Bank it. Save it for replacing an old guard next year, or maybe for a starbase for the Cardassian Border Zone next year.

The Cardies are the next big problem, and there's no diplo risk for starbase deployment on that front.
 
To Boldly Go Other Species
Please use the following for up to date details: List of Species - To Boldly Go

Betazoids
Nutshell
: "Those Telepath guys with the naked weddings"
Official Government Name: Houses of Betazed
Official Fleet Name: Betazoid Defence Forces
Canon/OC: Canon
Homeworld: Betazed
Alignment: Peaceful
Tech: Federation-level
Type: Humanoid
Distinctive Features: Telepathy
Social: Open, progressive, peaceful

Rigellians
Nutshell
: "The turtle guys"
Official Government Name: The Rigellian Chamber
Official Fleet Name: Rigellian Defence Service
Canon/OC: Canon
Homeworld: Rigel
Alignment: Engineers
Tech: Federation-level
Type: Humanoid
Distinctive Features: Skin is tough, plated.
Social: Peaceful, intelligent, mercantile.

Caitians
Nutshell
: "The friendlier version of those guys from Wing Commander!"
Official Government Name: Caitian Colonial Authority
Official Fleet Name: Caitian Grand Fleet
Canon/OC: Canon
Homeworld: Unknown IC, main seat of power Ferasa
Alignment: Engineers
Tech: Federation-level
Type: Humanoid
Distinctive Features: Cat like features, fur.
Social: Friendly, social, focus on aesthetics, loyalty.

Amarki
Nutshell
: "It's the Abh!"
Official Government Name: Confederacy of Amarkia
Official Fleet Name: Confederacy of Amarkia Navy
Canon/OC: OC
Homeworld: Amarkia/Dzinghi III
Alignment: Martial
Tech: Federation-level
Type: Vulcanoid
Distinctive Features: Blue hair, pale, pointed ears
Social: Chivalric, martial, honour-driven, welcoming, hospitable.

The product of a world where a feudal system persisted relatively late, and left an indelible mark. They have a great love of space, and are one of the largest space-going fleets outside of the major powers. Bi-gendered, with earth-similar marriage habits. Giving someone your personal sidearm is the Amarki equivalent of a giving someone an engagement ring.

Risa
Nutshell
: "The Space Hunks and Space Babes"
Official Government Name: The Risan Hedony
Official Fleet Name: Risan Warp Lifesaving Club
Canon/OC: Canon
Homeworld: Risa
Alignment: Hedony
Tech: 2260s-level
Type: Humanoid
Distinctive Features: Decorative Mark on their forehead
Social: Peaceful, perhaps not libertines but largely focused on relaxation.


Apiata
Nutshell: Bee Women
Official Government Name: United Hives of Apinae
Official Fleet Name: All-Hives Fleet
Canon/OC: OC
Homeworld: Apinae
Alignment: Buzzzzz.
Tech: Federation-level.
Type: Humanoid
Distinctive Features: Insect antenna, features suggesting bees. All present as female.
Social: Biological caste system involving queens, drones, and workers with social structures built up from individual hive level. Despite biological loyalty to their queens, workers and drones are fully sapient individuals.

Caldonians
Nutshell: "Bowl-headed science guys"
Official Government Name: Caldonian Science Directorate
Official Fleet Name: Caldonian Science Directorate Exploratory Division
Canon/OC: Canon
Homeworld: Caldonia
Alignment: Scientists
Tech: 2280s
Type: Humanoid
Distinctive Features: Large cranial ridges from either eye up around the head
Social: Science focused, organised around a democratic system where almost anyone in power needs to be a scientist to be taken seriously.

Gaeni
Nutshell
: "Crazy Science Guys"
Official Government Name: Illuminated Technocracy of Gaen
Official Fleet Name: Gaeni Institutes
Canon/OC: OC
Homeworld: Gaen
Alignment: Science
Tech: 2280s, climbing
Type: Humanoid
Distinctive Features: Delicately framed, slightly elongated skull, skin tends to be either rusty red through to dark browns.
Social: Everything is focused around the Science Institutes, which work together in order to govern.

