- Location
- somewhere
The minor colony layer was hidden for some reason, fixed now.Is that the correct version? It looks like it's missing a bunch of stuff to me.
The minor colony layer was hidden for some reason, fixed now.Is that the correct version? It looks like it's missing a bunch of stuff to me.
I'm good for it, just as long as if they die in the game they don't dieOff topic:
I am considering running a Mafia game with a To Boldly Go flavor.
@OneirosTheWriter @AKuz @Briefvoice @Simon_Jester @Iron Wolf do you mind if I use some of your characters?
Also, is anyone interested?
Various installations mentioned in the Readiness Report after the update, mostly Cardassian outposts.
It probably does, perhaps even a Starbase, but it was never explicitly mentioned anywhere so the map doesn't include it.Bajor seems weirdly underdefended for how exposed and resource-rich it is. Would have expected at least an Outpost.
But then they'd have to expend lots of resources on people who aren't Cardassians.Bajor seems weirdly underdefended for how exposed and resource-rich it is. Would have expected at least an Outpost.
Terok Nor canonically had minimal defenses until the Federation upgraded it to defend against the Dominion. Odds are the Cardassians aren't too committed to defending it despite it's resource potential. It actually makes sense if you think about it; unless the Cardassians have been treating the Bajors a lot better then canon* it would represent a massive humanitarian aid crisis for the Federation. A perfect trap for us since the Federation would either have to divert large amounts of resources (vulnerable to wolfpacks originating out of Balogot and Galundun) or ignore them and prove that the Federation's high minded ideals are nothing but lies.Bajor seems weirdly underdefended for how exposed and resource-rich it is. Would have expected at least an Outpost.
How does the fact that one tech from now, two-megaton berths get "promoted" to be Excelsior-compatible affect your analysis?You misunderstand, a 20% premium is the point at which build plans and such start to matter, not the point where I'd start to prefer 2mt berths. Given that we aren't planning to build 2mt ships near exclusively and in fact only have one auxiliary design in that weight range the necessary premium right now would be higher, though I haven't made up my mind on how high. Maybe 50%? Something like 2mt berths 1.3 times as valuable as 1mt, 3mt berths 1.5 times as valuable as 2mt?
It warms my heart to see you post something like this.You guys know I miss a lot, due to work and the fact that I can't see everything...
But I thought we were building(Had Built/Were going to build) specially designated Auxillary Yards for Freighters and shit like that.
I
Post-scarcity supercharged civilian economy in action, I guess?Interestingly, having access to member engineering teams is a state of emergency is an absurd capability that I don't think anyone can match. Other polities simply don't have the teams - in an SOE we could have so many we almost can't run out.
The Bajorans themselves probably didn't have more than outpost-level fortifications. The Cardassians may have wanted to wait a while before establishing a starbase of their own, and for that matter may only now be beginning to grasp how resource-rich the planet is, half a decade after muscling in on it. But yeah, I think we can expect Terok Nor to go up any time now.Bajor seems weirdly underdefended for how exposed and resource-rich it is. Would have expected at least an Outpost.
I'm not sure the Cardassians understand us that well. Also, the occupation still has a long way to go before it leaves the Bajorans really screwed up. The horrors of the Occupation we saw referenced in Deep Space Nine are 'due' to happen roughly thirty, forty, or fifty years in the future; for reference, Kira Nerys would be celebrating her negative twenty-sixth birthday some time next year.Terok Nor canonically had minimal defenses until the Federation upgraded it to defend against the Dominion. Odds are the Cardassians aren't too committed to defending it despite it's resource potential. It actually makes sense if you think about it; unless the Cardassians have been treating the Bajors a lot better then canon* it would represent a massive humanitarian aid crisis for the Federation. A perfect trap for us since the Federation would either have to divert large amounts of resources (vulnerable to wolfpacks originating out of Balogot and Galundun) or ignore them and prove that the Federation's high minded ideals are nothing but lies.
*There was an omake related to this IIRC but I kinda skimmed it and we have no idea how canon it is.
*There was an omake related to this IIRC but I kinda skimmed it and we have no idea how canon it is.
It's not an analysis, just a numerical expression of a subjective judgement. Obviously I was aware of the tech when making that judgement. It's probably at least 10 years away from completion (this would be assuming prioritizing it over T3 ejection parts and T4 hulls among other things, but not over T3 frames which would IMO be unreasonable at this point, and prioritizing as highly as this would assume isn't a no-brainer either). I don't particularly expect to still be building many Excelsiors at that point though the option wouldn't exactly hurt.How does the fact that one tech from now, two-megaton berths get "promoted" to be Excelsior-compatible affect your analysis?
