Thanks guys, I have some ideas for additional bits and pieces, and some interesting options to vote on for increasing preparedness at each area.

TBH, I thought the readiness report with context provided sufficient clarity on what the strong and weak points of each front are. It's just that... it's unclear what we can do about them.

We players have no agency on what the member and affiliate fleets are doing to prepare. We don't know, for example, what the Amarki are doing to fortify Tales Har, or what the Seyek are doing to fortify Rethelia, beyond the outpost and starbase there, respectively.

We also have limited agency in Starfleet, but at least we do have that agency. Right now, here are our options:
1) purchase starbases (not outposts or stations), shipyards & berths (and full shipyard berths only, not repair-only ones), listening posts, heavy industry parks, and critical ship infrastructure duplication in the snakepit
2) try diplomancing away potential Cardassian allies with snakepit diplo pushes and NPC-controlled FYM & border garrison diplomacy events
3) redistribute our fleet every year or so (short-term)
4) plan out ship builds for a more optimal fleet composition (medium-term)
5) plan out research, including doctrine and Cardassian analysis research, and update ship roles and classes (long-term)
6) get intel reports, including an optional Cardassian tactics report bonus
7) launch war games with very vague benefits
8) occasionally vote on border zone & theater admiral commanders
9) try to indirectly ensure we have sufficient auxiliaries to support a war effort (no direct ship builds, just NPC action and MWCO and indirect snakepit votes)

It sounds like a logistics solution will be in place or at least on track with pressure from the development faction and N'Gir.

And I'm hoping we get more snakepit options like outpost and repair berths along with engineering ship builds with a reorganized Starfleet Engineering Command (that's a suggestion BTW ;)). edit: The ability to reinforce our stations/outposts/starbases would also be greatly appreciated.

But our general lack of visibility and agency into what our member and affiliate fleets are doing or are preparing to do remains a frustrating blind spot for us.
 
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Friendly contact exists between the Yrillians and the Yan-Ros, Obar, and Honiani.

See, I don't and for a specific reason. I don't want to affiliate the Obar right now.

Not that there's anything wrong with them, but they're far away and we have no reason to believe they're in danger of falling under the influence of any other power. We keep talking about how the Federation is expanding too fast and overheating. I'd prefer to just let them chill for the next five years or so. Let's not have them as an affiliate. Let's not be obligated to defend them or extend our logistical and trade network all the way to them. Let's just... not.

We may want to get them at least up to 100, just to have another vector to influence the Yrillians, and through them the Sydraxians.
 
I'm not sure the Obar and the Yrillians have any contact with each other. It sounds like even the Honiani barely found them recently, and they're a long step farther out.
 
I'm not sure the Obar and the Yrillians have any contact with each other. It sounds like even the Honiani barely found them recently, and they're a long step farther out.

We know that the Yrillians have regularly friendly contact:
Yrillian Diplomatic Posture Report

The Yrillians are deeply concerned by the collapse of the second recent Sydraxian government. They are working hard to influence the rise of the next Hierarchy (or indeed, whatever form of government follows). In fact, much of the influence the Federation's various arms are exerting on events in Sydraxian space is being conducted through friendly work gangs for plausible deniability.

Friendly contact exists between the Yrillians and the Yan-Ros, Obar, and Honiani. Apparently at one point in the past, a war was fought between the Yrillians and Honiani, but that is regarded as very old history now. Beyond that, it is fair to say that beyond its utility in driving trade, there is very little sophistication or proper appreciation for diplomacy among the Yrillians. This is not to say that they do not appreciate the current peaceful climate, but rather that they are not using their diplomatic channels for any wider purpose.

We also know that there are neutral stations in the space between the Obar, Yrillians, and Honiani in which a mixture of species including Yrillians and Obar both reside together, refer to the Avandar's little adventure in the captain's logs.
 
Random thought: should we decommission the extra outposts in the Tellar sector? I feel they're kind of obsolete astropolitically, and are just costing us maintenance at this point.



Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 2274 | Sufficient Velocity [Posts: 56845-56975]
##### NetTally 1.9.8
Task: ROLES
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
No. of Votes: 16
chriswriter90
Aeondrac
Briefvoice
Deathbybunnies
Derek58
Gingganz
Goat
HearthBorn
Nix
pbluekan
Shadows
Steven Kodaly
UbeOne
UberJJK
Void Stalker
Wellhello

——————————————————————————————————————————————Task: REPORT
[X][REPORT] Improving the Cardassian Readiness report
No. of Votes: 14
pheonix89
Aeondrac
Briefvoice
Chaos Blade
Deathbybunnies
Derek58
Gingganz
Goat
HearthBorn
pbluekan
Shadows
UberJJK
Void Stalker
Wellhello
[X][REPORT] A different possible War Scenario with the Hishmeri Septs.
No. of Votes: 1
CeBrudras
[X][REPORT] A different possible War Scenario with the Klingons
No. of Votes: 1
Steven Kodaly

——————————————————————————————————————————————Task: WG
[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
No. of Votes: 10
Briefvoice
anon_user
Chaos Blade
Deathbybunnies
Iron Wolf
Joshrand1982
Night
Steven Kodaly
Ukrainian Ranger
Wellhello
[X][WG] No war game due to a lack of available ships.
No. of Votes: 8
Nix
Aeondrac
Gingganz
Goat
HearthBorn
Shadows
UberJJK
Void Stalker
[X][WG] Stinger's Run (3 pp)
-[X] Attacking Force: 4 Stingers and one Light Queenship (3 pp)
-[X] Defending force: Starbase 5 emulating a Cardassian starbase, One Runabout Squadron
No. of Votes: 1
AlphaDelta
Total No. of Voters: 25
 
That's true, I would be fascinated with four FDS diplomatic mini-reports from the Yrillians even if pushing them wouldn't have much effect. Pushing them likely would have an effect, mind you, even if it's one we don't see.

Given that the tenor of reports has gotten steadily friendlier (we went from having Yrillians that would happily throw in with a general Cardassian offensive to friendly work gangs that help us contact the Sydraxians secretly) I suspect that the pushes are working. I doubt we'll see much mechanical effect at 500, but I would suspect that at that point we can probably neutralize Yrillian space in time of war.
 
If we are diplo pushing anyone I'd like to see the Yrillians strongly considered.

From the status thread they are listed as having strong pro-Cardassian influences, every bit of influence we build with them improves the odds that they go neutral (or close enough) if (when) things go pear shaped with the Cardassians.

We also know for the diplomatic posture report that they are trying to influence the next Sydraxian government, so gaining influence with the Yrillians could have positive flow on effects.
 
Given that the tenor of reports has gotten steadily friendlier (we went from having Yrillians that would happily throw in with a general Cardassian offensive to friendly work gangs that help us contact the Sydraxians secretly) I suspect that the pushes are working. I doubt we'll see much mechanical effect at 500, but I would suspect that at that point we can probably neutralize Yrillian space in time of war.

There's also a possibility that may be problematic, but which I think could work, which is that Yrillians are ideally suited to commerce raiding, and the Cardassians are even worse off logistically than we are. If we could sponsor Yrillian privateers they could bring the Union to its knees while their fleets are busy with us.
 
There's also a possibility that may be problematic, but which I think could work, which is that Yrillians are ideally suited to commerce raiding, and the Cardassians are even worse off logistically than we are. If we could sponsor Yrillian privateers they could bring the Union to its knees while their fleets are busy with us.
... maybe convince the Orions to hire them for deniability.

Oh, even better! The Gretarians as 'bodygaurds!'
 
Random thought: should we decommission the extra outposts in the Tellar sector? I feel they're kind of obsolete astropolitically, and are just costing us maintenance at this point.
If we had plenty of spare ships we might seriously consider it, if we could provide the sector Defense requirements adequately without it. But I'd rather just build up the freighters to sustain them properly.

This is angling for a PP discount on the UP 2mt berth?
Eh, the berth's already pretty cheap. It just popped into my head to write it with no particular agenda, and since I had Kerbal Space Program going in the background the "scarred, mangled spanner" anecdote that forms the core of the piece practically wrote itself.

