Wolf Pack Doctrine Review:
Operational Tempo- re-roll on failed attempts to evade battle and a bonus to D for ships in a wolf pack, D seems to work on both avoiding and intercepting so a good setup for picking which battles to fight
Imitative Doctrine- bonus to joining or declining battle and a +2 D when trying to escape battle, follow up tech furthers works on the wolf pack of keeping control of where and when to fight, I could also see doing this to run in, blitz them for a few opening volleys then pulling out
Patience- -2 S for enemies to find wolf pack (hey cardassians, I understand outside of the science taaki you only have S3, want to find us now? Also good to know on how great our own ships are at finding wolf packs, once more science is not a dump stat for combat ships) and reducing enemy reaction rolls by 3, so following up by making it harder for the enemy to engage
Daring Captains- ? seems to be missing
Homefront Support- +.25 to crew income and reduced PP cost for target ship design (based on our fleet doctrine, Lone Ranger is Explorer)
Building the Den- Reduces PP costs for berths that closely match targeted ship (so cheaper big berths for our explorers) and 25% build time reduction for targeted ship, caps at 2 Qtrs of reduction
Pack Logistics- Increased length that the wolf pack can operate and a reduction in crew loses from retention for wolf packs- since they operate behind lines I can see stress and lack of full medical care causing turnover
Wolf Pack- Allows a wolf pack to be formed, defines it as well, fleet 5% of total tonnage or less and less than 5% of total numbers, lets them attempt to bypass border zones
Attack Pattern Alpha- One tech removes the enemies targeting priority and the second gives +1 L and +1 D when the wolfpack outnumbers the enemy
Interdiction- Commerce raiding, three techs that allow the targeting of different loops (Feeder, Trunk and Industrial)- this is what a wolfpack is for!
Small Unit Tactics- +5% Fleet Value (we need to figure out what this is) and +2% burn through for the Wolf Pack, burn through is great, lets them do what they came and then disengage with other techs.
So an interesting doctrine, some of the techs only work for Wolf Packs, others work in general. We are missing Daring Captains. So based on our past combat tactics this is not suited for us at all. On the flip side for Klngons with their Swarm doctrine and cloaking devices this is straight up made for them. On and that building the den... Birds of Prey would be 1 and 1/2 year builds and they can get a lot of small berths built. In fact based on our most recent update on the Romulan-Klingon war I think they have this as it make sense as to how a BoP was able to strike at a target in Romulus, it was using the bonuses from Cloaking and wolfpack techs to strike deep.
Ironically this seems to be a doctrine that we will do very will against with our high S values, and Romulans will do poorly (our sensors vs cloaks were better than theirs during the biophage) and Cardassians would have a nightmare against as outside of the science taaki they only run S3 on their ships.