It think we should start putting points into Romulans on a long term basis, always have that cooking away. We're going to have to keep an eye on them, and the Klingons have reasons to like us right now. And we might be able to force co-operation on this whole thing, and then spin it into a more long term detant if we do so.

EDIT: Like we should have someone sitting there on a ship on the border if we can't get access broadcasting towards Romulus every more we're making and every single thing we've learned. Even if they ignore us, at the very least it might make a good impression with people who will remember in a few years
 
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@OneirosTheWriter do the resource increasing techs also count for mining colonies? i.e. does doing the mineral technology line increase the output of existing mining colonies as well as increase future colonies and straight rewards?
 
Captain accidentally gets married requires a 10 on a d12 followed by a 20 on a d20. :V

T'Lorel's little fiasco came from a special segment of Captain unique events.

The number of affiliates is about right - perks of being the United Federation of Planets.
I think we could use a few more :) To be honest you are giving me flashbacks to play throughs of Birth of the Federation. I loved getting the Caldonians on my side as they had a facility that provided a big boost to research and for 4X style games I try to tech rush and then roll over my opponents with high tech fleets. I am going to have go back and install it again and see what the other minor races were.

It think we should start putting points into Romulans on a long term basis, always have that cooking away. We're going to have to keep an eye on them, and the Klingons have reasons to like us right now. And we might be able to force co-operation on this whole thing, and then spin it into a more long term detant if we do so.

Yeah plus it is only a level one team so it could use the experience. By the way we had 11 teams and can activate 9 if we chose, and if we only had the cheaper activation as we could then activate 10.
 
Hell we could spin off a Romulan think tank at some point, that has bonus on "Romulans"
 
We have 90 RP, and are now gaining 35 RP a year, do we go for 9 projects this year and hope we get at least 5 before the next research period or do we bank 10 for next year?

My list of projects-
Ulithi Biophage Research & Investigation-Starfleet Medical Command
Communications-Starfleet Science Academy
Computing-Daystrom Institute
Xenopsychology-Spock
Warp Tech-Yoyodyne Propulsion Systems
Sensors-Vulcan Science Academy
Andorian Academy-Shields

The only one of those I don't view as a big priority is Warp Tech. Right now we have nothing half completed, so there's no pressing reason to start. I agree that Shields should be the Federation's competitive advantage in combat and we need to push that as our big "win fights" card. In particular, getting to regenerative shields would be so great.

Starfleet Tactical Command - Games & Theory Division-Foreign Analysis (I think we have to chose between Romulan and Klingon here)

Romulans are the priority.

I would activate:
Ulithi Biophage Research & Investigation-Starfleet Medical Command
Communications-Starfleet Science Academy
Computing-Daystrom Institute
Xenopsychology-Spock
Sensors-Vulcan Science Academy
Andorian Academy-Shields
Starfleet Tactical Command - Foreign Analysis (Romulan Research)

Bank 20 so that we can be sure of continuing research in all of these areas next year.
 
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The only one of those I don't view as a big priority is Warp Tech. Right now we have nothing half completed, so there's no pressing reason to start. I agree that Shields should be the Federation's competitive advantage in combat and we need to push that as pour big "win fights" card. In particular, getting to regenerative shields would be so great.



Romulans are the priority.

I would activate:
Ulithi Biophage Research & Investigation-Starfleet Medical Command
Communications-Starfleet Science Academy
Computing-Daystrom Institute
Xenopsychology-Spock
Sensors-Vulcan Science Academy
Andorian Academy-Shields
Starfleet Tactical Command - Foreign Analysis (Romulan Research)

Bank 20 so that we can be sure of continuing research in all of these areas next year.
We get a +2 to warp tech from the head of research plus warp core and nacelles are part of the big weight users on our starships so improvements there let us design better ships. Still I think banking 10 points, giving us a minimum of 45 (but we should get at least +15 RP with 4 quarters worth of events which would let us activate 6 techs. Also it is rolling the dice a bit but if we get the +5 bonus to the Data Analysis Center in computing that will finish this turn and drops activation from 10 to 9 RP
 
Starfleet Tactical Command - Foreign Analysis (Romulan Research)
@OneirosTheWriter: how does research into Foreign Analysis work? Is it the same mechanically - would we literally be better off using the skill-3 Yoyodyne tech team than the specialists in the Games & Theory Division to do Romulan Research?
(Admittedly, we'd probably want to still use Starfleet Tactical anyway, to get their experience up, but it's amusing to imagine that warp engine specialists would be better at analyzing Romulan combat tactics and diplomacy)
 
