Making the Ambassador fit a 3mt berth is within the possible wiggle room without making it a custom design, as is reducing the cost, just changing the stats isn't (nor drastically changing the section sizes, probably). The problem with a custom design is mostly that we couldn't use the listed crew requirements, a custom design would take 1 unit more of each crew type.

Maybe we can get the crew reqs reduced if we call it the Oneiros class? :V
 
Vote is currently tied.
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 410 | Sufficient Velocity
##### NetTally 1.7.4

[X] Plan Renaissance and Counter Intel
-[X] San Francisco Fleet Yards: ToC Starship Frames
-[X] 40 Erdani A Shipyards: Early 24th Century Escort Science Package
-[X] Vulcan Science Academy: 2310s Long-Range Sensors
-[X] Starfleet Science Academy : 2310s Shipboard Computing
-[X] Daystrom Institute: 2310s Computing Installations
-[X] Tellar Prime Academy of Mineral Science: ToC Mineral Technology
-[X] Andorian Academy: 2310s Deflector Shields
-[X] Yoyodyne Propulsion Systems: 2310s Warp Cores
-[X] Starfleet Tactical Command - Games & Theory Division: Klingon Research
-[X] Spock: 2300s Xenopsychology
-[X] Starfleet Medical Command: Early 24th Century Trauma Medicine
-[X] Utopia Planitia Design Group: Renissance Techs
-[X] Lt-Cdr Kuznetsova's Tiger Team: Cardassian Research
-[X] Admiral Lathriss: Lone Ranger Way of the Giant
-[X] Federation Broadcast Service Innovations Department: 2310s Message Security
-[X] Office of Naval Architecture: Lone Ranger Way of the Elephant
-[X] University of Betazed Research School: Basic ToC Equipment
-[X] Weapons Fabrication Division Test Office: ToC Weapons
No. of Votes: 9

[X] Plan Lone Ranger, Counter Intel and Ambassador Prep
-[X] San Francisco Fleet Yards: Turn of the Century Explorer
-[X] 40 Erdani A Shipyards: 2310s Warp Core Safety
-[X] Vulcan Science Academy: 2310s Long-Range Sensors
-[X] Starfleet Science Academy : 2310s Shipboard Computing
-[X] Daystrom Institute: 2310s Computing Installations
-[X] Tellar Prime Academy of Mineral Science: ToC Mineral Technology
-[X] Andorian Academy: 2310s Deflector Shields
-[X] Yoyodyne Propulsion Systems: 2310s Warp Cores
-[X] Starfleet Tactical Command - Games & Theory Division: Cardassian Research
-[X] Spock: 2300s Xenopsychology
-[X] Starfleet Medical Command: Early 24th Century Trauma Medicine
-[X] Utopia Planitia Design Group: Renissance Techs
-[X] Lt-Cdr Kuznetsova's Tiger Team: Lone Ranger Way of the Elephant
-[X] Admiral Lathriss: Lone Ranger Way of the Giant
-[X] Federation Broadcast Service Innovations Department: 2310s Message Security
-[X] Office of Naval Architecture: Lone Ranger Way of the Anchor
-[X] University of Betazed Research School: Basic ToC Equipment
-[X] Weapons Fabrication Division Test Office: ToC Starship Frames
No. of Votes: 9

[X] Lone Ranger All and Double Warp Technology
No. of Votes: 3

[X] Plan Chaeronea
No. of Votes: 1

Total No. of Voters: 22
 
Perhaps there should be a "Crew Requirement" fudge factor, but with a very high unreliability rate. We know it's theoretically possible to run these ships for a little while with very few people. The issue is that as soon as something starts to go wrong, you need people who know what they're doing on it or it'll spiral out of control. With big complex machiens, things go wrong hourly. We even have a continuing omake series about a guy who runs an entire automated freighter alone... but has to be very worried about anything going wrong on it. So automation can reduce crew requirements, but the more you lean on it the more something might go wrong.
 
Perhaps there should be a "Crew Requirement" fudge factor, but with a very high unreliability rate. We know it's theoretically possible to run these ships for a little while with very few people. The issue is that as soon as something starts to go wrong, you need people who know what they're doing on it or it'll spiral out of control. With big complex machiens, things go wrong hourly. We even have a continuing omake series about a guy who runs an entire automated freighter alone... but has to be very worried about anything going wrong on it. So automation can reduce crew requirements, but the more you lean on it the more something might go wrong.
With the utter paranoia that people seem to show about reliability, I'm not sure that it would be a justifiable return on investment :p
 
For reference purposes, the main sports teams I follow are the Eagles, Wildcats, Glory, and Rabbitohs, just in case you need other naming inspiration :V
Googling...
Aussie rules, Perth,
Basketball, Perth,
Soccer, Perth,
Rugby League, Sydney???

I guess there is no competetive team in Perth? Huh, apparently there used to be one 20 years ago but not right now? And half the teams are in Sydney? I guess this is one of those football codes in Australia things?

Not sure I like Rabbitoh as ship name anyway.
 
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With the utter paranoia that people seem to show about reliability, I'm not sure that it would be a justifiable return on investment :p

I'd use it on science ships for sure. The Techs-to-Science ratio is killing us on those. A little bit on Explorers, to reduce some of those stat requirements.

