pheonix89
Wants to be Seven Of Nine
- Location
- North American Plaguelands
- Pronouns
- She/Her
That doesn't really matter if the attacker has to come to it if they want to hit an important target at all.
That doesn't really matter if the attacker has to come to it if they want to hit an important target at all.
Ah... actually, that treaty isn't signed until 2311...The problem is also, well how good you can intercept stuff based on the starbarse which gets to *handwave* travel time and warp stuff.
Sadly we can not go maximum Romulan and cloak a starbase...
Wait does the treatry only forbids the use for..ships?
That doesn't really matter if the attacker has to come to it if they want to hit an important target at all.
I'm talking about things you deploy over the capitals and to cover major shipyards. Not everywhere.No, I mean you chuck progressively larger rocks at it until one cracks it open. Hell the Cardassians had a whole doom missile able to Crack moons open, it was probably designed to smash up a Starbase but good.
The true advantage of the starbase is the safe harbour to stage out of and the sensor nets, which are things that have immense civilian value as well.
Also if you have starbases first and foremost, every system outside that is essentially ceded to your opponent who know has the initiative on when to strike. They can Nass a fleet and star taking your bases down one by one.
Personally I think starbases should be the support to whatever strategy we choose, not a centerpiece.
I'm talking about things you deploy over the capitals and to cover major shipyards. Not everywhere.
Chucking rocks won't do a damn thing against a target than can just knock them off course with a photon torp or five from an AU away. Since said doom missile was not BB sized, it pops just like anything else when hit with enough guns to kill a BB five times over.
And remember that the feds built installations of the scale I'm talking about all over the place in canon.
Pretty sure they did. See DS9 being a hunk of old junk that can make a notable showing against incoming enemy fleets. If that's what a retrofitted out-of-date Cardassian rustbucket can do I would very much like to see Starbase One in action.Yes, but they didn't turn them into doom fortresses, I actually have a suspicion that after a certain size it's not practical to keep arming something heavily, otherwise ships would have kept getting bigger after the Galaxy-class instead of actually getting smaller.
Like the Romulan went in for monumental construction for Warships but it's also canon that thier tech base was wildly divergent and Hamad radically different assumptions on doctrine.
Pretty sure they did. See DS9 being a hunk of old junk that can make a notable showing against incoming enemy fleets. If that's what a retrofitted out-of-date Cardassian rustbucket can do I would very much like to see Starbase One in action.
Fed and Starfleet policy is currently to keep their focus on countermeasures rather than cloaks, as cloaks are considered offensive tech and their ability to develop countermeasures is trusted.Ah... actually, that treaty isn't signed until 2311...
@OneirosTheWriter , can we get a IC Timeline for when Cloaking was Forbidden? Gene ostensibly said that the Federation had already deliberately chosen to avoid developing Cloaking Technology, which would make sense, but is that the reason why it's currently Forbidden for us?
Same question for Transwarp actually, why is that forbidden? Subspace Weaponry makes sense, as does Time Travel. AI might fall under Forbidden Tech I suppose...
And Transwarp?Fed and Starfleet policy is currently to keep their focus on countermeasures rather than cloaks, as cloaks are considered offensive tech and their ability to develop countermeasures is trusted.
Speaking of cloaks and countermeasures, where's the ECM tech? ECM is tactically competitive with cloaking, because it keeps futzing with the other guys accuracy even after the shooting starts. And decreasing enemy hit rate has much better synergy with Fed shield-heavy designs than improved odds of striking first.Fed and Starfleet policy is currently to keep their focus on countermeasures rather than cloaks, as cloaks are considered offensive tech and their ability to develop countermeasures is trusted.
Lone Ranger Doctrine
Large Solitary Explorers should form the backbone of the fleet, equipped and empowered to operate as lone wolves.
Pursuing this doctrine will lead to things like: Combat Bonuses while outnumbered/alone; Council count your Explorers for less combat value; research bonuses to Ship Design - Explorer.
0 / 50 Lone Ranger Doctrine
I know that everyone is more or less settled on Combined Arms, and this argument has probably been brought up before, but Dear Lord if this Doctrine doesn't just scream "5 year mission Spam!!
Failed project of the 90s, they don't want you throwing more resources after it.
hmm, it wasn't really something I considered when drawing up the tech areas. Will give it some thought.Speaking of cloaks and countermeasures, where's the ECM tech? ECM is tactically competitive with cloaking, because it keeps futzing with the other guys accuracy even after the shooting starts. And decreasing enemy hit rate has much better synergy with Fed shield-heavy designs than improved odds of striking first.
Btw, people, just something I thought I'd mention because I was asked about it - there was an option added under the Fed Council options for creating new tech teams, if you feel you need them.
Nah, we level them up as they get used. Just wait, Spock is going to be Skill 10 after the next two decadesYeah I saw that but as it is we have 10 tech teams and have only been able to activate 3 at a time. Maybe once we up our research points more to 5 or 6 teams we may want to try to see if we can replace some of the skill 1 or 2 teams.
Yeah but if we can up them before we start using them that would be even better. Still the leveling up does make me want to stick with the three we are doing right now for each turn. And yes a level 10 skilled Spock would be awesome.Nah, we level them up as they get used. Just wait, Spock is going to be Skill 10 after the next two decades
Space Flour Packs, torpedo tube launchable & guaranteed to show any cloaked foe by how they displace the space flour.Fed and Starfleet policy is currently to keep their focus on countermeasures rather than cloaks, as cloaks are considered offensive tech and their ability to develop countermeasures is trusted.
I do think we should assemble one doctrine tech sooner rather th an later. A skill 2 doctrine tech team will need 6 years per rank of doctrine (50/9). Doctrine is something we should go all in on ASAPBtw, people, just something I thought I'd mention because I was asked about it - there was an option added under the Fed Council options for creating new tech teams, if you feel you need them.