The Gaeni, or The Illuminated Technocracy of Gaen, are driven researchers, held back largely by the internecine struggle between their Institutes. Their world has a distinct cybertech feel to it, including a level of personal tech use that gives many human Starfleet members the creeps, if not rising to the level of Council concern. Bi-gendered, they have no real concept of marriage in the modern-era. The Technocracy assumes considerable control over child-rearing and education.

Orions
Nutshell
: "Sexy Green Space Babe/Hunk Criminals" "Also Cyberpunk"
Official Government Name: The Orion Union
Official Fleet Name: The Union Navy
Canon/OC: Canon
Homeworld: Orion/Alukk
Alignment: Crime/Money
Tech: Federation-level
Type: Humanoid
Distinctive Features: Green skin, females have pheromones to mess with men (don't look at me, blame Gene Roddenberry)
Social: Complex - The Orion Union is full of large companies, and everything worships almighty money. Very high-tech cyberpunk twinge. Very powerful criminal underworld, especially the Orion Syndicate, and strong involvement in slaving and piracy.

Indorions
Nutshell: "I like hammers"
Official Government Name: The Indorian Congress
Official Fleet Name: Congressional Navy
Canon/OC: OC
Homeworld: Indoria/Pyllix System
Alignment: Engineers
Tech: 2260s
Type: Vulcanoid
Distinctive Features: Pointed ears, pointy chins, three bony ridges run down their backs, hairline starts much further back than with humans, narrow builds, tall
Social: Have formed an oligarchical world government. By their natures, Indorians are engineers, rather than scientists. Their capacity for theory isn't great, but applied sciences comes naturally.

These Indorians have built tremendous skyscrapers on their homeworld, and are building extensive mining colonies on the worlds they have claimed around them, which is part of the reason behind Cardassian interest. Twin gendered with relatively limited dimorphism.

Sydraxians
Nutshell
: "The fighty-bard guys"
Official Government Name: Sydraxian Hierarchy
Official Fleet Name:
Canon/OC
: OC
Homeworld: Sydrax
Alignment: Martial
Tech: 2300s
Type: Humanoid
Distinctive Features: Long, clawed fingers, slitted eyes, long necks, nose continues into a ridge that runs to the back of their head, very-long haired.
Social: Formerly governed by the "Hierarchy", a powerful group of senior governor-commanders. Now run by a shared, semi-democratic power base.

The Sydraxians venerate battle, not so much in the conducting thereof, but in song (and other forms of media). Singing is a huge part of their culture, and any Sydraxian who cannot sing is in trouble socially. They still know how to fight, however.

Padani
Nutshell: They're ready for it. Where "it" is the universe's next attempt to kill them.
Official Government Name: The Interstellar Commonwealth
Canon/OC: OC
Homeworld: Chara (now an unsettled, slowly recovering ecological preserve)
Alignment: Crazy Prepared
Tech: ISC-current
Distinctive Features: Cosmetically resemble humans closely. Extensive, well-used everyday carry. Kinda hard to kill. Well-treated PTSD.
Social: Slight natural preferences for care, caution, and preparedness reinforced by centuries of eschatologically bad luck. Enlightened self-interest a core value. Long lifespans, so they've seen it all and not always survived unscarred.

Yrillians
Nutshell
: "Pirates who are Giants"
Official Government Name:
Official Fleet Name:
Canon/OC
: OC
Homeworld: Yrillia/Ethur II
Alignment: Shipbuilders
Tech: Fed-Level (but used for cheap ships instead of powerful ships)
Type: Humanoid
Distinctive Features: They're all over 2 meters tall.
Social: Referendum-based democracy; about to tip into civil war. Organised around "work gangs", which are social-units that form an extended family-like bond over their work. They have large shipyards that operate independently of their nominal government, and tend to allow contract work from any source. Possibly the largest single source of pirate hulls in the known galaxy, it is always watched closely by Starfleet Intelligence.

