Void Stalker, don't get me wrong I like having colonies, but I'll happily delay a bulk resource mining colony for a year at this point, if it gets us things we urgently need like diplomatic pushes on species likely to fall into the Cardassian sphere of influence.
 
The riskiest possible plan...

40E-A - Open to 2316.Q1
40E-B - Miri-A Refit ETC 2315.Q4
40E-1 - Open to 2316.Q1
40E-2 - Open to 2316.Q1
LOFC-A - Miri-A Refit ETC 2315.Q4

Take a budget request this year to cover the SR deficit in 2316 and start 2x Excelsior-A AND 2x Rennie in 40E in 2316.Q1 next year.
 
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The riskiest possible plan...

40-EA - Open to 2316.Q1
40E-B - Miri-A Refit ETC 2315.Q4
40E-1 - Open to 2316.Q1
40E-2 - Open to 2316.Q1
LOFC-A - Miri-A Refit ETC 2315.Q4

Take a budget request this year to cover the SR deficit in 2316 and start 2x Excelsior-A AND 2x Rennie in 40E in 2316.Q1 next year.

We can't complete a refit by 2315.Q4. They take a year.

Also, you really want to pull two Mirandas out of our Licori battlefleet for a refit without replacing them with anything? Every little ship helps.
 
Void Stalker, don't get me wrong I like having colonies, but I'll happily delay a bulk resource mining colony for a year at this point, if it gets us things we urgently need like diplomatic pushes on species likely to fall into the Cardassian sphere of influence.
I still would like a minimum of 2, with priority on SR and RP colonies, that keeps us growing there and keeps ticking up the PP and RP income but should still leave most of our PP free for other uses. That and colonies are the one controllable source of PP income we have.

RP wise, we need 232 with our current 29 teams 240 if we add a team this year. At the end of this year we will have an RP income of 196, that puts us 44 RP needed from events, 2 more mines reduces that to 40 RP from events the following year. That also means we are more likely to be able to boost techs, and for ones like Primitive Isolinear Computer we need to since that has a generic team and locks quite a few of the computer techs until that and production isolinear computer are completed.

Still it will need to be something weighed each snakepit.
 
We can't complete a refit by 2315.Q4. They take a year.

Also, you really want to pull two Mirandas out of our Licori battlefleet for a refit without replacing them with anything? Every little ship helps.

You know what I mean. Start it 2315.Q1 and get the berth free by 2316.Q1.

And yes? I am certainly okay with pulling 2 Mirandas from the LBZ now. We're better off refitting those ships now while we're trying to work our way through a crew squeeze. The big picture is more important than two Miranda in the LBZ.
 
Our un-refitted Mirandas are currently serving with Task Force 3, as far as I can tell: the "big hammer" force that's supposed to hit the heaviest resistance. They add firepower and volume of fire to our fleet, but are vulnerable if the Licori have a sufficiency of designs with 40+ HP so that the battle lasts long enough for them to start taking hull damage.

Honestly, I'd rather just cancel the refits for 2315 and begin NO new refits, than start a pair of refits in 2315Q3 as per the current build schedule at the shipyard at Vulcan. We are highly likely to have ships stacked up awaiting repairs by then, and assuming our un-refitted Mirandas don't get straight-up blown to pieces in battle, we can afford to wait a bit on them.

If we can't afford to pull unrefitted Mirandas off the firing line in 2315Q1, we probably can't afford to commit to pulling them off the firing line in 2315Q3. Either we should only be refitting ships that are not currently embroiled in the war zones, or we have the luxury of refitting ships that ARE in the war zone.

[Among other things, they're at high risk of taking damage and ending up needing significant rebuilds, in which case we might as well pull a Courageous and do the refit and repairs concurrently]

[To be clear, Svai, Calypso, and Thunderhead are all non-refitted Mirandas, all assigned to T'Lorel's Task Force Three]

The only other non-refitted Miranda I can find out there seems to be Dryad (Sol sector); all the others have already received refits or are in drydock being worked on as we speak.

So basically, we can pull Dryad and work on her somewhere (say, Lor'Vela, which is farther from the war zone and isn't doing anything in Berth A this year)... or we can pull Mirandas out of the war zone for refits at some point during this year.
 
