lbmaian
a thirsty squirrel
- Location
- USA
Peacetime - 100% of normal income, 100% of normal build time, no stockpile opening
Early - 125% of normal income, -1Qtr build time, open 25% of stockpile
So something else I'm wondering.
Can Starfleet itself increase mobilization level? 125% of normal income probably isn't applicable here, since that income would have to come from member nations anyway (it's not like we can increase resource rate from our mining colonies), but that -1qtr build time is really appealing.
Probably not, since that's what heavy industry teams are for. A heavy industry team can effectively shave off 1 qtr of build time on 4 ships per year. Federation member fleets typically have around 2-4 ships under production at any one time, so a single internal heavy industry team can handle that, although that's likely abstracted behind the scenes for the flat 1 qtr build time reduction.
In other words, rather than Starfleet having a level of mobilization, we get the SOE mechanics of mobilizing industrial teams and assets to accomplish the same, just at a more detailed level. Higher "levels" of mobilization just means we've mobilized more and more teams.
They have less ships but operate much closer to the war zone, so they don't need so much transport support to keep themselves in operation. Furthermore, they'll have closer connections to the existing industry and infrastructure already present in and around Betazed, which is likely to offset the fact that they have fewer ships. However, it's still a relevant explanation.
That may be the case, but I'm not as willing to test that out. In any case, with the poor Betazed war support, this isn't a good option.
There is likely to come a moment at which we want Kahurangi to continue doing something related to internal diplomacy, but at which we also want two external diplomatic teams in operation. I think it's worth having two such teams, honestly.
I'm sure Kahurangi would perform admirably as chief of a military liaison office to the Ked Paddah, yes- but if she's off doing that, then she isn't here to support the war effort from Paris. And she can't shuttle back and forth between the two locations quickly because they're on opposite sides of the war zone- and over fifty light years apart, to boot!
I'd be much more comfortable having a team that can be permanently assigned to the Ked Paddah, and which we're comfortable keeping there for the duration of the conflict. Among other things because as part of resolving this whole crisis, we should take the opportunity to build good relations with the Ked Paddah, who are probably feeling some ill-will towards us: "Gee, NOW you realize they're dangerous, after you've only known them for FOUR YEARS!"
Hmm perhaps. I can see the use of another external diplomacy team, just not necessarily this month. And I'm not particularly invested in Kahurangi being in Paris for internal diplomacy, as we already have effectively two internal diplomacy teams already (Federation Emergency Committee, FDS Consular Team).
I haven't voted yet - still undecided on whether we should get more industrial assets (and whether weighing more toward engineering or toward heavy industry), get another diplomacy team, and how many doctrine teams to get this month. Having two doctrine teams working ASAP is pretty appealing too, which the "diplomats and starfleet engineers" plan doesn't make room for.
We basically have the following competing options:
- 1 engineering, 1 heavy industry, 1 doctrine, 1 diplomacy (either external or internal) - "Diplomats and Starfleet Engineers" plan (w/ external diplomats variant)
- 2 engineering, 1 heavy industry, 2 doctrine
- 1 engineering, 2 heavy industry, 2 doctrine - "Federation Industrial Might and Doctrine" plan
- 2 engineering, 2 heavy industry, 1 doctrine