued a quote to waiting press officers outside the Federation Council, saying that, "a grave threat now exists between us and the Romulan Star Empire, one that threatens all life as we know it. Asking for a State of Emergency is a very grave and solemn duty, one I hope not to have to repeat."

Though frequently an opponent to other declared states of emergency, Councillor Stesk of Vulcan also endorsed today's measure, saying, "We must rationally discern between that which is capable of coexistence, and that which is inimical to all our tenets."

The head of the Tellarite delegation, Councillor Jorth, welcomed the news as well, saying that what happened to their innocent colonists should not be allowed to happen to any other sentient beings.

Newly appointed Vice Admiral Eriksson of Starfleet Operations made a statement to the press from Starfleet headquarters in San Francisco, saying, "The best and brightest minds of the entire Federation have been turned onto this issue, and we hope to resolve it as quickly as possible." When asked about the appointment of another human officer to the senior postings of Starfleet, Vice Admiral Eriksson refused to comment, saying that it was not her place to comment on the appointments process.

End Report

===

State of Emergency, 2303.Q4.M1 (Turn 1 of State of Emergency)
Current Level of Federation Mobilisation: Limited [Up to 12 teams allowed]

You are currently operating in a State of Emergency.

This entails an increased operational tempo (you shift to three month-long mini-turns per Quarter), and an increase to available assets.
These assets usually will require no additional resources from Starfleet, as you are directing the resources of a Federation that does not embrace money. Any additional requirements will be noted on the actions themselves.

This State of Emergency will endure until such time as the cause of the crisis is resolved. In this case, until the Ulith III Biophage no longer poses a threat to the Federation.


Mark of the Beast - Crisis Status Page
Research Mega Post

===

Crisis Projects

Internal Diplomacy

Internal Diplomacy
For communicating with Federation Member Worlds. Use this for managing aspects of your Mobilsation response.

  • Mobilise an Asset [Options for activating teams made available] (1 turn)
  • Commandeer Federation Colony Command Colony Ships for Evacuation Efforts (1 turn)
  • Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
NB: Expanding Federation Mobilisation Level is done to increase the number of allowed teams, reflecting a greater proportion of Federation resources coming under your control.
Research

Research Projects
Here you will be able to research smaller tech projects that are more focused on short-term objectives. Occurs in addition to the Q3 research turn.

Ulith III Biophage General Research Rush [REQ: Medical] (1 turn)
Biophage Vaccine Research Rush [REQ: Medical] (1 turn)
Biophage Combat Research Rush (1 turn)
Romulan Cooperation Doctrine Research (1 turn)

Please see the Research Mega-post linked above in order to see individual techs.
External Diplomacy

External Diplomacy
Communicate with potential allies and hostiles outside of the Federation Member Worlds.

Fast Track Amarki into Member Status (4 turns) [Premature invite may lead to long-term issues]
Fast Track Betazed into Member Status (3 turns) [Premature invite may lead to long-term issues]
Diplomatic Push on Species (1 turn)
Request Asset from Affiliate [Request something, such as the Amarki Flagship, Betazoid empaths] (1 turn)
Civil Engineering Projects

Civil Engineering Projects
Here you will be able to take on engineering or large-scale labour projects.

[Note that Evacuations can have multiple teams assigned]
  • Create Evacuation Hub on Machado IV, Andor Sector [Improve Evacuation Rolls] (2 turns)
  • Fortify Indi Beta Outpost (+2 C, +2 S) (2 turns)
  • Evacuate Arcori III (25k) to Andor Sector (1 turn)
  • Evacuate Liath V (55k) to Andor Sector (2 turns)
  • Evacuate Cygnus Sigma I (30k) to Andor Sector (1 turn)
  • Evacuate Larssen II (15k) to Andor Sector (1 turn)
  • Evacuate Solitude (400k) to Andor Sector (8 turns)
  • Evacuate RBZ Science Outposts (2 turns)
Industry Projects

Industry Projects
Here you will be able to commence heavy industry projects such as major construction, expansion of resources, and other similar tasks.

  • Crash Build Outpost I (3 turns)
  • Expand Indi Beta Outpost with Ship Repair Berth (4 turns)
  • Crash Build Machado IV Outpost w/ Extended Sensors (+2 Science for Scanning) [Improve chances of intercepting infected inbounds] (4 turns)
  • Go Around The Clock On a Shipyard Berth (Pick Which) [Shipbuild proceeds at double pace] (3 turns)
Combat

Combat Projects
Here will be options to order major offensives (if you have a known target) and issue missions to special strategic assets

  • Scout Neutral Zone Area 6 [Scouts Area closest to Klingon Border] [REQ: Recon] (2 turn)
  • Scout Neutral Zone Area 5 [REQ: Recon] (2 turn)
  • Scout Neutral Zone Area 4 [REQ: Recon] (2 turn)
  • Scout Neutral Zone Area 3 [REQ: Recon] (2 turn)
  • Scout Neutral Zone Area 2 [REQ: Recon] (2 turn)
  • Scout Neutral Zone Area 1 [Scouts Affected Area furthest Coreward] [REQ: Recon] (2 turn)


Fleet Tasks
RBZ Fleet

Here you can set overall orders to your fleet in the Romulan Border Zone, and Commodore T'Faer.

