Berth schedule is in flux. It very much depends when the Heavy Industrial Park completes and to what builds it applies. I can only presume like every single other bonus of its type it only applies to new builds, but that is a presumption not a fact.

Let's say it takes 6 quarters (pessimistic) and applies to new builds, we'd be better off filling up our berths with long builds and only holding off the Excelsiors to 2317.Q4. The mass of Rennies in UP, for example, would add 3 quarters to their build time.

The optimistic version would be that the HIP is ready for 2317.Q1 builds, of course. Which I don't think is completely unrealistic, if it's basically United Earth permanently handing over some existing resources to Starfleet.
 
I forget how many ships are launching in all quarters of 2317. But I do know its enough to build an entire task force out of them if we gather them up in one location at the end of 2317 barring anything disastrous happening to those ships.
 
*sudden AMT decloak*

Nice to see things aren't on fire and on track as I return.



[X][COUNCIL] Plan ALL THE THINGS and KEPLER

I am a bit leery about the whole KBZ starbase, but at the same time, it's not like having one extra starbase is going to kill us, and it might be useful. Maybe give us a bit of a heads-up if the whole Romulan-Klingon kerfuffle goes basket case. While I understand the rationale behind delaying the Kepler, I think the need for more up-to-date ships, and the ability to roll them out of door more quickly overrides it. We can always retrofit vessels after the fact; and I rather have ships and retrofit them, then having to endure a shipbuild crunch in need.
 
I forget how many ships are launching in all quarters of 2317. But I do know its enough to build an entire task force out of them if we gather them up in one location at the end of 2317 barring anything disastrous happening to those ships.

Yes, well, we are launching.
Um.
Uh.
Exactly two new ships in 2317. One Renaissance, one Miranda-A. There are also two Constellation-A refits, two Excelsior-A refits, two Miranda-A refits. Only the Miranda-A are not immediately replaced in the yard with two more of their brethren, so the net gain in 2317 is +3 Miranda-A and +1 Renaissance.
 
Yes, well, we are launching.
Um.
Uh.
Exactly two new ships in 2317. One Renaissance, one Miranda-A. There are also two Constellation-A refits, two Excelsior-A refits, two Miranda-A refits. Only the Miranda-A are not immediately replaced in the yard with two more of their brethren, so the net gain in 2317 is +3 Miranda-A and +1 Renaissance.
Hmm My math must be off then. I really need to find that shipyard report.
 
Omake - War Plate - Night
We've talked about Honiani battle monks enough that I am now attempting describe Star Trek SPESS MAHREENS. Also two omakes in day. If only I could be this productive on my own stories. :V

With acknowledgements to @AKuz for having fleshed out the Honiani as much as anyone else so far.

War-Plate
To all things, there is art. The mason sculpts the stone to restore it the beauty it lost in the quarrying. So spoke Lakhept.

There is no beauty in a soaring arch fallen to earth, a scorched doorway, a broken body. Yet: To all things, there is art. So spoke Lakhept. The art of the warrior is in the doing, not in the product. War-Plate is the ultimate expression of this belief. The grace and smooth lines of Honiani design are actively eschewed, its design an ode to brutalism. It leaves no doubt in the mind of any who see it that it is designed only for war.

It is said that first suit of War-Plate was crafted for He Who Gave His Name, who swore that their life before Lakhept's service was as dust and the only identity they would bear would be their deeds in Lakhept's name. The truth, so ancient that all records are lost, all evidence destroyed, may never be known for a certainty. To the Honiani, it matters not. The story survives, and nothing else does. It is true by default. The tradition of War-Plate has been passed down, through ages, with the oldest existent examples being primitive suits of metal armor. The first "modern" suit of War-Plate, with armored plates over a powered exoskeleton and a cybernetic interface system, dates to roughly the same time similar suits were being employed by the armies of Khan Noonien Singh on Earth. It is a testament to the value the Honiani place on tradition that they have always found a way to keep War-Plate relevant, even in those periods where attack has clearly outpaced defense, even if this required radically revising its role from armor to sensor platform for some of its existence. When it became possible to treat it as armor again, the change back was quick in coming.

Modern Honiani War-Plate is the best protective gear in the galaxy, combining the personal shielding technology of the Yan-Ros with a powered exoskeleton covered in heavy plating that is able to withstand sustained phaser or disruptor fire from rifle-grade weapons. Standing roughly 2.5 meters tall and massing approximately 260 kilograms, each individual suit requires more rare materials and sentient-hours to construct than the average combat-capable runabout. Their speed and agility belie their size, as the suits are capable of breaking 100kph in a run or leaping several meters high and move with extreme fluidity thanks to their cybernetic interfaces. Each bears a hereditary name, passed down as lineage from previous suits of War-Plate, in a practice not dissimilar from how many cultures name ships. Honiani history records approximately twenty-five thousand War-Plate names, but in the modern era there are believed to be no more than a thousand battle-ready suits and quite possibly less.

