I like both the Galaxy and the Sovereign. But do we have hard evidence there's less science capability in a Sovereign than a Galaxy, or is this just implicit bias because the Sovereign is only seen in movies that have big space fights? Whereas the Galaxy gets 7 TV show seasons to tell how science-y it is...

EDIT: I mean, we see, on-screen, an Astrometrics lab, and while it might not be as big as the Enterprise-D's lab, it looks at least equivalent to that of an Intrepid, which seems like a pretty science-oriented vessel...
See the front page:

Galaxy 2350-Now [642m 5.0m t]
C9 S10 H10 L10 P8 D8
Cost [500br, 300sr, 6 years], Crew [O-10, E-10, T-10]Sovereign 2370-Now [685m 3.2m t]
C12 S8 H9 L12 P8 D10
Cost [320br, 500sr, 5 years], Crew [O-10, E-8, T-8]
 
The big argument is simply that the Sovereign-class has less physical volume and mass. While the design reflects roughly twenty years of technological innovation, the tonnage gap almost has to make a difference in terms of what can fit on the ship. And since we know the Sovereigns have at least as heavy a combat suite as the Galaxies, whatever was taken out to save space would either involve reducing shipboard luxuries, reducing science capability, or both.
 
The big argument is simply that the Sovereign-class has less physical volume and mass. While the design reflects roughly twenty years of technological innovation, the tonnage gap almost has to make a difference in terms of what can fit on the ship. And since we know the Sovereigns have at least as heavy a combat suite as the Galaxies, whatever was taken out to save space would either involve reducing shipboard luxuries, reducing science capability, or both.
I can totally see reducing luxuries; while they have holodecks, it doesn't seem they have as many.
And you don't have the same things like full-on classrooms and stuff that make it a "city in space".
But I think we could probably shoot for having at least the same Science as a Galaxy, along with more combat, defense, etc., between higher-efficiency systems, and cutting down quite a bit on crewing/passenger space (because it needs less crew to run in the first place).
 
Enterprise:

[Makes upset noises]

"Big. Is. Beautiful. Also, she looks like the big kinda klutzy niece of cute little Rennie d'aww isn't she ADORABLE!"
But like... stubby little nacelles, a giant round saucer, a comparatively anemic secondary... the Sovvie looks like she jets through space like a majestic sea creature in the ocean, the Galaxy looks like it's ponderously plodding along and telling subspace to go shove itself.

Renaissance and Ambassador might have the same general aesthetic, but they look much more balanced and not top-heavy.
 
But like... stubby little nacelles, a giant round saucer, a comparatively anemic secondary... the Sovvie looks like she jets through space like a majestic sea creature in the ocean, the Galaxy looks like it's ponderously plodding along and telling subspace to go shove itself.

Renaissance and Ambassador might have the same general aesthetic, but they look much more balanced and not top-heavy.
A slim mako shark and a giant blue whale are both majestic, but in their own ways.
 

Well, if you compare the front page stats, the Sovereign looks like trying to rebuild a Galaxy after some major shifts in ship design. Massive shifts to the SR to BR ratio, a bump in combat and a drop in crew, all at the same time.

I guess Scotty must have worked on it post transporter stasis.
 
Well, if you compare the front page stats, the Sovereign looks like trying to rebuild a Galaxy after some major shifts in ship design. Massive shifts to the SR to BR ratio, a bump in combat and a drop in crew, all at the same time.

I guess Scotty must have worked on it post transporter stasis.
There is actually a novel that explicitly has Scotty as one of the head designers on that class, and the lead ship of the class is crewed by the folks who crewed the Bozeman.
 
I wonder if accelerating the Betazed starbase and building an outpost around Onos IV (a world that has its own Council member) will buy us any war support with the Betazoids. Shows we're committed to defending them, right?
 
You'd think so, but as you noted a while ago, if they really believed they needed defending, their war support would have been higher in the first place. Hopefully we'll get at least a little benefit from the obvious commitment of Federation resources to a project that significant elements in the Betazed government valued highly even before the war.

I'm still hoping that the Gaeni wind up incorporated into the Licori Border Zone or whatever sector designation succeeds it, rather than cramming yet another major homeworld into Sol Sector.

EDIT:

I mean, the distance from Sol to Betazed or Gaen isn't all that much less than the distance from Tellar to Amarkia or Ferasa. But nobody talked about folding the Amarki or Caitians into Tellar Sector as far as I can remember.

