Fair do. Though shouldn't you put a level or two into it so that when we reuse the part it gets more benefit? (I think that's how it works? @OneirosTheWriter?)

I'd personally like to see hull go above 99% reliability on your latest design, though more importantly I'd like to see techs brought down to two levels tops. It'd be nice if we can start prototyping soon.
Yea, the benefit to reusing parts comes from being able access the already researched savings.
 
So on a slightly different topic- Research. Given the split that has happened I think we have to look at the techs and see which path to pursue at this point, maybe later we can get second teams in the ones we want to do both paths.

Computers-Computing Installations: This has the techs that boost RP, reduce activation cost and make it harder for others to use Sigint against us, all three are things we need.
Communications-Improved RP, better at protecting our communications and intercepting others, also has a small boost to combat in battle and distress call and diplo missions, with techs being split we will need to be able to activate more tech teams so more RP is needed, in addition we need to continue on improving our intel ability
Xenopsych-Better diplomacy and more crew from the academy are the two key techs here, the rest are boosts to presence, either roll boosts, weight savings or reliability increases which are nice additions
Foreign Analysis-Cardassian-Our primary trouble spot currently this allows us better to be able to deal with all the intel hits they are getting in, also helps in combat if we ever have to face them.
Sensors-Long Range: Some boosts to the Science stat(weight and reliability) combined with bonus to mapping and eventually +1 D to starbases is more use than short range sensors
Warp Tech-All three are nice, though I feel Advanced is the best of the three, one of the areas were we want to get a second tech team sooner rather than later, advanced warp improves warp core output and reliability while reducing cost and weight so makes the same ship cheaper
Shields-Also a spot we want a second tech team, Deflector is all about the shield stat while Navigation is all about the defense stat. I feel like we will switch off between these until we get a second shield team up.
Cruiser-All three are useful as they cover different stats, though support has the straight SR discount and has the tech to allow scale 7 cruisers.

Other techs to continue pursuing include mineral,, medical and lone ranger. Explorers and escorts face the same set of choices as the cruisers and all sections will likely have some research done in them, the order is up for debate.

Also for full tech research there are 35 (counting only one of the fleet design doctrine) at the 8 RP/team we will hit with the upcoming research phase that would take 280 RP. So we will need to hit 6 RP/team along with acquiring more members, finding and building more research colonies and getting the +RP techs available before we can consider that (plus the PP to recruit the teams/diplo push affiliates)
 
Right now, we get 18.55 crew/turn, and an Excelsior is taking 16. The Excess is going into Tech Crew. If we are aiming at about 1 non-explorer Excelsior/turn, we have only our current "18.4 Officer, 25.4 Enlisted, 7.5 Techs" (plus ~ 2 Techs/year) stockpile for a fleet expansion.

That means ~ 3 more Excelsiors (6/5/5 ea - over 8 years for enough techs), or ~6 Constellations , (2/4/2 - over 3 years for enough techs), or ~12 Centaurs (1/2/2 - over 9 years for enough techs). We can do ~ 6 Constitution B(3/4/4 - over 9 years for enough techs).

Past that, new ships need to be crewed by scrapping/mothballing ships. We are likely expecting 4/4/4/ from the Soyuz as a one-off soon which helps a little, but we also want a crew reserve in case of injuries too.

So we don't need to decide on this now, but people who are thinking about hypothetical ship designs should keep aware that size and class are likely to drive up crew requirements, and that is just as much a limiting factor as SR.
 
And yes, I would be fine with a separate thread for ship designing. This is starting to get a touch crazy
Oh, thank God

Right now, we get 18.55 crew/turn, and an Excelsior is taking 16. The Excess is going into Tech Crew. If we are aiming at about 1 non-explorer Excelsior/turn, we have only our current "18.4 Officer, 25.4 Enlisted, 7.5 Techs" (plus ~ 2 Techs/year) stockpile for a fleet expansion.

Sounds like we need to pursue further academy expansions, as well as investigate nontraditional sources of manpower for Starfleet. As has been mentioned by other posters in this thread, expenditures of political capitol on the construction of new starbases are almost certainly a good investment - not only do they free up ships for sectors at higher risk, they also provide at least modest support infrastructure for repairs. Given how often our ships seem to need those repairs, this may help keep slipways available for actual construction projects.
 
Sounds like we need to pursue further academy expansions, as well as investigate nontraditional sources of manpower for Starfleet. As has been mentioned by other posters in this thread, expenditures of political capitol on the construction of new starbases are almost certainly a good investment - not only do they free up ships for sectors at higher risk, they also provide at least modest support infrastructure for repairs. Given how often our ships seem to need those repairs, this may help keep slipways available for actual construction projects.
The Federation builds you to death. No really - ask the Klingons. The science helps, but the infrastructure is what makes it post scarcity. And that post scarcity economy is one of the major things that makes the Federation into the Katamari of Diplomacy it is, as it rolls along picking up smaller powers in incorporating them. That and IDIC.
 
Crew actually isn't that bad because we already have a big stockpile. Check out this latest draft of my sheet.



This has us doing an insane amount of building, and by scrapping the Soyuz and three Miranda we don't run into any crew problems throguh 2314. And by then we'll surely be getting much more crew per year anyway. As you can see, there's no real rush to do an academy expansion.

(EX = Excelsior, CEB = refit Centaur, CNB = refit Consitution, RNP = Renissance Prototype.)
 
Good morning everyone!

Crap, a bunch of things to reply to. Will do that once I can. In the interim, vote closed!

