Don't forget the ranged conversion beams for craft below a certain size!

Oh, that's probably how it broke the Ulith III quarantine now that I think about it...it probably used transporters to preserve parts of itself in other areas of the planet. Then eventually the Romulans showed up and got blindsided.

They seem to be able to track it with some reliability, or at least identify its targets before anyone else can. Hell they knew the Klingon colony would be attacked half a year before anyone else. I'm guessing they've got some kind of tracking beacon on their lost ship, but for whatever reason they can't catch and kill it.
 
I'd rather spend the pp starting another Excelsior berth than forcing out the Admiral. Mobile, so can't do extended vote.
We don't have the pp for another Excelsior beth unless you also want to drop a mining colony, we have neither the br income nor the sr income to run 4 of them yet (without counting on events at least), and it would bunch up with the existing berth in the San Francisco shipyards anyway. It would make much more sense to start on the fourth Excelsior berth in 2 years (or next year if it needs to be at Andor), that way all constructions will be staggered by one year (i. e. SF1 2302, 2306, 2310, 2314..., EE1 2307, 2311, 2315..., TP1 2309, 2313, 2317..., new berth 2312, 2316...).
 
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On another note, planning for tech. We have 85 rp so far, so we can activate up to 8 teams. (We might get more rp, to be fair).
Assuming the new medical team has a skill of 2 or greater, I'd suggest that we should assign tech teams as follows (if not, assign the new medical team to Medical, so that we get its experience up, and pull Spock off Xenoanalysis so that we get the Biophage research squared away):
  • New Medical Team - Ulithi Biophage Research & Investigation
  • Spock - Xenoanalysis
  • Daystrom Institute - Computers
  • Starfleet Science Academy - Communications
  • Vulcan Science Academy - Sensors
  • Yoyodyne Propulsion Systems - Warp Technology
  • 40 Eridani A Shipyards - Ship Design (Escort)
This banks us 15 rp total, enough to guarantee a minimum of 4 tech teams next year (Ulithi, Xenoanalysis, Computers and Communications - i.e., our top priority right now, diplomacy (which leads indirectly to more rp gained, through speeding up the time to get new Federation members), and our two tech areas that benefit rp). This plan has us getting max benefit out of Admiral Sanik, and 40 Eridani A Shipyards researching Ship Design (Escort) puts us within one year of developing 1-2 techs from its specialty.

That being said, maybe we want to use San Francisco Shipyards on Ship Design (Explorer) instead of 40 Eridani A Shipyards on Ship Design (Escort)? I think our doctrine is going to lean towards explorers, so.

Or possibly put the Andorian Science Academy at work on Shields? They're expensive on all designs, after all.

Thoughts?
***
(or next year if it needs to be at Andor)

Politically, I think we should make it be at Andor. That was our goal, after all - Excelsior berths at all four members.
 
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On another note, planning for tech. We have 85 rp so far, so we can activate up to 8 teams. (We might get more rp, to be fair).
Assuming the new medical team has a skill of 2 or greater, I'd suggest that we should assign tech teams as follows (if not, assign the new medical team to Medical, so that we get its experience up, and pull Spock off Xenoanalysis so that we get the Biophage research squared away):
  • New Medical Team - Ulithi Biophage Research & Investigation
  • Spock - Xenoanalysis
  • Daystrom Institute - Computers
  • Starfleet Science Academy - Communications
  • Vulcan Science Academy - Sensors
  • Yoyodyne Propulsion Systems - Warp Technology
  • 40 Eridani A Shipyards - Ship Design (Escort)
This banks us 15 rp total, enough to guarantee a minimum of 4 tech teams next year (Ulithi, Xenoanalysis, Computers and Communications - i.e., our top priority right now, diplomacy (which leads indirectly to more rp gained, through speeding up the time to get new Federation members), and our two tech areas that benefit rp). This plan has us getting max benefit out of Admiral Sanik, and 40 Eridani A Shipyards researching Ship Design (Escort) puts us within one year of developing 1-2 techs from its specialty.

That being said, maybe we want to use San Francisco Shipyards on Ship Design (Explorer) instead of 40 Eridani A Shipyards on Ship Design (Escort)? I think our doctrine is going to lean towards explorers, so.

Or possibly put the Andorian Science Academy at work on Shields? They're expensive on all designs, after all.

Thoughts?
***


Politically, I think we should make it be at Andor. That was our goal, after all - Excelsior berths at all four members.
Personally I'd rather hold off on the 7th Tech Slot and bank more, so we can sustain a heavier research load for longer instead of bursting a lot this turn. There's 0 mechanical benefit to a partially researched tech, so being able to guarantee sensors again next turn gets us that much closer to finishing some of those techs. With optimal RNG we'd actually finish everything next turn with Sanik's bonus.
 
