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Colony ship is its own beast, but the Engineering Ship is Ranger-based.Are the Engineering Ship and Colony Ship designs are still based off the Ranger currently?
If so an update is in order
Colony ship is its own beast, but the Engineering Ship is Ranger-based.Are the Engineering Ship and Colony Ship designs are still based off the Ranger currently?
If so an update is in order
Sigh, I don't understand how you managed to so thoroughly miss my point, I even mentioned how the requirement would come before the actual design stage.In the case of new/revised roles, we do need to do this step before starting the official design stage.
Yes, but this vote is initiated by the QM and is therefore more likely to generate feedback than you posting somewhere 'let's have a look a the roles Starfleet must be able to cover and see if we have to change something'.People treating this vote as though it was stage 1 when it actually should be stage 4 is a huge mistake.
Multipurpose fighters exist in real life, so, there must be reasons to not only built hyper-specialized types (maintenance, mass production and whatever).And whether a ship class can officially fill multiple roles, and what the game mechanics implications of that.
With the evolving of the combat engine, a rounded design is more future proof than min-maxing. See 'Science'. Miranda and Centaur are both listed as "Escorts", that's where my question is coming from.
[X][ROLES] A specialised minesweeper
If we have ever get into another big war this seems like something we will really need and should probably buold/research before the conflict happens.
It is very important to consider that cost factor. It should be considered how many Keplars your budget/crew-intake allows per-turn, how long it would take to fill all sectors. How much does it cost to fill those other roles vs a specialist craft? Things like that.So the key problem for me is that we have an upcoming ship design that is expected to be able to fulfill our most pressing needs: the fast, high science, high presence, decent durability prospective ship class denoted the Kepler.
Roles that it would practically fulfill (if not to the strict role text, then in intent):
Science Frigate
Garrison Frigate
Minesweeper Frigate
Courier Frigate
The only iffy part of the Kepler that could prevent its intended use for all these roles is its possible SR cost. And whether a ship class can officially fill multiple roles, and what the game mechanics implications of that.
Problem, especially for the 'decades to come' you mentioned: "Enemy Capabilities" == guessing game. Especially as there are unknown races out there.
There's a reason I put this vote directly after the intel reports land...Problem, especially for the 'decades to come' you mentioned: "Enemy Capabilities" == guessing game. Especially as there are unknown races out there.
Furthermore, with the evolving of the combat engine the relative values of stats change. Is a C7S1 better at fighting than a C4S4?
To plan for that, you either gamble and min-max stats, or try to get the best average stat distribution you can for the given weight class.
We can already detect the EM put out by ordinary black holes' accretion disks. That's how we know where they are.Maybe the increased sensitivity of sensors allowed them to detect EM put out by any blackhole with an accretion disk. Then rather then coming up with a new term for blackholes that have yet to devour their accretion disks they simply expanded the term "quasar" to cover all blackholes which posses accretion disks.
The problem is that a ship 'almost as good as, but cheaper than' an Excelsior is basically a Renaissance. There isn't a lot of gap in capability between the two designs where it counts. The main area where Renaissances hurt is crew cost, not reosurce cost- and a light explorer won't have more favorable crew efficiency than a Rennie.[][ROLES] A Light Explorer to supplement the Excelsiors
Hear me out.
A light explorer does a couple of things for us:
Gives us a lower-cost option than the heavy explorers like the Amby and Excelsior
Could (potentially) be just as good as a heavier design, if properly statted
This part doesn't work in Star Trek; smaller ships aren't inherently faster. Remember, too, that insofar as small ships were faster in real life it was usually because they didn't bother having heavy armor and devoted all that extra tonnage to bigger engines.If the Amby/Excelsior are akin to battleships, then a "light" explorer would be akin to a battlecruiser, able to slug it out with anything of its weight class or lower and run away from anything heavy enough to kill it.
We've already got that- the Constellation refit. That's about as good and cheap as a small garrison cruiser is going to get. The 'pacifist party' refit has 70/50 cost, 2/4/2 crew, and a statline of C3 S4 H2 L3 P3 D4. If we're not willing to build more of those, then no event response ship that's likely to be designable is actually going to get built.[][ROLES] A Garrison Cruiser to cheaply anchor home sectors
How many events have we had that we never got a chance to so much as show up to lately?
Yes, but we very much need to NOT do this step before:In the case of new/revised roles, we do need to do this step before starting the official design stage.
Sure, but you didn't offer us the intel reports from 10 years into the future.There's a reason I put this vote directly after the intel reports land...
The important thing that people should do here is to consider your strategic context. What is your current fleet capable of? What do you need it to be capable of? What are your enemies capable of doing? What do you need in order to stop them from ruining your whole week?
For Starfleet especially, you also need to think about the mission statement 'to boldly go', and how your current fleet is capable of handling those tasks.
Are your ships capable enough (do they have the right S/P stats, or combat stats, or durability)?
Are you able to build enough ships within your budget? Do they need to be cheaper?
Do you have space in your budget for heavier construction? Is the BR/SR balance wrong for your income?
During the war did you find yourself thinking, "gee, I wish we had a 'X' to do this job"?
Do you have concerns about being able to counter ships? The Connie-B project arose out of a need to counter the Jaldun, for example.
Have you been feeling like you're failing too many events? Too many Science or Presence Tests?
Despite probably not being one of the more glamorous votes, this is actually one of the most important because this one alters the entire shape of your fleet for in-game-decades into the future.
Quite a lot - but as you said, that was due to massive ship shortages from fighting two wars at once. It should be less of a problem if we can go back to focusing on the GBZ (pls no Biophage).All and all, my one main concern once we had to commit our forces to two different wars was the painful lack of any responders for all these missed events. Just how much did we miss out there?
That's not true at all. You need to be in a position to request the start of a research project within five years, and then you have a bunch of time to get started on researching it. The time crunch is much less serious than that.Frankly, these considerations have to all come with the massive caveat of "can we build it within 5 years?". Without answering that question, the vote is actively harmful.
I suspect that at some point Oneiros will have to change the granularity of his simulation of the background, since if it's already a big job to manage logistics, different polities etc. then that problem will only get worse as we grow.