I basically wrote the thing for the sheer love of doing so.

We do want the AUX yards on one of the fronts, in a war mobilisation those yards can be federalised for urgent repairs.
Tyrial, I would like to point out that while we don't want to have to tow ships clear across the Federation for repairs, it is probably a GOOD thing if the repair berths are, say, three weeks' flight time from the front lines (e.g. Indoria to Amarkia at 'slowboat' speeds).

This is because while it would be pretty easy for the Cardassians to launch a raiding attack aimed against a repair dock very close to the front lines, it would be hard for them to raid a facility where they have to spend weeks inside Federation space just to reach the target.

With yard infrastructure, you want your construction yards as far back as possible and your repair yards somewhat far back. This is the main argument against building yards at Indoria; it's very exposed to Cardassian attack and could plausibly fall in case of a war if the Cardassians choose to focus on it. Apinae is somewhat less exposed, especially now that the Sydraxians seem less likely to join a war against us and catch the Apiata in a nutcracker... and that is why Apinae has been set up as (de facto, at least for now) a designated repair and auxiliary construction yard.
 
There's also a possibility that may be problematic, but which I think could work, which is that Yrillians are ideally suited to commerce raiding, and the Cardassians are even worse off logistically than we are. If we could sponsor Yrillian privateers they could bring the Union to its knees while their fleets are busy with us.

Stesk frowns at you.
 
[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
- On the Apiata side - Starbase 11 (Grand Hive of the Apinae), Two Stingers (no light queenship) - 1pp
- On the 'Union' side - 1 Renaissance [Enlightenment] and 1 Hebrinda-A representing 2 Kaldars, 3 Constitution-B [Exeter, Saratoga, Republic] representing three Jalduns, 2 Centaur-A [Yukikaze and Amarkian Centaur-A] representing two Takaaki Destroyers - 6 pp
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
 
Random thought: should we decommission the extra outposts in the Tellar sector? I feel they're kind of obsolete astropolitically, and are just costing us maintenance at this point.

Would it be costlier to tow them somewhere useful instead?

Tyrial, I would like to point out that while we don't want to have to tow ships clear across the Federation for repairs, it is probably a GOOD thing if the repair berths are, say, three weeks' flight time from the front lines (e.g. Indoria to Amarkia at 'slowboat' speeds).

This is because while it would be pretty easy for the Cardassians to launch a raiding attack aimed against a repair dock very close to the front lines, it would be hard for them to raid a facility where they have to spend weeks inside Federation space just to reach the target.

With yard infrastructure, you want your construction yards as far back as possible and your repair yards somewhat far back. This is the main argument against building yards at Indoria; it's very exposed to Cardassian attack and could plausibly fall in case of a war if the Cardassians choose to focus on it. Apinae is somewhat less exposed, especially now that the Sydraxians seem less likely to join a war against us and catch the Apiata in a nutcracker... and that is why Apinae has been set up as (de facto, at least for now) a designated repair and auxiliary construction yard.

Agreed on the majority of construction yards far back (and large majority of our existing shipbuilding is tailwards)

My response was to the assertion that building AUX yards at Tellar was good because they are not used for repair, while I want the new construction for AUX yards and General yards that are assigned to initial AUX build spinwards so we have emergency depth if we need it.

The concept i was looking at is one or two 1mt berths at the back of each Cardassian front (and protected by a Starbase), to repair lightly damaged ships that can be repaired and back in the field in the same month, while the moderate-heavy damaged ships are towed back to Amarkia, where the heavy industry is safer and spending a few weeks towing doesn't matter when they are looking at a long repair time.
 
Omake - Orion Government Update - Iron Wolf
Report: Orion Executive Update
To: Commander Krr'asha, Orion Desk

Greetings,

The following is a short overview of the current Motarr cabinet, with biographies. Note this is designated as Motarr I -- if changes are made to the cabinet subsequent reports will be denoted by numeric increases: II, III, IV, etc. Also included is a short overview of the composition of the Security Council, without biographies. Note that General Venetta Pol Orsenni was Chief Military Officer until a week ago. We are not sure as of yet for the reasons behind her dismissal, but we believe it involved a plan to expand the Aerocommandos.

