I'd prefer if we refit a Centaur this turn. In particular, can we refit Yukikaze? Some of what I've written assumes that's the first Centaur-A launched, so it would be nice if that was true.
I'd prefer if we refit a Centaur this turn. In particular, can we refit Yukikaze? Some of what I've written assumes that's the first Centaur-A launched, so it would be nice if that was true.
That's basically the plan (some want to push the Betazoids and/or Caitians over 500 but I disagree). Apiata, Indorians and Orions are all getting close and might not even need a push to cross 300 because they often get events. All other affiliates are within range with a push as well.
If we can spare the defense is would like it to go to one ofor the utopia berths, low cost but makes it even better and it will be done before the other centaurs. Then post it on CBS for a solid escort thereI'd prefer if we refit a Centaur this turn. In particular, can we refit Yukikaze? Some of what I've written assumes that's the first Centaur-A launched, so it would be nice if that was true.
Interest yes, but I don't see it as a priority. Maybe next year if we get a bonus for meeting our goal of 5 5YM early.
3/4 of a push on an affiliate happens after the research anyway, so even if it does it shouldn't matter much.Does this tech also improve Diplomatic Pushes?
35 / 40 Diplomatic Analysis II (Improve the Annual Diplomacy Rolls)
If so, we may want to go easy on the Focused Diplomacy next turn and wait until Spock has boosted our ability.
How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.
I have to admit the whole thing seems a little iffy to me. Maybe ask the GM for clarification for how the whole thing is supposed to work? If it is a matter of basically tapping their potential early, it would make sense for the bonus to disappear once they become full members. If it's a matter of increasing the recruitment drive for them, specifically, it would make sense that we should be able to have some similar option for full members at a later date.Being close to joining means it might be the last chance, and therefore more urgent. Or do you expect the 0.3 bonus to go away? The Amarki continue giving all their various bonus crew contributions even after becoming members, the only thing that was replaced was the 0.05 from Xeno tech.
Potential humor omake, maybe?do romulans enjoy schadenfreude? cause if so they are probably going to be getting a kick out of watching the obsidian order try and make heads or tails of the federation.
The OP of the ship design thread has updated info on refitted ships.
How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.
Final Budget Increase:
+100 Bulk Resources per year
+60 Special Resources per year
Was 50br 30 sr last time.How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.
You are comparing standard and EC crews there (also missing that the academy expansion provides 1.5 crew total). The point was that we currently have a shortfall of officers in the EC, so more officers will allow us to use more of our otherwise probably useless enlisted and technicians, and EC crew is significantly more valuable than standard crew anyway.Overall, the Affiliate Recruitment strikes me as a bit of a waste of PP.
Academy expansion is .5 of each crew type so 1.5 crew total or 2.3 pp per .1 crewHow much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.
I have to admit the whole thing seems a little iffy to me. Maybe ask the GM for clarification for how the whole thing is supposed to work? If it is a matter of basically tapping their potential early, it would make sense for the bonus to disappear once they become full members. If it's a matter of increasing the recruitment drive for them, specifically, it would make sense that we should be able to have some similar option for full members at a later date.
There's also the question of cost-efficiency versus the other recruitment options, ie Starfleet and Science Academy.
- Science Academy provides +1 Crew for 20 pp, or 2 pp per .1 crew. It's locked to Techs, admittedly, but IIRC we can adjust Starfleet Academy recruitment policies to compensate at least somewhat.
- Academy Expansion provides +0.5 Crew for 35 PP, or 7 PP per .1 crew.
- Affiliate Recruitment Drive provides +0.3 Crew for 25 PP, or 8.3 PP per .1 crew.
Overall, the Affiliate Recruitment strikes me as a bit of a waste of PP.
Potential humor omake, maybe?
It applys for all future years though, right?Academy expansion is .5 of each crew type so 1.5 crew total or 2.3 pp per .1 crew
That's a double budget expansion, we started that Snakepit getting one given to us for free, and asked for a 2nd one so they got combined.The last budget increase was substantial, but I don't know if it's always this size, based on the number of contributing members & affiliates, or other reasons.
From 2304.Q2 Snake Pit Epilogue
That's a double budget expansion, we started that Snakepit getting one given to us for free, and asked for a 2nd one so they got combined.
