Putting down my first plan in this thread.
[X] Plan Chaeronea
[ ] San Francisco Fleet Yards (8 pts): Ship Design (Explorers): Turn of the Century Explorer
Finishes topic so it applies weight reductions for ship components, opens up new topics in the Explorer tech tree,
[ ] 40A Eridani Shipyards: Warp Technology: 2310s Warp Cores
The option which makes warp cores of lighter and cheaper is worth a lot
[ ] Vulcan Science Academy (8 pts) Sensors: 2310s Short-Range Sensors
Working on improved targeting sensors for the Renaissance cruiser design
[ ] Starfleet Science Academy (6 pts): Comms: Early 24th Century Message Security
Because the more intel information we can deny the Cardassians and gather for ourselves the better.
[ ] Daystrom Institute (8 pts): Computing: 2310s Shipboard Computing
This reduces weight in a number of ship systems, plus if the overflow goes into 2310s Computing Installations it should almost finish Comm Encryption and penalise enemy SIGINT, which is good seeing as our relations with the Cardassians are going. If the +5 bonus lines up or carries over to Computing Installations then Comm Encryption will be completed this turn.
[ ] Tellar Prime Academy (6 pts): Mineral Technology: ToC Mineral Technology
[ ] Andorian Academy (6 pts): Shields – 2310s Deflector Shields
Improving shields for the Renaissance design.
[ ] Yoyodyne Propulsion Systems (8 pts) : Warp Technology: 2310s: Warp Core Safety
[ ] Starfleet Tactical Command (4 pts): Analysis: Romulan Analysis
Because quiet Romulans are Romulans that are plotting. More importantly we need an assignment to get Tactical Command to improve its skill ranking.
[ ] Spock (10 pts): Xenopsychology: 2300s Xenopsychology
Spock's skill will be enough to complete this entire field this turn, which opens up the 2400s Xenopsychology tech trees, and they have some real shinies.
[ ] Starfleet Medical (6 pts): Medical: Early 24th Century Trauma Medicine
Will complete Portable First-Aid Kit this turn, which improves rolls for Distress Call missions. Also raises team skill to 4.
[ ] Utopia Planitia Design Group (10 pts): Renaissance Research Project
Start work on the cruiser design newly approved by the Council and increases team skill to 5
[ ] Kuznetsov's Tiger Team (6 pts): Foreign Analysis: Cardassian Research
The Cardassians are behind most of our recent headaches so getting a better handle on them is good. If their bonus gets applied to Intelligence Analysis I then we'll get that counter-intel bonus against them from the start of next turn.
[ ] Admiral Lathriss (6 pts): Fleet Design Doctrine: LR: Way of the Elephant
Our ships tend to be outnumbered in combat situations, and this option gives Fleet Combat and Shields bonuses in those situations.
[ ] Federation Broadcast Service (4 pts): Comms: 2310s Message Networking
[ ] Office of Naval Architecture (6 pts) Starship Construction: ToC Starship Frames
The starting point for the Starship Construction tech tree, which includes techniques to reduce ship construction times.
[ ] University of Betazed (6 pts): Personal Tech: Basic ToC Equipment
Focusing on reducing crew losses on Away Missions
[ ] Weapons Fabrication Division Test Office (4 pts): Weapons: ToC Weapons
The only starting point, and we need to skill this team up as much as we can as fast as we can.
EDIT: Swapped the Renaissance Research Project and Ship Design (Explorers) as outlined by Aledeth. Also amended pt totals to include bonus from Rinias ch'Vohlet.
[X] Plan Chaeronea
[ ] San Francisco Fleet Yards (8 pts): Ship Design (Explorers): Turn of the Century Explorer
Finishes topic so it applies weight reductions for ship components, opens up new topics in the Explorer tech tree,
[ ] 40A Eridani Shipyards: Warp Technology: 2310s Warp Cores
The option which makes warp cores of lighter and cheaper is worth a lot
[ ] Vulcan Science Academy (8 pts) Sensors: 2310s Short-Range Sensors
Working on improved targeting sensors for the Renaissance cruiser design
[ ] Starfleet Science Academy (6 pts): Comms: Early 24th Century Message Security
Because the more intel information we can deny the Cardassians and gather for ourselves the better.
[ ] Daystrom Institute (8 pts): Computing: 2310s Shipboard Computing
This reduces weight in a number of ship systems, plus if the overflow goes into 2310s Computing Installations it should almost finish Comm Encryption and penalise enemy SIGINT, which is good seeing as our relations with the Cardassians are going. If the +5 bonus lines up or carries over to Computing Installations then Comm Encryption will be completed this turn.
[ ] Tellar Prime Academy (6 pts): Mineral Technology: ToC Mineral Technology
[ ] Andorian Academy (6 pts): Shields – 2310s Deflector Shields
Improving shields for the Renaissance design.
[ ] Yoyodyne Propulsion Systems (8 pts) : Warp Technology: 2310s: Warp Core Safety
[ ] Starfleet Tactical Command (4 pts): Analysis: Romulan Analysis
Because quiet Romulans are Romulans that are plotting. More importantly we need an assignment to get Tactical Command to improve its skill ranking.
[ ] Spock (10 pts): Xenopsychology: 2300s Xenopsychology
Spock's skill will be enough to complete this entire field this turn, which opens up the 2400s Xenopsychology tech trees, and they have some real shinies.
[ ] Starfleet Medical (6 pts): Medical: Early 24th Century Trauma Medicine
Will complete Portable First-Aid Kit this turn, which improves rolls for Distress Call missions. Also raises team skill to 4.
[ ] Utopia Planitia Design Group (10 pts): Renaissance Research Project
Start work on the cruiser design newly approved by the Council and increases team skill to 5
[ ] Kuznetsov's Tiger Team (6 pts): Foreign Analysis: Cardassian Research
The Cardassians are behind most of our recent headaches so getting a better handle on them is good. If their bonus gets applied to Intelligence Analysis I then we'll get that counter-intel bonus against them from the start of next turn.
[ ] Admiral Lathriss (6 pts): Fleet Design Doctrine: LR: Way of the Elephant
Our ships tend to be outnumbered in combat situations, and this option gives Fleet Combat and Shields bonuses in those situations.
[ ] Federation Broadcast Service (4 pts): Comms: 2310s Message Networking
[ ] Office of Naval Architecture (6 pts) Starship Construction: ToC Starship Frames
The starting point for the Starship Construction tech tree, which includes techniques to reduce ship construction times.
[ ] University of Betazed (6 pts): Personal Tech: Basic ToC Equipment
Focusing on reducing crew losses on Away Missions
[ ] Weapons Fabrication Division Test Office (4 pts): Weapons: ToC Weapons
The only starting point, and we need to skill this team up as much as we can as fast as we can.
EDIT: Swapped the Renaissance Research Project and Ship Design (Explorers) as outlined by Aledeth. Also amended pt totals to include bonus from Rinias ch'Vohlet.
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