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Or possibly put the Andorian Science Academy at work on Shields? They're expensive on all designs, after all.

Thoughts?
Definitely the shields between those.
Politically, I think we should make it be at Andor. That was our goal, after all - Excelsior berths at all four members.
I think you guys worry a whole lot more about equal representation and such than the supposedly disadvantaged people do.
Personally I'd rather hold off on the 7th Tech Slot and bank more, so we can sustain a heavier research load for longer instead of bursting a lot this turn. There's 0 mechanical benefit to a partially researched tech, so being able to do sensors again next turn gets us that much closer to finishing some of those techs.
After the 4 most important techs the utility falls off and is pretty much equal among the next group, so guaranteeing 4 slots next year is plenty.
 
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All things considered, we might end up thanking the Romulans for blowing up the Cheron. I suspect the reason they didn't reach out to us sooner for help is they didn't want to lose face and be seen as needing help from outsiders. Of course, they are then fine with blowing up a ship rather than warning us, but hey, Romulans.

I think you guys worry a whole lot more about equal representation and such than the supposedly disadvantaged people do.
Getting ahead of issues before they appear is a hallmark of any effective administration. ;)
 
[x] Request mining colony in the Biroth system 10 9pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10 9pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp

These all need to be done, I'm okay with admiral replacement, but I kind of want to save the points since we have a couple expense options I want and we might need a bunch of PP to deal with the current crisis.

, and 40 Eridani A Shipyards researching Ship Design (Escort) puts us within one year of developing 1-2 techs from its specialty.

That being said, maybe we want to use San Francisco Shipyards on Ship Design (Explorer) instead of 40 Eridani A Shipyards on Ship Design (Escort)? I think our doctrine is going to lean towards explorers, so.

Or possibly put the Andorian Science Academy at work on Shields? They're expensive on all designs, after all.

Thoughts?
I've seen some discussion indicating we never plan to build an escort again, so I'm pretty sure anything other than Ship Design (Explorer) is more worth it.

I think my own priorities are shields > banking the points for next time > Ship Design (Explorer) of the suggested options.
 
Honestly for me as long as we bank at least 10 points which gets us to 4 techs minimum we should be good, now if we get a lot of extra to we can bank some more. Still we are sitting nice in terms of rp
 
All things considered, we might end up thanking the Romulans for blowing up the Cheron. I suspect the reason they didn't reach out to us sooner for help is they didn't want to lose face and be seen as needing help from outsiders. Of course, they are then fine with blowing up a ship rather than warning us, but hey, Romulans.

I still think the Romulans are at least 25% responsible for this in the first place.
 
I still think the Romulans are at least 25% responsible for this in the first place.
I'm not so sure. I'm beginning to think this is something they've been dealing with for a while, but trying to keep it under wraps because if the Klingons knew they were dealing with a horrible flesh plague they might use that as a pretext for invasion. Or worse, the Federation might pity them.

It's a lot like, say, that time an alligator broke breaking into my your back yard. You don't want to appear helpless to outsiders so you roll up your sleeves and attempt to keep it in your yard and kill it, but it's a fucking murder machine that evolution has spent more time perfecting than your species has spent walking on two legs. Next thing you know it's broken through your neighbour's fence and rather than deal with the social awkwardness of explaining why you have a fucking alligator in your yard, you instead blow up their toolshed to hide the evidence.

Basically what I'm saying is, we need need to get on top of this plague and tape it's jaws shut, crikey.
 
I'm not so sure. I'm beginning to think this is something they've been dealing with for a while, but trying to keep it under wraps because if the Klingons knew they were dealing with a horrible flesh plague they might use that as a pretext for invasion. Or worse, the Federation might pity them.

It's a lot like, say, that time an alligator broke breaking into my your back yard. You don't want to appear helpless to outsiders so you roll up your sleeves and attempt to keep it in your yard and kill it, but it's a fucking murder machine that evolution has spent more time perfecting than your species has spent walking on two legs. Next thing you know it's broken through your neighbour's fence and rather than deal with the social awkwardness of explaining why you have a fucking alligator in your yard, you instead blow up their toolshed to hide the evidence.

Basically what I'm saying is, we need need to get on top of this plague and tape it's jaws shut, crikey.

I feel that this metaphor, much like that alligator, has gotten away from you.
 
