Certainly, I did say I got the feeling things were going to head that way due to the way the buck was passed on the EC report. I could be very wrong, but...
The thing is, we just don't know.

Some of us have been throwing around a lot of very negative analogies like "space locusts," "mass abduction of slaves," and "going to exterminate the planetary population so as not to leave an enemy behind them."

My argument is that this is deeply counterproductive behavior because it leads to us all getting into competitive chest-beating sessions about how much we hate (what we think) the Hishmeri (might do hypothetically). It prejudices us towards solutions that involve violence against the Hishmeri, not just the ones threatening the pre-warp planet but ALL Hishmeri. It may lead us to misinterpret or ignore future clues and evidence Oneiros presents us with.

So we need to step back and clearly differentiate between what we KNOW is happening, what we THINK might be happening, and what we IMAGINE might be happening based on our own evidence-free worst nightmares.

Anyway going back to Risans and Pacifism, I disagree, they have Partyfism, which involves more fun and booze than the Vulcan kind (that probably could cause a wedge between the two even if they do end up as mostly pacifist, so we could end up with two pacifist blocks...)
It seems likely that the Betazoids and some day the Gretarians will find themselves swaying back and forth between these two extremes.
 
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This whole situation is indicative of the flaw in Oneiros' writing/GM style. He's letting us know that there's a problem but giving us no context.

We have no idea what level of development the Pre-Warp Civilization is at or what the Septs are doing. All he needed was to write one or two more paragraphs to give us context but instead chose to let us start a shitstorm.
Because that's the grand total of the information we have in-character. And we need to move on this information now, in at least some way: For example, we can choose between sending in our single EC ship on the spot, or we can wait until we have a fleet. We have to tell the President and the other politicians something now; we don't get to put them off until we have more information.
 
Because that's the grand total of the information we have in-character. And we need to move on this information now, in at least some way: For example, we can choose between sending in our single EC ship on the spot, or we can wait until we have a fleet. We have to tell the President and the other politicians something now; we don't get to put them off until we have more information.

Though, to be fair, like the other crisis we're dealing with, this is a council-level matter.
 
Because that's the grand total of the information we have in-character. And we need to move on this information now, in at least some way: For example, we can choose between sending in our single EC ship on the spot, or we can wait until we have a fleet. We have to tell the President and the other politicians something now; we don't get to put them off until we have more information.
Actually, we-the-voters have not been presented with such information. Now, Sulu may be about to make a decision like "hey, Chad, go investigate the situation..." But that is a thing that we don't have to vote on.

Based on dozens of past situations, it is reasonable for us to suppose that before we are presented with an actual choice to make in-character, more information will be available. At the very least, we'll be able to distinguish between the "known unknowns" that we don't know because we can't read Hishmeri minds or whatever, and the "do we know this" issues where information that MIGHT be available to Sulu in-character is not available to us OOC simply because Oneiros doesn't have literally infinite time to write down everything that any member of Starfleet is conceivably willing to tell Sulu.
 
The thing is, we just don't know.

Some of us have been throwing around a lot of very negative analogies like "space locusts," "mass abduction of slaves," and "going to exterminate the planetary population so as not to leave an enemy behind them."

My argument is that this is deeply counterproductive behavior because it leads to us all getting into competitive chest-beating sessions about how much we hate (what we think) the Hishmeri (might do hypothetically). It prejudices us towards solutions that involve violence against the Hishmeri, not just the ones threatening the pre-warp planet but ALL Hishmeri. It may lead us to misinterpret or ignore future clues and evidence Oneiros presents us with.

So we need to step back and clearly differentiate between what we KNOW is happening, what we THINK might be happening, and what we IMAGINE might be happening based on our own evidence-free worst nightmares.


Certainly, I was just using both the impressions from the scenes, the buck getting passed in Starfleet, as an indicator that the shit is about to hit the fan, specially given that the Hawk party is on its way to talk to Sulu.
Could be their usual saber rattling, but... I am not convinced.
Anyway it all paints a rather obvious picture: incoming crisis. Though I agree that trying to fill in the blanks isn't going to net us anything positive, but then again is what we do in these sort of forums... :p

It seems likely that the Betazoids and some day the Gretarians will find themselves swaying back and forth between these two extremes.

would add interesting dynamics to the political system, but let's be brutally honest here, on party is full of stick in the mud Vulcans, the other? has a well supplied booze cabinet and a beach HQ :p
 
That doesn't make any sense.

neither does raiding a prewarp civ in the first place. That's sort of my point. They are not going to have anything valuable enough to steal, and if it's resource extraction there are dead rocks that don't have natives throwing fission warheads at you. Raiding makes no sense period, so if it's being done it's probly due to a cultural drive to raid, and that means the code of conduct will be cultural based rather than based on pragmatism. That could be anything from an honor code designed to minimize harm, or a cultural belief that leaving survivors is dangerous.

