@Nix it looks like we are going to be able to do several boosts. The one I can think of off the top of my head is the isolinear computer tech as that should shave off a year. Otherwise I do not think any techs would finish this turn with a boost but there may be some that can have a turn shaved off. Also thinking we may want to back some of the excess to account for adding a new team or two next year.
This is definitely a year we should stockpile RP. There will likely be at least one team purchase in next Snakepit. We just rarely have an RP windfall between Q2 and Q3 like this.
 
@Nix it looks like we are going to be able to do several boosts. The one I can think of off the top of my head is the isolinear computer tech as that should shave off a year. Otherwise I do not think any techs would finish this turn with a boost but there may be some that can have a turn shaved off. Also thinking we may want to back some of the excess to account for adding a new team or two next year.
Generic teams 1 and 4 should get a boost, as well as VSA if we assign them to geo sensors. Beyond that there is an argument to be made for taking the maximum number of boosts (5) to avoid causing a buildup we can't use for a while, with people planning to request the industrial complex next year it's not at all clear whether we will able to recruit new teams. We probably won't spend as many rp elsewhere as we did this year so we don't need to have an exceptionally good year to be more than 50 points over next year as well, even assuming max number of boosts this year.
 
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So I've been wondering. Is there a particular reason you've been using this term rather than Kortennon? I've seen you use "Korannon" more often than "Kortennon" and I have no idea where the former comes from.
A recurring brain slip that occurs because I absent-mindedly write "Harkonnen" and then invert it in a way that sort of rhymes. I will now go back and fix all the things.

Generic teams 1 and 4 should get a boost, as well as VSA if we assign them to geo sensors. Beyond that there is an argument to be made for taking the maximum number of boosts to avoid causing a buildup we can't use for a while, with people planning to request the industrial complex next year it's not at all clear whether we will able to recruit new teams. We probably won't spend as many rp elsewhere as we did this year so we don't need to have an exceptionally good year to be 50 points over next year as well.
It doesn't seem like such a bad thing to have a large surplus that we spend down a few boosts at a time on the most important techs of any given year, honestly. After all, we may hit a 'dry spell' year at some future date, or have extraordinary RP needs- say, if the Cardassians attack around 2320, as some have been predicting now that we know about their new shipyards.

And it looks like Oneiros has started giving us project options that consume RP (like the Betazoid Patroller refit).
 
So why are people preferring plan Alternate Take to my fleet distribution? Haven't seen a lot of discussion for why they find it 'better'.

Anyway, I've been playing with my spreadsheet. I am basing numbers off SWB's Ambassador design, which has a cost of 300 BR / 240 SR, and a build time of 19 quarters (4 3/4 years). That means prototypes should cost 450 BR / 360 SR, and a build time of 29 quarters (7 1/4 years). Now let's suppose we do a dual build starting 2316.Q1 using Chen's bonus.

The dual build time knocks a quarter off per full year, so two prototypes built together should take 22 quarters, or 5 1/2 years. Interestingly, they will complete right about the time I estimate our Kepler prototype should complete... making some interesting choices down the line about which new type of ship to build heavily.

As for cost, we will go into SR debt in Q1* to start both Ambassadors, but we can make it up by requesting an Excelsior's worth of resources in that year's Snakepit.

*Barring some truly amazing Event rewards in the back half of 2315, of course.
 
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So why are people preferring plan Alternate Take to my fleet distribution? Haven't seen a lot of discussion for why they find it 'better'.

Anyway, I've been playing with my spreadsheet. I am basing numbers off SWB's Ambassador design, which has a cost of 300 BR / 240 SR, and a build time of 19 quarters (4 3/4 years). That means prototypes should cost 450 BR / 360 SR, and a build time of 29 quarters (7 1/4 years). Now let's suppose we do a dual build starting 2316.Q1 using Chen's bonus.

The dual build time knocks a quarter off per full year, so two prototypes built together should take 22 quarters, or 5 1/2 years. Interestingly, they will complete right about the time I estimate our Kepler prototype should complete... making some interesting choices down the line about which new type of ship to build heavily.

As for cost, we will go into SR debt in Q1* to start both Excelsiors, but we can make it up by requesting an Excelsior's worth of resources in that year's Snakepit.

*Barring some truly amazing Event rewards in the back half of 2315, of course.
Idk. I haven't had the time to analyse both.

:(

Newer, perhaps.
 
I have to say I object to moving the Gale out of the LBZ and replacing her with a Constellation. That is one sector that definitely needs our best science and presence ships, and a blooded Centaur-A definitely counts.


