I am not quite convinced that spending a diplo-push on the Yrillians is the best use of diplo-pushes. So far, I had the impression that 100 is a major break point when it comes to relations, and then nothing much changes until we reach 300.

The Yrillians are already at 164, whereas the Gretarians are at 75.
 
[X] [COUNCIL] Base Plan Preemtive Diplomacy and Staking Claims
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[X] Request Mining Colony at Castor IV-2, 8pp, 20 (30) sr/yr, 4 turns
-[X] Request Mining Colony at Peco Sigma, 8pp, 10 (20) sr/year, 4 turns
-[X] Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
-[X] Request Mining Colony at Ulen Gao VII, 8pp, 20 (25) br/yr, 4 turns
-[X] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[X] Request new Shipyard at Apinae, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth)
-[X] Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth)
-[X] Request focused Diplomacy on a potential member species, 20pp [Gretarians]
-[X] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[X] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]
-[X] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 20pp for Starfleet Intelligence

35 + 15 + 20 + 4*8 +20.25 + 33 + 11 + 3* 20 + 20 = 246.25 pp

Compared to @Briefvoice (who based his plan on my previous draft) I delay the Betazed shipyard and the first improved listening posts (25% chance of a report isn't going to make a huge difference if we delay it for a single year, probably no difference at all) in favor of claiming all possible colonies (+4pp +8rp per year), the cruiser berth in UP (cheap and can hopefully be used for large freighters) and approaching the Gretarians (who are currently still listed as unaffiliated and therefore legal, that might change until next year). This is assuming we aren't limited to 4 mining colonies as previously expected, but I also expected that limitation to be listed which it currently isn't.
 
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[X] [COUNCIL] Plan More Mines, Diplomacy, and Constellations
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[X]Request Mining Colony at Castor IV-2, 8pp, 20 (30) sr/yr, 4 turns
-[X] Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
-[X] Request Mining Colony at Ulen Gao VII, 8pp, 20 (25) br/yr, 4 turns
-[X] Request Mining Colony at Peco Sigma, 8pp, 10 (20) sr/year, 4 turns
-[X] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[X] Request new Shipyard at Betazed, 18pp (8 turns, 2 1mt Berths)
-[X] Request new Shipyard at Apinae, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth
-[X] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[X] Request focused Diplomacy on a potential member species, 20pp [Yan-Ros]
-[X] Request focused Diplomacy on a potential member species, 20pp [Ittek-Ka]
-[X] Request Refit Program for Constellation Cruiser class [+1 C,S,H,L,D, for 40br, 30sr, 1.5 Year (6 turns)], 6 turns 18pp (NB: new unit cost for Constellation will be 70/55)
Total: 251.25

[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among the Yrillians that would have them siding with the Sydraxians in the event of a general war. The Council has also given frequent reminders of how squeezed Starfleet is for transports in its auxiliary fleet. Why not solve one problem with another? Yrillians are famous for building more ships than they strictly need. We would like to begin an outreach program by hiring Yrillian cargo ships and freighters to alleviate our temporary shipping crunch. Depending on availability, this could be extended to include other auxiliary ship work where the Federation's expansion has left us straining. The goal is to alleviate that strain and simultaneously to show ordinary Yrillian work gangs how working with the Federation aligns with their interests, thus increasing pro-Federation sentiment among the Yrillians at large.

[X][NAME] Lasieth Craft Yards

Here's my plan. A lot of it is similar to Briefvoice's, but there's a few differences. It has four mining colonies instead of three, which brings in an extra 20 br. We lose the listening posts on the Cardassian border and the VA Intel spot, because 25% is too low for me and VA Intel can wait a year in my opinion. In return, we get a Diplo push on the Yan-Ros and a cruiser-refit for the Constellation class. By pushing the Yan-Ros, I'm hoping they'll take a side in the upcoming conflict, and help us pincer the Sydraxians. They may even enter the GBZ if we play our cards right. And the Constellation refit will let our member worlds refit their Constellations into a half decent cruiser that can beat the Cardassian escorts and is considerably more durable.
 
Curious would there be any benefit doing either of the refit projects on the Constellation or is it not worth it with the new ships coming out?
 
Honestly, I don't think we want a civilian intelligence agency separate from Starfleet; it'd give them too much power and too much risk of turning into Section 31. Domestic law enforcement would be good, but as the Orion events have shown, at the moment each species has its own law enforcement arm with its own style. There will be pushback against creating an organization with overarching jurisdiction, especially since not all the member species have the same kind of needs when it comes to controlling crime. The Betazoids and Apiata probably have very different kinds of crime problems than the Caitians and the Andorians, for instance.
I think you are misunderstanding what a federal Law enforcement would do. It would not interfere if it is an internal matter like you are suggesting.