Dawiar
Nutshell: "Like grumpy dwarves."
Official Government Name:
Official Fleet Name:
Canon/OC
: OC
Homeworld: Oriolis III/Kharhazad
Alignment: Martial
Tech: 2200s (Recent data shows their weapons are being brought up to modern spec by Cardassians)
Type: Humanoid
Distinctive Features: Broad and heavy-set, if a little under average human or Vulcan height.
Social: Have associated poorly with others. Although they a unified government, it is one that rose to the top in the aftermath of a devastating war a hundred years ago. Since contact with the Federation, they have found themselves in competition with the Caitian for naturally suitable colony worlds and resources. Their social life is built around extended rather than nuclear families, and they live in frequently clashing communal groups.

Kadesh
Nutshell: 'Ere we go, 'ere we go, 'ere we go!
Canon/OC: OC
Homeworld: ("Ha ha")
Alignment: Engineers
Tech: Federation Equivalent
Type: Humanoid
Distinctive Features: Remarkably similar at a cosmetic level to Humans
Social: Currently part of a great fleet in exile on their way to find a distant homeworld of their people after discovering that the Kadesh were a Preserver transplant.

Sotaw

Gretarians
Nutshell: "Those yappy dog guys"
Canon/OC:
Homeworld: Gretaria / Apatek III
Alignment: Peaceful
Tech: 2150s
Type: Humanoid
Distinctive Features: Canine features, a little smaller than humans on average
Social: A people with no concept of organised violence beyond the personal. They can and will talk your ear right off. They have been under the Sydraxian thumb for years now, but would like nothing more than to chill out by themselves.

Seyek
Nutshell: Inquisitive, Pragmatic Snake-People. Sneeple.
Official Government Name:
Official Fleet Name: Seyek Space Forces
Canon/OC: OC
Homeworld: Rethelia
Alignment: Explorer
Tech: 2300's
Type: Reptilian/Snekoids
Distinctive Features: Big snakes with arms.
Social: Proportional Oligarchy/Constitutional Monarchy. They also have a conquered species, the Fiiral, as part of their society, and there are long-standing religious tensions.

Qloathi
Nutshell: "The Mellow Exploration Guys"
Official Government Name: The Republic of Qloath
Official Fleet Name: The Senatorial Navy
Canon/OC: OC
Homeworld: Arqueniou
Alignment: Explorers
Tech: 2300s
Type: Humanoid
Distinctive Features: Forehead ridge at hairline, bony joint protrusions
Social: Based around a Republic. They have a strong affinity for the arts and theatre, inspired by the tales of explorers and adventurers called Rides. Their Republic is often unstable, and prone to dramatic collapses and restorations. The current Senate plays very hard. However, as a people they are motivated by a quest for the stars and more knowledge.

Lecarre
Nutshell: "Those kooky spy people"
Canon/OC: OC
Homeworld: Gervanis
Alignment: Paranoid
Tech: 2280s (Being uplifted)
Type: Humanoid
Distinctive Features: Radial fins on their head
Social: Limited knowledge at current. They do have a natural aptitude for subterfuge, espionage, and sleight-of-hand. Their agents have impersonated Federation ambassadors, stolen key secrets, including full sensor samples, and generally been a true pest.

Honiani
Nutshell: "Spiritual Cathedral Ship Builders"
Official Government Name: The Star-Kin
Official Fleet Name:
Canon/OC
: OC
Homeworld: Okatha
Alignment: Spiritualist
Tech: 2310s
Type: Humanoid
Distinctive Features: Slim, pretty males, curvy females, twin nodules on heads (think NGE clips)
Social: People with a strong sense of spirituality, who believe that their ornate construction is necessary to compensate the natural world for the resource extraction. Partly democratic, partly oligarchical. Their concept of Lakhept is a call to purge impurity. Today, and in most ages past, this has been a simple call to personal self-reflection and improvement, but in other times it has taken on a darker and more martial nature. There are always strands of this latter thought present, perpetuated through the peaceful times by dedicated monasteries.