We don't know how they conduct themselves, and it's possible they are simply making explorative trades but we can't be sure until we take a look.
 
No.

We're discussing potential options for when the event inevitably gets back to us, and there's a meaningful decision to be made.
The thing is, we're likely to get a lot more information before we make that vote, but after this discussion.

All we're doing by going "OH NO WHAT IF THEY ARE SPACE LOCUSTS" on the strength of minimal or no evidence is prejudicing ourselves, making it more likely that we'll make bad collective stampede-decisions as soon as a vote option becomes available.

Certainly, I was just using both the impressions from the scenes, the buck getting passed in Starfleet, as an indicator that the shit is about to hit the fan, specially given that the Hawk party is on its way to talk to Sulu.
Okay, but if you're basing everything you say on informal impressions and inferences, say so.

Anyway it all paints a rather obvious picture: incoming crisis. Though I agree that trying to fill in the blanks isn't going to net us anything positive, but then again is what we do in these sort of forums... :p
I don't object to us trying to fill in the blanks. I do object with us starting our attempt to fill in blanks by dreaming up their worst case scenarios and trying to portray them as factual descriptions of what is happening. Especially since these worst case scenarios are usually ones that give us an excuse to start a war.

It's like, "alarmism" is an overused word, but this really is a pretty good example of what 'alarmism' sounds like in my opinion.

neither does raiding a prewarp civ in the first place. That's sort of my point. They are not going to have anything valuable enough to steal, and if it's resource extraction there are dead rocks that don't have natives throwing fission warheads at you. Raiding makes no sense period, so if it's being done it's probly due to a cultural drive to raid, and that means the code of conduct will be cultural based rather than based on pragmatism. That could be anything from an honor code designed to minimize harm, or a cultural belief that leaving survivors is dangerous.

We don't know how they conduct themselves, and it's possible they are simply making explorative trades but we can't be sure until we take a look.
Okay, but again...

If you are aware that you do not know what is happening, do not immediately jump to the most ghastly possible scenarios and imply high confidence that they are true.

You said "We don't know there [sic] MO and... I would not be surprised if it was pointlessly cruel," talking about the Hishmeri randomly murdering an entire species for stupid reasons, purely because you believe the Hishmeri are visiting this planet in order to raid it and you believe the Hishmeri can't have a logical reason to visit a prewarp planet and must be doing so for cultural reasons, in which case you believe that their cultural practices are as likely to be ultra-savage as they are to be more moderate.

There's a lot of "I thinks" and "maybes" in there. Each one of them decreases the probability of this worst-case scenario. And when you have to daisy-chain together enough suppositions and speculations and "I just made this ups" to reach a worst-case scenario, it stops being useful to talk about that scenario.

Saying "we can't be sure, they might be pointlessly horrible and evil in the worst ways I can imagine, you can't prove they're NOT pointlessly horrible and evil" is not a good way to prepare effectively for the arrival of a new alien species. It's a great way to paint ourselves into a psychological corner where we end up doing something foolish because we prepared ourselves for an unlikely worst-case scenario and started misinterpreting the evidence of what was really going on.
 
Even if the Hismeri would only do some looting and pillaging by raiding the planet and stealing everything they can get their hands on for bulk and special resources with no particular interest in large casualty counts Starfleet should still make a point of guarding the pre warp civilization. Both because that's the point of the Prime Directive and because it's the morally correct thing to do.

If Starfleet does not we'll lose considerable political power because the Federation's population will not be happy.

It'd be one thing if Starfleet send an Explorer and they failed, but failing to try at all will not be accepted.
 
Well, right now we as a quest player community aren't debating "not trying," there is no evidence that Sulu is planning to "not try," and it's entirely plausible that he's already ordered Chad to try.

So the thing you're calling unacceptable... probably isn't actually going to happen.
 
By the time a vote is called, hopefully we will have more information on both the Syndraxian Civil War and what the advance scouts of the Nomads are doing.

Until we have that information, anything else is really just boxing at shadows.
 
Here's a different kind of hypothetical: In the case where we are expected to intervene, what can we scramble?

