Yeah. I'd rather just
take a little longer, a year or two tops, to fully solve our logistics crisis by not building two-megaton ships in dedicated auxiliary berths. Better than having a bunch of unnecessarily large berths that are presumably more expensive. when we're done with a limited superfreighter production run.
If it turns out to be politically easier to build the bigger berth for some silly reason, go for it, but otherwise, no.
depends how established civilian shipping lanes are, if the mines can be autonomous and if the side doing the mining has cloaking or other forms of stealth.
The shipping lanes would have to be
stupidly, robotically, ridiculously inflexible, as in literal "space roads." The mines would have to be so autonomous as to constitute independent drone ships in their own right, So far as we can tell neither of those is the case.
And the Cardassians, who we're talking about, in all probability don't have cloaking devices, and even if they did could come up with more effective ways to use them than offensive mining.
Honestly, mines in space sounds a silly concept, but they are a thing in this setting, so dismissing offensive mining out of hand is kinda... well, silly. it might not work, yes, but we really don't know about that.
I'm dismissing offensive mining on the basis of a known fact: laying a minefield takes weeks or months of work by engineering ships that are presumably reasonably well suited to the task. It is not a task that can be completed in minutes or hours.* It cannot be done quickly or on a whim.
This is merely a nuisance for defensive mine warfare. For offensive mine warfare it's crippling.
There's a reason the only really successful offensive naval mining campaigns in history involved
air-dropped mines, because they can be laid quickly with minimal direct risk to one's own forces.
Basically, the argument of yours that I'm quoting seems to reduce to "mines are silly, so
anything goes, and it's wrong to try to use logic to say offensive mine warfare wouldn't work well!" I... don't really have a lot of regard for that argument. Am I misunderstanding?
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*The Deep Space Nine wormhole minefield is an obvious exception to this rule, but it is ALSO just about the most perfect, literal example I can think of where you have a 'space road' that can be blocked with a small number of mines.
Off topic:
I am considering running a Mafia game with a To Boldly Go flavor.
@OneirosTheWriter @AKuz @Briefvoice @Simon_Jester @Iron Wolf do you mind if I use some of your characters?
Also, is anyone interested?
The only memorable characters I have that in any recognizable sense "mine" for this game are Chatsworth and Halkh (expies of characters from other settings), Leslie (who's a canon character I turned into an old-salt yard-dog in his old age)... Hm, the only ones with any real originality to them are Bessle (a bit) and Enterprise (a fair amount). You're welcome to any of them, though I'd fondly hope you won't portray them behaving disgracefully because that sort of thing makes me sad.
Well, except under specific conditions when it'd be in-character, which it would be for some of them.
So yeah, sure, you're welcome to them if you have a use for them. Out of curiosity, what does it mean to describe the game as "Mafia-style," and where is this going to be going on? If it's not play-by-post or something similar, I'm not sure I can realistically participate, sadly.