In combat, their use is distinctly unsubtle. War-Plate is a pure shock weapon, designed to break lines and carry positions by durability, speed, and firepower. They are rarely used defensively. Few in number but immensely powerful, they are treated as an operational-level or strategic-level weapon, deployed by shuttle or transporter against fortresses, enemy command elements, and key logistics targets; "they are for winning the battle that wins the campaign that wins the war" is a common saying about how a commander should use War-Plate. They are compatible with a variety of weapons, which would usually count as crew-served weaponry, and also typically have a built-in melee weapon on each arm with blades encased in phased disruption fields and plasma cutters being most common; these are not a traditional extravagance but serious weapons on something that is durable and fast enough to regularly close to melee range even on the modern battlefield.

War-Plate is traditionally the reserve of several monastic orders, who style themselves after He Who Gave His Name. Members of the orders ceremonially renounce their names and pasts before donning their War-Plate for the first time, instead taking on the hereditary name of the War-Plate they will be wearing and its history as their own; they might refer to a battle from a millennia ago as though they experienced it themselves, and will speak of damage to their suit as though they themselves have been injured. Though traditional, the suit's modern cybernetic interfaces strongly reinforce the tendency of the wearer to see the suit as a part of themselves, if not their true self. Most members of the orders eventually retire, with a ceremony that casts off the name of their armor and reclaims their own name. Though they are highly respected on return to civilian life, it is considered a major faux pas to directly refer to their previous profession unless it would have immediate bearing for the fitness to cope with some emergency. Most War-Plate wearers keep a diary or personal memoir that will be displayed prominently in their residence or place of work, lovingly illuminated with images of their armor, as means of signalling what they once were to others. There are however fundamentalist strains of thought that hold any reference or admission to be too much.

The orders that provide wearers for War-Plate are conservative and deeply religious groups and rarely allow outsiders, even civilian Honiani, to view their training. (The suits themselves are well-known, as maintenance is through the Honiani government.) They are not, however, generally xenophobic: in addition to incorporating Yan-Ros technology readily, they appear to recognize something of a kindred spirit in the Yan-Ros Hunter traditions, and it is rumored that they have allowed some Hunter teams to train with them. At least one such order has declared public support for Federation membership, though several others have expressed reservations.
 
Yes, well, we are launching.
Um.
Uh.
Exactly two new ships in 2317. One Renaissance, one Miranda-A. There are also two Constellation-A refits, two Excelsior-A refits, two Miranda-A refits. Only the Miranda-A are not immediately replaced in the yard with two more of their brethren, so the net gain in 2317 is +3 Miranda-A and +1 Renaissance.
You are forgetting the two Excelsiors finishing at the end of 2316 and launching in Q1 (which I suppose also means the Miranda refits shouldn't be counted).
 
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You are forgetting the two Excelsiors finishing at the end of 2316 and launching in Q1.

I counted those under 2316. Traditionally, the ship has been available immediately in the quarter of its completion. This was especially evident during the Licori war, when we received ships weeks before they should have been ready, nevermind travel time.
e: Looking at previous deployments, I suppose it's gone both ways.
 
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I counted those under 2316. Traditionally, the ship has been available immediately in the quarter of its completion. This was especially evident during the Licori war, when we received ships weeks before they should have been ready, nevermind travel time.
Perhaps it has been a bit inconsistent on that, but the Excelsiors that finished in Q4 always became available in Q1, as seen numerous times with the EC. In any case the Pleezirra hasn't been included in the deployment plan yet and would we available, which was the purpose of the question?
 
As I really am not sold on the HIP
What exactly aren't you sold on?

The 25% decrease in production times? (This is pretty much chens bonus, but better, because it also applies in serial.)
The ability to use Heavy Industry assets (in Sol) outside of SoE?

I'm missing what exactly you're not sold on.
 
Leslie:

"Careful. The last time I remember someone going out of their way to call a ship a garbage scow, I wound up having to clean up the mess. Not sure which was harder, prying the Klingons off of Chekov, or prying old Scotty off of the Klingons."

.

it is funny you mention that, there is a spoof of that scenario in the game, even though the titular ship *was* a garbage scow and then there was a mess with these with space monkeys and shortly after there was a critical failure in that space station...

