Amarkia, Part 3
Morning comes to Nash with a warm sun's gentle rays that gyre in the gauzy curtains. White plaster walls, antique furniture, sounds of birds, they all slowly draw her from her heavy slumber. The bed is warm, silk sheets in disarray, with a depression where Nash guessed someone had lain. With a groan the Captain straightens herself out and sits up in bed.
Nope, nothing familiar here, beyond her clothes beside the bed.
She plucks up the white crew shirt that she wears under her uniform. Slipping it on she walks to the balcony and steps outside. The memory of Paris floods back to her. That old great iron steeple the locals hold in such esteem, the narrow streets and the little cafes she can see opening up. Memories of the night before come back, too.
Oops, she'll have to apologise to Leaniss for ditching her with Izzidiera.
"Oh, Nash, you're up," comes a voice.
A human woman walks into the room, smile bright and cheerful. She works at the Council and was at the signing. Rather highly placed at that. She'd helped Nash figure out who the Andorian Rear Admiral who had been staring so much last night was; Nash zh'Rhashaan, the head of Intelligence. Nash had to admit, it had given her a case of nerves last night.
"Good morning, Angela," Nash says in reply. She winces when she realises who bleary it sounded.
Angela laughs. "Ah, you did not sleep well? Do not worry, I have just come back from the bakery on the ground floor; coffee and croissants when you come out to the kitchen."
"Sounds g-," begins Nash before a beep cuts her off. Her personal data pad is in one of her uniform pockets still, it seems, and she fishes it out and reads the message.
'Dear Ms White, I must speak with you urgently. Please come to the Les Deux Palais in the Île de la Cité for lunch. Parisian fashion is renowned, by the by. Noon sharp. Sincerely, Ms Blue
PS. We met last night.
PPS. Nash-A-G-O-D-3-3-4-5'
Nash blinks repeatedly and quickly taps away at her phone, to complete one of the first tasks of a Starfleet senior officer's day: checking the daily authorisation code. It requires checking in with the main computer core of the Enterprise, sitting in orbit, and then generates upon check-in. There is a brief moment, and then her daily code appears for memorising. Sure enough, Nash-AGOD3345.
"Is something the matter, Nash?" asks Angela. "You're starting to go pastel blue."
Nash jerks upright and glances over. "Hm? Oh, nothing, sorry. Troublesome report from the ship."
"I see..."
"Tell me, Angela, after breakfast, I was wondering if there is a nice place around here for getting new clothes? I left all my civilian clothes back on the ship."
"Silly, this is Paris, of course I can," replies Angela with a broad grin.
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Sitting within the Seine River, Île de la Cité is an island bridged by stonework that was centuries old when the first members of the Federation signed, let alone when Amarkia signed. But even now the stone blocks of Pont Neuf feel like they could bear the weight of starships, an enduring monument. Nash prefers the solitude of space, but even she is enchanted by the city around her, the sense of history in the old buildings. The Île de la Cité feels more like an island in time than an island in a river. She makes her way to Les Deux Palais, and steps within the carefully maintained edifice. The people here are happy, carefree, pulsing through the streets. Not everything is so out of time, of course. Here and there are holographic displays, or people in clearly space-age clothing, plus every one in eight was visibly other than human. A tall ultra-thin display on the side of a building advertises some ball sport that Nash cannot recognise.
Were you looking for a table, madame?" asks a man on the door. For all that the Earth was post-scarcity, Nash knew people still worked. Partly it was something to do. Partly a way to better oneself and humanity as a whole. Some people just loved the challenge of taking on a job and being the absolute best at it that anyone could be. She suspects this is the case here, as the waiter holds himself with the dignity and stillness that would have befitted Imperial Guards in centuries gone past.
"I was hear to meet a ... Ms Blue," says Nash.
The waiter simply holds up a hand, palm out. Silently he turns on a heel and speaks to someone behind a serving bar, then returns. With a gesture, he wordlessly ushers Nash forward. There is a room in the back. He opens the door and stands aside. When Nash passes through, he shuts the door behind her and she sees no more of him.
Within is a round table with an Andorian woman, Nash zh'Rhashaan, plus three others. One human woman, with a soft brown colouring. It takes a moment but Nash eventually places her; Captain Samyr Kanil of the USS T'Mir. A Vulcan man, similar in hue, who Nash cannot place, and an Amarkian she also doesn't recognise.
"Ms White," says zh'Rhashaan before Nash can say anything. "I am Ms Blue. This," she says gesturing to Samyr, "is Ms Green, our Amarkian friend is Mr Brown, and our Vulcan friend is Mr Orange. There are no other names here."
"Understood," replies Nash, before taking a seat where the Rear Admiral directs.
"We are also expecting one Mr Red, but he is currently tying up loose ends, so we must start without him," says 'Ms Blue'. "You are the latest addition to this little circle."
"And I'm sure you'll tell me why, Ms Blue," says Nash, somehow feeling a little put out at not being Ms Blue herself.
"I understand that you were recently at a party that was gatecrashed," says Ms Blue. "With quite a lot of publicity."
"You mean the-"
A quickly raised hand cuts her off. "Deniability is our watchword, Ms White. But I believe we are on the same page." The woman settles back into her seat. "Now it so happens that our friends Ms Green and Mr Orange were in a similar sort of area, and happened to note that a friend who is a little, let's say scaly, was also there."
Nash forms a silent 'oh'.
"They were in an uninhabited neighouring system," says Mr Orange. "But we did detect subpsace comms traffic. Nothing that we can put forward definitively, but enough for our purposes."
"What are our purposes?" asks Nash.
Ms Blue smiles coldly. "We would like you to arrange a talk with this gatecrasher."
"There is a star that the ship has a forward base setup in orbit around," says Ms Green. "Very active, intense stellar winds, the base is pretty short-term. But it is very much a spider-and-web setup. This base is where it hangs out."
"If someone with a sufficiently skilled engineer were able to kill their emissions enough," says Mr Brown. "They could spend a month sneaking into the system on high impulse, and use an EM beam to trigger a massive solar flare that would destroy the base and the ship."
"I don't believe I could get away with a month out of contact...," says Nash slowly.
"Don't you worry about that, Mr Red can cover for you," replies Ms Blue nonchalantly.
Nash's voice goes gravelly and her eyes narrow. "I would very much like an assurance of how they would manage that."
A device on the table beeps and Ms Blue picks it up. "Perfect timing, here he comes now."
Nash turns to face the door when she hears a noise, not of a door opening, but of a transporter beam-in. Her head whips around just in time to see Hikaru Sulu materialise.
"Ms White, meet Mr Red. Does that satisfy your concerns?"
"Yes, yes it does."
Sulu, 'Mr Red', claps his hands together. "Splendid."
=======================
End of Amarkia Event Posts
Federation Threat Rating gains +4 after bombing of Ambassadorial Shuttle.
Amarkia is now officially a Full Member. Gain +25pp, gain +10rp.
Federation Council is suppressing news of possible Cardassian involvement. You may petition to have this information released, or leak it yourself during a Snakepit turn. However, the Council is also willing to overlook aggressive action around the Cardassian Frontier in deference to the lack of formal ties and ongoing Cardassian aggression.
However:
No incursion into any inhabited Cardassian systems once known.
Avoid ship destruction on either side to the extent feasible.
Avoid undertaking other actions that would scupper attempts at negotiating an understanding with the Cardassians.