[ ][EARTH] Allow the Excelsior build
[ ][EARTH] Deny the Excelsior build

Is Earth in charge of Tellarite Excelsior requests? :V

The Utopia Planitia Shipyards will become available as of 2308.Q2

This is also outdated.

This would also apply to Sulu I think. When did he start with the Explorer Corps? I swear it wasn't long...

Early 2306: Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 173
 
Yeah, Apinae Sector should probably reach across to the juncture between Amarki and Caitian Sectors.
Like this?

Looks like our action ended up being "build outposts in Apinae sector".
That was T'Faer, the one who was the fleet commander during the Biophage Crisis.
Oops.
Isn't there supposed to be that new super-paranoid species somewhere there?
Yes, but I don't know where to put them. Somewhere in the south and below the average plane, but beyond that?
 
[X][EARTH] Allow the Excelsior build in Ana Font Shipyard

[X][NAME1] Odyssey
[X][NAME2] Rixx

[X][BUILD] Excelsior, 6 Constitutions, Renaissance Prototype

[X] Rear Admiral Hikaru Sulu
 
[Votes coming soon]

The Romulan/KKlingon trouble is good news for us, right?
If they are busy fighting each other they wont want to bring us in on the side of their enemy, so we can concentrate on the Cardassians.
That makes me a bit more confident about a war in hopefully more than one decade against them.
The threat is that there are a lot of ways that a Romulan-Klingon war could draw us INTO conflict rather than keeping us out of it. Maintaining our own neutrality, especially with Klingon loose cannons bouncing around and who knows what factions of Romulans trying to manipulate us, is going to be tough.

What I'm trying to say is, we shouldn't view it as "if we don't vote a diplomatic push on this species, nothing will be done about it other than as a result of a random roll". Because diplomatic pushes are the only thing we as players vote on, it feels like if we don't do it nothing is going to happen from the Federation. But that's not necessarily true.
It's not, but what WILL happen isn't enough for us to make any plans based around it. The reality is, if we want the Yrilians or the Qloath or whoever to be on our side, and NOT on the Cardassians' side, we really ought to take specific action to make that happen. Failure to make that happen can and will cost us.

We shouldn't pretend that NOT engaging with the neutrals on our own borders is a decision we can make without serious opportunity cost. Neglecting the Dawiar diplomatically (and consequently, being ignorant of their culture and their troubles with the Caitians) cost us a ship, for instance. Maybe not an especially valuable ship, but still a ship.

Isn't the whole point of the Lone Ranger doctrine that it WOULD pull out the win, even when stacked against near peer opponenets? And if not, doesn't it become MORE important to overstat our ships, so that there are no near peer ships?
If you actually look at what the bonuses associated with Lone Ranger are, you will note that no, they do not enable us to win battles at 2:1 odds against ships of comparable tonnage. They make it easier for us to, say, fight two one-million ton cruisers with one two-million ton explorer, but that is a completely different thing.

Just researching a few doctrine techs is not going to make a million tons of our ship equal to two million tons of theirs. And if we try to go far enough out on the reliability curve that we CAN do that, our ships will go 'boom' before they ever encounter the enemy.

When our doctrine is planning for us to be outnumbered, I fail to see the disadvantage of being outnumbered.
Lone Ranger isn't a "be outnumbered" doctrine. It's a battleship doctrine.

The Cardassians have or could easily obtain battleships that can take on two of our best escorts, on roughly equal terms. We have battleships (explorers) that can take on two of their best escorts, likewise. Lone Ranger capitalizes on those advantages. It isn't a magic wand that makes it irrelevant when a quarter of your ships blow up before the war even begins due to their poor reliability.

Yeah, the ~85% is meant more to demonstrate that it makes a meaningful difference, rather than as a target number. I just don't like how the Design team refuses to accept anything below 98% reliability, even though less than a full persent of drop would net another point, or save 5 SR per hull. True story!
Okay, but don't pretend that it is remotely a good idea to have ships with 70-80% reliability ratings. Even if that gave us +2 to all stats across the board (and by your numbers it doesn't), there are a lot of situations where that just wouldn't matter compared to the constant frustration of having to replace ships and crew lost to random accidents.

Just because you don't think the difference between a 2% chance of disaster and 3% is significant, doesn't mean that a 20 or 30% chance isn't significant.

Almost seems like those shipyards should make more shipyards, or something. In any case, the ability to build hulls should be prioritized during peacetime.
The resources we spend to build new shipyards, and the resources we spend to build new ships, are actually different things and are not especially interchangeable.

New shipyards compete with new fortifications, new ship design programs, new research teams, and so on.

New ships only really compete with other ships we could be building with the same crews and raw materials instead.
 
The threat is that there are a lot of ways that a Romulan-Klingon war could draw us INTO conflict rather than keeping us out of it. Maintaining our own neutrality, especially with Klingon loose cannons bouncing around and who knows what factions of Romulans trying to manipulate us, is going to be tough.

And that in turn will be easier if we can say we are busy with a war on the Cardassian border. Everything can work together if the Cardassians are nice enough to escalate at the right moment.
 
[x] Briefvoice

They've done the work of planning the optimal shipbuilding plan to get us here, I see no reason not to give them their choice of ship names.

@OneirosTheWriter You are on FIRE today, 4 updates in 5 hours?
 
If we ever actually do a custom ship, it'll probably happen by people posting their own stat blocks and reliability percentages to the thread and then everyone gets to vote for whichever one they like. Feel free to post your lower-reliability/high-stat design at that point and get people to vote for it. You might win! But it seems kind of pointless to complain this thread* that other people playing around with the design spreadsheet refuse to put a lower reliability in their designs. The "Design Team" is entirely self-appointed and their designs don't have any greater priority than the ones you make.

