That's basically the plan (some want to push the Betazoids and/or Caitians over 500 but I disagree). Apiata, Indorians and Orions are all getting close and might not even need a push to cross 300 because they often get events. All other affiliates are within range with a push as well.

Yeah. My main concern is to keep the possible members out of the Cardassians camp and if possible to affiliate status.
 
I'd prefer if we refit a Centaur this turn. In particular, can we refit Yukikaze? Some of what I've written assumes that's the first Centaur-A launched, so it would be nice if that was true.
If we can spare the defense is would like it to go to one ofor the utopia berths, low cost but makes it even better and it will be done before the other centaurs. Then post it on CBS for a solid escort there
 
Does this tech also improve Diplomatic Pushes?
35 / 40 Diplomatic Analysis II (Improve the Annual Diplomacy Rolls)

If so, we may want to go easy on the Focused Diplomacy next turn and wait until Spock has boosted our ability.
 
So no interest in the Coordination Office?
Interest yes, but I don't see it as a priority. Maybe next year if we get a bonus for meeting our goal of 5 5YM early.
Does this tech also improve Diplomatic Pushes?
35 / 40 Diplomatic Analysis II (Improve the Annual Diplomacy Rolls)

If so, we may want to go easy on the Focused Diplomacy next turn and wait until Spock has boosted our ability.
3/4 of a push on an affiliate happens after the research anyway, so even if it does it shouldn't matter much.
 
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How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.

Being close to joining means it might be the last chance, and therefore more urgent. Or do you expect the 0.3 bonus to go away? The Amarki continue giving all their various bonus crew contributions even after becoming members, the only thing that was replaced was the 0.05 from Xeno tech.
I have to admit the whole thing seems a little iffy to me. Maybe ask the GM for clarification for how the whole thing is supposed to work? If it is a matter of basically tapping their potential early, it would make sense for the bonus to disappear once they become full members. If it's a matter of increasing the recruitment drive for them, specifically, it would make sense that we should be able to have some similar option for full members at a later date.

There's also the question of cost-efficiency versus the other recruitment options, ie Starfleet and Science Academy.
- Science Academy provides +1 Crew for 20 pp, or 2 pp per .1 crew. It's locked to Techs, admittedly, but IIRC we can adjust Starfleet Academy recruitment policies to compensate at least somewhat.
- Academy Expansion provides +0.5 Crew for 35 PP, or 7 PP per .1 crew.
- Affiliate Recruitment Drive provides +0.3 Crew for 25 PP, or 8.3 PP per .1 crew.

Overall, the Affiliate Recruitment strikes me as a bit of a waste of PP.

do romulans enjoy schadenfreude? cause if so they are probably going to be getting a kick out of watching the obsidian order try and make heads or tails of the federation.
Potential humor omake, maybe? :p
 
I want to basically stop pushes on affiliates till we've got more ships. And I'm going to be pushing Excelsior + refits for shipyard ops, because we've got the Connie Refit incoming and I don't want to have too many light berths tied up when it hits.

@OneirosTheWriter
Could you add the Centaur Refit to the ships page?

And when are Explorer Corps crew upgrades happening? It was supposed to be every 8 turns/2 years IIRC, but there's been no upgrades to natural elite on the first three.

Edit: Snakepit wise I want to fire Ablett, boost intel, get that sweet special resource colony, and maybe snag some of those dirt cheap berths.
 
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How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.

The last budget increase was substantial, but I don't know if it's always this size, based on the number of contributing members & affiliates, or other reasons.

From 2304.Q2 Snake Pit Epilogue
Final Budget Increase:
+100 Bulk Resources per year
+60 Special Resources per year

Apparently this was a double budget expansion, so half of this - 50/30.
 
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How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.
Was 50br 30 sr last time.

Overall, the Affiliate Recruitment strikes me as a bit of a waste of PP.
You are comparing standard and EC crews there (also missing that the academy expansion provides 1.5 crew total). The point was that we currently have a shortfall of officers in the EC, so more officers will allow us to use more of our otherwise probably useless enlisted and technicians, and EC crew is significantly more valuable than standard crew anyway.
 
How much does a budget request actually, well, increase our budget by? Because at 30 PP it seems rather expensive to me, given that for the same amount of PP we could build 3-4 mining or research colonies, with some points left over. And unlike the request, their success is guaranteed.


