[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral (Yamada Keiko) convinced it is time to retire, 20pp
 
@OneirosTheWriter we are already building a mining colony at Hophos III-2 so the option shouldn't be appearing, should it? Also no option to replace old guard admirals?
....

I'll get one of these error free, one day.

Yes, the Hophos III-2 colony has just been completed, so should be removed.

And I've now added in an Old Guard Admiral option like I said I would last turn.
 
[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral (Yamada Keiko) convinced it is time to retire, 20pp
 
[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral (Yamada Keiko) convinced it is time to retire, 20pp
 
[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp.
[x] Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
 
I get the long-term benefits, but right now we are kinda having a crisis.
Is switching important personal really the best choice now?

Yes, we can't actually do anything more towards the crisis other than requesting the creation of a tech team which is in all our plans. I suppose we could push the threat rating higher but that doesn't unlock anything concrete.
 
What does Starfleet Militarizaion do to us, Mechanically?
Make the federation council get on our case and veto things, cut budgets or even remove us if it gets too high (relative to threat level). It doesn't have any effect as long as it's lower than threat level. We don't really know the details beyond that.
 
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What does Starfleet Militarizaion do to us, Mechanically?

Starfleet doesn't want to be seen as a militaristic faction and their disposition to us will change negatively if we get close to or have a militarization rating greater then the current threat level. To the point starfleet may actively try to have us removed from command.
 
[x] Request mining colony in the Biroth system 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp
[x] Arrange to have an Old Guard Admiral (Yamada Keiko) convinced it is time to retire, 20pp
 
What does Starfleet Militarizaion do to us, Mechanically?
Budget cuts, forced retirements of personnel, vetos, political will costs go up, and eventually your current player character gets forcibly retired.

Basically the Federation Council pushes back to get you guys back on the peace, science, and exploration bandwagon.

Basically you don't get a set mechanical function that can be planned for, the Federation simply starts doing what it feels is necessary to reign Starfleet in.
 
Budget cuts, forced retirements of personnel, vetos, political will costs go up, and eventually your current player character gets forcibly retired.

Basically the Federation Council pushes back to get you guys back on the peace, science, and exploration bandwagon.

Basically you don't get a set mechanical function that can be planned for, the Federation simply starts doing what it feels is necessary to reign Starfleet in.

Soo... what's it take to create black industrial sites and research teams which are outside of federation over sight?

*whistles innocently*
 
[x] Request mining colony in the Birothsystem 10pp (6 turns, then +15 Sr/year, +5 RP/year)
[x] Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
[x] Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
[x] Request new (medical) Tech Team to be added to your Ship Design Bureau 30pp.
[x] Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
 
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