Why do our member states have a need for their own independent fleet separate from starfleet? I mean, with the ban on member home fleet from leaving orbit of their home planet, it makes said ships pointless wastes of crew and material that could be useful for the Federation as a whole. Also, as long as home fleets exist, there is the risk of schisms to expand into civil wars. Such a danger is, to me, intolerable, so I would hope to have home fleets as an institution disbanded, or at the very least prohibited from carrying any form of shipboard weaponry.
That "ban" is a figment of your imagination, the Federation has gone over a hundred years without a civil war or threat thereof as far as we know, and in fact the member fleets are a tremendously useful asset to us because in the event of a crisis,
that is our strategic reserve force. We already tapped (in effect) two of our member fleets for support in the biophage crisis, for instance.
You would appear to have just cross-posted from the Mirror Universe version of our quest, where civil war within the Terran Empire is likely and absolute centralization of brutal power is a necessity. And while I respect your opinion I suggest you find the mirror-thread and put it back there where it makes sense in context.
I'd be just as happy using the new possible mining site as an enticement during negotiations, and drawing a final boundary so it's in Deweir space.
That's a smart move. I like that.
Looks like Thuir is getting into the hang of things.
The Exploration Corps: the place where you put the the crazies whose skill equals their insanity so the rest of the Starfleet can work in peace.
I will be disappointed if Thuir ever reaches crazy to match his skill. The entire point of Thuir's existence as a character is that he's the sensible man. The one who goes "NOPE NOPE NOPE" when it comes time to feed redshirts to biophages.
He's like... the designated driver. The man who is so ultra-sane, it
burns. And we love him for it.
Heh, I bet they and the Cardassians get along like a house on fire
Yep! Flames, screaming...
Indeed, I worry that we will end up short on escorts and next-gen explorers when it comes time for the big Rennie build push due to berths and crew being over-allocated to the Rennie (honestly, what IS it with that ship that makes it so popular with so many in this Quest?)
Because it can do most of the same things we actually do with our escorts (serve as rear area utility ships), only significantly better than they do. People felt a serious pinch in the general inadequacy of basically all our ships except the
Centaurs and
Excelsiors, and the
Renaissance-class promises to put an end to that inadequacy by giving us a very solid multirole ship that fits well into our existing infrastructure.
I think 8 Connie Bs is enough and we do desperately need to refit our older ships (since we can't replace them fast enough)...
For that matter, I'm not sure we
WANT to replace refitted older ships, unless we desperately need to cannibalize them to keep crewing new construction.
Miranda-As serve a valuable niche role as "fighty" ships, because they're about as cost-effective a fighting escort design as we have available or are likely to obtain in the foreseeable future. Note that I said fighting escort- they're not multirole ships or science vessels. But instead of thinking of them as unsatisfactory multirole ships... Think of them as little mini-
Defiants. We could use a squadron of mini-
Defiants to throw at military threats, couldn't we?
Constellation-As are less obviously desirable, because they are strictly inferior to the Rennie and ConnieBee as utility cruisers- in particular, their Presence stat is absolutely pants, and in combat their durability is much, much lower. They're cheaper, especially in special resources and manpower, but you get what you pay for.
IF we can manage to turn out enough cruisers that we are no longer hurting for multirole utility cruisers, THEN I'd favor retiring the
Constellations, even in their refitted state. But on the other hand, it's going to be quite a while before we reach a place where that starts making sense, or where there is any need for us to do so.
I'm finding it hard to find all the information needed to participate in this quest in a meaningful way. Once you've finished with the tech tree, could you add in more links to the spreadsheets and update the information in the early posts of the thread (adding Amarki ship stats and adding the stats of the refit ships to the big ship design post for example)? It would be very much appreciated!
Yeah. Those stats actually ARE in the first post of the ship design thread... but the ship design team aren't the only people who might reasonably need to know them.
As a stopgap, I'll quote from that thread:
Our Ships
Constellation 2284-2370 [310m 700k t]
C3 S2 H2 L2 P2 D3
Cost [70br, 40sr, 3 years], Crew [O-2, E-4, T-2]
Constellation-A Now-2370 [310m 700k t]
C4 S3 H2 L2 P2 D4
Cost [70br, 45sr, 3 years], Crew [O-2, E-4, T-2]
Constitution-B 2310-Now [289m, 1m t]
C5 S3 H3 L4 P3 D5
Cost [100br, 80sr, 3 years], Crew [O-3, E-4, T-4]
Renaissance 2320-2360 [330m 1m t]
C5 S3 H4 L5 P4 D5
Cost[100br, 80sr, 3 years], Crew [O-3, E-5, T-3]
Miranda 2280-Now [277m, 655k t]
C3 S1 H1 L2 P1 D2
Cost[60br, 40sr, 2 years], Crew [O-1, E-2, T-1]
Miranda-A Now-Now [277m, 655k t]
C3 S2 H2 L3 P1 D2
Cost[60br, 45sr, 2 years], Crew [O-1, E-2, T-1]
Centaur 2300-Now [315m 800k t]
C3 S2 H2 L2 P2 D2
Cost[80br, 60sr, 2 years], Crew [O-1, E-2, T-2]
Centaur-A 2308-Now [315m 800k t]
C3 S3 H2 L3 P3 D3
Cost[80br, 70sr, 2 years], Crew [O-1, E-2, T-2]
Amarki Ships
Riala ???-Now [???m, 2.1m t]
C6 S4 H5 L7 P5 D6
Cost [210br, 130sr, 4 Years], Crew [O-?, E-?, T-?]