We get a +2 to warp tech from the head of research plus warp core and nacelles are part of the big weight users on our starships so improvements there let us design better ships. Still I think banking 10 points, giving us a minimum of 45 (but we should get at least +15 RP with 4 quarters worth of events which would let us activate 6 techs. Also it is rolling the dice a bit but if we get the +5 bonus to the Data Analysis Center in computing that will finish this turn and drops activation from 10 to 9 RP

I admit, I am still very vague on how some of these X% weight reduction or x% power efficiency awards interact with what appears to be a very abstracted set of ship stats that defines a ship's entire capabilities with 6 numbers. (10 if you count total weight and crew complement.) I'm sure it all makes sense if you plug it into that spreadsheet floating around, but still.

And in particular, I'm not sure how having the players design ships using that spreadsheet is going to work when each improvement tweaks the entire sheet, presumably necessitating everyone download a new version.
 
I admit, I am still very vague on how some of these X% weight reduction or x% power efficiency awards interact with what appears to be a very abstracted set of ship stats that defines a ship's entire capabilities with 6 numbers. (10 if you count total weight and crew complement.) I'm sure it all makes sense if you plug it into that spreadsheet floating around, but still.

And in particular, I'm not sure how having the players design ships using that spreadsheet is going to work when each improvement tweaks the entire sheet, presumably necessitating everyone download a new version.

I'd ask the Office of Naval Architecture, I mean @anon_user she seems to have the most experience with it short of the QM
 
I admit, I am still very vague on how some of these X% weight reduction or x% power efficiency awards interact with what appears to be a very abstracted set of ship stats that defines a ship's entire capabilities with 6 numbers. (10 if you count total weight and crew complement.) I'm sure it all makes sense if you plug it into that spreadsheet floating around, but still.

And in particular, I'm not sure how having the players design ships using that spreadsheet is going to work when each improvement tweaks the entire sheet, presumably necessitating everyone download a new version.
Well if you use the google doc than Oneiros would update it, and if you download just make sure to go in to the google doc and copy the modifiers over when we reach a new tech level. Still warp core, nacelles and hull tended to be the biggest weight contributors.
 
We appear to have encountered a warp capable civilisation in the Vispus system, just to the rimward-side of the Romulan Border Zone. From our initial hails, we have learned that they call themselves the Caldonians, and they appear to be a race dedicated to science. They are of a similar level of advancement to the Dawiar that we contacted previously, but appear to be developing at a much more rapid pace. The arrival of the Sarek in orbit has provoked great fascination in the population, with great competition to be hosted aboard. They are full of scientific questions. It is a welcome change of pace.

Meanwhile on Romulus the Praetor glumly downs another drink as their aide expands the Federation borders on the holographic projection again. This latest addition is worryingly close to their borders and may cut them off from vital expansion in the future-a retaliatory blow for their near-annihilation of a Federation colony? Truly they are masterminds to have planned so far in advance.
 
@OneirosTheWriter: how does research into Foreign Analysis work? Is it the same mechanically - would we literally be better off using the skill-3 Yoyodyne tech team than the specialists in the Games & Theory Division to do Romulan Research?
(Admittedly, we'd probably want to still use Starfleet Tactical anyway, to get their experience up, but it's amusing to imagine that warp engine specialists would be better at analyzing Romulan combat tactics and diplomacy)
Yes, same research mechanics involved.
 
0 / 20 Dilithium Efficiency I (Warp Core Weight:SR ratio)
0 / 20 Warp Core Construction I (Warp Core Weight Savings)
0 / 20 Warp Core Scaling I (Warp Core Min Multiplier reduced)
0 / 20 Escort Warp Coil Design I (Nacelle Weight Penalty)

So here are the four warp techs that affect design. The first one reduces how much special resources a warp core costs as it multiplies the warpcore weight by the ratio (.125 for explorers, .2 for cruisers, .25 for escorts). The second reduces the multiplier for the weight of the warp core (which is currently a log * amount produced by power core squared * scale factor (which determines class and max weight of ship) * the warp core weight savings (1 for explorers, 1.2 for escorts).