Paranoia is a small price to pay to make this quest a little less like TNG. ;-)

TNG was great. The universe had gotten less dangerous, so they made sure crews didn't get soft on the luxury ships.
 
There still hasn't been anyone who answered what they actually like better about Plan Renaissance and Counter Intel. It's not just that I'd like to be able to address any possible reasons for it, I'm also curious. Particularly the doctrine/foreign analysis assignments don't make sense if you consider the very likely event bonus to Cardassian Research. Do people want a new combat escort soon or something? Or is it the Renaissance in the plan name?
 
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I know how you feel. I really like this quest but I don't really get the system all that well. Thankfully most votes have either a decisive winner or enough debate that you can get a feel for the relative merits of the two plans under consideration.
Well, I understand the research system just fine, personally- but when there are twenty teams doing research on twenty subjects, it is not possible to vote meaningfully unless someone goes in, specifically highlights the differences between the plans, and explains them.

Like, if we could say "Plan Bob works harder on building spaceship hulls and engines than Plan Fred, but pays for it by working less hard on computer techs for intelligence and on redshirt protection for our crews," I could work with that. But if I have "Plan Bob researches A, B, C, ... Q, R, S, and T, and Plan Fred researches A, C, D, E, ..., Q, R, S, and V..."

Harder to keep track if that's all I have to go on.
 
Well, I understand the research system just fine, personally- but when there are twenty teams doing research on twenty subjects, it is not possible to vote meaningfully unless someone goes in, specifically highlights the differences between the plans, and explains them.

Like, if we could say "Plan Bob works harder on building spaceship hulls and engines than Plan Fred, but pays for it by working less hard on computer techs for intelligence and on redshirt protection for our crews," I could work with that. But if I have "Plan Bob researches A, B, C, ... Q, R, S, and T, and Plan Fred researches A, C, D, E, ..., Q, R, S, and V..."

Harder to keep track if that's all I have to go on.
Well, let's see. If I'm correct the differences between the two leading plans are that
Plan Renaissance and Counter Intel researches Starship Frames Weapons, extra Science for Escorts and Klingon analysis
where
Plan Lone Ranger, Counter Intel and Ambassador Prep researches Explorers, Warp Core Safety and Way of the Anchor.

EDIT: Got that wrong, both research Starship Frames, the first one researches weapons instead.
 
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Well, I understand the research system just fine, personally- but when there are twenty teams doing research on twenty subjects, it is not possible to vote meaningfully unless someone goes in, specifically highlights the differences between the plans, and explains them.

Like, if we could say "Plan Bob works harder on building spaceship hulls and engines than Plan Fred, but pays for it by working less hard on computer techs for intelligence and on redshirt protection for our crews," I could work with that. But if I have "Plan Bob researches A, B, C, ... Q, R, S, and T, and Plan Fred researches A, C, D, E, ..., Q, R, S, and V..."

Harder to keep track if that's all I have to go on.

The main difference between the two up now is this:

Plan Renaissance and Counter Intel favors researching for an Escort as the next design we do. It has the Escort design team working on that instead of Warp Core research, and it shuffles teams around so we're researching Weapons and we can research general shipbuilding. It also splits the difference on Foriegn Intelligence versus doctrine, researching Klingons and Cardassians and and having two teams on Fleet Design doctrine.

Plan Lone Ranger, Counter Intel and Ambassador Prep favors researching for an Explorer as the next design we do. It has a team working on Explorers, and shuffles things around so that we do doubtle research on warp cores, no Weapons research, and general shipbuilding. It also drops Klingon foreign analysis in favor of going all in on Fleet Design doctrine with three teams working on that.

Vote for the first if you think we'll be doing an Escort next design or you want better Intel on Klingons. Vote for the second if you think we'll be doing an Explorer for the next design or you are all-in on enthusiasm about the Lone Ranger doctrine.
 
I'm currently not seeing the point on the Klingon analysis, unless people think they might declare war on us. Better counterintel against them might be useful, assuming there is anything to counter.

Way of the Anchor gives a nice bonus to Response rolls though:
0 / 25 Anchor Ship I (Explorers gain +2 to Response rolls, Cruisers gain +1)
 
So if, hypothetically, someone were making mockup cover art for each season of this Star Trek show, would the Biophage crisis be season one or season two?
The reveal of just how dangerous the biophage is would be the end of season 1, with dealing with it being the first part of s2.

Hmm, and maybe seeing the first failed loop of the Cardassian ambush of the Enterprise, ending with it's destruction, would be the s2 cliffhanger, starting s3 off with Nash starting the next loop :p
 
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The reveal of just how dangerous the biophage is would be the end of season 1, with dealing with it being the first part of s2.

Hmm, and maybe seeing the first failed loop of the Cardassian ambush of the Enterprise, ending with it's destruction, would be the s2 cliffhanger, starting s3 off with Nash starting the next loop :p

I disagree on the Biophage. Without the Biophage in season 1 there's no main enemy to confront or major plot. So I think the Romulan visit would be the mid season reveal, and the second half of season one would be the crisis. The season end would either be the victory celebration of Kadesh or the launching of the Miracht. The Cardassians are the season two enemies.

Hmm. I guess this WIP would work best for either season 1 or season 2, depending on which of those approaches the show took?

 
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