*Complaining in the ship design thread might sway the minds of other people working with the spreadsheet and at least be an interesting debate.
While your counter points have merit, there's a few flaws. First, I have neither the time, nor the inclination to aquire and use the spreadsheet, which is true for a large chunk of the voters here. Did you know that the design sheet has gone through multiple iterations already?

And while your right that I should have gone through the design thread first, I was discouraged by the fact that every design posted adheres to the 97-98% gold standard, and that some of the more vocal contributors regularly insist that anything lower is practicaly inviting a ship to blow up every year, I didn't think they'd particularly care about one plebs opinion.

So I decided to go over their heads, and get the opinions of a WHOLE BUNCH of plebs, instead. One reason for that is because, as the end users and primary voting base, you are very influential to what the ships will end up looking like.

Another reason is, despite being the end users and primary voting base, you guys are CRIMINALLY uninformed.

Do you remember when the Renaissance was declared unbuildable? Do you know why that was? It was because it's reliability was in the low 90s.

As you can see, it takes a massive 21 extra techs(many of the at level 3, with one at level 4) to do it right this minute, and it only has 95.5% reliability(though the warp core has 100% thankfully)

93% reliability is disgusting.

AND NOBODY SAID ANYTHING. I've already found someone who would have been willing to approve it as is, but they never had a chance to say that, because all the design thread said here was ''ope, can't be done', and everyone took that at face value!

If Oneiros hadn't arbitrarily raised the reliability to 98% (which, again, is there gold standard) than they would still refuse to build it, despite our need over here for a new cruiser, because it didn't MEET THEIR STANDARDS!

*Pause for breath*

Look, I get having a separate design thread to avoid clutter, but when that thread withholds important information, deliberatly or otherwise, forgive me if I decide to put that decision back in the hands of the primary thread.

Chew on that and get back to me, I need to make some fries with all this salt I'm apparently generating (maybe some popcorn).
 
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Neither of the captain's Logs that mentioned them included the words cube or Risa as far as I can find? Not that it matters since I have the info now.

The only recent mention of the word "cube" I found refers to the Caitian-Dawiar war:
Caitian-Dawiar War Progress Report

As of yet, no major fleet action has been committed to. We believe the Dawiar are hoping to fight a counter-offensive campaign, however the Caitian have been awaiting the return of the Shrr'harr before committing to proper offensive operations. Instead much of the fighting has revolved around inconclusive encounters in an area of space that forms a cube-like shape defined by Oriolis II, the Dawiar colony of Oldan-Tar, and the Caitian worlds of Ollasa IV and Yashrr.
 
93-95% reliability is something I'm personally willing to accept.
Thank you!

Low 90s reliability is unbuildable.
...not what I was looking for, but if enough people agree, I'll accept it!

Don't be ridiculous. It's just fine.
...Yay?

That was actually discussed in this thread. This discussion started around here and went on for several days and dozens of pages. You were actually involved so I'm not sure how you forgot.
Easy, I have a terrible memory, and the topic drifted to the merits of various ship refits. Interestingly, opinions seem to have drifted since then...
 
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Don't think of it as going full doc brown. It's also making the Star Trek equivalent of the Millenium Falcon.

Apparently the Millenium Falcon was always a speshul snowflake one of a kind accident from the moment she caused an accident on the assembly line from being too awsum :rolleyes:

[x] Briefvoice
 
Don't be ridiculous. It's just fine.

You're forgetting (or neglecting to mention) that there's a whole other roll to determine what kind of Hilarious Breakdown we get, and the chances of really serious damage are very low.

Our ships need to function not merely so they don't explode, but so they can carry out the necessary functions of Starfleet. If there are three ships in a sector, it's not acceptable to take one off station every so often to deal with a breakdown. More than just ship hulls are at stake.
 
We're already doing a lot of that, which is how the Apiata, Indorions, and so on wound up as high on the scale as they are. The trick is that the Cardassians seem to have a hard time turning one of our affiliates against us, whereas it is easy to turn a neutral against us. That's what they've done to the Dawiar and the Lecarre, both of whom are harassing us.
... no, they turned two races we bearly had any relations with against us. the former had less then a 100 relations, and the latter was a first contact situation. there was a third one that also got turned against us that , which was also a first contact situation.

They have a hard time turning anyone with more then 100 relations with us. IE, more then a passing fimilerality with us. not affiliates. As long as we stay on top of their efforts, and push the members with the lowest relations/closest to the borders first, we should be able to prevent them from snapping up anyone else (that we have already met). keep pushing a member until they reach afilliate status might not be the optimal strategy in this situation.
 
Our ships need to function not merely so they don't explode, but so they can carry out the necessary functions of Starfleet. If there are three ships in a sector, it's not acceptable to take one off station every so often to deal with a breakdown. More than just ship hulls are at stake.
Yes, I'm aware of that, but you're seriously exaggerating the consequences of occasionally needing to repair some damage to our ships.

We've all ready had a couple cases of ships needing repairs in the quest, some even serious repairs, and we dealt with them being in drydock just fine.
 
Our ships need to function not merely so they don't explode, but so they can carry out the necessary functions of Starfleet. If there are three ships in a sector, it's not acceptable to take one off station every so often to deal with a breakdown. More than just ship hulls are at stake.

a seven to eight percent chance of a malfunction translates into a very low chance of actually breaking down during an event, not only would a ship have to break down the same year an event came up in it's sector, but during the specific quarter the event took place. Conversely +1 to a relevant stat is a significant increase in a ship succeeded in resolving whatever disaster it's responding to.
 
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