[Votes coming soon]
The Romulan/KKlingon trouble is good news for us, right?
If they are busy fighting each other they wont want to bring us in on the side of their enemy, so we can concentrate on the Cardassians.
That makes me a bit more confident about a war in hopefully more than one decade against them.
The threat is that there are a lot of ways that a Romulan-Klingon war could draw us INTO conflict rather than keeping us out of it. Maintaining our own neutrality, especially with Klingon loose cannons bouncing around and who knows what factions of Romulans trying to manipulate us, is going to be tough.
What I'm trying to say is, we shouldn't view it as "if we don't vote a diplomatic push on this species, nothing will be done about it other than as a result of a random roll". Because diplomatic pushes are the only thing we as players vote on, it feels like if we don't do it nothing is going to happen from the Federation. But that's not necessarily true.
It's not, but what WILL happen isn't enough for us to make any plans based around it. The reality is, if we want the Yrilians or the Qloath or whoever to be on our side, and
NOT on the Cardassians' side, we really ought to take specific action to make that happen. Failure to make that happen can and will cost us.
We shouldn't pretend that NOT engaging with the neutrals on our own borders is a decision we can make without serious opportunity cost. Neglecting the Dawiar diplomatically (and consequently, being ignorant of their culture and their troubles with the Caitians) cost us a ship, for instance. Maybe not an especially valuable ship, but still a ship.
Isn't the whole point of the Lone Ranger doctrine that it WOULD pull out the win, even when stacked against near peer opponenets? And if not, doesn't it become MORE important to overstat our ships, so that there are no near peer ships?
If you actually look at what the bonuses associated with Lone Ranger
are, you will note that no, they do not enable us to win battles at 2:1 odds against ships of comparable tonnage. They make it easier for us to, say, fight two one-million ton cruisers with one two-million ton explorer, but that is a
completely different thing.
Just researching a few doctrine techs is not going to make a million tons of our ship equal to two million tons of theirs. And if we try to go far enough out on the reliability curve that we CAN do that, our ships will go 'boom' before they ever encounter the enemy.
When our doctrine is planning for us to be outnumbered, I fail to see the disadvantage of being outnumbered.
Lone Ranger isn't a "be outnumbered" doctrine. It's a
battleship doctrine.
The Cardassians have or could easily obtain battleships that can take on two of our best escorts, on roughly equal terms. We have battleships (explorers) that can take on two of
their best escorts, likewise. Lone Ranger capitalizes on those advantages. It isn't a magic wand that makes it irrelevant when a quarter of your ships blow up before the war even begins due to their poor reliability.
Yeah, the ~85% is meant more to demonstrate that it makes a meaningful difference, rather than as a target number. I just don't like how the Design team refuses to accept anything below 98% reliability, even though less than a full persent of drop would net another point, or save 5 SR per hull. True story!
Okay, but don't pretend that it is remotely a good idea to have ships with 70-80% reliability ratings. Even if that gave us +2 to all stats across the board (and by your numbers it doesn't), there are a lot of situations where that just
wouldn't matter compared to the constant frustration of having to replace ships and crew lost to random accidents.
Just because you don't think the difference between a 2% chance of disaster and 3% is significant, doesn't mean that a 20 or 30% chance isn't significant.
Almost seems like those shipyards should make more shipyards, or something. In any case, the ability to build hulls should be prioritized during peacetime.
The resources we spend to build new shipyards, and the resources we spend to build new
ships, are actually different things and are not especially interchangeable.
New shipyards compete with new fortifications, new ship design programs, new research teams, and so on.
New ships only really compete with other ships we could be building with the same crews and raw materials instead.