Cruiser Mark 2 2301-Now [???m, 967k t]
C4 S2 H3 L4 P3 D3
Cost [100br, 100sr, 3 Years], Crew [O-?, E-?, T-?]
Cruiser Mark 1 2279-Now [???m, 696k t]
C3 S2 H3 L2 P1 D3
Cost [70br, 70sr, 2 Years], Crew [O-?, E-?, T-?]
Light Escort ???-Now [???m, 459k t]
C2 S2 H2 L2 P1 D2
Cost [50br, 50sr, 2 Years], Crew [O-?, E-?, T-?]
Heavy Escort ???-Now [???m, 681k t]
C2 S2 H3 L3 P1 D2
Cost [70br, 70sr, 2 Years], Crew [O-?, E-?, T-?]
well, for some reason the Connie-B's development and eventuall mass production didn't assuage the 'CONSTELLATION SUX!' party in the Feddy Council...so we need that to preserve Political Power if nothing else(not to mention it's good performance)...and the Ambassador is an Explorer, we need those to be the best they can be. The reason it was introduced in canon was that the Excelsior was starting to be increasingly outperformed by her opponents(something we're actually seeing here in places)...that's dangerous if we keep up the FYM structure. I hate the harp on this, but the Enterprise would have been lost if not for our dumb luck.
Thing is, the
Ambassadors aren't invincible by any stretch of the imagination. We totally want them, I favor developing them, I just don't want us to rush them to the exclusion of other concerns, and we need to balance "we need stronger ships" against "a few more years of tech and we will have stronger ships across the board."
We were never going to keep them. From the start they were only going to be around until we started rolling out the much better Renaissance in enough numbers to replace them.
It's not our fault you thought otherwise.
Bluntly, Rennies aren't better than ConnieBees by enough of a margin to justify one-for-one replacements unless we are near our Combat cap. The ConnieBees are ALMOST as good as utility cruisers, and ALMOST as good in a fight. Not quite, but close. Realistically, the ship that replaces the
Constitution-Bs won't be the
Renaissance; it will be the ship that replaces the
Renaissance.
Much as I hate to say it, as someone who hasn't got around to reading through the SDB thread, as it currently stands this is exactly what should happen. The research system almost entirely gives mechanical bonuses to ship design* so unless you understand the ship design numbers and all the details in ship design you really shouldn't be discussing the matter, well outside of general topics like if we should focus on Escorts or Explorers right now.
See, the problem is, in that case,
the research mechanism itself is fundamentally toxic. Because it's this big complicated THING that, under that assumption set, you cannot understand without understanding other big complicated things. Without a mass of number-crunching that serves mainly to drive away some of our most enthusiastic participants, the people writing the fun omakes and creating fun characters, who just lack the time or the inclination to spend dozens of hours mastering a very specific approach to number-crunching.
If we can't say, in-character "we want ships that can hold their own in a fight in the future, start researching weapons,"
and have that be adequate grounds to research weapons because there are ABC and XYZ more optimal ways to make ships that can hold their own in a fight without bothering to do actual weapons research...
That's a fundamental problem with gameplay. In which case we need to either have the research system black-boxed so it doesn't eat up time and energy... Or we need a research system that IS, on some fundamental level, comprehensible to the players who haven't spent hours playing with the ship design spreadsheet.
While I certainly understand your frustration I must point out that using the logic "The GM may change the system to favor my vote" is problematic at best. There isn't really any possible rebuttal or discussion response to that other then "I disagree".
What I'm saying is that these issues should in fact be brought to the game designer's attention.
If the things it makes sense to do IC and the things it makes sense to do OOC due to game mechanics start to differ
sharply, then that is a problem. We've already seen Oneiros step in to deal with things like that before, because Oneiros is doing a good job with the game design here.
Given the great complexity and intricacy of our combat mechanics, it would very much surprise me if there weren't certain aspects of the system that need to be "nerfed" or "buffed" for the sake of good gameplay. We're only going to find that out by openly discussing how things are going, and by talking about both what we expect to happen IC, and what it makes 'optimal' sense for us to do OOC, and how those things come into conflict.
Well going by
@OneirosTheWriter 's comment here:
it sounds like system is designed such that custom classes are only intended for areas where there are odd gaps (Oberth -> Intrepid) odd niches that need filling.
Recognizing that to be the case, if there is NOT the creator intent that we be able to (eventually) custom-design ships that perform incrementally better than their canon counterparts...
I'm not sure we should even have a custom sheet. Or maybe it should only exist so that once in a while we can petition Oneiros himself, or
one or two duly appointed proxies, to design a specific ship that meets our requirements. For instance, what happened with the ConnieBee. Or, yes, trying to design a decent science vessel in the 2330s or so.
Having half a dozen people vigorously playing with the design sheets,
all the time, whether we need specific custom designs to fill gaps or not... That is a disproportionate amount of effort if all we're trying to do is fill in a few very specific narrow gaps in the list of canon designs.
That level of involvement only makes sense if we are, for example, looking critically at the
Ambassador's stat-line and going "okay, can we tinker with this to make it three million tons instead of 3.1?" Or looking at the
Niagara and saying "let's make this less bloated?" Or looking at the
Galaxy and going "okay, can we fit another point or two of Hull in here? Can we make it reliable?"
And conversely, having such a magnificently detailed tech tree that exists in large part to
support the thriving ship design sub-community only makes sense if we're actually trying to design new ships all the time, regularly, and seriously considering our own designs as viable counterparts or replacements for canon classes with their as-built tonnage and other stats.
I believe his point may be that, if we're not meant to make custom designs, it kinda makes a lot of the ship design technologies rather pointless, since they're not intended to be used.
Yes. This.