EDIT MK II:

That 164/500 relationship with the Yrillians- that is as of when? What should it be looking like by 2315Q2, what do we expect?
 
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Continued Diplomatic Push

Yrillians 218/100 + 28 = 246/100
That 164/500 relationship with the Yrillians- that is as of when? What should it be looking like by 2315Q2, what do we expect?

I believe there was also a correction and am unsure if this includes it. Regardless, we get a roll every quarter so they should be just on the edge below 300 when Snakepit rolls around. Another year of push might do it.
 
[points at Sovereign-class]- "but it feels like you skipped leg day or something."
Holena:
"Never... skip...leg day.

bro :cry:"


Enterprise:
"Well, I hate to say it, but I cared a lot more about streamlining when I was a hypersonic glider. Buuuut... it's a pretty look, the question is what it's got going on under all that makeup. Do tell." [grins]
The better question is what doesn't the Enterprise-F have. By the standards of the year 2314 it's carrying phaser arrays more powerful than those mounted on your starbases, has a smaller, detachable escort with Defiant-style phaser cannons, is armed with Quantum, Photon, and Tricobalt torpedos, it has tractor beams powerful enough to knock a Scimitar -- uhhh, the Basilica of Lakept [or w/e] around, and clocking at at just over a kilometer in length no doubt has all the room for labs, sensors, and all other science accouterments you'd possibly need. Oh, and it has transwarp drive.

Also it has a pretty sweet bridge IMO.

I dunno what stats you'd even give it in game. Assuming similar tech progression between TNG and 2409 as between roughly 'now' and TNG, you'd probably look at something like...
C22 S22 H22 L22 P15 D20
Given it has three variants you could shift it around a bit too:
Science: C20 S24 H20 L24 P15 D20
Engineering: C20 S20 H24 L22 P17 D20
Tactical: C25 S20 H20 L23 P15 D20
 
I would go technophillic for a Sovvie > : 3

But seriously, the Sovereign is just about my favorite starship design of all time.
 
What about variants so deeply offends you considering that only yhe gamified mechanics of this quest really prevent the kind of real-world flights/blocks stuff from turning up and also when you build ships you inevitably tinker with them for various purposes after the first half-dozen?

...because that is a fairly reasonable stat progression for what's probably a five-megaton ship at the point STO takes place.
 
And it's stupid shit like this that's why STO should never be taken into account for anything related to Star Trek.
Um, why?

Galaxy's running on something like 2345 tech given design plus prototyping. Odyssey's running on something in the 2395 range. 50 years of RnD counts for a lot.

Also, Hobus. STO explanation is flatly superior to the primary canon one, most notably in that it actually explains anything.
 
The better question is what doesn't the Enterprise-F have. By the standards of the year 2314 it's carrying phaser arrays more powerful than those mounted on your starbases, has a smaller, detachable escort with Defiant-style phaser cannons, is armed with Quantum, Photon, and Tricobalt torpedos, it has tractor beams powerful enough to knock a Scimitar -- uhhh, the Basilica of Lakept [or w/e] around, and clocking at at just over a kilometer in length no doubt has all the room for labs, sensors, and all other science accouterments you'd possibly need. Oh, and it has transwarp drive.

Also it has a pretty sweet bridge IMO.

I dunno what stats you'd even give it in game. Assuming similar tech progression between TNG and 2409 as between roughly 'now' and TNG, you'd probably look at something like...
C22 S22 H22 L22 P15 D20
Given it has three variants you could shift it around a bit too:
Science: C20 S24 H20 L24 P15 D20
Engineering: C20 S20 H24 L22 P17 D20
Tactical: C25 S20 H20 L23 P15 D20
Enterprise:

[eyes video footage of Va'kel Shon]

"Okay, but can you convince this guy to stop posing so much? Seriously. He seems nice, but he needs a chill pill."
 
I, too am a big fan of the Sovereign; it's one of my favourite canon designs. In terms of β-canon, though, I love the Vesta class (Mark Rademaker's original, not the variants that are only STO). Seeing it is what got me into modelling starships in the first place!
Rademaker's other designs are also pretty good, but they're not even partially canonical.
 
And it's stupid shit like this that's why STO should never be taken into account for anything related to Star Trek.
What? It makes perfect sense that a 2400-vintage explorer is going to have stats roughly twice those of a 2350-vintage explorer, which will in turn have stats roughly twice those of a 2300-vintage explorer.