The Atuin is on scene, of course. I'm unsure of the approximate position of other EC ships. Down in Ferasa Sector we have the Endurance and the Bull. There aren't many sectors that are close to Lecarre space though. Potentially reinforcements could come from the KBZ (if they were covering the Starbase build at Shrantet) or from the CBZ.

The Qloathi Senatorial Fleet is not bound by the agreements that restrict the space a ratified member's fleets can operate in, and could potentially intervene. Same for Orion ships, actually. Or maybe Seyek, though they have their own problems. But given proximity, we'd be relying heavily on the Qloathi, who in fact do have a heavy long-range exploration-focused fleet.

Authorization for intervention from the Caitian Grand Fleet would have to come through the Council. If I were Sulu I'd also be on the secret hot line to the Dawiar. Would that not be an extremely convenient intervention?
 
Here's a different kind of hypothetical: In the case where we are expected to intervene, what can we scramble?

The Atuin is on scene, of course. I'm unsure of the approximate position of other EC ships. Down in Ferasa Sector we have the Endurance and the Bull. There aren't many sectors that are close to Lecarre space though. Potentially reinforcements could come from the KBZ (if they were covering the Starbase build at Shrantet) or from the CBZ.

The Qloathi Senatorial Fleet is not bound by the agreements that restrict the space a ratified member's fleets can operate in, and could potentially intervene. Same for Orion ships, actually. Or maybe Seyek, though they have their own problems. But given proximity, we'd be relying heavily on the Qloathi, who in fact do have a heavy long-range exploration-focused fleet.

Authorization for intervention from the Caitian Grand Fleet would have to come through the Council. If I were Sulu I'd also be on the secret hot line to the Dawiar. Would that not be an extremely convenient intervention?

Dwarves v. Mongols!!!

Nice.

Honestly, the Hishmeri probably
Just showed up and demanded a civilization's worth of steaks or something.
 
The Caitians have damn near optimal contacts to the Council under present conditions and are likely to get authorization to operate in a 'forward defense' posture against a threat that is likely to hit them first.

Convincing the Dawiar to respond similarly would actually be an extremely good move on our part, if we can do it, and if anyone can do it it's probably Sulu.
 
If nothing else, just telling them we've spotted a threat moving their way would be a good relationship move. They might or they might not listen, but that would be their problem.
 
Omake - Sydraxian Hierarchy Structure - Iron Wolf
A Report On The Sydraxian Political Structure
Prepared for Dipplai Lemat by Rebecca Lin

I. Overview
The Sydraxian political system is a unitary limited democracy, with suffrage extended to landowning individuals. These citizens then elect regional governor-legislators known as Hierarchs, who meet on the capital of Sydrax (Borandt III) in the High Symphony to pass laws and run government. The Hierarchs also elect the Triumvirate, who function as the executive. The Triumvirate in turn appoints a First Voice from the citizenry, who then serves as a largely ceremonial head of state and as a presiding officer for the High Symphony.

II. Historical Background
As far as can be gleaned from the historical records we have managed to access, the Sydraxians have kept suffrage limited in most polities on their planet. The largest polity on the planet that would eventually unify it kept suffrage limited to those who owned land. Mercantile families with large rural landholds kept a stranglehold on the political process for over 400 years. This changed during the Sydraxian industrial revolution. Like many other species, the Sydraxians experienced rapid urbanization, and as technology increased the overall wealth of the people, many more of them bought small plots of land in the cities for housing. This lead to a period of protracted political instability during the early years of Syraxian spaceflight. It was brought to an end by a military coup, that expropriated some rural and most urban land into the control of the state. Afterwards, land could only be bought by those who had served ten years in the military, effectively creating a military citizenry without overtly legislating as such. They then conquered the remaining independent governments on the planet, and this form of government became the norm.

In the current era long-term veterans, particularly from the officer classes, make up the bulk of the voting populace. However, the ancient mercantile families use family land transfer traditions as a loophole to partially avoid the requirement for military service, and thus remain an important political force. They in direct competition with a rising class of veteran-entrepreneurs, who perform their military service and then attempt accumulate enough wealth and land to build a lasting dynasty.

III. Territories
Each planet is divided into multiple regions known as Territories. On Sydrax, these are based on historical borders between states and sub-states, and on colonies, administrative divisions. Territories on the colonies are supposed to hold proportional populations based on the last census, and a geographically large territory can be split into multiple smaller ones if the needs require it. On Sydrax, several historical Territories have been split in this way as well. Some colonies consist of only a single Territory, and the day when a planet is deemed to be worthy of a Territory split is typically marked by a holiday and the commissioning of a song honoring the history of the world.