Regards,

Lieutenant Pouren, Starfleet Intelligence


Executive Council - Motarr Administration I (2315- )
President: Golq Motarr
Age 50 - Male
Born Golq Nevarr, Motarr is the first Orion man to become President. He is consistently described as some combination of young, charismatic, and energetic. His background is unremarkable, his father a nurse, his mother a security contractor and later, police detective. His agenda has been focused on internal development of the Orion Union -- building schools, hospitals, and modern waste treatment facilities. His major claim is that by joining the Federation, the Union will ensure it can ensure the security of its foundational principles and advocate more strongly for them as part of an "Orion Empire, Reborn From Its Liberated Slaves."

Vice-President: Ero Ye Wencanna
Age 98 - Female
An elder stateswoman, Wencanna has served as the representative for Bradia for almost 40 years. Her age and experience, as well as ties to the old TuP guard, is seen as the primary reason for Motarr making her his choice as running mate. Bradia saw extensive Starfleet intervention during the Syndicate campaign, and it may have been their success there that softened Wencanna's long-time stance against Federation membership.

Chief of Staff: Yeyet Ginsberg Lolham
Age 50 - Female
According to some, Lolham is the real brains behind Golq Motarr's platform. The two have been close friends since Motarr first ran for office, and has served in various senior roles in his office and on campaigns since. While an influential voice, to credit all of Motarr's policy ideas to Lolham is flatly incorrect, although it remains a popular meme that reinforces additional memes painting Motarr as an airhead. As Chief of Staff Lolham is known for her tight managerial style.

Executive Woman: Kayari Cam Motarr
Age 56 - Female
Kayari Cam Motarr, nee Moteyen is the first Executive Woman in the history of the Union. Kayari is viciously mocked by a small by vocal group on social media for, among other things, not forcing Motarr to take her last name. Her harassers claim that this proves she is the submissive, pathetic partner in her marriage with President Motarr. This belies her very privileged background -- as a member of the powerful Moteyen banking family, she had the best schools and best opportunities, and was a senior director of the company's Celos branch. In other political climates she might be seen as a power in her own right; but in the Union she is instead the subject of cruel memes.

Executive Director Justice: Eliasyn Yathcha
Age 82 - Female
At one point, Yathcha was the Vice-President of the Union under Oyana, a constitutional arrangement that made the Vice-President the leader of the party who could command the confidence of the legislature. After CAP gained the plurality of seats in 2305, she was replaced by Dawind Byis, and further reforms cemented him in this position. As a hardline TuP politician, she was considered a front-runner for the Presidency. Instead, she was defeated by Motarr in the primaries, and given a cabinet position in compensation. As a former judge known for her incorruptibility (but often accused of partisan bias), she makes an excellent Justice Director.

Executive Director Foreign Affairs: Tolsi Mennen
Age 72 - Female
Considered old by the standards of the rest of the cabinet, Mennen was called upon for her extensive experience with the United Federation of Planets. Having grown up on Rigel, she later joined Starfleet Academy and served in the Explorer Corps, eventually serving on the USS Enterprise. After having a brush with near-death during the Mutara Nebula incident, she transferred to the regular fleet USS Yorktown. Having had another brush with death during the whale probe incident, she elected to retire at the rank of Lieutenant Commander. She then made the difficult decision to leave her life of comfort in the Federation behind and become involved in the emerging order in Orion Space. Mennen is well-respected across party lines, and a valuable asset as the Union approaches Federation membership.

People's Advocate for Labour: Aranet Mov
Age 57 - Female
Plain-spoken and laconic, Mov is a long-time community organizer on Alukk. She has spent most of her life attempting to build more fairness into the market system of the Union. An avowed capitalist, she believes that the invisible hand often is pushed in the direction of powerful interests, instead of the interests of the people. This combination of social awareness and hard-nosed economic belief has made her a valuable ally in the Motarr government, and an important link between the labour groups Motarr is attempting to court and the capitalists he is trying to constrain.