While we're at it, the current tentative stats for an as-built Constitution without the refit are mostly 3's, indicating that a 2250-vintage explorer has roughly half the stats of a 2300-vintage one.
 
I'm not meaning the statlines, I'm talking about the "One ship variant for every officer path!" nonsense.
EDIT: There's a reason why I clipped the initial statline, you know.
 
Honestly, the root problem there is just the ability to kit out your ship with literally whatever weapon and equipment you want, e.g. taking a Starfleet explorer and loading it down with batteries of polaron cannons or shield generators repurposed from ancient precursor derelicts or whatever. If we accept the core premise that ships really are that massively customizable, the level of further customization represented by engineering/tactical/science variants of the same basic hull is trivial by comparison.
 
-- Starfleet Logistics Command
--- USS Sidok, NCC-381, Freighter - Supporting Outpost Build
--- USS Shri sh'Kannath, NCC-385, Freighter - Supporting Outpost Build
--- USS Rawhide, NCC-388, Freighter- Supporting Outpost Build
--- USS Vega Maru, NCC-391, Freighter- Supporting Outpost Build
--- USS Yagok, NCC-473, Cargo Ship - Supporting Upkeep
--- USS Luna Maru, NCC-475, Cargo Ship - Performing Upkeep
--- USS Pikri, NCC-478, Cargo Ship
--- USS Kalakandor, NCC-481, Cargo Ship - Supporting Outpost Build

@OneirosTheWriter, shouldn't there be two more cargo ships here?

I unfortunately can't find a quote of the old version of the GBZ status page, but I'm like 99% sure it originally had 4 cargo ships and 2 freighters, even after the Apiata arrived with their 6 Bumblebees, as I noted here:
On the supply side, we have 4 cargo ships and 2 freighters, totaling 40 cargo and 28 bulk.

Then we had a vote for adding 2 extra freighters AND 2 extra cargo ships:
[X][FREIGHT] Send 2 extra freighters, 2 extra Cargo Ships (-15pp)

So we should have a total of 6 cargo ships and 4 freighters.

The only wrinkle here is that Starfleet obviously does not have cargo ships to spare and was forced to federalize/hire member fleet auxiliaries here (hence that large 15pp cost). So it's conceivable that of the 3 cargo ships the Amarki brought, two of them are part of the above "2 extra cargo ships". This is dubious because the Amarki, like the Apiata, are explicitly Green Lighted as operating their own forces not under Starfleet command, and they need those 3 cargo ships for supply of their fleet and outposts and eventually colonies.

So yeah, we should be seeing another two cargo ships here, probably federalized Tellarite/Human/Andorian cargo ships given that their logistics were (and still are) not under strain.

edit: Or alternately, two Starfleet cargo ships are transferred into the GBZ, and member fleet cargo ships are federalized to take up those pre-transfer duties.


Starfleet - Collie Repair Yard - 2x1mt
Starting 2314.3.3
92/250b
60/100s
96/288 SpcE
As of 2314.4.3
4xFreighters assigned - 40b, 12s
2xCargo Ship assigned 4b 16s
2xEngineering Ship assigned - 24SpcE, 4b 4s
Total - 44b 28s per 2 mn, 24SpcE/mn

Take note: This strongly indicates that the 2x1mt repair yard we're preparing in the LBZ is going to take 1 year for an engineering team AND that the specific aux ship counts of the engineering teams do matter.

Engineering ships each have 2S 2B 3SpcE, that "E" suffix indicating its actually 3*4Spc for engineering tasks like this repair yard. 2 engineering ships adds up to the 24SpcE/month we see here. 288/24 => exactly 12 months worth of engineering effort.

The resources required and their supply rate also fit within 12 months:
Small: 100/(28/2) ~= 7.1 months
Bulk: 250/(44/4) ~= 11.4 months

There's also no indication here on repair yard components needing to be produced, so it could either be abstracted into this or were already pre-constructed and waiting as spares (like we have components for 3 outposts and 1 starbase in reserve already).

So what does this all mean?
1) 2 engineering ships in an engineering team are a must to achieve standard building speed - sorry Betazoid engineering team
2) That LBZ 2x1mt repair yard may take up to a year to build after the components for it are built, depending on whether the construction of those components is abstracted in the GBZ 2x1mt repair yard construction above
3) We may need to get a second engineering team to speed up construction of the repair yard like we did the Betazed starbase if we want it done sooner
 
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