Adding a new 1mt berth to our various existing shipyards comes out to:You misunderstand, a 20% premium is the point at which build plans and such start to matter, not the point where I'd start to prefer 2mt berths. Given that we aren't planning to build 2mt ships near exclusively and in fact only have one auxiliary design in that weight range the necessary premium right now would be higher, though I haven't made up my mind on how high. Maybe 50%? Something like 2mt berths 1.3 times as valuable as 1mt, 3mt berths 1.5 times as valuable as 2mt?
Hey, maybe we can use one of our next intel reports for a "map update"? Basically, have @OneirosTheWriter sit down with you for 20 minutes and explicitly go through the map, explicitly telling us everything the Federation knows about - and maybe some new stuff it didn't before, as part of the report?It probably does, perhaps even a Starbase, but it was never explicitly mentioned anywhere so the map doesn't include it.
I think you misquoted, because I was talking about Budget increases, not listening posts.Those two listening post builds are effectively +1/2 a intel report every year. If we get GBZ as well all four = +1 intel report.
I don't think any of this is particularly meaningful because ultimately it's just based on a subjective judgement, but this math is just silly, particularly where you compare options with one berth to one of the berths of options with two berths but at full cost, for no good reason. If you accept the relative values in the first place the obvious thing to do would be to compare the cruiser berth with an UP development since both share the various advantages and disadvantages of being part of UP, and the only reasonable way to do the pp calculation would beAdding a new 1mt berth to our various existing shipyards comes out to:
Utopia Planitia - 28ppOf course it's worth noting the UP expansion does include a 3mt berth so it's cost isn't really reflective of the true cost.
40 Eridani A Shipyards - 18pp
San Francisco Fleet Yards - 14pp
Ana Font Shipyard - 14pp
Lor'Vela Orbital Construction Facility - 14pp
If we're willing to build new shipyards the following offer 1mt berths:
Amarkia - 33ppWith Amarkia including a 3mt berth like UP so it's not really reflective of the true price of a 1mt berth either.
Indoria - 18pp
Going off your figure of 2mt berths being 30% more valuable then 1mt berths and the cheapest 1mt berth costing 14pp it would be logical to build 2mt berths until the marginal cost exceeds 18.2pp. That would result in the construction of a pair of 2mt berths costing 11pp and 16pp respectively.
Putting 3mt berths at being 50% more valuable then 2mt berths means that with the cheapest 3mt berth costing 22pp we should buy 2mt berths until their marginal cost hits 14.7pp. That would promote the building of at just one 2mt berth. However if we just consider the cost of expansions rather then new shipyards the cheapest 3mt berth is 28pp which raising the marginal cost threshold to 18.6pp or two berths.
So either way your own estimations of the valuation of 2mt berths compared to 1mt and 3mt berths says we should build at least a pair of 2mt berths at Utopia Planita.
We did something like that with the "locations of Cardassian worlds" write-ins, but that was for things we didn't yet know about IC and pretty limited in scope. "Everything the Federation knows about" would be way too much work for Oneiros (we'd be taking about hundreds of strategically irrelevant minor colonies, among other things), quite a lot of it would be about the Federation itself which wouldn't make any sense for an intelligence report, and I'm pretty sure he keeps some things deliberately vague. If it's something specific that's actually important for us to know just ask him while he's active in the thread.Hey, maybe we can use one of our next intel reports for a "map update"? Basically, have @OneirosTheWriter sit down with you for 20 minutes and explicitly go through the map, explicitly telling us everything the Federation knows about - and maybe some new stuff it didn't before, as part of the report?
Don't get me wrong, your maps are awesome, but it seems odd to me that we don't know if a Starbase exists or not until it shows up. It makes planning harder.
It depends on what teams become available and what other demands come up, but as of now I see UP start working on the cruiser design techs in 2319, possibly Generic Team 3 (who would have graduated by then) as well. By the time we have phaser arrays (let's say 2327) we could plausibly have wrapped up T2 and one of the T3 projects.@Nix do you have any plans for researching the cruiser tree? I would like T2 Tactical and Operations if possible by the time we have completed Production Arrays. If I read the trees right we're already working on T3 Hull.
In reference to the expanded Cardassian front analysis.
So, we obviously don't have costings yet, but do we want to do a general toughening of the all possible fronts, or focus our efforts of hardening one or two at time?
So, based on discussion, we need starbases in the following locations:A starbase at Leas Akam seems very wise now, though. Especially if the Syds get involved -- it's basically the anchor to three fronts at that point.
Single techs work well with low skill teams as we can use boosts to compensate, the higher weapon skill team should keep on working on the techs that have multiples like torpedoes.T2 Tactical and Operations is all I needed. Definitely need T3 Lightweight Frames tho.
Also, Nyx, Generic 2-- are you going to hold them on first Primitive and then Production arrays or move them elsewhere after they level up? I've been kicking around an idea of going straight up the torpedo tech tree in order to unlock Quantum Torpedoes ASAP, using a named team to unlock T3-T5 Torpedoes and generic teams to run up the Quantum side.