- Location
- Mid-Atlantic
If you were a spaceship thinking of Neil Armstrong you'd be blushing, too.
Is there any chance of completely dismantling section 31, or are we going to continue using them as our black ops wet work specialists?
"Now that's no fair, the last time you were even vaguely unattractive was the 2260s...and that was due more to the early Star Trek prop limitations...."Enterprise, eyeing Tech-Cruiser:
"I like her. She's got character, in a bespectacled, acne-ridden, quietly dweeby way."
I can arrange for that to happen.
I like the Merchant Marine School coupled with the academy thing idea that was forwarded a few (hundred) pages back. There were three points to it, and some seemed to like it
Ehhh.At least with this proposal we can see the potential issue it solves. The Merchant Marine doesn't have a reason to it at all.
Enterprise:"Now that's no fair, the last time you were even vaguely unattractive was the 2260s...and that was due more to the early Star Trek prop limitations...."
Romulus Fleet Yards (2x3000kt, 1x1000kt, 2x500kt)
Remus Fleet Yards (2x3000kt, 1x1000kt, 2x500kt)
Iberius Flet Yards (1x3000kt, 1x1000kt, 3x500kt)
Rator Shipyards (2x1000kt)
Terix Shipyards (2x500kt)
5 Colonial Shipyards, ea 1x500kt
I'm debating on adding the Member World exploration to the Capstone Omnibus.
Basically, the MWCO is responsible for them, and they report to the EC mission control.
They are responsible for second line exploration, within or just outside federation space.
Fair enough.
More immediately relevant to us would be a comparison with Ashalla Pact shipyards.By comparison, here is the 2311 Intelligence report on Romulan shipyards (they likely have built more since).
Ehhh.
Got any better ideas for encouraging auxiliary construction while aiding our crew problem?
1) Yup...we have a lot of shipyards
2) What's the "-2" 600kt in-progress? And we have nine 1mt berths in-progress??
I think the two views are of opposite chiralities, but otherwise nice work!
Enterprise, eyeing Tech-Cruiser:
"I like her. She's got character, in a bespectacled, acne-ridden, quietly dweeby way."
So what would it look like if we oriented a ship like a skyscraper, and made it in such a way that rotating around the center point by mass in the ship wouldn't NEED so much structural integrity fields due to things like torque and different amounts of acceleration? IE, make it a bit more compact in layout, centralize the mass so that you don't have to go crazy when using thrusters, and the center of mass is actually within the ship? And did things like putting the bridge in the center of the thing, and make the shuttle airlocks have physical barriers rather than just field barriers? And made however many nacelles were needed, be radially symmetrical? And make shuttles and runabouts and such actually be lifting bodies suitable for gliding? And separate computer networks in a ship so it isn't one computer, but a network of computers, some of which aren't actually part of the network and are local? IE, do all of that stuff that sometimes people say Star Trek ships should actually do but don't seem to in the shows?
I don't suppose you have the current omnibus lying around? digging thru that much thread seems rather dauntingI'm debating on adding the Member World exploration to the Capstone Omnibus.
Well, okay, but other than that?
Borg cube?So what would it look like if we oriented a ship like a skyscraper, and made it in such a way that rotating around the center point by mass in the ship wouldn't NEED so much structural integrity fields due to things like torque and different amounts of acceleration? IE, make it a bit more compact in layout, centralize the mass so that you don't have to go crazy when using thrusters, and the center of mass is actually within the ship? And did things like putting the bridge in the center of the thing, and make the shuttle airlocks have physical barriers rather than just field barriers? And made however many nacelles were needed, be radially symmetrical? And make shuttles and runabouts and such actually be lifting bodies suitable for gliding? And separate computer networks in a ship so it isn't one computer, but a network of computers, some of which aren't actually part of the network and are local? And seat belts? IE, do all of that stuff that sometimes people say Star Trek ships should actually do but don't seem to in the shows?
Sorry for making you chase through the under construction ones :XSubmitted for your consideration:
By comparison, here is the 2311 Intelligence report on Romulan shipyards (they likely have built more since).
Here is last year's shipbuilding report:
5 Heavy Warbirds - Would require 1 more 3mt berth than listed above
6 Deljerra - Would require 1 more 1mt berth than listed above
5 Bird of Prey
8~10 Cargo Ships
1 Engineering Ship - 16 small ships; would require 7 more than the 9 600 kt berths listed above
Less a badass people, and more big, happy, lazy lagomorphs, closer to Risans than Amarki love a good feed and a good head rub.Or a completely badass race of lagomorphic humanoids called the Tofii.