Eligible citizens in Territories elect Hierarchs, who are a combination Governor-Legislator who spends part of the year directly administering their Territory, but the bulk of it on Sydrax legislating. Territories have large influence over the life of the everyday Sydraxian, but the Sydraxian Hierarchy should not be considered a federal system for this reason. Territories are administrative regions, and the Hierarchs they elect are seen as government administrators and military governors.

IV. Hierarchs and Chords
Once elected to the office, the Hierarch will quickly appoint a Subarch. The Subarch oversees an administrative team known as a Chord to carry out the Hierarch's duties while the Hierarch legislates as part of the High Symphony in the capital for 20 months of the 28 month Sydraxian year. A Chord is usually made up of trusted friends, party members, advisors, and capable bureaucrats. The Subarch position can be filled by career bureaucrats and thus a Subarch can survive in their position through multiple elections if they are seen as a capable but non-partisan administrator. In contrast to this, some Hierarchs will appoint a fellow party member to Subarch position, giving the junior party member valuable experience and credibility for when they run as a Hierarch.

A Hierarch's return to their Territory to directly govern for the remaining eight months is always an important event, that kicks off a burst of economic activity as they work hard to complete projects worthy of songs of reelection. While some Hierarchs get very involved in the day-to-day governance during their short time in the territories, others will leave their Chords to conduct business as usual and instead focus on more ceremonial events.

A Hierarch who is displeased with the work of their Chord will often publically humiliate them before stripping the most unpopular of their titles, or more extreme cases, will execute them.

V. The High Symphony and Triumvirate
The High Symphony is made up of all elected Hierarchs, and serves as the legislature of the Sydraxian Hierarchy. Inside the High Symphony are what are three sub-parliaments, one for the Homeworld of Sydrax and two for the original colonies: Kar Akar and Nax Degar. Hierarchs from Territories that are not located on those planets do not get to participate in these votes. These sub-parliaments meet separately during the opening of a new High Symphony, and each elects a Trierarch from among themselves, who sits on the Triumvirate. Once this task has been completed, the newly elected Triumvirate appoints a cabinet, known as a Chamber, to assist in overseeing the day-to-day running of various government ministries and departments. Elections in sub-parliaments can be fraught, and the closed-door appointment sessions between the Trierarchs can be worthy of operas in their own right, particularly if all three Trierarchs are from different political factions.

Like in parliamentary systems, Chamber members sit in the High Symphony and vote, and also take questions from the floor, usually in the form of extended speech-songs, complete with vocal backing and impromptu instrumentation using the desks, floor, walls, and doors of the Symphony Hall, along with scatting and beat-boxing from the members of the Hall who support the singer. These speech-songs are often in a variety of musical styles, from rap to operatic, and it is considered a high mark of skill to be able to respond to an opponent's questioning in the same style. Also like Parliamentary systems, elections can be triggered by the failure to pass votes that require the confidence of the High Symphony, a majority vote of its members, or a unanimous decree of the Triumvirate. If no election is called, the Sydraxians elect a new High Symphony once every four and a half human years.

The Triumvirate only votes in the event of a tie, but typically sit in legislative sections at the front of the chamber.

VI. The First Voice
A largely ceremonial position, any citizen is eligible to serve as the First Voice. However, the honor is typically bestowed upon former Hierarchs who are noted for having a superb grasp of procedure, excellent musical skills, and powerful rhetorical skills. The Triumvirate deliberates on and then votes on the First Voice, and a simple majority is required.

Domestically, the First Voice serves a largely ceremonial role, serving as head of state. They are expected to sing in praise of the government's success and the glory of the Sydraxians in war, and so often are either non-partisan picks or long-term members of a majority faction on the Triumvirate. Some duties a First Voice can be expected to perform are opening major new public parks or projects, inspecting the troops and newly commissioned ships, presiding over the execution of traitors and criminals, and various religious duties.

They are also the presiding officer of the High Symphony and work to keep good order in the chamber, and vote in case of a tie after the Triumvirate has voted. In an example of the bav Xelrod Law of Governance Convergence, members of the High Symphony typically address their song-speeches and questions to other members to the First Voice. If the First Voice is not available, one of the Triumvirate takes up his duties.

The First Voice has more power in the area of foreign policy. The First Voice is the one who typically represents the Hierarchy when meeting with foreign delegates, and is responsible for running the diplomatic service. They are empowered to independently negotiate and ratify minor treaties with other species, particularly trade agreements.