Licori
Nutshell: "The Gaeni think they're nuts"
Canon/OC: OC
Homeworld: Morshadd (Arcadian Empire of Morshadd)
Alignment: Science
Tech: 2300s
Type: Humanoid
Distinctive Features: Green heroin chic appearance, except the "Mentats" who turn red.
Social: Ruled by an Emperor who oversees a number of noble houses. Violently eschew thinking machines, using bio-mechanically altered "mentats" in their place. Following the collapse of the old Imperial House, they are now ruled by an Emperor from House Tartresis, who is leading them through the dire post-war reconstruction. Their mentats are now much restrained in scope, accessibility, and remit.

Ked Paddah
Nutshell: "Don't rock the boat, bro"
Official Government Name: The Ked Paddah
Official Fleet Name: The Magen Chalal
Canon/OC: OC
Homeworld: Paddah
Alignment: Pragmatist
Tech: 2280s
Type: Humanoid/Andorian
Distinctive Features: Andorian in appearance but with swept-back antenna and shades between brown, orange, and red.
Social: Use a Tri-Cameral system of government where the Judicial Branch is subject to lifetime appointments by general election and are considered part of the main houses of parliament. The Ked Paddah like to view their approach to the world as one of being "sensible". Everything should be in moderation, which makes the high-intensity risk taking of the Licori and Gaeni repulsive to them. "Aggadah" is their ruling principle, which is usually translated as "prudence".

Dylaarians
Nutshell: "Lizard MPAA"
Official Government Name: The Dylaarian Federation
Official Fleet Name:
Canon/OC
: OC
Homeworld: Dylaaria
Alignment: Scientists/Mercantile
Tech: Cardassian Current
Type: Reptillian
Distinctive Features: Dylaarians are Reptilian creatures, with major sexual dimorphism where Females generally measure about a meter and a half tall and males much smaller at about 1.25m on average.
Social: Built around the Clan Conclave, which is a series of large clans that work together in a Federation to guide the Dylaarian people. Extremely focused on the importance of maintaining Intellectual Property, they will go to lengths to protect a patent that other species would consider incomprehensible.

Goshawnar
Nutshell: "Build me a better flying machine"
Canon/OC: OC
Homeworld: Lodshar
Alignment: Engineering
Tech: 2290s now uplifted to Cardassian current
Type: Humanoid-Avian
Distinctive Features: High cheekbone, feather-like hair, lanky arms, attractive faces
Social: In ancient days the Goshawnar organised around "flights" of three-to-five families. Though now flightless mammals, the genetic antecedents of the Goshawnar were equivalent to giant eagles. It is suspected that Preserver intervention was involved.

In modern times, the Goshawnar have an autocratic government, a system which has persisted for decades. The exact autocrat and their regime changes from time to time, and most recently another coup occurred that planted a pro-Cardassian group in power.

Konnen
Nutshell: "In Empathy, no one needs to hear you scream"
Canon/OC: OC
Homeworld: Aeidi Prime
Alignment: Spiritual
Tech: Cardassian-Current
Type: Humanoid
Distinctive Features: Elongated Diamond-shaped skull ridge on the forehead. Indigo, red or gold iris, hair colours between red, pink, green.
Social: When you can't hide ill-intent, sometimes it doesn't help purge your society of ill-intent. It simply brings it out into the open. Although science has driven out the cruel old gods of the Konnen, the mark they have left on society is deep and indelible. For a long time they clashed with the Cardassians, before eventually deciding that they had no practical path to victory.