[x] Briefvoice

He has the better plan right now.
 
Generic teams 1 and 4 should get a boost, as well as VSA if we assign them to geo sensors. Beyond that there is an argument to be made for taking the maximum number of boosts (5) to avoid causing a buildup we can't use for a while, with people planning to request the industrial complex next year it's not at all clear whether we will able to recruit new teams. We probably won't spend as many rp elsewhere as we did this year so we don't need to have an exceptionally good year to be more than 50 points over next year as well, even assuming max number of boosts this year.
Well Defensive Doctrine, we want boosts available for the next tech as doing twice will get it done in 2 years instead of 3 and the team will get a skill up at which point it is two years per tech without boosting. And saving RP to keep boosting that isolinear computer since it is going to take a very long time without boosts. Still if we are that far over with the RP increase then yeah 5 sounds good.


Well, overall we lost RP income because the Aga Carmide colony is gone. We just cashed in its income early. So I don't like being too spendy in this situation.
But we also started a new research colony this snakepit and finished three mining colonies this year which will give us 6 RP from those so a net loss of 1 RP this year, and next year we will gain that 7 RP income back in full, so increase of 6 RP. Have to go and check to see if we have any increases from tech in that time frame. And I think there is one or two we are close to hitting 300 on which will be a few more.
 
So here is a tentative 2316 Build plan if we're really going to pour the resources in to start two Ambassadors.

[no vote][BUILD] 2316 2 Ambassadors, Resume Miranda-A, 2 Miranda-A refits, 2 Constellation Refits
  • SF Berth A (3mt) – Move Endurance repair/refit here from 40E Eridani Berth A in 2316.Q1 (ETC 2316.Q3)
  • SF Berth 1 (1mt) – Resume interrupted build for Miranda-A NCC-1665 in 2316.Q1. Note: 1 quarter year of build done, resource cost already paid. (ETC 2317.Q4)
  • SF Berth 2 (1mt) – Leave empty.

  • 40 Eridani Berth A (3mt) – Bump Endurance repair/refit. Begin Ambassador prototype as dual build using Chen's bonus in 2316.Q1. (ETC 2321.Q3)
  • 40 Eridani Berth B (3mt) – Bump Sojourner repair/refit. Begin Ambassador prototype as dual build using Chen's bonus in 2316.Q1. (ETC 2321.Q3)
  • 40 Eridani Berth 1 (1mt) – Begin refit of Dryad in 2316.Q1 (ETC 2317.Q1)
  • 40 Eridani Berth 2 (1mt) - Begin refit of Lion in 2316.Q1 (ETC 2317.Q1)

  • Betazoid Shipyard Berth 1 (1mt) – Complete as of 2316.Q2. Leave empty.
  • Betazoid Shipyard Berth 2 (1mt) – Complete as of 2316.Q2. Leave empty.

  • Ana Font Berth A (2.5mt) - Occupied with Excelsior build (ETC 2317.Q1)
  • Ana Font Berth 1 (1mt) - Occupied with Renaissance build (ETC 2317.Q2)

  • LOCF Berth A (2.5mt) – Move Sojourner repair/refit here from 40 Eridani Berth B in 2316.Q1 (ETC 2316.Q3)
  • LOCF Berth 1 (1mt) – Occupied with Renaissance build (ETC 2318.Q2)

  • UP Berth A (3mt) – Occupied with Excelsior-A double build using Chen's bonus (ETC 2318.Q2)
  • UP Berth B (3mt) - Occupied with Excelsior build (ETC 2317.Q1)
  • UP Berth C (3mt) – Occupied with Excelsior-A double build using Chen's bonus (ETC 2318.Q2)
  • UP Berth D (3mt) – Completed as of 2316.Q2. Leave empty.
  • UP Berth 1 (1mt) – When Renaissance completes in 2316.Q3, leave empty.
  • UP Berth 2 (1mt) - When Renaissance completes in 2316.Q3, begin refit of Docana to Constellation-A (ETC 2317.Q3)
  • UP Berth 3 (1mt) - When Renaissance completes in 2316.Q3, begin refit of Challorn to Constellation-A (ETC 2317.Q3)
  • UP Berth 4 (1mt) – Complete in 2316.Q2. Notify Auxiliary Command berth will be open up to 3 years if they wish to build an auxiliary ship here.



Peeking out to 2318, I'd actually kind of like to build a couple of Constellation-A ships for garrison duty.
 