Executive Director Finance: Hahn Xennos
Age 62 - Female
Xennos is one of the busiest women in the Union. She is in charge of distributing funds for recovery from the long battle with the Syndicate, overseeing the rollout of a government budget larger than any previous, the expansion of multiple departments to keep up with the rush of spending, and then finding the money to pay for it all. She's also responsible, alongside Yathcha, for making sure none of it is misplaced. Straight-laced and reserved, she's known for buying a new jacket before the presentation of a new budget.

People's Representative of Public Safety: Nalah Eziten
Age 65 - Female
Another elder member of the Cabinet, Eziten has served as a member of Congress for thirty-five years before she was called upon to lead the Public Safety Department, newly established by the Constitutional Convention. A difficult portfolio in part due to the newness, it is Eziten's job to integrate the Union Civil Security Services and the various Planetary Defense Forces, along with border security, disaster response, and intelligence duties. Eziten has handled this broad position, sometimes called 'Baby Starfleet', with competent professionalism. She often serves as something of a mentor to some of the younger Directors.

Executive Director Defense: Coranna Ellio
Age 56 - Female
Ellio resigned in protest over Starfleet's involvement at the start of the Syndicate campaign, and then survived a subsequent assassination attempt by rogue elements of Reconnoitre Bloc. Ellio's profile was raised further as she appeared on holoscreens throughout the Syndicate wars as a defense expert, and proved to be logical and well-spoken, if occasionally hot-tempered. Her appointment was possibly motivated by Motarr wishing to deflect criticism that he has bowed to the Federation, and by extension, Starfleet.​
Director Space Force: Jaia Forrez
Age 50 - Female
A skilled navigator and helmswoman during her time in the Space Force, Forrez has an admitted fondness for the smaller escort designs of the Union. However, this has given her first-hand experience with their unreliability and fragility. She has been tasked with assisting in the overhaul of the military-industrial complex in the Union to better integrate with the Federation, and has also lobbied hard for increased cruiser and explorer production, and the wholesale replacement of Union escorts with foreign designs. She is known for being shy, independant, but forceful in her writing.

Director Planetary Force: Hallet Sajo
Age 40 - Male
Hallet Sajo retired from the Aerocommandos with the rank of Colonel upon completion of the Celos campaign, having suffered numerous injuries -- and winning numerous medals. An intelligent counterinsurgency specialist, he earned the loyalty of his troops on Duaba by being an officer who was agressive and lead from the front. After being injured in action, he served as an intelligence officer in the Celos campaign. He has praised for his insight and skill in rooting out insurgent cells. Despite his deliberate and soft-spoken demeanor, he still carries himself like a man who will use his military enhancements to snap your spine.​

Executive Director Health and Wellness: Taars bav Jaahrinn [Tellarite]
Age 36 - Female
The daughter of an immigrant Tellarite family, Jaahrinn has worked as an administrator at the Alukk Central hospital for the last five years, and earned a good rapport with various health labor groups during that time. This has made her ideal for the implementation of a wide-ranging TuP health expansion plan. Like most Tellarites she is curt and blunt, and the fact she was raised around Orions has not tempered this -- just the opposite, in fact. Iorin Grann was reportedly even taken aback by her blunt candor and insults during a tour of wounded in Alukk Central; this is from a man who has deeply studied ancient forms of Tellarite debate. Motarr seems to find this endearing, and reportedly uses her as a sort of verbal battering ram outside her duties in Health.

Executive Director Commercial Development and Procurement: Polken Anar
Age 59 - Male
Anar awkwardly holds a position that, under a slightly different name, was held by the infamous Valerita Garita; President Oyana symbolically refusing to fill the position after Garita committed treason. Uncomfortably, as with Garita, Anar was chosen for his extensive industry contacts. However, while he has been assigned to onboard industry with various government initiatives, he has also been handed the unenviable task of assisting in drafting anti-monopoly legislation and then carrying it out. Dismantling the hypercorps while procuring vital goods from them, all while avoiding an economic depression, remains is a stressful part of his job. This concern consumes the already-neurotic Anar's every waking moment -- and most of his nightmares, too.