But as I understand the current setup, in case -for example- a Betazoid telepathic criminal were to escape to Earth, Betazoid police can't chase it. They have to ask permission from Earth or more likely call in Starfleet. What I suggest is an Agency that can be called in case someone like that running to other parts of Federation. Their job would not be chasing ships either but investigating dirt side incase of cross border problems.

It would lighten the Starfleet workload and having the framework in place now rather than later would make it easier because less people has to be convinced that it is necessery.

So may I suggest we spend our Sousa deal on this?
 
Pushing the Gretarians risks igniting a general war with the Sydraxians and in turn the Cardassians, which we can't afford quite yet. We shouldn't push the Gretarians until we're either already in a state of open war or consider ourselves ready for one.
But we are at war. In the GBZ anyway.
 
I'll post my vote latter.

Yep, the detectives should be the last to go.

I wonder if the federation should establish some sort of FBI equivalent. Can you imagine how much it would SUCK to be criminal enterprise dealing with an integrated force of Rigelian forensics accountants, Vulcan CSI and Betazoid mind-reading detectives?
I think Federation lacks both civilian Intelligence agency and Federal law enforcement. Can we push for those? Because Starfleet trying to fulfill Military, Law enforcement, Intelligence, Exploration, Science and Economy all at once is just getting silly.

And it is not like we are staying away diplomacy either. So lessening of the burden a bit might be useful.

It would certainly put a crimp in the Lecarrens' and Changelings' attempts to screw with the Federation.


Unintentionally racist?

It must be blowing Cardassian minds that someone from a very new member species has been selected as the chief executive of the entire Federation.

The Romulans meanwhile just shake their heads with a wry smile and go "Yeah, that'll happen sometimes. Don't let it bother you too much"

Unless they know the Federation & Catians have been neighbors for over a century and the Cats were 'on the fence' about joining the Federation the entire time. To the Cardassians, the Catians have been Federation Members in all-but-name and finally decided to formalize the relationship.

But does this mean they have a tiny human with white hair to stroke on their armrest?

As long as we're making Bond References

 
You could have used nicer language than "farcical". I actually did alter things to include elements of your version, which you apparently didn't even notice. However I'm not backing down on my version. I believe it's critical that this is addressing a real problem in our auxiliary shipping, not a fake need made to simply for diplomatic purposes. If you find the idea that this could be a genuine solution to be farcical, then you shouldn't vote for it at all, even with altered language.

It's not a solution, though. It helps, but it helps more that we can draw member or civilian shipping more if Yrillian cargo is taking some of that. I just disagree fundamentally that two birds one stone even exists here, and my wording only gives passing mention to that. We would not ship critical ship resources with anything other than people we trusted completely. In the end, freeing up two or three cargo ships to be drawn on by Starfleet is not an effect so significant that I'm willing to present it as a primary benefit. Doing so is at best mistaken and at worst farcical.

I see this as a hearts and minds campaign for the support of Yrillian work gangs, and phrase it that way. It would work better as a full hearts and minds program than trying to shoehorn in our shipping crisis.
 
But we are at war. In the GBZ anyway.

Hence the term general war. A general war would mean we worry about civilian targets and infrastructure being attacked, and have to cover a much larger front and contend with many other Cardassian clients. The current state of things is preferable.
 
why are the ittick-ka higher priority than the gretarians?
But we are at war. In the GBZ anyway.

The Gretarians aren't great allies for anyone. They have no military forces to commit to a fight, so we're not worried about them turning on us...and while they're nice guys, as the Yrillians and Sydraxi go, so do the Gretarians. Also if we push both the Gretarians and the Yrillians we risk spooking the Sydraxi and getting an escalation from "GBZ only" to "the fate of the Hierarchy is at stake, we must destroy the Vega starbase to get the Federation to back off".

[X] [COUNCIL] Plan Intelligence, Education, Diplomacy and Industrial Expansion
 
Licori 125/100 - Affiliate Status impossible [Conflict w/ Ked Peddah, Mentats]
Should be 135/100, as front page states.

Should be 60/100, as front page states.

Al right, here is a new fleet distribution plan based on no longer needing to make anti-Syndicate Presence checks.