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Our un-refitted Mirandas are currently serving with Task Force 3, as far as I can tell: the "big hammer" force that's supposed to hit the heaviest resistance. They add firepower and volume of fire to our fleet, but are vulnerable if the Licori have a sufficiency of designs with 40+ HP so that the battle lasts long enough for them to start taking hull damage.

Honestly, I'd rather just cancel the refits for 2315 and begin NO new refits, than start a pair of refits in 2315Q3 as per the current build schedule at the shipyard at Vulcan. We are highly likely to have ships stacked up awaiting repairs by then, and assuming our un-refitted Mirandas don't get straight-up blown to pieces in battle, we can afford to wait a bit on them.

If we can't afford to pull unrefitted Mirandas off the firing line in 2315Q1, we probably can't afford to commit to pulling them off the firing line in 2315Q3. Either we should only be refitting ships that are not currently embroiled in the war zones, or we have the luxury of refitting ships that ARE in the war zone.

[Among other things, they're at high risk of taking damage and ending up needing significant rebuilds, in which case we might as well pull a Courageous and do the refit and repairs concurrently]

[To be clear, Svai, Calypso, and Thunderhead are all non-refitted Mirandas, all assigned to T'Lorel's Task Force Three]

It's also the task force least likely to be used. TF1 and TF2 will find themselves in frequent action, while TF3 may or may not be committed at all. I'd rather do a rolling refit of 2 Mirandas sooner than wait for it.

Plus, the build plan gets us some nice stuff:

Starts both our E-A, and gets us two rennie half a year earlier. That's 7 Rennie, 1 M-A, and 4 E-A. Compared to the 9 Rennie, 1 M-A, 2 E-A plan it's the same quantity of hardware but in Excelsiors instead of Rennie. Compared to the 5 Rennie, 3 M-A, 4 E-A plan it, uh, gets us our Rennies sooner and instead of M-A. Kind of a frankenplan and needs an EC drive 2316 or 2317 but that's fine.

I suppose it's still possible with Briefvoice's plan by bumping the second set of M-A refits to UP next year instead. Let me plot that out real quick...

e: Like that. Sure, I guess. Probably what I'll be pushing for next year:
 
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Except the Cardassians really can't do that.

The Federation can "expand" by recruiting new starfaring races to join it. The Cardassians are the Cardassians. They can develop new clients, but those clients will always be reluctant allies who chafe at their second class status. The Cardassians themselves can only acquire more major worlds by the slow, steady process of planting minor colonies and developing them into major worlds over many, many decades. There are sharp limits to their ability to rapidly expand.
I mean, do you know for sure they can't conquer a swathe of new worlds? Do they even need Major Worlds, if they can instead plant a huge sweeping region of new colonies? They can build their training facilities and shipyards where they already have them-they just need the raw materials that they can't get from there.
 
Our un-refitted Mirandas are currently serving with Task Force 3, as far as I can tell: the "big hammer" force that's supposed to hit the heaviest resistance. They add firepower and volume of fire to our fleet, but are vulnerable if the Licori have a sufficiency of designs with 40+ HP so that the battle lasts long enough for them to start taking hull damage.

Honestly, I'd rather just cancel the refits for 2315 and begin NO new refits, than start a pair of refits in 2315Q3 as per the current build schedule at the shipyard at Vulcan. We are highly likely to have ships stacked up awaiting repairs by then, and assuming our un-refitted Mirandas don't get straight-up blown to pieces in battle, we can afford to wait a bit on them.

If we can't afford to pull unrefitted Mirandas off the firing line in 2315Q1, we probably can't afford to commit to pulling them off the firing line in 2315Q3. Either we should only be refitting ships that are not currently embroiled in the war zones, or we have the luxury of refitting ships that ARE in the war zone.

[Among other things, they're at high risk of taking damage and ending up needing significant rebuilds, in which case we might as well pull a Courageous and do the refit and repairs concurrently]

[To be clear, Svai, Calypso, and Thunderhead are all non-refitted Mirandas, all assigned to T'Lorel's Task Force Three]

The only other non-refitted Miranda I can find out there seems to be Dryad (Sol sector); all the others have already received refits or are in drydock being worked on as we speak.