Yan-Ros
Nutshell: "RWBY!"
Canon/OC: Expy
Homeworld: Vail
Alignment: Anime
Tech: Honiani-Current
Type: Humanoid
Distinctive Features: Tremendous strength and speed
Social: They live on what is basically a deathworld with some of the more lethal flora and fauna the galaxy has seen. However, they seem to think little of it, maintaining a cheerful outlook combined with a taste for tremendously overengineered weapons, personal shields, and adventure. Strongly tied into the Honiani political system.

Obar
Nutshell: "Tree People"
Canon/OC: OC
Homeworld:
Alignment:
Tech: Honiani-Current
Type: Arboreanoid
Distinctive Features: Tree like
Social: Currently merged into the Honiani political system.

Padani
Nutshell:
Canon/OC:
Homeworld:
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Horizon
Nutshell:
Canon/OC:
Homeworld:
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Hishmeri
Nutshell:
Canon/OC:
Homeworld:
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Ashidi
Nutshell:
Canon/OC:
Homeworld:
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Lamarck
Nutshell: "Green-haired party guys"
Canon/OC: OC
Homeworld: Lamarck
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Laio
Nutshell: Youthful Explorers
Canon/OC: OC
Homeworld: Laian
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Tauni
Nutshell: Stargate
Canon/OC: Expy
Homeworld:
Alignment:
Tech:
Type:
Distinctive Features:
Social:

Name
Nutshell:
Canon/OC:
Homeworld:
Alignment:
Tech:
Type:
Distinctive Features:
Social:
 
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...is that template posting an implicit invitation for us to go hog wild creating our own unique species to possibly encounter? Because I know several of us in this thread will gladly do so :lol
 
People who voted for my plan, do note I'm thinking of a 2.0 with the extra 10pp we have put to use with another diplo push-though I'm also thinking just banking that 10pp. Thoughts?
Diplo Push. Banking it gains us absolutely nothing, whereas a diplo-push brings a race closer to affiliate/membership and the various associated benefits.
 
Why are people to acquire a new Cruiser design that will soon be obsolete and can't be refitted? The Constitution "Refit" doesn't improve existing ships, and it creates a new, soon to be obsolete class that doesn't include any of the incoming design techs. There was a bunch of discussion last night about how we should wait precisely three years to get all the LC T1 and T2 techs, then go for the Renaissance or a custom LC, and now people are voting to waste 50 pp on a new design that will be inferior to the Renaissance or the custom and will not be upgradable. Refit the Constellation, Miranda, or Centaur if you want better ships RIGHT NOW.

Honestly, I just think it would be crazy* to still be building this iconic old starship class potentially all the way to the 2320s. It's probably not going to win, and I'm having trouble deciding between all the other voting plans anyway.

* in the "crazy awesome" sense

Bank it. Save it for replacing an old guard next year, or maybe for a starbase for the Cardassian Border Zone next year.

What

The only reason you'd want to bank something is if you couldn't afford an expensive option unless you banked the previous snakepit. Like if we didn't get that huge PP bonus after the biophage crisis and we still wanted to build Utopia Planitia Fleet Yards.

In a game where there are practically NO negative consequences to council options, and only opportunity costs, you should always spend and invest as soon as you can.
 