I have to admit the whole thing seems a little iffy to me. Maybe ask the GM for clarification for how the whole thing is supposed to work? If it is a matter of basically tapping their potential early, it would make sense for the bonus to disappear once they become full members. If it's a matter of increasing the recruitment drive for them, specifically, it would make sense that we should be able to have some similar option for full members at a later date.

There's also the question of cost-efficiency versus the other recruitment options, ie Starfleet and Science Academy.
- Science Academy provides +1 Crew for 20 pp, or 2 pp per .1 crew. It's locked to Techs, admittedly, but IIRC we can adjust Starfleet Academy recruitment policies to compensate at least somewhat.
- Academy Expansion provides +0.5 Crew for 35 PP, or 7 PP per .1 crew.
- Affiliate Recruitment Drive provides +0.3 Crew for 25 PP, or 8.3 PP per .1 crew.

Overall, the Affiliate Recruitment strikes me as a bit of a waste of PP.


Potential humor omake, maybe? :p
Academy expansion is .5 of each crew type so 1.5 crew total or 2.3 pp per .1 crew
 
The last budget increase was substantial, but I don't know if it's always this size, based on the number of contributing members & affiliates, or other reasons.

From 2304.Q2 Snake Pit Epilogue
That's a double budget expansion, we started that Snakepit getting one given to us for free, and asked for a 2nd one so they got combined.
 
Hmm, seeing as we have two unexploited mining posts, do you think it would be possible that if a third one is located that the three could be bundled together for an amount of political points less than what they would be individually?
 
You are comparing standard and EC crews there (also missing that the academy expansion provides 1.5 crew total). The point was that we currently have a shortfall of officers in the EC, so more officers will allow us to use more of our otherwise probably useless enlisted and technicians, and EC crew is significantly more valuable than standard crew anyway.
Academy expansion is .5 of each crew type so 1.5 crew total or 2.3 pp per .1 crew
Thanks for correcting me on the Academy Expansion error.

Though I would expect that expanding the Academy would increase the amount of EC we'd get out of it as well. Based on the frontpage it seems like ~20-25% of total crew recruitment would go into EC, which incidentally would translate to .1 EC crew for the Academy Expansion.
 
Thanks for correcting me on the Academy Expansion error.

Though I would expect that expanding the Academy would increase the amount of EC we'd get out of it as well. Based on the frontpage it seems like ~20-25% of total crew recruitment would go into EC, which incidentally would translate to .1 EC crew for the Academy Expansion.
It doesn't, we already expanded the academy 3 times. It used to be that we had no means of permanently increasing EC crew recuitment at all (other than omake boni).
 
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@OneirosTheWriter, I have noticed some small problems in the Research Megapost:

  • It says about Warp Technology:

    Early 24th Century Warp Cores
    Warp Cores and power generation all come under here.

    Early 24th Century Warp Core Safety
    Warp Core Safety/Reliability comes under here

    Still, K19 Main Engineering System Module and Light-Weight Coolant Redundancy are sorted into Early 24th Century Warp Cores, despite increasing Safety/Reliability;
    whereas Warp Core Power Generation I is sorted into Early 24th Century Warp Core Safety, despite being about power generation.
    x
  • The Turn of the Century Starship Frames category has not been updated.
    x
  • We haven't yet finished the TOC Mineral Technology research, but the Early 24th Century categories are not marked as locked.
    x
  • In Romulan Research, Tactical Analysis I ought to be greyed out.
 
Unless there is a redeployment vote this quarter the next vote will be the shipyard operations one. One item will be whether the Excelsior finishing in 2309 should be crewed with Explorer Corps crew, an obvious yes, after all we did a recruitment drive for that purpose. As for shipbuilding, @Briefvoice 's plan only calls for an Excelsior in 40 Eridani A, but that's because assuming builds start in Q1 is easier with the spreadsheet. In 2309 it calls for an Oberth and refitting an existing Centaur. We have 3mt berth in 40 Eridani A and from Q2 on all berths in Utopia Planitia available and as far as I can figure 365sr to play with (br is probably not a problem for any possible build plan this year).

Pulling up the Oberth should have no downsides, and I don't see any home fleet ships finishing before the plan calls for the refit, so pulling that up should also be fine (will exceed our current defence needs by 27 D total).

