We don't need cloaks to be good at this. It really favors high-D high-S ships, which is what we opted to specialize in.
Birds of Prey would actually be very bad at using this kind of Wolfpack.
I dunno, I bet they get
amazing bonuses to Science checks to avoid detection and avoid battle, thanks to their cloaking devices. And I wouldn't be surprised if the Klingons have a unique tech tree that makes Birds of Prey tactically more effective on things like interceptions.
In terms of cons, Wolfpack favors us using explorers as raiders...
That's what Wolfpack Doctrine favors
for us, and it's awkward, precisely because the rest of our fleet composition and doctrine is ideally suited for NOT taking Wolfpack Doctrine. Conceptually it's a terrible fit.
You know, I wonder if it might be possible to investigate non-lethal ship weapons (I.E. set those giant ship phasers to stun) when we're further down the tree. We know it's not exhaustive as-is (holograms aren't mentioned anywhere, for example) and it really seems like the sort of thing that the Federation would be all over if they could.
We've argued that before and we even saw Scottie shut down a city from orbit with the Enterprise's phasers in TOS. Oneiros just won't return our calls.
Edit: I may have exaggerated...
A Piece of the Action (episode)
I'm pretty sure that shipboard phasers on stun wouldn't work against shielded starships and maybe even not against well-protected buildings or metallic ship hulls. There are a fair number of things that can block phasers on stun setting, after all.
That said, there ARE weapons that can utterly disable a ship without directly harming the crew, including a variety of one-off weapons and the "Breen energy drain" weapon from
Deep Space Nine. The problem is that such weapons are almost invariably some kind of exotic weaponized technobabble, that can in turn be countered by other weaponized technobabble.
I made a 'Leslie' comment on this a while ago; what it comes down to is that most of these things aren't nearly reliable enough to be used as a substitute for phasers and torpedoes, which in narrative terms are
surprisingly good at disabling ships without killing the crew. The combat engine usually doesn't allow for something like that, of course, in
To Boldly Go.
We are just doing our part to free those poor client race crew!
It does seem weird that our GBZ fleets haven't taken any surveyors or freighters yet. Maybe we should see how well lone-wolf tactics vs Cardassian shipping actually works.
Thing is, a pair of Cardassian cruisers (or even a pair of Cardassian frigates) can overpower any ship we have in the Gabriel Expanse.
Remember, when
they tried lone-wolf raiding on
us, the results were... kind of mixed. And it could have gone much worse for them than it did if we'd had our fleet concentrated in such a way to maximize its chances of catching and killing a raider. Which the Cardassians probably do, right now, as illustrated by the fact that we're
not seeing their ships raiding out in our space.
Alternatively, those nomads or pirate hulls would also make nice donations to members to make up for federalised ships.
The nomads
live on those ships; we'd be depriving them of their homes. I'd very much rather not do that.