Man, that was a funny game
 
What exactly aren't you sold on?

The 25% decrease in production times? (This is pretty much chens bonus, but better, because it also applies in serial.)
The ability to use Heavy Industry assets (in Sol) outside of SoE?

I'm missing what exactly you're not sold on.

The 115 pp, presumably. Same reason I haven't voted for any of the plans.
 
Next year, I think the bulk of our PP spending should be centered around getting a bunch of repair yards set up along the Cardassian frontier. Pretty much wherever we have a starbase we should put a yard or two down. Maybe build cargo ships out of them when they aren't being used to repair.
 
Next year, I think the bulk of our PP spending should be centered around getting a bunch of repair yards set up along the Cardassian frontier. Pretty much wherever we have a starbase we should put a yard or two down. Maybe build cargo ships out of them when they aren't being used to repair.

That's a good idea but those repair yards would be a priority target for the Cardassians if and when the war starts.
Adhoc vote count started by Thors_Alumni on Jun 15, 2017 at 6:34 PM, finished with 52701 posts and 43 votes.
 
We've talked about Honiani battle monks enough that I am now attempting describe Star Trek SPESS MAHREENS. Also two omakes in day. If only I could be this productive on my own stories. :V

With acknowledgements to @AKuz for having fleshed out the Honiani as much as anyone else so far.

War-Plate

Wonder what these guys would think of Mjolnir armor.
 
What exactly aren't you sold on?

The 25% decrease in production times? (This is pretty much chens bonus, but better, because it also applies in serial.)
The ability to use Heavy Industry assets (in Sol) outside of SoE?

I'm missing what exactly you're not sold on.

For giving a 25% bonus at 115pp, I'd rather just build more docks to build ships, which would be much cheaper, even at a premium of new locations. A 25% boost in time is the equivalent of 25% of another dock for each one impacted, so in order to get the equivalent of four 3 MT docks out of it, it would translate to having 12 in system.
 
For giving a 25% bonus at 115pp, I'd rather just build more docks to build ships, which would be much cheaper, even at a premium of new locations. A 25% boost in time is the equivalent of 25% of another dock for each one impacted, so in order to get the equivalent of four 3 MT docks out of it, it would translate to having 12 in system.
Huh?

That's not how anything works.

Increased production speed is only equivalent to increased production capacity for long term buildups where it doesn't matter WHEN within the buildup you get the ships, only how many. IE, never.

The big advantage of the industrial part is that it allows FASTER builds.

Also should allow faster repairs and major refits.

And it has event perks.
 
"You know, I have heard from some intelligence agencies that this is simply a formalisation of a role you have more or less filled in some capacity for over a decade," muses the former President of the Federation.

Old Spock would have been proud of the cocked eyebrow you give the politician. "I assure you, Councillor, that the published comments of the Romulans or Cardassians should not be well regarded on these matters."

"Oh, I agree, but this was Vulcan High Command and the Federation Diplomatic Service talking," says the old Andorian battleaxe with a snort.

At that you bite your tongue.

"Relax, Admiral, it's only in jest," says Jorlyth. "Though they did say that."

Speaking of the snake pit do you guys think we should be worried about the bolded part? Not the FDS they can get themselves stuck in some space wedgie somewhere but the VHC.
 
For giving a 25% bonus at 115pp, I'd rather just build more docks to build ships, which would be much cheaper, even at a premium of new locations. A 25% boost in time is the equivalent of 25% of another dock for each one impacted, so in order to get the equivalent of four 3 MT docks out of it, it would translate to having 12 in system.
Sure, in a barebones faster=production capacity view, but you're ignoring the heavy industry bonuses.
By the way, if anyone is curious what "Heavy Industry Options" are, this is from the Arcadian SOE votes:

  • Rush Starship Construction for <Single ship under construction> (Variable, ship will proceed at 2x rate)
  • Rush Construction at <Shipyard> (9 Months, all builds gain +1Qtr of work)
  • Brute force repairs (1.5x penalty to cost, 4x speed increase)

Presumably we'll get to select where to put the team at Shipyard Ops votes each year.

There's also merit to just finishing a build faster to get the ship out and in space to get things done. Look at it this way, for a five year build, the production time is reduces by 5 full quarters. 1.25 years. That is insane.
 
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Well, possibly under non-SOE the options may be reduced somewhat, as we aren't getting extraordinary contributions of resources towards those HI teams. Even a 3/4 or 2/3 or 1/2 reduced version would still be good for some purposes.
 
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