So what would it look like if we oriented a ship like a skyscraper, and made it in such a way that rotating around the center point by mass in the ship wouldn't NEED so much structural integrity fields due to things like torque and different amounts of acceleration? IE, make it a bit more compact in layout, centralize the mass so that you don't have to go crazy when using thrusters, and the center of mass is actually within the ship? And did things like putting the bridge in the center of the thing, and make the shuttle airlocks have physical barriers rather than just field barriers? And made however many nacelles were needed, be radially symmetrical? And make shuttles and runabouts and such actually be lifting bodies suitable for gliding? And separate computer networks in a ship so it isn't one computer, but a network of computers, some of which aren't actually part of the network and are local? And seat belts and circuit breakers and fire extinguishers and separation of areas of the ship by bulkheads? IE, do all of that stuff that sometimes people say Star Trek ships should actually do but don't seem to in the shows?
I'm thinking more the Torchship Lewis and Clark, or the Titan AE. At least start like that. You can make symmetrical nacelles off the side if you need to do so for warp dynamics, or something. Would doing any of the minor 'common sense engineering' things actually be helpful at the point of game stats though? IE, you actually did lots of the things pointed out in essays like this one, or any of many other versions of basically the same thing you can find ranted about on the internet?
Chirality would be an excellent name for a science ship.I think the two views are of opposite chiralities, but otherwise nice work!
I don't suppose you have the current omnibus lying around? digging thru that much thread seems rather daunting
Perhaps the creation of a voluntary Merchant Marine School where Star Fleet teaches all the hard learned lessons of how to handle emergencies, giving us a +1 to federation distress calls and + .2o and + .2e as a side effect of our subtle recruiting in the school
Let's combine my previous proposals:
I think the lesson to take from this, is that we have to consider the impact on the member worlds more.
[][FACTION] Approach the Development and Expansionist parties. Proposal:
Every lost life is a tragedy, and a reminder to ask "What more could we have done?" The answer, is always not enough.
To that end, I would like to propose a series of initiatives to help reduce deaths in space from all causes - standardized safety standards, research into medical treatment and warp core stability, and deep-space coverage.
Desired mechanical effect: Reduced casualties and increased income from crew retention, research bonus for Medical/Personal Tech/Warp Core Safety-related nodes, and establishment of deep-space sensor nets and runabout patrol squadrons. The latter can be either member fleet or Starfleet squadrons, and can provide initial responder support for some of the more distant colonies and ships.We already have them; they're mostly abstracted.
Here's another idea: Training ships. Use older ships due to be scrapped, or heavily damaged ships that are too expensive to repair back up to full.
Somewhat related is the idea of creating a Starfleet Merchant Marine Academy for the Auxiliary corps, with minimal requirements post-graduation, like the US Merchant Marine Academy.Also, on the topic of Sousa deals, I proposed a general infrastructure buildup a while ago. Freighters, more auxiliaries, etc.
This is something we can do in two years, I guess.
It wouldn't be hard to tack on a Starfleet Academy Annex expansion, and the creation of cross-training programs.
[][FACTION] Approach the Development and Expansion parties.
It's obvious that the Federation's rate of expansion is unsustainable, without making some changes. The 5 year hold was one way to do so, but not enough has been done. To that end, I would like to propose a series of measures to meet the needs of inevitable expansion.
A) Crew Safety Initiatives
Every lost life is a tragedy, and a reminder to ask "What more could we have done?" The answer, is always not enough.
To that end, I would like to propose a series of initiatives to help reduce deaths in space from all causes - standardized safety standards, research into medical treatment and warp core stability, and improved deep-space coverage.
(Desired mechanical effect: Reduced casualties and increased income from crew retention, research bonus for Medical/Personal Tech/Warp Core Safety-related nodes, and establishment of deep-space sensor nets and runabout patrol squadrons. The latter can be either member fleet or Starfleet squadrons, and can provide initial responder support for some of the more distant colonies and ships.)
B) Merchant Marine
In 20th century earth, an academy for training merchant officers was created. Unfortunately, there is no clear equivalent for interstellar ships. I would like to propose the creation of a Merchant Marine Academy to train future generations of merchant officers. Like its predecessor, the only requirement placed on graduates is that they commit to service in an approved related profession for a period of at least six years, which includes but is not limited to service aboard a ship, service with a member world fleet, or service in Starfleet.
To administer and coordinate the Federation Merchant Marine, a new Merchant Commission should be created, with authority to regulate interstellar commerce, including setting safety standards, maintaining a register of all interstellar merchant vessels, and approving merchant ship designs.
C) Training Ships
To assist with training, the MWCO will be given some ships deemed unsuitable or retired from active fleet service. These ships will be converted to training or simulator ships to assist in training spacers in damage control, engineering, and other skills. The MWCO will have responsibility for administering and maintaining this training fleet. Starfleet, the member fleets, Starfleet Academy, the member fleet service academies, and the Federation Merchant Marine Academy will have access to the training fleet, and responsibility for updating the MWCO and the Merchant Commission with ship layouts for the purposes of training.
Possible Concessions:
An additional one year hold on new members after the next batch affiliates join
Another auxiliary yard
Infrastructure Buildup
Deployment of runabout squadrons to all starbases and select outposts for the purposes of first-responder search and rescue.
@Simon_Jester @Briefvoice Thoughts? This is sort-of a capstone deal for Sousa - a final gift to Starfleet before she retires.