You are comparing standard and EC crews there (also missing that the academy expansion provides 1.5 crew total). The point was that we currently have a shortfall of officers in the EC, so more officers will allow us to use more of our otherwise probably useless enlisted and technicians, and EC crew is significantly more valuable than standard crew anyway.
Thanks for correcting me on the Academy Expansion error.Academy expansion is .5 of each crew type so 1.5 crew total or 2.3 pp per .1 crew
It doesn't, we already expanded the academy 3 times. It used to be that we had no means of permanently increasing EC crew recuitment at all (other than omake boni).Thanks for correcting me on the Academy Expansion error.
Though I would expect that expanding the Academy would increase the amount of EC we'd get out of it as well. Based on the frontpage it seems like ~20-25% of total crew recruitment would go into EC, which incidentally would translate to .1 EC crew for the Academy Expansion.
Unless there is a redeployment vote this quarter the next vote will be the shipyard operations one. One item will be whether the Excelsior finishing in 2309 should be crewed with Explorer Corps crew, an obvious yes, after all we did a recruitment drive for that purpose. As for shipbuilding, @Briefvoice 's plan only calls for an Excelsior in 40 Eridani A, but that's because assuming builds start in Q1 is easier with the spreadsheet. In 2309 it calls for an Oberth and refitting an existing Centaur. We have 3mt berth in 40 Eridani A and from Q2 on all berths in Utopia Planitia available and as far as I can figure 365sr to play with (br is probably not a problem for any possible build plan this year).
Pulling up the Oberth should have no downsides, and I don't see any home fleet ships finishing before the plan calls for the refit, so pulling that up should also be fine (will exceed our current defence needs by 27 D total).
Alternatively we could build an Excelsior and up to 3 new Centaur-A's. Briefvoice's plan doesn't call for any more of those at all, but we should be able to start the first 4 Constition-Bs on plan anyway given the discount. It might muck up the plan more severely some point down the line, but you could argue that getting acceptable ships asap is the priority and we can worry about that later.
Or we could pick a middle ground, starting an Excelsior, Oberth, a Centaur refit and a new Centaur-A.
So here are my thoughts. I think we should split the difference and start an Excelsior (2308Q1), an Oberth (2308Q3), and a Centaur-A (2308Q3) but no refits. I am uncomfortable taking any hulls out of service for refits with ships as tight as they may be once new members join... and events could easily push Betazed or the Caitians over both at once or at the same time no matter what we choose to do with Diplomatic pushes. I only want to start taking ships out of service for refitting in 2310, after those four Centaur-As are fully in service.
As for more Centaur-As than that, my plan calls for a huge Constitution-B building push in 2309Q3/2310Q1 when we start five Constitution-Bs and an Excelsior. That's going to require requesting an Excelsior's worth of resources in 2309 snakepit, and still be a little tight (estimated SR goes as low as 95). Still, I think we could safely start those three ships, and I'm happy to get an extra Centaur-A snuck in. They really are nice generalist ships for our home sectors.
See below. This assumes a Science Academy Expansion in 2308 and a general Academy Expansion in 2309, and we still run short of crew starting in 2315. (Though I'm sure we'll do better by then; it assumes no new members and no new Affiliates.)
We could do rolling refits where we refit said ships one or two at a time. I also doubt said refits would take as long as building a new ship.
I find @sebsmith 's point that a refit started in 2308.Q2 would vacate the berth just in time for the Constitution-B to become available very persuasive. Only 27 D spare rather than 29 D probably won't make a difference for that year. I'm even somewhat tempted to start 2 refits, but that would probably be too many.That is indeed what my plan shows and you're right, refits only take 1 year each. However I'd still rather not start them until 2310.
I find @sebsmith 's point that a refit started in 2308.Q2 would vacate the berth just in time for the Constitution-B to become available very persuasive. Only 27 D spare rather than 29 D probably won't make a difference for that year. I'm even somewhat tempted to start 2 refits, but that would probably be too many.
I'm thinking about starting 5-6 in 2309, 4 in Q4 and 1-2 in Q2. That would include the discounted ones. I think between the leftover this year and events we can make the SR.Is the plan that year to take advantage of the SR discount on the first four Constitution-B's, and create all four that year, along with a regular Excelsior? In current BR & SR annual earnings alone, we nearly can cover it, let alone the additional from what we pull in from Captain's Logs, or any science improvements between then and now.