VII. Traditional Political Parties in the Sydraxian Government
This section is included as a more historical overview, as with the current upheaval in the Sydraxian government much of these distinctions no longer apply. Leading up to the current civil strife, the politics of the Hierarchy turned increasingly inward, focusing on internal party politics and appealing to the specific needs of the veterans in the electorate, at the expense of the non-voting members of Sydraxian society.

The Red party is a ruling coalition of the ancient land owning families and militarist factions. They have been the most electorally successful party in the last century, having been formed in a merger between the militarist Lavender faction and the Browns of the landowners. The party has strong ideological reasons to align with the Cardassians so strongly: the militarist wing because the Cardassians most align with their worldview, and the landowners because they fear the free trade, egalitarianism, and universal suffrage of the Federation will lead to their final destruction as a political force. The political force of the military faction had been steadily weakened leading up to the current crisis due to military defeat by the Federation.

Their long reign in power and the weakening of the militarist faction means they became increasingly become focused on internal party politics, versus governing effectively, which has led directly to the current strife.

The Yellow party is the home of academics and other liberals in the Hierarchy, including some of the new veteran-entrepreneurs. Their main objective is to extend suffrage more widely, either by repealing the ten year military service rule for owning land or by removing the requirement to hold land altogether. Their economic program focuses on giving workers more direct control over the industries that employ them. While in a more broad electorate the Yellow party could find considerable success, the inward-looking electorate has typically seen them as a ineffectual protest vote and not a serious political force.


The Black party is a single-issue party demanding more sovereignty for the planets and colonies left out of the Triumvirate selection, and more Federal power structures in general. They are very popular on Lox Matar and have a traditional base on Sydrax itself stemming from the countries that were conquered by the Hierarchy during planetary unification. However, they lack the outright numbers to effect real change, and indeed their voting base is often split by the Yellows.

VIII. New Parties and Their Relation to the Old
This section will briefly look at the current political factions and how they have transformed the political landscape of the Hierarchy.

The Blues consist of a coalition Reds and also a few Yellow and Black supporters. Broadly, they believe in the same goals as the Reds, but are more open to ideas from other parties, a necessity in the current environment. They retain distinctive Red militarism while promoting the Black's desire for more self-rule and some of the Yellow economic objectives. They style themselves as a new force in Sydraxian politics, a new voice in anotherwise Red-dominated and moribund government.

The Greens consist of similar but with more strongly Yellow and landowning Red influences. Landowner Reds think the Romulan senate structure is very compatible with their own power base, and certain elements in the Yellow group believe the Romulans will enable greater development and advancement of the Sydraxian economy and people.

The Reds are a rump faction, having lost most of their members to the Greens and Blues. However, they still wield considerable influence, and have the advantage that the current First Voice, narrowly reappointed, is still a hardline supporter.

The Graduates have a few, often secretly, supportive members in the First Symphony. However, as their ideology holds the political process as corrupt, none of their leaders hold a seat in the Symphony, nor do they wish to.

As they are stripped of any sort of voting power, the Vanguard has no obvious representative in the High Symphony, aside from the few remaining independent Yellow Hierarchs. The fact they have been so completely shut out from the political process is a major factor behind their revolutionary fervor.

Appendix: Example of a an Exchange in the High Syphony
This was recorded prior to the Treaty of Celos. We've had our analysts collaborate with a trusted recording collective to translate. Due to rhymes being wildly different in the Sydraxian language, this is more a translation of intent then a direct one-to-one translation. See attached report "Sydraxian Government Exchange".

Hierarch Voxia [Yellow]
First Voice, let's get this started quick
This budget is mostly Red-puke sick
Is this the best from this government?
Hierarch Olibi talking this gonna augment
But this deficit is gonna crush the damn mint
Maybe by putting her hubby out for rent
We're actually going to be able to balance it
Nothing in here for realness
Parents and kids with nothing to eat
And you want to export some goddamn wheat?
This is a shame and a sham
Paying Cardassians to protect us from the boogeyman
Hey, who's made that dumbass plan?
Got spoon-heads playing guardsman
While they rob the fuckin milkman

Hierarch Olibi [Red]
First Voice, assembled Hierarchs and guests
It's time to put this young little upstart to rest
Got Voxia here spitting angry bars, what a shock
Got only angry whining for us, a glut in stock
We're going to grow our economy by four point five percent
Hey, now isn't that the point of government?
Revitalize the industrial sector, bring more money in for schools
If you're sitting here thinking that's nothing then, honey you a fool
Oh, and yeah, we do turn out some wheat
Get disruptors in return, talk bout fuckin' neat
Parenthetical: you wanna talk about my husband?
Hypothetical: Put him out for rent?
He's my sun, my moon, my sky, he ain't worth a cent
Because he's irreplaceable, there's no damn price tag
So why don't you step the fuck back and mouth-stuff a rag

Hey, hey, hold the tunes, speaking of mouth-stuff, did this chamber know Voxia met with Starfleet?
Yeah, it's true, tricked the First Voice to take him along to a station and met them with in secret.