People's Advocate for Infrastructure and Development: Kavayeb Frasha
Age 39 - Male
Frasha has been overseeing the development of small colonies on the Orion frontier for years, and thanks to this experience was part of the Committee overseeing the distribution of Federation aid to Syndicate-affected worlds. His deft hand in selling aid to a market economy earned him the attention of Motarr, and Frasha has been instrumental in ensuring an ambitious agenda of development becomes reality. He combines the approach of an academic with the demeanor of a ranch hand, wearing his 'dirtbait colonial' background with pride.

Veteran's Advocate: Konik Hekenn
Age 45 - Male
Hekenn lost his arms in a tragic accident on a crab trawler when he was 23. Undeterred, he stretched his meagre severance package while performing well enough at school to be admitted into one of the top law schools on Akola, having impressing his professors enough they established a fund for him to complete his very expensive studies. After working for a decade at high-powered law firms and paying them back, he shifted his focus to social advocacy and debt relief. Hekenn is gregarious and always quick with a joke, possibly to deflect attention from his obvious prosthetics.

Ambassador to the United Federation of Planets: Olrrai Ulthriss [Amarki]
Age 42 - Male
Olrrai is a relatively recent immigrant, having travelled to Orion space to test his mettle against Cyaugs as a fighter in 2304. He chose to stay after placing high in several tournaments and earning a hefty pay package. Having since earned a degree of renown with the Orions and back home with the Amarki, after the contribution of the Amarki to the liberation of Celos he was seen as a solid pick for Federation ambassador. Ulthriss is known for being less polished than some of his more senior ambassadors in the capital, but he makes up for it with a disarming wit, and the demeanour of someone who has seen too much bloodshed in thier life, and seeks to avoid it.


Union Security Council
Chief Military Officer:
Executive Marshal Leta Rasprow
Vice-Chief Army: Executive-General Gambiz Vonna
Vice-Chief Space: Executive-Admiral Nittay Chait
Vice-Chief Intelligence: DeInna Cachat
People's Defense Representative: General Olar Bonnivit
Anti-Piracy Chair: General Yavei Olya Tarez
 
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[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
[X][WG] No war game due to a lack of available ships.

Q how much industry could we send west while still being mostly 'save'
Q can someone explain to me how building big ship berths while in the hole is a good idea?
Q might it be a plan too keep a little more open berth wise too speed up the logistic of things?

ps nothing for building things in the north east? at all?
 
Apropos of nothing... or come to think of it, relevant to the war game:

The Cardassians must be ass at taking down fixed defenses. They're lacking any "heavy metal" ships except their 2 Lorgots, and their 7 Kaldars are sub-par substitutes. They'd basically have to swarm starbases with all their cruisers and eat the attrition. Starfleet by dint of the explorer-heavy fleet composition has a huge innate advantage here. (Although then again, it's not clear if there's any particular disadvantage in lacking capital-weight ships in the heavy metal stage of battle.)

It makes me wonder if they'd research Base Strike doctrine to try to make up for their fleet composition deficiencies.
 
Random thought: should we decommission the extra outposts in the Tellar sector? I feel they're kind of obsolete astropolitically, and are just costing us maintenance at this point.
I don't think they do, actually. We know we need shipping to supply 2 starbases and 8 outposts. I think these are:
Lapycorias and Indi Beta.

Collie, 41 Miele, Claystock, Tipperary, Kappa Tau, Clover, 21 Themis, Aelin. (Possibly Machado IV or Beta Corridan instead of some of those). (the rule would be that outposts without at least minor colonies always need dedicated supplies shipped, and those with a minor colony still might if they are far forward). The outposts in the Tellar sector are all in orbit around major worlds and therefore don't need dedicated supply lines. It's too bad we didn't use the Arcadian war to build more like that in the Sol and Vulcan sectors, rather than a forward one at Kappa Tau and mine fields we probably removed by now. Basically outposts around major colonies should have no downsides and always be a good idea if there is a chance of them becoming relevant.
 
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