Fleet Priority: Patrolling
Fleet Priority: Refugee Escorting
Fleet Priority: Defend Outposts
Fleet Priority: Own Initiative



Crisis Teams
Starfleet Command Internal Diplomacy Team/Research Team (Doctrine)
Federation Emergency Council
Internal Diplomacy Team
Andorian Ambassadorial Team External Diplomacy Team
Starfleet Engineering Command Industry/Civil Team
Andorian Civil Engineering Team Civil Team
Starfleet Medical Command Civil Team (Medical)
Starfleet Infectious Disease Institute [Able to Perform Biophage Research] Research Team/Civil Team (Medical)
Starfleet Tactical Command - Tiger Team Research Team (Doctrine)
Starfleet Tactical Command - Runabout Recon Squadron Combat Team (Recon)
Commodore T'Faer Research Team (Doctrine)
Starfleet & Allied Fleet Groups

RBZ Fleet - Commodore T'Faer Available (RBZ) 4 Excelsior, 1 Constellation, 2 Centaur, 2 Miranda
Quarantine Fleet Under Romulan Command (FBZ) 1 Excelsior, 2 Heavy Warbird, 4 Bird of Prey, 2 D7 Cruiser
===

You may assign teams to task that match their specialty. A multi-turn task will continue until complete. Some tasks will involve dice rolls behind the scenes, some tasks will be automatic-successes.

At present you have a small portion of the full assets of the United Federation of Planets, mainly your quick response Starfleet assets, and nearby Andorian ready assets. You may recruit more teams via Internal Diplomacy, which is effectively requisitioning units. The Federation Emergency Council has arbitrary authority, and any mobilisation it makes will be automatically successful.

Some assets have sub-types, such as Medical Command, which has a Medical Sub-type to its Civil Engineering function. Some actions, such as Researching a Disease, requires a relevant sub-type, such as Medical. They may also alter the manner in which an action is carried out.
 
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When asked about the appointment of another human officer to the senior postings of Starfleet, Vice Admiral Eriksson refused to comment, saying that it was not her place to comment on the appointments process.
Darn, now we have to be racist against humans, to avoid looking racist. Oh, the trials and tribulations of politics!

1739 Oh, and other important things happened to. Whatever.
 
Right, we need to do at least the first three Research options immediately. I'd like the fourth as well, but it isn't as necessary.
 
We definitely need to do every Research project.

I'm wary of fast-tracking Amarki or Betazed into the Federation unless it's absolutely necessary.

Creating that evacuation hub and fortifying the Indi Beta Outpost sound good.

And crash building that Machado IV outpost would really help keep watch for Beast ships.

Not sure which which NZ areas we should start with, but having a few going will hopefully give us leads on the Beast Flagship.
 
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"Biophage Vaccine Research Rush [REQ: Medical] (1 turn)"

This is a Must. even if it's only Limited Vaccine, it should atleast slow down the infection of a ship/colony to the point it is containable.
 
I wonder if we can start laying traps?

Requisition evac transports and then escourt them with the lightest force possible.... except, whoops there were warbirbs trailing the actually empty convoy the whole time, and the transports are filled with like grass that we explode or something.

Getting Betazeds on board would be good too.

I think we should avoid fast tracking any membership status, that's inviting problems without solving issues.
 
I think requisitioning more Teams is quite important, as we have a cap of 12 but only 10 Crisis Teams to chose from.
 
In b4 @OneirosTheWriter throws in another human character with even better stats than the other two alien characters.
Oh, just wait, the next vote is going to be between Vulcan Einstein, Andorian Newton, and Human Hobo of Unnatural Smell who figured they were a shot anyway! :mad:

*cough*

Oh, and in other news, made some minor tweaks and fixes to this post and to the State of Affairs post. I'll add the research projects to the Research Megapost in a little bit.

Edit: Actually, more than even the Human thing, don't think I haven't noticed that this thread has yet again maintained their 99.99% selection record of female characters :rofl:
 
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Oh, just wait, the next vote is going to be between Vulcan Einstein, Andorian Newton, and Human Hobo of Unnatural Smell who figured they were a shot anyway! :mad:

*cough*

Oh, and in other news, made some minor tweaks and fixes to this post and to the State of Affairs post. I'll add the research projects to the Research Megapost in a little bit.
Do all actions need to be matched to their team type? Like can an External Diplomacy team be used for a Civil Project, or can Starfleet Medical Command be used to research stuff even though it's a Civil team?
 
Do all actions need to be matched to their team type? Like can an External Diplomacy team be used for a Civil Project, or can Starfleet Medical Command be used to research stuff even though it's a Civil team?

You have to match types. Starfleet Command, for instance, is never going to hop in a shuttle and patrol the Neutral Zone personally, or dig latrines for refugee camps on Machado IV, for instance. Although everything comes under the heading of "team", these assets are lightyears apart in terms of size, equipment, skill-sets, etc.
 
Oh, just wait, the next vote is going to be between Vulcan Einstein, Andorian Newton, and Human Hobo of Unnatural Smell who figured they were a shot anyway! :mad:
Leader: "How'd the hobo get in here?"
Hobo: "I snuck in. Sneaky like."
L: "You infiltrated a closed door meeting, in a military station, past multiple layers of security, while in space? ... Looking like that, no less!"
H: "You say the space bit like it should make things harder" *Drinks booze from brown bag, waves fly away from face, lands on hat that should go in a museum, after it had been run through a cleaner"
L: "...What are you even doing here?"
H: "Saw your wanted add, figured I'd give it a go." *Hic*
L: "...There is an empty bed in Section 31 of this station. Go there, lie down. When you wake up, go home."
H: "Thank you kindly. Never had a bed before, might stick around..."

And that, is why Section 31 doesn't exist.

1740 Darn Hobos, stealing desks and discovering bureaucracy.
 
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