Uh hah, that's unfortunate timing to post that just before the snakepit :p
 
I haven't finished fleshing this out yet but...
[X] Plan Not One Single Shipyard, but all the Diplomacy and colonies.
[X]Request Mining Colony at Castor IV-2, 8pp, 20 (30) sr/yr, 4 turns
[X]Request Mining Colony at Peco Sigma, 8pp, 10 (20) sr/year, 4 turns
[X]Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
[X]Request Mining Colony at Ulen Gao VII, 8pp, 20 (25) br/yr, 4 turns
[X]Request new Starbase I @ Betazed, 21 pp
[X]Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
[X]Request Science Academy Development, 15pp (Gain +1 Techs throughput)
[X]Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
[X]Request new Tech Team to be added to your Ship Design Bureau, 20pp Request Medical specialists.
[X]Request focused Diplomacy on a potential member species, 20pp Gretarians 75/100
[X]Request focused Diplomacy on a potential member species, 20pp Laio 75/100
[X]Request focused Diplomacy on a potential member species, 20pp Yrillians 164/100
[X]Request focused Diplomacy on a potential member species, 20pp Ked Paddah 35/100
[X]Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Sydraxian Border Zone), 20pp

80 PP spent on diplopushes, 50 on academy improvements, 4032 on new colonies, 25 on an Explorer Corps drive to magic up some extra crew in case we need them, 21 on the new Starbase, 20 on research, 20 on listening posts, with 30 points left in the bag unless I miscalculated horribly. Could probably be persuaded to drop the Constellation to reorganize Intel instead, or add in one of the smaller shipyards.

ETA: going for the Ked Paddah because we HAVE been ignoring them for a while and I'm not really comfortable with that, but I could drop the Laio in favor of the Ittick-ka. Gretarians and Yrillians are here for the normal, standard reasons.
 
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I was thinking about how enlisted:officer divide worked in Star Trek and came across this Reddit thread. It didn't come up with any definitive answers, but there was some interesting discussion. The initial post was a proposal that enlisted were more like cadets.

Basically, th role of enlisted in Starfleet doesn't really make sense. In every depiction and time period besides the TOS Movies(I'm not sure about NuTrek), there basically aren't any enlisted besides Miles O'Brien, whose rank seems to change on a whim. Like you don't see them walking in the hallways, or doing random jobs or anything. One explanation is that greater automation means you don't need as many for the type of work enlisted do in modern navies, but then you see that even nurses or security guards are Ensigns. Then you wonder why say Geordi seems to be the expert on the Warp Core and the Deflector Dish and the Shields ... instead of having an enlisted specialist for each of the Ship's subsystems like in modern Navies.

Another issue is that the rank structure is a bit too flat if there are mostly just officers. Ensign-lieutenant 2-lieutenant 1-lieutenant commander-commander-captain doesn't seem enough for the hundreds of people( many specialists and technicians) maintaining and running an incredibly complex system.
 
[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among the Yrillians that would have them siding with the Sydraxians in the event of a general war. The Council has also given frequent reminders of how squeezed Starfleet is for transports in its auxiliary fleet. Why not solve one problem with another? Yrillians are famous for building more ships than they strictly need. We would like to begin an outreach program by hiring Yrillian cargo ships and freighters to alleviate our temporary shipping crunch. Depending on availability, this could be extended to include other auxiliary ship work where the Federation's expansion has left us straining. The goal is to alleviate that strain and simultaneously to show ordinary Yrillian work gangs how working with the Federation aligns with their interests, thus increasing pro-Federation sentiment among the Yrillians at large.
 
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Reminder people, Nix's plan is currently invalid. Can't have more colonies than we have free prospectors.

Edit: Nvm. He fixed it, but mine's still better.
 
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[X] [COUNCIL] Preemtive Diplomacy and Staking Claims

[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among some Yrillians that would have them siding with the Sydraxians in the event of a general war. We would like to begin an outreach program to show ordinary Yrillian work gangs how working with the Federation aligns with their interests. Start perhaps by hiring Yrillian cargo, which would also help our shipping crunch, but other basic ideas include survey or prospecting work, space construction, exchange of goods, sponsoring entertainment tours, or hiring shipyards for civilian projects. Any sort of win-win arrangements we can offer to increase pro-Federation sentiment among the Yrillians at large.
 
Updated my plan. A 4 mining colony limit makes maxing it out pretty important, more important than getting the extra 1mt berth from the Betazed shipyard instead of the 2mt berth in UP. The latter might actually be more useful if it allows for large freighters (one of the members has a design for them I think, and looks shouldn't be as important for auxiliary ships), and is ready half a year earlier, so it's not much of a downgrade for resolving our current logistics problems, if at all.
 
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