What does it look like we're constrained on resource/crew/berth wise for 2320+?
Waiting to hear what Briefvoice has to say, but it looks like the combination of Constellation and Excelsior refits planned to take place in the 2316-20 timeframe takes a lot of pressure off us in terms of crew and resources in general. Or, at least, lets us build up stockpiles.
 
is that going too cover all the repairs we need too do?
also we need at least a turn or 2 of recovery because our crew pool is really low
 
What does it look like we're constrained on resource/crew/berth wise for 2320+?

It's kind of hard for me to say. As I intimated, we're going to be able to build Ambassadors around 2321.Q3 and Keplers around 2322.Q3. I anticipate we may not start as many builds 2319/2320 in order to "save up" resources for starting a whole wave of those ship types all at once. I'll have to play around some more and see what suggests itself.

@Briefvoice does Chen's bonus cause a problem with crew if you have two Excelsiors A's in UP B and D instead of UP B and SF A?

I actually caught that just after I posted the image and corrected to do a UP-B/UP-D double build.

is that going too cover all the repairs we need too do?
also we need at least a turn or 2 of recovery because our crew pool is really low

Repairs are factored in, yes, and you'll note I concentrate mostly on refits next year.
 
Arguments on Anon-User's Fleet Distribution

Comments:
* Gale is, in my opinion, wasted out in the LBZ, so I moved her to Apinae, near the Cardassian border, bringing Zephyr over to Sol.
* In this version, every sector has at least one S3/P3 ship for event response.
* I wound up only moving one Excelsior-A, not the two I had intended. Ferasa being a large and important sector, I decided to keep Endurance there.

(EDITED thanks to feedback from Briefvoice)

1. Your plan moves a Centaur-A (Zephyr) out of Apinae Sector and all the way to Sol. You then replace it with a Centaur-A (Gale) that crosses the entire Federation from the LBZ to Apinae sector. That means these ships will spend collectively months in transit so that you can repalce one Centaur-A with another! I know the Gale is a Blooded ship, but that still seems like an incredible waste of our personnel's time, to make the ships spend months simply to replace one ship with another ship of the exact same type! And I think the LBZ is exactly where we need high-performing Blooded ships in any case.

2. You move the Stalwart (a Constelltion) out of Tellar Sector and replace it with the Vigour (a Constellation). Once again replacing one ship with another of the exact same type. What's the point?

3. We should prioritize refit of our Blooded Constellations first. There is no reason to refit the Sappho before the Docana.

4. You're flying the Acandar across the entire Federation to move it from the GBZ to RIgel.
 
Arguments on Anon-User's Fleet Distribution



1. Your plan moves a Centaur-A (Zephyr) out of Apinae Sector and all the way to Sol. You then replace it with a Centaur-A (Gale) that crosses the entire Federation from the LBZ to Apinae sector. That means these ships will spend collectively months in transit so that you can repalce one Centaur-A with another! I know the Gale is a Blooded ship, but that still seems like an incredible waste of our personnel's time, to make the ships spend months simply to replace one ship with another ship of the exact same type! And I think the LBZ is exactly where we need high-performing Blooded ships in any case.

2. You move the Stalwart (a Constelltion) out of Tellar Sector and replace it with the Vigour (a Constellation). Once again replacing one ship with another of the exact same type. What's the point?

3. We should prioritize refit of our Blooded Constellations first. There is no reason to refit the Sappho before the Docana.

4. You're flying the Acandar across the entire Federation to move it from the GBZ to RIgel.

What he said.
 

2) Vigour is Blooded. The point is to get a better event responder to Tellar.
3) The point is, again, to keep a better event responder active. Suffice to say, we disagree on this point.
Points 1 and 4 are fair (at least in terms of the travel time; I disagree on the necessity of keeping Gale in the LBZ, on the basis that it's in the hands of the diplomats at this point, and we already have an Excelsior and an Oberth there). I'm considering how better to shuffle ships around.

Right now, I'm thinking:
Zephyr to Amarkia, Lightning to Sol; Avandar to Apinae, Valiant to Rigel. Maybe move Gale to SBZ and Yukikaze to Apinae?

EDIT:
I'm going to go ahead and implement Zephyr to Amarkia, Lightning to Sol.
Adhoc vote count started by Jenny on May 28, 2017 at 9:32 PM, finished with 201 posts and 15 votes.
 
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I honestly don't give a shit about the travel times of the ships involved. That's diving way too much into details and makes reasoning about fleet distributions harder than necessary.

edit: Seriously, it's one thing to look at the map to see what border zones may need reinforcement. It's another to visualize the individual ships and keep track of all the movement involved - that's going into anal territory.
 