I don't know what he ate there, I'm sure it was delicious
But whatever the Federation put in his mouth is sure wasn't Venus!
I've been in this Symphony longer than your literal life
You step up here like that and I'll make political strife
Stuff your mouth now, son, make it sure as shit quick
Before you say something that makes me wanna flip
This budget is the best and its real too
Which is better than anything Yellow can do
Thank you.

First Voice Calonix
Order, Order!
Let's get something straight:
[The rap that follows, admonishing both Voxia and Olibi for being out of order and irresponsible, is too complex to translate effectively. However, our analysts say if we ever make peace with the Hierarchy, there'd definitely be several recording collectives that'd love to collaborate with the First Voice].

Addendum by Dipplai Lemat: obviously with the latest developments this becomes something of a historical overview document. However, I believe it's still important to have in order to understand the underpinnings of the current strife, as well as gaining an insight into Sydraxian culture.
 
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Even if the Hismeri would only do some looting and pillaging by raiding the planet and stealing everything they can get their hands on for bulk and special resources with no particular interest in large casualty counts Starfleet should still make a point of guarding the pre warp civilization. Both because that's the point of the Prime Directive and because it's the morally correct thing to do.

If Starfleet does not we'll lose considerable political power because the Federation's population will not be happy.

It'd be one thing if Starfleet send an Explorer and they failed, but failing to try at all will not be accepted.

That is simply not true... There are multitudes of examples, both in this quest here and in Star Trek in general, that show that there is quite a lot of "tolerance" in the Federation when it comes to the treatment of pre-FTL (or even simple minor powers) by other powers. Klingons and Romulans most likely do both not follow the Prime Directive (and in the former case are known to have vassal nations under them that have at least once tried to stage a rebellion which suggest they are not that happy), Cardassia is anyone's guess butr I doubt they follow our hand on approach (but even then the Federation tolerated their treatment of the Bajoran for decades and even allied with them as soon as it became political advantageous (really for an enlightened civilization the Federation is generally happy to ignore such issues when it comes to making alliances if we consider just with what powers it has allied over the years, but I digress) and in this quest we have the Ittick-Ka who are suggested to do something very similar (if not worse since unlike the Hishmeri they don't leave) which was noted to cause some problems (and would have become a major issue if they ever became members) but nothing near as bad as you make it out to be.

And from a morale/ethic standpoint I don't think the Federation has that much of an leg to stand on that debate. In the pursuit of its prime-directive it is happy to let entire worlds die as long as it means they are not "polluted" by outside interference and as I said they seem more than happy to forgoe any ethical problems as soon it becomes politically expedient. (Then there is the fact that their time-travel agency thing is in some way guilty of far worse things considering they seem happy to let pretty much anything happen as long as it means that they precious timeline is kept safe. (though you could also use that as reason to say that Star Trek is a deterministic universe which would makes this debate even more interesting :p )..)

Plus, there is the whole fact that such an action imposes our value (human) system over another (alien) one which is always problematic since unlike in our world there seems to be no general agreement on something like human rights and Co. and especially not on the treatment of pre-FTL civilizations to serve as the basis of any such action. To me operating in a galaxy as alien as Star Trek means to some degree accepting such differences in opinion and actions.
 
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The Sydraxians hold close to their outpost, preparing to defend their last viable bridgehead into the Gabriel. Lose this, they know, and the ambitions of all of those back home at Borandt, at Dar Nakar, would be reduced to ashes.
Ballad of Hunters Orbital Yard @ Borandt/Dar Nakar:

Sydrax (Borandt III)

You mean Dar Nakar? I find no mention of Sydrax the planet in official posts thusfar, it's The Sydrax, The Sydrax Hierarchy, Sydrax space, etc. Seems to me that Sydrax is a species or government name rather than a planetary one.

Other than that I appreciate the overview!
 
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