- Location
- USA
A lot of the more expensive projects we need to spread over multiple years. Also diplomatic pushes are important to keep races in our camp and eventually turn into full members.
the realism is less important than the comparison.
No, we don't. We could decide that having a starbase in the RBZ is not all that important. Just because something is time-sensitive doesn't mean it's urgent.
As far as I understand, we have enough Defense points to fulfill the requirements. And the Constellations are so fragile that they they are not much good if they are actually called to fight in the defense of something.
Since that forces us to take the Connie B, we the things we absolutely require this turn would look like this:
*Request new Starbase I [RBZ] 20pp for home sectors, CBZ or RBZ, 30pp for KBZ
*Request Refit Program for Constitution class [Constitution-class acquires stat block listed below], 8 turns, 35pp
*Request expanded assets for Starfleet Intelligence Command, 40pp (allow greater numbers of intelligence assets, including deployed on ships, increasing DC for Cardassian actions)
*Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
*Request Academy Expansion, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
It doesn't have the Constie refit, but I think the ConnieB can substitute for now.
Are any of the plans like this already? (None of the plans I could find were, but I may have missed one.)
As for the second, well, I do like the look of 2b but I'm not sure how much it would add in practice. Would appreciate some other thoughts.
If introducing "default research teams" as per 1b, maybe tie their quality to the science power of the fleet or something similar?
The reasons could be scientists getting experience by doing science on ships, thus being better when they settle down at a research institution, or because the ships are poking more interesting phenomena and thus providing more raw data and blue sky science that the research teams can apply to specific projects.
*RBZ starbase (per word of the QM, this is the last chance to build one before the Romulans revert to business as usual)
While the latter is true, at the moment we only lack specialized teams for Construction, Personal Tech, Weapons and Starbase Design. Having a specialized team for everything is certainly achievable.
And there are still some decisions to be made. For one, what teams to we activate this turn. And because the categories are split, there is still the question which of the subcategories the team shall research. For example, will the Shields Team work on Deflector Shields or Navigational Deflectors?
So I don't think the problem is all that bad
Nix's Plan Safehold comes pretty close. It doesn't build the Starbase, but it does build Outposts in Amarki sector which work as a sort of distributed Starbase that provides Defense but not the repair funciton (and can't be upgraded).
EDIT: We got the Doctrine admrial.
He didn't say that this is necessarily the last chance. It's when "they forget about the Inflictor", which we don't know will happen next year or so.
That is what the Renaissance is for. As I understand it it's suppose to be a quality cruiser we can pump out by the dozen. The problem is it's about a decade away and we need cruisers now. That's where the Constitution-B comes in; it's a stopgap measure to strengthen the fleet until we can switch over to Renaissances.I really do think we need a "cheap cruiser" though - if we plan on expanding the Federation fast (which I think long term we want), we'll need a ship that is OK in stats and cheap in sr and crew to cover all the new areas.
[X][Council]Plan Fleet Upgrades
- Request Start of Renaissance class project, receiving one-off boost of Research Points and go-ahead for some projects, 20pp
- Request Refit Program for Constitution class [Constitution-class acquires stat block listed below], 8 turns, 35pp
- Request Temporary Explorer Corps Recruitment Drive, 20pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
- Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
- Request expanded assets for Starfleet Intelligence Command, 40pp (allow greater numbers of intelligence assets, including deployed on ships, increasing DC for Cardassian actions)
- Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy):Apatia
[X][Council]Plan Fleet Upgrades
Switching to this since it starts the Ambassador this turn.
Right yes, my bad
While pushing the same people all the time starts to fell a bit awkward, I don't see the problem with the pushes as long as we spread them out. And if we don't get the various races as associates, then the Cardassians might.We could instead have two diplomatic pushes though, which I concede may be more appealing to others. (Personally, I am feeling like we've been pushing the diplomatic expansion too hard lately, and should scale back a bit.)
Which is why I want to start the Renaissance Project. (Yes, the Renaissance is somewhat more expensive than the refit Constellation, but it is still rather cheap and more efficient.)I really do think we need a "cheap cruiser" though - if we plan on expanding the Federation fast (which I think long term we want), we'll need a ship that is OK in stats and cheap in sr and crew to cover all the new areas.
I can't find any plan that expands Starfleet Academy, and IMO this is really important to prioritize. I'll put out my own plan then...
Yes, because I'd rather wait a year on the mining colony and the outpost expansion than the Renaissance.The QM told us that he'll put at least one Level 3 Tech in the Renaissance. So 3 years to research, followed by five years to build prototype, means if you order it today you're not getting the first wave of non-prototypes until 2317. Is the difference between 2317 and 2318 really that big a deal?
Yes, because I'd rather wait a year on the mining colony and the outpost expansion than the Renaissance.
I didn't think about that, how valuable would that colony be, like realisticly?If we don't claim the mining colony there is every chance that the Cardassians will claim it, more importantly the Rennie wont see active service for more than ten years. Any war between us and Cardassia will be over by then.
I didn't think about that, how valuable would that colony be, like realisticly?
With the techs we get in the next 2 years about as valuabe as an average homeworld resource wise. And the Cardassians getting it instead makes it twice as importantI didn't think about that, how valuable would that colony be, like realisticly?
If we have a realistic choice that is not Rennies to do the Rennies' job, that really wouldn't be a problem.I'm not convinced something else totally urgent won't come up next year, and people will be like "what's another year, we gotta wait already, let's do this other thing that is not Rennies"
I'm willing to risk waiting a year, and I never expected the Renaissance to be ready in time for a war with Cardassia. If we can delay a full war that long, even better.If we don't claim the mining colony there is every chance that the Cardassians will claim it, more importantly the Rennie wont see active service for more than ten years. Any war between us and Cardassia will be over by then.
I'm willing to risk waiting a year, and I never expected the Renaissance to be ready in time for a war.
I simply like it more than any of the refits. A plan without the Constitution refit doesn't have a chance of winning, so I'm going with this one.Then why the rush on the Rennie? What's the logic that makes it a priority?