Warp core scaling changes the increments of the warp core. Right now an escort's warp core increases in increments of 5. So if we had 16 power used by systems it would require a warp core of power 20 as 15 would not be enough, this would reduce it, probably to 4 for an escort so we could have a warp core of power 16. If you note above weight is power squared so being able to have a warp core in a size closer to what is needed will save weight long term. It also saves special resources as that is determined from the weight of the warp core. Lastly Nacelle weight looks at the defense score squared times a log using scale and max weight, all this time the nacelle penalty. Currently that is 1 for escorts and .75 for explorers and cruisers, this means a cruiser and explorer generally need less weight for their nacelles for the same defense score as an escort. By decreasing this ( say to .9 for an escort) we can afford a higher defense score since it will not increase the weight by as much.

Really a lot of the savings are incremental not ground breaking but also can help us focus on the type of components. Like if we had a ton of shield research then increasing shields will generally be a more effective means of defense.
 
@Void_Stalker - Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 39

Finally had a chance to properly look this over :) As a thank you, please select from one of the following:
  • A Patriotic Yard - Andor Shipyard available for 30pp instead of 40pp
  • Arsenal of Science - Utopia Planitia cost reduced to 125pp.
  • Outreach - Focused diplomacy permanently reduced from 15pp to 10pp.
I would like to go with Outreach, while the expansion of yards was the most visible early signs I want an overall focus on keeping the other races involved in all areas and brining more in will help that process.
 
So I found a list of the minor races in Birth of the Federation and their unique buildings here. That could be good for some ideas. One race on their I would like to add are the Trill, as I said I loved DS9 plus in BotF they are a research minor race so always happy to have them join.
 
2303.Q3 - Ex Astris, Scientia
Starfleet Commander's Log, Stardate 21287.5

There is a distinct feeling of unease in the air as the various department representatives take their seats around the Ship Design Bureau conference hall. Rear Admiral Park Seong-Ho of the Infectious Disease Institute delivers the latest bad news. Several bright scientists are dead, and a part of the facility lies vaporised. The speed of infection exhibited by the Ulith III Biophage is astonishing. If a sample of it were to get onto a Starfleet vessel, it would be a matter of a half hour to an hour before it was effectively assimilated. It matches uploaded logs from the Dunwich IV colony, where after a very slow infiltration of communications equipment capable of long range hails, it unleashed on the population. Over 90% of the colony was subsumed before the first day was out.

I am told that we are making progress with securing cooperation with the Romulans, itself no small marker of the seriousness with which that empire regards this problem. We have received a ... if not an explicit admission, then an implicit admission that the Biophage has their fingerprints on its genetic code. The impression one of the Betazoids in the diplomatic party had was that this was a ghost from the past for them rather than fresh trickery. Hopefully we will learn more soon.

Computer, End Log



==========================================================

Current RP Pool = 90pt

10pts are required to activate a Tech Team
90 / 10 = 9 rem 0

9 Tech Teams may be activated. Unusued rp will carry forward to next year

[ ] Submit a Research Plan, using up to nine Tech Teams

For list of tech areas and teams, please see: The State of Play - Research Megapost
 
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Thankfully Startrek ships don't come with industrial scale replicators capable of starship production in real-time.

The real worry is if Ulith III Biophage gets a toe hold on a shipyard or a planet with industrial scale replicators. That would be a Bad. Thing.

Several bright scientists are dead, and a part of the facility lies vaporised. The speed of infection exhibited by the Ulith III Biophage is astonishing.
Can EPS conduits be used to explosive denatured the Biophage?

The speed of infection exhibited by the Ulith III Biophage is astonishing. If a sample of it were to get onto a Starfleet vessel, it would be a matter of a half hour to an hour before it was effectively assimilated.
This is still HW:C Beast light. The infection rate isn't measured in hundreds of metres per second through armored bulkheads.

 
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Hmm...
How about this?
Activating 9 tech teams, in this priority order (so if we activate, say, only 8, drop the last one):
[x] Starfleet Medical - Ulithi Biophage Research & Investigation
[x] Daystrom Institute - Computing
[x] Spock - Xenoanalysis
[x] Vulcan Science Academy - Sensors
[x] Starfleet Science Academy - Communications
[x] Starfleet Tactical Command - Foreign Analysis (Romulan Research)
[x] Andorian Academy - Shields
[x] Yoyodyne Propulsion Systems - Warp Technology
[x] San Francisco Fleet Yards - Ship Design (Explorer)

It's betting that we get at least 5rp from the year's exploration so that next turn we can continue to research the big 4 tech teams, which is reasonably plausible - we've gained 9.5rp per turn on average.
 
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