So basically, we can pull Dryad and work on her somewhere (say, Lor'Vela, which is farther from the war zone and isn't doing anything in Berth A this year)... or we can pull Mirandas out of the war zone for refits at some point during this year.

Well the Dryad has to be replaced with some ship. It can't just be pulled off without replacement. That why my plan had the Dryad going into refit only as the Intrepid comes out to replace it. And why I was pulling the Calypso out of Task Force 3 only when sending the Eketha in to replace it, though that's arguably less necessary.

I considered canceling the refits entirely, but I figured it'll probably be fine and if there are ships piled up for repair, we'll probably be given the option to cancel the refits anyway.

I mean, do you know for sure they can't conquer a swathe of new worlds? Do they even need Major Worlds, if they can instead plant a huge sweeping region of new colonies? They can build their training facilities and shipyards where they already have them-they just need the raw materials that they can't get from there.

Raw resources only go so far. You need Major Worlds to turn them into something useful, which then gets shipped back out to lesser and minor worlds. Presumably those Major Worlds have some kind of maximum capacity.
 
[X][NAME1] Pathfinder
[X][NAME2] Sojourner

Because Martian twins.

You know, Licori Tactical is going to be having a "fun" time with these Excelsiors.

Start Q1 - They think they know about what we've got, and that's worth a deep breath.
Then the the Rru'Adorr arives --> "Wait, they're sending in another capital ship?!"
Then in Q2 three more Excelsiors arrive. (Pathfinder, Sojourner, and the Courageous) --> "IT KEEPS HAPPENING!!!"
 
We might be able to make a Deal with development to trade away some surplus BR colonies to member states, which will probably be Win-win.

I like this idea. Vulcan and Betazed could really use more BR income. (Caitians with their equal BR and SR income, are actually just fine, because their ship designs are relatively SR heavy.)

Or generalize to somehow expand the powers of the MWCO to allow such deals.

It's also the task force least likely to be used. TF1 and TF2 will find themselves in frequent action, while TF3 may or may not be committed at all. I'd rather do a rolling refit of 2 Mirandas sooner than wait for it.

Plus, the build plan gets us some nice stuff:

Starts both our E-A, and gets us two rennie half a year earlier. That's 7 Rennie, 1 M-A, and 4 E-A. Compared to the 9 Rennie, 1 M-A, 2 E-A plan it's the same quantity of hardware but in Excelsiors instead of Rennie. Compared to the 5 Rennie, 3 M-A, 4 E-A plan it, uh, gets us our Rennies sooner and instead of M-A. Kind of a frankenplan and needs an EC drive 2316 or 2317 but that's fine.

I'd be okay with this plan.

Man, I wish there was a way to use our growing tech crew surplus. Oberths are just too SR-expensive, Keplers aren't expected to cost more than T-3, and Excelsiors are just too expensive in general. edit: Actually with recent changes, looks like Kepler designs can reach T-4. They used to hover around O-2 E-3 T-3.
 
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You know, Licori Tactical is going to be having a "fun" time with these Excelsiors.

Start Q1 - They think they know about what we've got, and that's worth a deep breath.
Then the the Rru'Adorr arives --> "Wait, they're sending in another capital ship?!"
Then in Q2 three more Excelsiors arrive. (Pathfinder, Sojourner, and the Courageous) --> "IT KEEPS HAPPENING!!!"

Klingons/Romulans: This is why we haven't started shit with the Feds in two centuries.
 
Well the Dryad has to be replaced with some ship. It can't just be pulled off without replacement. That why my plan had the Dryad going into refit only as the Intrepid comes out to replace it. And why I was pulling the Calypso out of Task Force 3 only when sending the Eketha in to replace it, though that's arguably less necessary.
...Doesn't a State of Emergency let us draw down sector garrison levels at least a little? Or had we already extracted all the benefit from that that we're able to extract?

It's also the task force least likely to be used. TF1 and TF2 will find themselves in frequent action, while TF3 may or may not be committed at all. I'd rather do a rolling refit of 2 Mirandas sooner than wait for it.
I hope you're mistaken. Because, see... TF3 is the force we have that is almost certainly heavier than any single formation the Licori can assemble in any one place. TF1 and TF2 aren't.