And yes, I would be fine with a separate thread for ship designing. This is starting to get a touch crazy :D

You sweet summer child, you gave SV the option to spread sheet, honestly this isn't nearly as bad as it could be.

If you do start a ship design thread don't be surprised if several new member join just to build ships on it, also the system you made will be min maxed in ways you can't possible imagine at this point.

Looking forward to it or dreading it is entirely your choice though though, have fun! :D
 
You sweet summer child, you gave SV the option to spread sheet, honestly this isn't nearly as bad as it could be.

If you do start a ship design thread don't be surprised if several new member join just to build ships on it, also the system you made will be min maxed in ways you can't possible imagine at this point.

Looking forward to it or dreading is entirely your choice though though, have fun! :D
I already made such a thread.
 
Crew actually isn't that bad because we already have a big stockpile. Check out this latest draft of my sheet.



This has us doing an insane amount of building, and by scrapping the Soyuz and three Miranda we don't run into any crew problems throguh 2314. And by then we'll surely be getting much more crew per year anyway. As you can see, there's no real rush to do an academy expansion.

(EX = Excelsior, CEB = refit Centaur, CNB = refit Consitution, RNP = Renissance Prototype.)


And then in 2314-2317 4 Excelsiors are all short of crew, without expansion.

We do have the people for a good building program, but any good building program is going to leave us crew tight the way things are, and we really want 3-4 crew on hand of each type as a backup for events.

(also, great spreadsheet!)
 
With the tech split, I think that the Renaissance prototype will not be laid down for another 2-3 years longer. :(.
(I don't know why, but I've gotten kind of attached to the Rennie, and want to see her in service sooner. But I don't know that we'll be able to design her in three years, not to a sufficient degree of reliability...)

As a result... ConnieBee is possibly kind of necessary.
 
@OneirosTheWriter

Can you standardize the tech names?

I like the idea of Small/Med/Large and Combatant/Support/Durability trios, though the parallelism could use work.

One mechanic that you could add is +1s to techs where research is being conducted in the field, so when we research Medium Ship Design (Support), we get +1s to the other Medium techs and +1s to the other Support techs.
 
With the tech split, I think that the Renaissance prototype will not be laid down for another 2-3 years longer. :(.
(I don't know why, but I've gotten kind of attached to the Rennie, and want to see her in service sooner. But I don't know that we'll be able to design her in three years, not to a sufficient degree of reliability...)

As a result... ConnieBee is possibly kind of necessary.
We've got more efficient ships brewing, so it isn't that bad yet.

BTW, there's a new ship design thread.
 
And then in 2314-2317 4 Excelsiors are all short of crew, without expansion.

We do have the people for a good building program, but any good building program is going to leave us crew tight the way things are, and we really want 3-4 crew on hand of each type as a backup for events.

(also, great spreadsheet!)

Thank! And sure, we do need to eventually get more Affiliates and expand the Academy and expand recruitment of Affiliates and all that, but I wanted to illustrate it can wait a few years. We won't be running short if we wait until 2308 or later because there are other priorities.
 
I can't see the spreadsheets because phone world problems, but is there room to lay down a Oberth or two in the next couple years? Because we should really have at least one per sector. (And we can pretty much cut T'Mir out of our count)
 
With the tech split, I think that the Renaissance prototype will not be laid down for another 2-3 years longer. :(.
(I don't know why, but I've gotten kind of attached to the Rennie, and want to see her in service sooner. But I don't know that we'll be able to design her in three years, not to a sufficient degree of reliability...)

As a result... ConnieBee is possibly kind of necessary.
Can confirm.

Rennie is a nightmare. 331 over 1k before design tech.

I can't see the spreadsheets because phone world problems, but is there room to lay down a Oberth or two in the next couple years? Because we should really have at least one per sector. (And we can pretty much cut T'Mir out of our count)
Hopefully, some of the medium cruiser designs will be put into production, as some of them have 5 science.
 
Can confirm.

Rennie is a nightmare. 331 over 1k before design tech.


Hopefully, some of the medium cruiser designs will be put into production, as some of them have 5 science.

At the moment I think all we can use are existing designs due to our position. I don't think we'll be able to get some of those for a decade or two yet.
 
Thank! And sure, we do need to eventually get more Affiliates and expand the Academy and expand recruitment of Affiliates and all that, but I wanted to illustrate it can wait a few years. We won't be running short if we wait until 2308 or later because there are other priorities.
Out of curiosity, are you going to call off the Excellsior pushing once we have enough for one-per-sector, or are you hell bent on building them forever? They may be the best ship, but after a certain point they're going to bottleneck our ability to push out other ships. Even with the Lone Ranger doctrine, numbers count for something!
 
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Out of curiosity, are you going to call off the Excellsior pushing once we have enough for one-per-sector, or are you hell bent on building them forever? They may be the best ship, but after a certain point they're going to bottleneck our ability to push out other ships. Even with the Lone Ranger doctrine, numbers count for something!
I'd like to start producing the medium cruisers sometime. Some are way more efficient than an Excelsior.
 
Out of curiosity, are you going to call off the Excellsior pushing once we have enough for one-per-sector, or are you hell bent on building them forever? They may be the best ship, but after a certain point they're going to bottleneck our ability to push out other ships. Even with the Lone Ranger doctrine, numbers count for something!

But quality matters more, and as the Federation, versatility is our long term mission. Just think, after we expand out shipyards, and build next generation ambassadors, having Excelsiors as our garrison mainstays.
 
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