Alternatively we could build an Excelsior and up to 3 new Centaur-A's. Briefvoice's plan doesn't call for any more of those at all, but we should be able to start the first 4 Constition-Bs on plan anyway given the discount. It might muck up the plan more severely some point down the line, but you could argue that getting acceptable ships asap is the priority and we can worry about that later.

Or we could pick a middle ground, starting an Excelsior, Oberth, a Centaur refit and a new Centaur-A.

So here are my thoughts. I think we should split the difference and start an Excelsior (2308Q1), an Oberth (2308Q3), and a Centaur-A (2308Q3) but no refits. I am uncomfortable taking any hulls out of service for refits with ships as tight as they may be once new members join... and events could easily push Betazed or the Caitians over both at once or at the same time no matter what we choose to do with Diplomatic pushes. I only want to start taking ships out of service for refitting in 2310, after those four Centaur-As are fully in service.

As for more Centaur-As than that, my plan calls for a huge Constitution-B building push in 2309Q3/2310Q1 when we start five Constitution-Bs and an Excelsior. That's going to require requesting an Excelsior's worth of resources in 2309 snakepit, and still be a little tight (estimated SR goes as low as 95). Still, I think we could safely start those three ships, and I'm happy to get an extra Centaur-A snuck in. They really are nice generalist ships for our home sectors.

See below. This assumes a Science Academy Expansion in 2308 and a general Academy Expansion in 2309, and we still run short of crew starting in 2315. (Though I'm sure we'll do better by then; it assumes no new members and no new Affiliates.)

 
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So here are my thoughts. I think we should split the difference and start an Excelsior (2308Q1), an Oberth (2308Q3), and a Centaur-A (2308Q3) but no refits. I am uncomfortable taking any hulls out of service for refits with ships as tight as they may be once new members join... and events could easily push Betazed or the Caitians over both at once or at the same time no matter what we choose to do with Diplomatic pushes. I only want to start taking ships out of service for refitting in 2310, after those four Centaur-As are fully in service.

As for more Centaur-As than that, my plan calls for a huge Constitution-B building push in 2309Q3/2310Q1 when we start five Constitution-Bs and an Excelsior. That's going to require requesting an Excelsior's worth of resources in 2309 snakepit, and still be a little tight (estimated SR goes as low as 95). Still, I think we could safely start those three ships, and I'm happy to get an extra Centaur-A snuck in. They really are nice generalist ships for our home sectors.

See below. This assumes a Science Academy Expansion in 2308 and a general Academy Expansion in 2309, and we still run short of crew starting in 2315. (Though I'm sure we'll do better by then; it assumes no new members and no new Affiliates.)


We could do rolling refits where we refit said ships one or two at a time. I also doubt said refits would take as long as building a new ship.
 
That is indeed what my plan shows and you're right, refits only take 1 year each. However I'd still rather not start them until 2310.
I find @sebsmith 's point that a refit started in 2308.Q2 would vacate the berth just in time for the Constitution-B to become available very persuasive. Only 27 D spare rather than 29 D probably won't make a difference for that year. I'm even somewhat tempted to start 2 refits, but that would probably be too many.
 
I find @sebsmith 's point that a refit started in 2308.Q2 would vacate the berth just in time for the Constitution-B to become available very persuasive. Only 27 D spare rather than 29 D probably won't make a difference for that year. I'm even somewhat tempted to start 2 refits, but that would probably be too many.

Is the plan that year to take advantage of the SR discount on the first four Constitution-B's, and create all four that year, along with a regular Excelsior? In current BR & SR annual earnings alone, we nearly can cover it, let alone the additional from what we pull in from Captain's Logs, or any science improvements between then and now.
 
Is the plan that year to take advantage of the SR discount on the first four Constitution-B's, and create all four that year, along with a regular Excelsior? In current BR & SR annual earnings alone, we nearly can cover it, let alone the additional from what we pull in from Captain's Logs, or any science improvements between then and now.
I'm thinking about starting 5-6 in 2309, 4 in Q4 and 1-2 in Q2. That would include the discounted ones. I think between the leftover this year and events we can make the SR.
 
Be very careful about assumptions on Captain's log income. Remember failed events can damage ships, requiring both crew and br/sr for repairs. We've had some very bad years on that, not even counting the Biophage crisis. Look at 2306 and how beat-up our ships got in that year.
 
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