UbeOne
Daydreaming CPU
- Location
- Philippines
- Pronouns
- She/Her
Yea, the benefit to reusing parts comes from being able access the already researched savings.Fair do. Though shouldn't you put a level or two into it so that when we reuse the part it gets more benefit? (I think that's how it works? @OneirosTheWriter?)
I'd personally like to see hull go above 99% reliability on your latest design, though more importantly I'd like to see techs brought down to two levels tops. It'd be nice if we can start prototyping soon.
The one thing that is a bit illogical is the decrease in reliability from reusing tested parts.Yea, the benefit to reusing parts comes from being able access the already researched savings.
Oh, thank GodAnd yes, I would be fine with a separate thread for ship designing. This is starting to get a touch crazy
Right now, we get 18.55 crew/turn, and an Excelsior is taking 16. The Excess is going into Tech Crew. If we are aiming at about 1 non-explorer Excelsior/turn, we have only our current "18.4 Officer, 25.4 Enlisted, 7.5 Techs" (plus ~ 2 Techs/year) stockpile for a fleet expansion.
The Federation builds you to death. No really - ask the Klingons. The science helps, but the infrastructure is what makes it post scarcity. And that post scarcity economy is one of the major things that makes the Federation into the Katamari of Diplomacy it is, as it rolls along picking up smaller powers in incorporating them. That and IDIC.Sounds like we need to pursue further academy expansions, as well as investigate nontraditional sources of manpower for Starfleet. As has been mentioned by other posters in this thread, expenditures of political capitol on the construction of new starbases are almost certainly a good investment - not only do they free up ships for sectors at higher risk, they also provide at least modest support infrastructure for repairs. Given how often our ships seem to need those repairs, this may help keep slipways available for actual construction projects.
Good morning everyone!
Crap, a bunch of things to reply to. Will do that once I can. In the interim, vote closed!
And yes, I would be fine with a separate thread for ship designing. This is starting to get a touch crazy
I already made such a thread.You sweet summer child, you gave SV the option to spread sheet, honestly this isn't nearly as bad as it could be.
If you do start a ship design thread don't be surprised if several new member join just to build ships on it, also the system you made will be min maxed in ways you can't possible imagine at this point.
Looking forward to it or dreading is entirely your choice though though, have fun!
Your in for quite the ride
Crew actually isn't that bad because we already have a big stockpile. Check out this latest draft of my sheet.
This has us doing an insane amount of building, and by scrapping the Soyuz and three Miranda we don't run into any crew problems throguh 2314. And by then we'll surely be getting much more crew per year anyway. As you can see, there's no real rush to do an academy expansion.
(EX = Excelsior, CEB = refit Centaur, CNB = refit Consitution, RNP = Renissance Prototype.)
We've got more efficient ships brewing, so it isn't that bad yet.With the tech split, I think that the Renaissance prototype will not be laid down for another 2-3 years longer. .
(I don't know why, but I've gotten kind of attached to the Rennie, and want to see her in service sooner. But I don't know that we'll be able to design her in three years, not to a sufficient degree of reliability...)
As a result... ConnieBee is possibly kind of necessary.
And then in 2314-2317 4 Excelsiors are all short of crew, without expansion.
We do have the people for a good building program, but any good building program is going to leave us crew tight the way things are, and we really want 3-4 crew on hand of each type as a backup for events.
(also, great spreadsheet!)
Do a J A G E R B O M BI'm off in the city downing beer, fish and chips at the moment, replies will be delayed and possibly mistyped.
Can confirm.With the tech split, I think that the Renaissance prototype will not be laid down for another 2-3 years longer. .
(I don't know why, but I've gotten kind of attached to the Rennie, and want to see her in service sooner. But I don't know that we'll be able to design her in three years, not to a sufficient degree of reliability...)
As a result... ConnieBee is possibly kind of necessary.
Hopefully, some of the medium cruiser designs will be put into production, as some of them have 5 science.I can't see the spreadsheets because phone world problems, but is there room to lay down a Oberth or two in the next couple years? Because we should really have at least one per sector. (And we can pretty much cut T'Mir out of our count)
Can confirm.
Rennie is a nightmare. 331 over 1k before design tech.
Hopefully, some of the medium cruiser designs will be put into production, as some of them have 5 science.
Most of the meds are slightly nerfed Excelsiors, but most weigh 1.8mt, so they can't use the 1 mt shipyardsAt the moment I think all we can use are existing designs due to our position. I don't think we'll be able to get some of those for a decade or two yet.
Out of curiosity, are you going to call off the Excellsior pushing once we have enough for one-per-sector, or are you hell bent on building them forever? They may be the best ship, but after a certain point they're going to bottleneck our ability to push out other ships. Even with the Lone Ranger doctrine, numbers count for something!Thank! And sure, we do need to eventually get more Affiliates and expand the Academy and expand recruitment of Affiliates and all that, but I wanted to illustrate it can wait a few years. We won't be running short if we wait until 2308 or later because there are other priorities.
I'd like to start producing the medium cruisers sometime. Some are way more efficient than an Excelsior.Out of curiosity, are you going to call off the Excellsior pushing once we have enough for one-per-sector, or are you hell bent on building them forever? They may be the best ship, but after a certain point they're going to bottleneck our ability to push out other ships. Even with the Lone Ranger doctrine, numbers count for something!
Out of curiosity, are you going to call off the Excellsior pushing once we have enough for one-per-sector, or are you hell bent on building them forever? They may be the best ship, but after a certain point they're going to bottleneck our ability to push out other ships. Even with the Lone Ranger doctrine, numbers count for something!