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Omake - Wine and Song Ch 2 - Simon_Jester
Wine and Song
Chapter Two

USS Enterprise
Guest Cabin Sixteen


Nash raises her glass in the air as the Warmaster takes his own glass, "To our ships."

"To our ships." says the Warmaster, clinking his glass against ka'Sharren's.
The Licori spoke, musingly. "By the way, I may not have seen much of this vessel, but I've a certain sense for such things. And I sense a lack of holes in your flagship, admiral. Tell me, did you order this ship to take the lead position during the battle?"

"Yes." She could tell the pride was gleaming in her eye.

"Then let me apologize, Admiral ka'Sharren. I have done you a grave disservice. Knowing little of the exact disposition of your forces, I had simply assumed you would fly your flag from the trailing ship, in the position of greater safety."

She frowned. "Then those last two torpedoes that hit the Liberty..."

"Were meant for you." The Licori confirmed, tilting his head, as though waiting for a reaction.

Nash quietly revised her estimate of just how much trouble the Licori 'warmaster' could be, without his ultra-tech torpedoes to play with. "Now that we're done trying to kill each other, I suppose that's in the past."

Halkh laughed. "Words after my own heart. I changed sides a time or two, in my youth, and it doesn't do to obsess over old and honorable enemies." He paused, contemplating a sip of the Amarki wine and gazing at the bottle. "I like this. Full-bodied, with depth, and finesse. I don't think I've ever encountered anything with quite this flavor- smoky, almost." Halkh looked up from the bottle to Nash's face. "You say this is made by the Amarki? I haven't been so lucky as to make the acquaintance of their kind for any length of time."

"Yes; it's from one of the equatorial provinces on Selindra. A gift from the knight commander of the Order of the Bronze Bracelet, two years ago. They gave it to me after my time with the Amarki squadron fighting the Syndicate."

Halkh looked interested- almost avid. "How does your Federation's war against the Orion Syndicate go, by the way?"

Nash shrugged. "The government is reorganizing Orion space to cut the power of the corporations. That was all they really needed. There were too many big, powerful gangs of executives vying for control. They all use the Syndicate, and the Syndicate uses them."

The Licori nodded slowly. "That kind of vermin breeds fastest on a cluttered world, one that carelessly feeds them crumbs of opportunity, and does not clean away its own filth." He stared into his goblet, looking thoughtful, then turned back to the Starfleet commodore.

He frowned. "You think that way about us, don't you?"

She paused. "I won't lie. Some of us do. The Kortennon and the Ixara have unleashed some very dangerous things. And the Empire's defended them, even after we asked you to stop endangering our peoples."

"The Emperor might have had a shorter life, shorter even than he enjoyed in this world that is, if he had said 'yes' to you that day. No House of any note would lightly accept such restrictions from the hand of another sovereign, be they of greater rank or not."

"That... that leads into a question I'd wanted to ask you, actually. What is it that makes such actions seem like something that needs to be protected? I've met a lot of species with a lot of ideas about who has the right to do what, and to who. But I hadn't imagined I would see anyone willing to go to war to protect something like a Kortennon experiment that blows up stars."

Halkh twisted his hand. "It's the nature of the exercise of sovereign power. By definition, power shapes the universe, and the head of a House is a sovereign. Thus, they have a right to shape that which falls under their hands to control."

The warmaster didn't seem like an oversensitive type- and while Nash hadn't met that many Licori yet, Halkh struck her as more of a 'citizen of the cosmos' than most of the species. If she was ever going to get an answer to the question itching in her brain, it would be here.

"Yes, but why? Why not... restrain them? Why let them do something that's put your entire species in danger?"



Halkh was silent for a long time. Then he cleared his throat.

"In the mirrors of the many judgments, I see the blood on my hands, shed on many planets over generations of time. I am mindful of my sins, both against others and against my own spirit. To be sure, being the man that I am, I despise Kortennon for their foulness. I loathe them for their wrongs against my own person. But if time and fortune have given them dominion, then who am I, with the deaths on my conscience and the flaws in my own heart, to decree that this dominion be broken? The actions of sovereignty are commanded by Fate, for the outcomes of Fate's own design. If the wise sacrifice everything to create something great and terrible, who am I to say it should never have existed? If the powerful act in ways I despise within their own homes, who am I to say that this is anything other than the grand design? When the foulness of Kortennon brings devastation on our empire, I mourn... but that, too, could be the hand of Fate."