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Here have a tally!
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 185 | Sufficient Velocity
##### NetTally 1.7.4
[X]Plan Balanced Diplomacy, Industry, and Refit
No. of Votes: 13
[X]Plan Balanced Diplomacy and Refit 140
-[X] Request approval to formally add a Cardassian Border Zone to the Key Sector list, 15pp (Adds a new Border Zone, Cardassian events will take place there instead of potentially in home sectors)
-[X] Request Refit Program for Constitution class [Constitution-class acquires stat block listed below], 8 turns, 50pp
-[X] NEW Request expansion of Outposts in the Tellar Sector, 10pp (4 turns, +5 Defence in Tellar, more colonies with outposts if state of emergency ensues)
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Rigellians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Betazoids
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caldonians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Amarki
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caitians
-[X] Request approval to make the Ship Design Bureau a Vice Admiral billet, 15pp (Ship Design Bureau will be commanded by a Vice Admiral instead of a Rear Admiral)
No. of Votes: 6
-[X] Request expansion of Outposts in the Tellar Sector, 10pp (4 turns, +5 Defence in Tellar, more colonies with outposts if state of emergency ensues)
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caitians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Rigellians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Betazoids
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Gaeni
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caldoians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Orion Union
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Amarki
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Sydraxians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Kadeshi
-[X] Request Mining Colony at Pygmalion 337 IV-3, 8pp (4 turns, gain +20 br / year)
-[X] Request approval to formally add a Cardassian Border Zone to the Key Sector list, 15pp (Adds a new Border Zone, Cardassian events will take place there instead of potentially in home sectors)
No. of Votes: 1
[X] Plan Return of the Constitution
-[X] Request approval to formally add a Cardassian Border Zone to the Key Sector list, 15pp (Adds a new Border Zone, Cardassian events will take place there instead of potentially in home sectors)
-[X] Request Refit Program for Constitution class [Constitution-class acquires stat block listed below], 8 turns, 50pp
-[X] NEW Request expansion of Outposts in the Tellar Sector, 10pp (4 turns, +5 Defence in Tellar, more colonies with outposts if state of emergency ensues)
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Rigellians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Betazoids
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Orion Union
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Amarki
-[X] Request approval to make the Ship Design Bureau a Vice Admiral billet, 15pp (Ship Design Bureau will be commanded by a Vice Admiral instead of a Rear Admiral)
No. of Votes: 0

——————————————————————————————————————————————Task: COUNCIL
[x][COUNCIL] Plan Emphasize Growth MK II
-[X] Request expansion of Outposts in the Tellar Sector, 10pp (4 turns, +5 Defence in Tellar, more colonies with outposts if state of emergency ensues)
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caitians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Rigellians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Betazoids
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Gaeni
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caldoians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Orion Union
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Amarki
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Sydraxians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Kadeshi
-[X] Request Mining Colony at Pygmalion 337 IV-3, 8pp (4 turns, gain +20 br / year)
-[X] Request approval to formally add a Cardassian Border Zone to the Key Sector list, 15pp (Adds a new Border Zone, Cardassian events will take place there instead of potentially in home sectors)
No. of Votes: 7
[X][COUNCIL] Plan Expansion
-[X] Request Refit Program for Constellation class [+1 C,S,D, for 20br, 10sr, 1 Year (4 turns)], 6 turns 40pp (NB: new unit cost for Constellation will be 70/45)
-[X] Request approval to formally add a Cardassian Border Zone to the Key Sector list, 15pp (Adds a new Border Zone, Cardassian events will take place there instead of potentially in home sectors)
-[X] Request expansion of Outposts in the Tellar Sector, 10pp (4 turns, +5 Defence in Tellar, more colonies with outposts if state of emergency ensues)
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caitians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Rigellians
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Betazoids
-[X] Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caldoians
-[X] Expand Explorer Corps Recruitment drives to affiliates, 25pp (One affiliate starts generating 0.3 of Explorer Corps crew, arrangement depends on species) : Caitians
-[X] Request Mining Colony at Pygmalion 337 IV-3, 8pp (4 turns, gain +20 br / year)
No. of Votes: 2
Total No. of Voters: 29

People who voted for my plan, do note I'm thinking of a 2.0 with the extra 10pp we have put to use with another diplo push-though I'm also thinking just banking that 10pp. Thoughts?
I'd prefer to cut the least productive mine from the list and use the savings to open up a new vice-admiral slot. We can't retain talent any other way, and BR isn't the bottleneck on Centaurs anyway, SR is.

[X]tryrar
 
Actually if you include the 10% discount I belive the vice Admiral can be added as @tryrar had 6 points left and now has 16 points and the vice Admiral takes 15.