Essentially 13 votes for the same thing with variations like calculating point costs after human bonus, one invald vote and one vote that chooses to save points instead of replacing an admiral but is otherwise the same.
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 40 | Sufficient Velocity
##### NetTally 1.7.4

[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral (Yamada Keiko) convinced it is time to retire, 20pp
No. of Votes: 6

[x] Request mining colony in the Biroth system 9pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 9pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral ( Yamada Keiko) convinced it is time to retire, 20pp
No. of Votes: 4

[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp.
[x] Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
No. of Votes: 2

[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request mining colony at Hophos III-2 10pp (4 turns, then +20 Sr/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
No. of Votes: 1

[x] Request mining colony in the Biroth system 10 9pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10 9pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral (Yamada Keiko) convinced it is time to retire, 20pp
No. of Votes: 1

[x] Request mining colony in the Biroth system 9pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 9pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
No. of Votes: 1

Total No. of Voters: 15
 
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Fun fact - I was tailgated on the way into work today by a 4WD with plates "NCC-74600" :p

Thanks, Nix

Edit - so the winning vote is:


[x] Request mining colony in the Biroth system 9pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 9pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral ( Yamada Keiko) convinced it is time to retire, 20pp

Projects have been added to the front page, Starfleet Medical Command added to your tech teams, Acdemy intake increased, and Yamada Keiko will pull up stumps in one year.
 
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Welp. I mean to be up 10 hours ago, but I guess I had a massive sleep debt from work.

ALSO: I WAS 100% RIGHT. JESUS ROMULAN CHRIST. (Proof Romulans are more intelligent)

I do like that Enterprise shows up and the Romulans are like "Actually. HOW ABOUT NO. BYE"

This is going to be a "fun" story to write. I am literally going to be spending the rest of my waking hours today writing so that I can catch up to it.

So, wow. Also for all you people lamenting the fact that S31 isn't going to show up and save the day, what assurances do we have that they ain't going to Cereberus us? That they aren't a cancer in the Federation dangerous enough to rip it apart? There are logical reasons the Federation acts as it does. A Federation that acts like that with secrets will tear itself apart and face attacks on all fronts, it is perfectly evolved political tool for safety and expansion. A more hard man Federation is either the Terran Empire or ta much weaker Dominion, your choice.

Also. Comparing the Borg to the.... Mutaphage is missing the point. The Biophage expands for the purpose of expansion, as a sort of almost literal cancer. The Borg do care about Purity, they will straight ignore you if you have nothing they want. If the Federation was a threat, or we had stuff they Really, Really wanted they would bury us in Cubes. But that hasn't happened.

What I'm trying to say is that the Borg have rules, this sunnovabitch here? Has none. Be afraid. . Always be afraid.

(ABC: Always Be Challorning.)
 
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2303.Q2 - The Snakepit Epilogue
The Federation Council impresses on you strongly by the end of deliberations that there are to be no incursions into the neutral zone until they can come to an arrangement with the Romulan Star Empire. You are likewise to avoid sparking a war unnecessarily. However, if the Romulans are found in Federation space again, Starfleet may repel them in whatever manner it sees fit. For all the Romulans are demonstrating a vested interest in suppressing this Biophage, the Federation Council has not the least interest in allowing a foreign power to decide when to enact General Order 24 on a Federation world.

Quarantine procedures are being implemented across the Romulan Border Zone. No traffic is to be allowed to cross from that sector of space into the neighbouring Andor sector except through the orbital outpost at Indi Beta, which will be responsible for scanning all traffic. Anything picked up on long-range sensors outside of this will be intercepted and, if not responding to hails, destroyed as a precaution. Any ship employing sensor dampening fields will be forced to lower them or likewise be destroyed. Transmission of supplies to outposts is to be one-way only - no pickups for the duration of this crisis. So far they are not to be implemented across the home sectors, but the sensor profile of the Biophage is being distributed to all ships and outposts, and anything that matches is to be reported to Starfleet immediately.

During the hearings you receive the preliminary reports from Starfleet Medical's Infectious Diseases division. There are definite signs of some genetic engineering taking place in the biomechanical cell samples, but they cannot say too much more at this time. Working with the sample is reported to be extremely hazardous work. After a few near-missteps, the work is proceeding in an isolated and magnetically suspended annex with an all-volunteer team, upon which a constant firing solution is maintained for the base phaser banks. While this has successfully removed the threat of contagion, it has dramatically slowed progress for the scientists.

On the last day of the hearing Vice Admiral Hamsfeld approaches you and informs you that he plans with retire within six months. He has served as head of Starfleet Operations for four years now, and replacing him will no doubt be a difficult task. After thanking him for letting you know, you discuss with Hamsfeld what to do with your explorers during this crisis.

[ ] Restrict their operations to the Romulan Border Zone (Reduced rewards for exploration, but able to respond to any Biophage outbreaks or Romulan incursions)
[ ] Exclude them from the Romulan Border Zone (Rely on the USS Kumari and the other ships in the area - your Five Year Mission ships are kept safe)
[ ] Continue normal operations (They may be nearby, they may not, rewards continue as normal)
[ ] A custom plan (Write in)
 
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