"But if they have a right to do things like that, just because they can, what would you do if you...?"

That cunning smile lit Halkh's face. "Oh, now if I had the power to say 'no' to Baron Kortennon or his like? Directly?" He rubbed his hands. "Why, that would be a very interesting day indeed. It comes to me, thinking about it, that perhaps the worlds and people of the Arcadian- no, the Licori- suffer from an excess of sovereigns. Perhaps we might pool power into a single government, as it seems the Orions have learned to do. Not a man or a house, but something larger. Hm."

Halkh rubbed his chin, looking very thoughtful. "Admiral ka'Sharren, I would like to offer you a bargain. Obviously my own actions are restricted by my oaths, but some things, I think, I can exchange with you freely, even if you are an enemy of the empire. Perhaps some of your officers could use some entertainment, perhaps? Diversion and merriment? You have had so little exposure to the more gracious and elegant side of our civilization, I fear. Among the nobility of Calamar, I am considered a musician of some repute."

"Oh? What instrument do you play?"

"The bithraset, a many-stringed piece, popular across much of Morshadd. Unfortunately your last shot vaporized my quarters- and took my bithraset with it. But perhaps you'd happen to have a selection of stringed instruments lying about, somewhere aboard this fighting palace of a starship?"

"I think so." Nash nodded. She knew there'd been a few things like that kicking around the ship, on top of the crew's personal instruments.

"Excellent! Perhaps I may yet entertain your officers, at your next dinner party. This, and my parole, I would offer- for the loan of an instrument, and a run at your ship's library."

She saw the grin on his face, and revised her estimate upward another notch, noticing how casually he'd slipped in what it sounded like he really wanted. She suspected why he wanted it, too. He might be an old warhorse, but that smile was the kind someone used right before they tried to steal your front teeth without you even noticing. And sometimes they pulled it off, too.

But something about the man suggested that he was on the brink of being turned around, to go steal someone else's teeth instead.

Nash nodded. "It's a bargain. I'll talk to Captain Mrr'shan and make arrangements; security will still want to keep track of you."

"Naturally. Speaking of which- another form of entertainment comes to my mind. Call it my other specialty, besides music." The warmaster tilted his head and smiled in a somewhat different way, and Nash raised an eyebrow.

"What do you mean?"

"Why, I believe you Starfleeters should have the chance to learn about traditional Licori fighting styles- especially those which have arisen since the advent of the personal kinetic damper."

"That- sounds interesting." Nash looked intent. She sensed that Halkh wasn't just making small talk.

"Indeed. Do you have a sergeant-at-arms experienced in close combat with bladed weapons? Perhaps they and I can give a demonstration. I'm sure you captured a few working samples of our dampers; I know my security troops would have had them on their persons. Not that they'd be very helpful to us- or you."

"What, personal force fields? That sounds like a very useful technology."

"Yes, you'd think so, wouldn't you? But they have a worrying tendency to spontaneously explode when struck with energy weapons, you see. We saw the problem with that early on against the Ked Paddah, when they detonated their way through an entire legion of Kortennon troops. Such a terrible, terrible humiliation for their house. It was magnificent! Still, though, they do make sword fights interestingly difficult."

"Why do you even bother with them, though, if a hand phaser makes them explode?"

"We usually don't, but once in a while solid projectiles are the best way to put an end to something that's otherwise shielded or surrounded in a negating field. Having a tool that counters a bullet can be just as helpful as having a tool that counters a beam. Or one may be fighting in close quarters, against some giant monstrosity- an occasional Bene trick, and a Kortennon specialty." Halkh scowled. "And I'm told Baron Kortennon is convinced his mentats are on the brink of devising a personal shield that stops both beams and shot- he goes through mentats quickly, and they tend to promise him the moon and the stars as a result. I doubt he's right to trust them, but he may believe he's right."

Nash nodded slowly, wondering if she could still get that information to T'Lorel in time for the attack on Gammon. That would be something very helpful. She'd better go.

She said a polite goodbye, observing the sly smile on Halkh's face, and stepped out of the Licori's 'guest room.' Then she hurried off to the nearest signals compartment...
 
i`m not going too talk about ships but i would like too see an effort made too get some of the 'minor' states under with diplomatic actions
i don`t mean part off yet but at least get them thinking about it a lot
maybe also try that on the more out lining cardasian client state`s
sure we said we wouldn`t push for war or steal them but if they push them of themselfs we can be there too help
 
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