Also I like the species breakdown, though it would be nice to see the current member breakdown as well
 
Can we perhaps not develop a design that will literally only last 25 years? One that cannot be refit, that is inferior to the Renaissance class in many ways? One that will make our actual future development of the Renaissance less likely?

I may be a bit invested in the Renaissance class, admittedly. But I just don't like the idea of a Connie refit.
 
Can someone explain why we want to both fortify Tellar and create a Cardassian Border Zone? This seems like building a bunch of forts on the eastern side of the Mississippi the same turn you make the Louisiana Purchase. We don't even have the excuse of defending against native americans, since the closest we have to that are the Amarki, who love us.

Could we at least put the outposts in the new Border Zone instead? (The equivalent of putting them on the western bank in the example above.)

Except for that, I'm weakly leaning:

[ ]Plan Balanced Diplomacy, Industry, and Refit
 
Why are people to acquire a new Cruiser design that will soon be obsolete and can't be refitted? The Constitution "Refit" doesn't improve existing ships, and it creates a new, soon to be obsolete class that doesn't include any of the incoming design techs. There was a bunch of discussion last night about how we should wait precisely three years to get all the LC T1 and T2 techs, then go for the Renaissance or a custom LC, and now people are voting to waste 50 pp on a new design that will be inferior to the Renaissance or the custom and will not be upgradable. Refit the Constellation, Miranda, or Centaur if you want better ships RIGHT NOW.

If the Constellation refit had a hope in heck of defeating the Centaur bandwagon, I wouldn't be voting for the new Connies.

The Constellation refit is BY FAR the most resource-efficient method of meeting our defense requirements.

But instead it seems people want to blow a massive amount of resources on Centaurs, which I really don't get.

Upgrading the 8 Constellations we have and building 6 new Constellations gets us +32 defense (and also +26 science) for 520 br, 350 sr, 12 O, 24 E, 12 T.

Since Technicians are the portion of manpower we are most short of, the efficiency of Constellations in this area makes up for them being more expensive in terms of officers and enlisted.

fasquardon
 
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Can someone explain why we want to both fortify Tellar and create a Cardassian Border Zone? This seems like building a bunch of forts on the eastern side of the Mississippi the same turn you make the Louisiana Purchase. We don't even have the excuse of defending against native americans, since the closest we have to that are the Amarki, who love us.

Could we at least put the outposts in the new Border Zone instead? (The equivalent of putting them on the western bank in the example above.)

Except for that, I'm weakly leaning:

[ ]Plan Balanced Diplomacy, Industry, and Refit

The outposts add the to the defense rating at tellar which means we need to assign fewer ships there, it also has the same defense as a Starbase at half the cost.
 
Hey guys, if you really want me to cut the less productive mine in favor of the Vice-Admiral billet, I'm amenable to editing my plan for that. Is this an okay course of action?
 
Since the most recent Captain's Log mentioned Galus V being higher with respect to the galactic plane I tried to add height relative to the map in as far as it's known. Other than Galus V so far only for the known real stars, that is Vega, Alpha Centauri (though it's only 0.05 LY below Sol so nothing to see) and 40 Eridani (Vulcan). Is the convention used apparent and understandable? Does anyone have a better idea how I could represent it?

 
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If the Constellation refit had a hope in heck of defeating the Centaur bandwagon, I wouldn't be voting for the new Connies.

The Constellation refit is BY FAR the most resource-efficient method of meeting our defense requirements.

But instead it seems people want to blow a massive amount of resources on Centaurs, which I really don't get.

Upgrading the 8 Constellations we have and building 6 new Constellations gets us +32 defense (and also +26 science) for 520 br, 350 sr, 12 O, 24 E, 12 T.

Since Technicians are the portion of manpower we are most short of, the efficiency of Constellations in this area makes up for them being more expensive in terms of officers and enlisted.

fasquardon
Then why don't you advocate harder for the Constellation refit instead of making a Constitution refit plan?

Because I'd consider voting for the Constellation refit, but I'm more worried about making sure Constitution refit loses
 
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