I hope you're mistaken. Because, see... TF3 is the force we have that is almost certainly heavier than any single formation the Licori can assemble in any one place. TF1 and TF2 aren't.
So suppose you're right. If so, then TF1 and TF2 probably fight multiple battles each, over the course of the campaign. Whereas TF3 only fights, say, once ("may or may not be committed at all"). If so, then we're doing it wrong. We're ordering a plurality of our ships entirely out of most of the battles, not using them, and effectively throwing away our numerical advantage.
My understanding had been that TF1 and TF2 are roving formation intended to target lightly defended facilities and fleets, or to fan out and engage the enemy over an area, whereas TF3 is a concentrated "hammer" that we fully intend to use on whatever strong targets present themselves. And there will be targets worth hitting with the 'hammer,' because we're committing to using that hammer. We picked T'Lorel to command that task force precisely because we expected it to see heavy combat. We put Renaissance in that task force because we expected it to see heavy combat.
If TF3's role is as you describe, then we really should greatly downsize TF3, use about half of it to reinforce TF1 and TF2, and 'demote' the remaining portion to a reserve force that will be committed only if we anticipate a problem for either task force operating alone. Because it would be very unwise for us to commit roughly 50 Combat worth of our 140-Combat fleet to a force that "may or may not be committed at all." Especially against an enemy with a total Combat score of roughly ninety.
So again, I sincerely hope you are mistaken as to the intended role of Task Force Three.
I wrote the deployment plan for TF3 including explaining its role, so I'm pretty sure I'm not mistaken.
The purpose of TF1 and TF2 are to force the enemy to battle. To, as you say, run around raiding and picking fights with patrols and interdicting the area. They're going to get into a bunch of duels and small fights, almost constantly unless the Licori choose to hole up completely. A close analogy would be the Cardassian feeler forces the Saratoga and more recently Revak's Task Force ran into. They're the bait and the force to take the initiative.
The purpose of TF3 is to hammer anything the Licori send out intending to seriously contest the blockade of TF1 and TF2. In other words, TF3 is the force we reserve for an opportunity to break something big. I argued for T'Lorel specifically because T'Lorel would be more choosy about picking fights than our more aggressive commanders, and I said as much at the time, at great length. When TF3 fights a battle, it will be spectacular, but it will not be frequent. In other words, if we see 30C or 40C of Licori fleet sally forth, then TF3 might come out to combine with TF1 or TF2. If it's only 15C or 20C, TF3 may remain in reserve.
Forcing orbitals is the other job of TF3, but that would only happen in circumstances of opportunity like @Briefvoice describes above, or in circumstances where it's deemed critical, which would really only happen once or twice.
They concentrate their fleet and fly out to try to pin down TF1 and TF2. TF3 then flies in to one of the Major worlds they just left undefended and fucks shit up but this time including blowing up outposts, shipyards, and centers of industry.
That or bops a concentrated fleet in the face when they try to take on TF1 or TF2.
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