So suppose you're right. If so, then TF1 and TF2 probably fight multiple battles each, over the course of the campaign. Whereas TF3 only fights, say, once ("may or may not be committed at all"). If so, then we're doing it wrong. We're ordering a plurality of our ships entirely out of most of the battles, not using them, and effectively throwing away our numerical advantage.

My understanding had been that TF1 and TF2 are roving formation intended to target lightly defended facilities and fleets, or to fan out and engage the enemy over an area, whereas TF3 is a concentrated "hammer" that we fully intend to use on whatever strong targets present themselves. And there will be targets worth hitting with the 'hammer,' because we're committing to using that hammer. We picked T'Lorel to command that task force precisely because we expected it to see heavy combat. We put Renaissance in that task force because we expected it to see heavy combat.

If TF3's role is as you describe, then we really should greatly downsize TF3, use about half of it to reinforce TF1 and TF2, and 'demote' the remaining portion to a reserve force that will be committed only if we anticipate a problem for either task force operating alone. Because it would be very unwise for us to commit roughly 50 Combat worth of our 140-Combat fleet to a force that "may or may not be committed at all." Especially against an enemy with a total Combat score of roughly ninety.

So again, I sincerely hope you are mistaken as to the intended role of Task Force Three.
 
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...Doesn't a State of Emergency let us draw down sector garrison levels at least a little? Or had we already extracted all the benefit from that that we're able to extract?

I'd rather not pull any more garrison forces out, especially not in the sector that had bordered the Licori before the LBZ was created.

Refit the tissue paper Mirandas in the LBZ task forces instead: Svai, Calypso, Thunderhead. We already got reinforcements from the Tellarites to replace them.

Actually, didn't the Svai partake in the Biophage battles? How was she not prioritized for refit yet?
 
We know in hindsight that this was a shrewd gambit but, it didn't look like that to the Japanese Navy.

That very much depends on who you ask. Isoroku Yamamoto and Chuichi Nagumo certainly thought otherwise (indeed, Yamamoto may have been posted to Combined Fleet to get him out of Tokyo where Fleet Faction members might have asssassinated him for supporting the WNT). It's one of the few things they probably agreed upon, since the two men seem to have despised each other otherwise.

But 'planning for capabilities' leads you to believe things like 'the Japanese can't win a war against us, therefore they won't attack and we can apply more diplomatic pressure.' Does that make things a bit more clear to you?

Not particularly. You're again making a reference to psychology. Capabilities is about what the enemy can do, not will. Just because someone probably can't win a war (after all, miracles are not strictly prohibited; sometimes the platoon does beat the battalion) does not mean they cannot start one and do considerable damage if you are not prepared to meet them. There is always an option for "everyone loses" after all. Just because the enemy outmans you does not mean you are necessarily incapable of defeating them; it certainly increases your risks a great deal but concentration, speed of maneuver, and good coordination can overcome a more numerous enemy, or at least greatly limit their options. (The Japanese failed that lesson, dispersing tactically, but more importantly dispersing strategically by failing to realize they needed to keep all six of their fleet carriers together to be sure they would have superiority in any individual engagement.)
 
At least in my mind, TF3 is there to prevent them from concentrating their forces, as if they leave any world open, TF3 can stomp it. At the same time, due to the risks of tech weapons, we are wanting to keep out combat smaller to reduce the temptation of using them, or the possible effects of them on our fleets in proximity.
 
At least in my mind, TF3 is there to prevent them from concentrating their forces, as if they leave any world open, TF3 can stomp it. At the same time, due to the risks of tech weapons, we are wanting to keep out combat smaller to reduce the temptation of using them, or the possible effects of them on our fleets in proximity.

Indeed, my vague idea how strategy will go is something like this.

TF1 and TF2 go out and fuck shit up. They fly merrily around to every mining colony, station, cargo ship, freighter, research cruiser, etc. they can find and they blow up everything more advanced than stone knives and bearskins. The Licori go, "Oh noes, the Federation is fucking shit up! We must concentrate our fleet and fly out to deal with this."

They concentrate their fleet and fly out to try to pin down TF1 and TF2. TF3 then flies in to one of the Major worlds they just left undefended and fucks shit up but this time including blowing up outposts, shipyards, and centers of industry.

Or they don't concentrate their fleet, and the major worlds slowly starve for resources because only the homeworld is truly independent.
 
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